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  • ...ery of glitches such as sword flying and sword canceling, movement in Halo 2 is much faster compared to other Halo titles. Glitches can also work agains ...luding the original Halo 2 (2004, Xbox), Halo 2 vista (2004, PC), and Halo 2 re-released as part of the Master Chief Collection (MCC) (2014, Xbox One).
    14 KB (2,541 words) - 21:14, 7 June 2018
  • ...n 2018, a patch re-introduced [[Halo_2#Sword_Flying|Sword Flying]] to Halo 2 MCC. Halo 2 MCC legendary is much more difficult than the original halo 2's legendary. Skulls also do not activate when picked up, making the "Infini
    7 KB (1,272 words) - 17:36, 16 May 2020

Page text matches

  • *'''''[[Halo 2]]''''' *'''''[[Halo 2 MCC]]'''''
    3 KB (413 words) - 07:53, 20 March 2021
  • ...n 1), or you can run off the cliff at the 2nd patch of weeds (Illustration 2). In either case, you want to be aiming for the tip of the turret, as being ...ter the back of the structure and press the button to continue. There are 2 general landings you’ll get which enter the structure differently. With t
    3 KB (508 words) - 22:49, 31 August 2017
  • ...threat is the amount of grenades they leave behind, you can kill them with 2 shotgun shots and a melee. The easiest way to kill any elites is the [[Basi
    4 KB (723 words) - 21:56, 18 July 2015
  • | game = Halo 2 '''Outskirts''' is the third playable level in [[Halo 2]]. See [http://www.halopedia.org/Outskirts Halopedia] for general informati
    5 KB (896 words) - 01:30, 3 June 2018
  • | game = Halo 2 '''Metropolis''' is the fourth playable level in [[w:c:halo:Halo 2|Halo 2]]. See [[w:c:halo:Metropolis (level)|Metropolis (level)]] for general infor
    8 KB (1,366 words) - 21:19, 25 July 2020
  • | game = [[Halo 2]] '''Cairo Station''' is the second playable level in [[Halo 2]]. See [http://halopedia.org/Cairo_Station_(level) Halopedia] for general i
    9 KB (1,700 words) - 09:25, 31 May 2016
  • | game = [[Halo 2]] | time = sub-2:40
    2 KB (339 words) - 01:05, 3 June 2018
  • | game = Halo 2 '''The Arbiter''' is the fifth playable level in [[w:c:halo:Halo 2|Halo 2]]. See [[w:c:halo:The Arbiter (level)|The Arbiter (level)]] for general inf
    13 KB (2,360 words) - 11:55, 7 July 2018
  • | game = Halo 2 '''Oracle''' is the sixth playable level in [[w:c:halo:Halo 2|Halo 2]]. See [[w:c:halo:Oracle (level)|Oracle (level)]] for general information.
    12 KB (2,272 words) - 07:12, 8 June 2018
  • | game = Halo 2 '''Delta Halo''' is the seventh playable level in [[w:c:halo:Halo 2|Halo 2]]. See [[w:c:halo:Delta Halo (level)|Delta Halo (level)]] for general infor
    2 KB (412 words) - 17:58, 1 February 2015
  • | game = Halo 2 '''Regret''' is the eighth playable level in [[w:c:halo:Halo 2|Halo 2]]. See [[w:c:halo:Oracle (level)|Regret (level)]] for general information.
    3 KB (541 words) - 07:12, 8 June 2018
  • | game = Halo 2 '''Sacred Icon''' is the ninth playable level in [[w:c:halo:Halo 2|Halo 2]]. See [[w:c:halo:Sacred Icon|Sacred Icon (level)]] for general information
    4 KB (673 words) - 12:14, 8 January 2017
  • | game = Halo 2 ...bbreviated '''QZ''') is the tenth playable level in [[w:c:halo:Halo 2|Halo 2]]. See [[w:c:halo:Quarantine Zone|Quarantine Zone (level)]] for general inf
    1,001 bytes (156 words) - 18:00, 1 February 2015
  • | game = Halo 2 | time = Easy: ~x:xx; Legendary: sub-2:20
    4 KB (847 words) - 18:01, 1 February 2015
  • | game = Halo 2 | time = Easy: 2-4 minutes; Legendary: 2-5 minutes
    3 KB (520 words) - 22:43, 20 June 2018
  • | game = Halo 2 ...reat Journey''' is the fourteenth playable level in [[w:c:halo:Halo 2|Halo 2]]. See [[w:c:halo:The Great Journey (level)|The Great Journey (level)]] for
    4 KB (742 words) - 18:02, 1 February 2015
  • ...nipe them, making sure to only use one shot on each. If you have less than 2 sniper shots left, reload before moving on. ...dialogue about a covenant dropship inbound. If you do, kill the remaining 2 turrents, and stand on the edge of the grav-lift. Shoot at least three of t
    8 KB (1,564 words) - 20:03, 22 November 2018
  • ...ou have six grenades. This includes the 4 frags you start out with and the 2 plasmas that you get from meleeing the sword elite.
