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- ...ch could make subsequent fighting more easier, fire a charged shot at only 2 Sentinels and plasma pepper the others. ..., toss a plasma at the patrolling Elite, toss a couple more plasmas at the 2 Elites below. Drop down onto the snow and hug the wall to the right. Get cl6 KB (1,001 words) - 21:16, 22 November 2018
- | game = Halo 2 '''Gravemind''' is the eleventh playable level in [[w:c:halo:Halo 2|Halo 2]]. See [[w:c:halo:Gravemind (level)|Gravemind (level)]] for general informa11 KB (2,113 words) - 07:13, 8 June 2018
- '''Chapter 2'''17 KB (3,135 words) - 00:03, 21 October 2018
- '''The 2 Hammer launches: '''After dropping down the shaft you want to crouch on th '''Landing pad fight: '''For the landing pad fight you want to kill 2 brutes and then jump on top of the pelican so you can get up to the top whe10 KB (1,968 words) - 00:03, 21 October 2018
- ...u just keep driving until you get to the section with the 2 brutes and the 2 choppers, you get one of the choppers, drive to the left until you get unde5 KB (886 words) - 00:04, 21 October 2018
- - Kill the AA wraith and 2 of the Ghosts for the door to open in the 1st open area4 KB (764 words) - 00:04, 21 October 2018
- ...is possible to get a delayed load where the pelican will not load in until 2 enemies on the ramps leading up to the spire are dead. This can cause signi ..., jump onto the wall from the rock to the far right. Immediately snipe the 2 Brutes in the center of the area and keep walking to the cave. Grab the Dep37 KB (7,111 words) - 00:06, 21 October 2018
- '''Route 2''': after the entrance hallway, cut left and jump onto the support beam, th4 KB (803 words) - 00:06, 21 October 2018
- ===''Method 2: The Cubbies''=== ===''Method 2: The Frag Jump''===10 KB (1,839 words) - 09:12, 21 April 2017
- ...long as you get the next dropship before the enemies are dropped, the last 2 enemy kills do not matter. Also if you stand too close to the ships before ...e left for the elite and grunts and a frag to the right if you didn't kill 2 or more grunts in air, then use the pistol to clean up. If you have to do t6 KB (1,187 words) - 09:13, 21 April 2017
- ...mix it with Earliest Falcon and Earliest Out Of Bounds you can save about 2 minutes. Keep in mind, with gate clip the classic route only loses the 18 s ...he falcon spawn on your radar. When it shows up, wait under the stairs for 2 seconds, exit the building, and walk to the left side. You will want to sta15 KB (2,739 words) - 17:14, 5 December 2023
- =====Player 2===== =====Player 2=====17 KB (2,987 words) - 01:25, 8 December 2023
- | time4 = Easy: ~ 2:44; Legendary: ~ 2:557 KB (1,179 words) - 19:34, 14 December 2023
- ...Jackal Marksmen, a squad of Grunts and an Elite, a large squad of Grunts, 2 high ranking Elites, and 3 (4 on Legendary) Ultra Elites wielding powerful ...owever they'll decimate your shields in 2-3 shots, and kill you in another 2-3. The Seraphs are also a concern and co-ordinating with the Savannah to de15 KB (2,677 words) - 18:19, 1 February 2015
- ...ndary, but on Easy for some reason the Hospital is always first. The other 2 assignments you receive are known as "side objectives." These are what can ...to the Banshee and fly into the wall behind the jammer. Keep an eye on the 2 jetpack AA's on the ground. They will despawn after a few seconds. When the30 KB (5,543 words) - 18:20, 1 February 2015
- | time = Easy: ~2:30; Legendary: ~2:504 KB (824 words) - 19:50, 23 November 2018
- | time = Easy: ~2:05; Legendary: ~2:30 ...area. This trick is very high risk with very low reward, saving only about 2-3 seconds optimally.6 KB (1,162 words) - 19:49, 23 November 2018
- | time = Easy: ~2:10; Legendary: ~2:20 Throw 2 frag grenades at the brutes the second you see the first brute start walkin3 KB (464 words) - 11:58, 14 January 2021
- ...to the gauss turret, try and pick up nades at the end so you have at least 2. Don't empty SMG/Automag. * Enter DH with 1 frag and collect 2 more right at the start.4 KB (672 words) - 12:43, 14 January 2021
- ...aser otherwise start shooting the remaining enemies. Focus on the group of 2 brutes and grunts on the far right side. Once you have cleared enough enemi ...soon as they spawn. You can use 2-4 rockets on these waves, mainly for the 2 packs of 3-4 brutes that spawn and maybe the Jackles. Mix nades in when it10 KB (1,906 words) - 19:51, 23 November 2018