    5 KB (908 words) - 20:22, 22 November 2018
  • ...el. Going through the rest of the level is trivial. The trick has 3 parts, 2 of which have alternate easy and difficult methods.
    4 KB (788 words) - 20:46, 22 November 2018
  • ...ediately after all sentinels in the final area are dead. On Legendary only 2 sentinels spawn, but it can sometimes be difficult to kill them quickly due
    7 KB (1,244 words) - 21:02, 22 November 2018
  • ...ch could make subsequent fighting more easier, fire a charged shot at only 2 Sentinels and plasma pepper the others. ..., toss a plasma at the patrolling Elite, toss a couple more plasmas at the 2 Elites below. Drop down onto the snow and hug the wall to the right. Get cl
    6 KB (1,001 words) - 21:16, 22 November 2018
  • | game = Halo 2 '''Gravemind''' is the eleventh playable level in [[w:c:halo:Halo 2|Halo 2]]. See [[w:c:halo:Gravemind (level)|Gravemind (level)]] for general informa
    11 KB (2,113 words) - 07:13, 8 June 2018
  • '''Chapter 2'''
    17 KB (3,135 words) - 00:03, 21 October 2018
  • '''The 2 Hammer launches: '''After dropping down the shaft you want to crouch on th '''Landing pad fight: '''For the landing pad fight you want to kill 2 brutes and then jump on top of the pelican so you can get up to the top whe
    10 KB (1,968 words) - 00:03, 21 October 2018
  • ...u just keep driving until you get to the section with the 2 brutes and the 2 choppers, you get one of the choppers, drive to the left until you get unde
    5 KB (886 words) - 00:04, 21 October 2018
  • - Kill the AA wraith and 2 of the Ghosts for the door to open in the 1st open area
    4 KB (764 words) - 00:04, 21 October 2018
  • ...is possible to get a delayed load where the pelican will not load in until 2 enemies on the ramps leading up to the spire are dead. This can cause signi ..., jump onto the wall from the rock to the far right. Immediately snipe the 2 Brutes in the center of the area and keep walking to the cave. Grab the Dep
    37 KB (7,111 words) - 00:06, 21 October 2018
  • '''Route 2''': after the entrance hallway, cut left and jump onto the support beam, th
    4 KB (803 words) - 00:06, 21 October 2018
  • ===''Method 2: The Cubbies''=== ===''Method 2: The Frag Jump''===
    10 KB (1,839 words) - 09:12, 21 April 2017
  • ...long as you get the next dropship before the enemies are dropped, the last 2 enemy kills do not matter. Also if you stand too close to the ships before ...e left for the elite and grunts and a frag to the right if you didn't kill 2 or more grunts in air, then use the pistol to clean up. If you have to do t
    6 KB (1,187 words) - 09:13, 21 April 2017
  • ...mix it with Earliest Falcon and Earliest Out Of Bounds you can save about 2 minutes. Keep in mind, with gate clip the classic route only loses the 18 s ...he falcon spawn on your radar. When it shows up, wait under the stairs for 2 seconds, exit the building, and walk to the left side. You will want to sta
    15 KB (2,739 words) - 17:14, 5 December 2023
  • =====Player 2===== =====Player 2=====
    17 KB (2,987 words) - 01:25, 8 December 2023
  • | time4 = Easy: ~ 2:44; Legendary: ~ 2:55
    7 KB (1,179 words) - 19:34, 14 December 2023
  • ...Jackal Marksmen, a squad of Grunts and an Elite, a large squad of Grunts, 2 high ranking Elites, and 3 (4 on Legendary) Ultra Elites wielding powerful ...owever they'll decimate your shields in 2-3 shots, and kill you in another 2-3. The Seraphs are also a concern and co-ordinating with the Savannah to de
    15 KB (2,677 words) - 18:19, 1 February 2015
  • ...ndary, but on Easy for some reason the Hospital is always first. The other 2 assignments you receive are known as "side objectives." These are what can ...to the Banshee and fly into the wall behind the jammer. Keep an eye on the 2 jetpack AA's on the ground. They will despawn after a few seconds. When the
    30 KB (5,543 words) - 18:20, 1 February 2015
  • | time = Easy: ~2:30; Legendary: ~2:50
    4 KB (824 words) - 19:50, 23 November 2018
  • | time = Easy: ~2:05; Legendary: ~2:30 ...area. This trick is very high risk with very low reward, saving only about 2-3 seconds optimally.
    6 KB (1,162 words) - 19:49, 23 November 2018
  • | time = Easy: ~2:10; Legendary: ~2:20 Throw 2 frag grenades at the brutes the second you see the first brute start walkin
    3 KB (464 words) - 11:58, 14 January 2021
  • ...to the gauss turret, try and pick up nades at the end so you have at least 2. Don't empty SMG/Automag. * Enter DH with 1 frag and collect 2 more right at the start.
    4 KB (672 words) - 12:43, 14 January 2021
  • ...aser otherwise start shooting the remaining enemies. Focus on the group of 2 brutes and grunts on the far right side. Once you have cleared enough enemi ...soon as they spawn. You can use 2-4 rockets on these waves, mainly for the 2 packs of 3-4 brutes that spawn and maybe the Jackles. Mix nades in when it
    10 KB (1,906 words) - 19:51, 23 November 2018
  • ...d, one last Phantom flies from the bottom, take a Missile Pod and shoot it 2-4 times. Once it has set up its spot, rocket the eyes and Buck should say "
    4 KB (858 words) - 20:57, 23 November 2018
  • 2: A brute will come out and not stop. Method 2: (Fast but less consistent):
    9 KB (1,767 words) - 19:53, 23 November 2018
  • [[Category:Levels|4-2]]
    3 KB (558 words) - 07:28, 24 December 2017
  • - This mission features 2 out of bounds tricks (Button Jump and 2nd Pylon Skip).
    2 KB (404 words) - 07:30, 24 December 2017
  • ...is really tricky because it needs a good placement and a good timing. Save 2-3 seconds to the classic Ordinance Jump. [https://www.youtube.com/watch?v=X ...ATOR DOOR MUST CLOSE BEFORE MAKING 2nd JUMP. The timing to get in is about 2 sec and the checkpoint You get when you drop down to the edge is needed. Do
    3 KB (580 words) - 18:23, 27 March 2016
  • ...(saves maybe 5 sec). Then, Kill the marine that opens door for you, saves 2 seconds. [http://www.twitch.tv/proacejoker/c/3998606 Tutorial]
    3 KB (529 words) - 18:25, 1 February 2015
  • '''Pillar Grenade Jumps''' - Use grenade jumps to skip the lower areas of the 2 towers by jumping on pillars to the top on the right side of tower starts (
    1 KB (187 words) - 14:35, 27 March 2016
  • ...ery of glitches such as sword flying and sword canceling, movement in Halo 2 is much faster compared to other Halo titles. Glitches can also work agains ...luding the original Halo 2 (2004, Xbox), Halo 2 vista (2004, PC), and Halo 2 re-released as part of the Master Chief Collection (MCC) (2014, Xbox One).
    14 KB (2,541 words) - 21:14, 7 June 2018
  • ...close, melee attacks are feasible as all Grunts will die from no more than 2 melee attacks regardless of weapons. ...tion of heavy ranged weapons. The Rocket Launcher can kill a Tank Form in 2 direct hits, and a Spartan Laser can kill with 1 direct hit. However, all
    25 KB (4,224 words) - 18:24, 14 April 2019
  • Halo 4 is a very glitchy game, much like Halo 2. It is very easy to get out-of-bounds, although OoB areas are rarely modele ...1 and 2 (~1.15s), 2 digs (~1.45s), between 2 and 3 (~1.75s), and 3 digs (~2.05s). The amount of time between pressing sprint and meleeing/cancelling is
    7 KB (1,220 words) - 09:17, 21 April 2017

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