Difference between revisions of "Mombasa Streets"

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The full rough path for Mombasa Streets on easy can be found in the link below.
 
The full rough path for Mombasa Streets on easy can be found in the link below.
 
https://www.youtube.com/watch?v=D26t2cFEdwo&feature=youtu.be
 
https://www.youtube.com/watch?v=D26t2cFEdwo&feature=youtu.be
 +
 
=Full Game Mombasa Streets Routing=
 
=Full Game Mombasa Streets Routing=
 
==Easy Streets Carryover==
 
==Easy Streets Carryover==
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- Use nades in MS1 for speed, hope the 1st two grunts give you at least one Plasma Pistol to try and get a beserking brute. (Haven't seen a good way to get a beserking brute by using a needler). Empty SMG/Automag for fresh loadout.
 
- Use nades in MS1 for speed, hope the 1st two grunts give you at least one Plasma Pistol to try and get a beserking brute. (Haven't seen a good way to get a beserking brute by using a needler). Empty SMG/Automag for fresh loadout.
 +
 
- Use nades in MS2 for speed (I think if grunt on middle turret has a Plasma Pistol you can try grabbing it to get a beserking brute in that area). Empty SMG/Automag for fresh loadout.
 
- Use nades in MS2 for speed (I think if grunt on middle turret has a Plasma Pistol you can try grabbing it to get a beserking brute in that area). Empty SMG/Automag for fresh loadout.
 +
 
- Use nades in MS3 to get to the gauss turret, try and pick up nades at the end so you have at least 2. Don't empty SMG/Automag.
 
- Use nades in MS3 to get to the gauss turret, try and pick up nades at the end so you have at least 2. Don't empty SMG/Automag.
 +
 
- Use 1 frag in MS4 for a slide boost at the start.  Don't empty SMG/Automag.
 
- Use 1 frag in MS4 for a slide boost at the start.  Don't empty SMG/Automag.
 +
 
- No nades usage in MS5, just drive.  Don't empty SMG/Automag.
 
- No nades usage in MS5, just drive.  Don't empty SMG/Automag.
 +
 
- No nade usage in MS6, just drive.  Don't empty SMG/Automag.
 
- No nade usage in MS6, just drive.  Don't empty SMG/Automag.
 +
 
- Enter DH with 1 frag and collect 2 more right at the start.
 
- Enter DH with 1 frag and collect 2 more right at the start.
  
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- If you get a Plasma Pistol drop from the 1st two grunts, use 2 frags in MS2 for speed.  Don't empty SMG/Automag.
 
- If you get a Plasma Pistol drop from the 1st two grunts, use 2 frags in MS2 for speed.  Don't empty SMG/Automag.
 +
 
- In MS2 don't grab sniper and go straight through the mission with double pistol, 1 frag and maybe some lucky plasmas. Collect frags by the goose, keep them and don't empty SMG/Automag or use them for combat and do empty Sniper/Automag (either way doesn't matter too much if you walk up the stairs in MS3 and then collect nades by the gauss turret.)
 
- In MS2 don't grab sniper and go straight through the mission with double pistol, 1 frag and maybe some lucky plasmas. Collect frags by the goose, keep them and don't empty SMG/Automag or use them for combat and do empty Sniper/Automag (either way doesn't matter too much if you walk up the stairs in MS3 and then collect nades by the gauss turret.)
  

Revision as of 12:00, 14 January 2021

Mombasa Streets
MombasaStreets.jpg"Explore the city, find your ODST team."
Information
  • Game: Halo 3: ODST
  • Beginner Goals: n/a

  • Intermediate Goals: {{{time2}}}

  • World Class Goals: {{{time3}}}

  • IL Records: {{{time4}}}

  • Segmented Times: {{{time5}}}

    Halo 3: ODST level navigation

    Prepare to Drop - Mombasa Streets - Tayari Plaza

Mombasa Streets is the hub world in Halo 3: ODST. See Halopedia for general information.

The full rough path for Mombasa Streets on easy can be found in the link below. https://www.youtube.com/watch?v=D26t2cFEdwo&feature=youtu.be

Full Game Mombasa Streets Routing

Easy Streets Carryover

(Roughly what this WR does https://www.youtube.com/watch?v=7B_FES8hqOI)

- Use nades in PtD for clears and for speed. Empty SMG/Automag for fresh loadout.

- Use nades in MS1 for speed, hope the 1st two grunts give you at least one Plasma Pistol to try and get a beserking brute. (Haven't seen a good way to get a beserking brute by using a needler). Empty SMG/Automag for fresh loadout.

- Use nades in MS2 for speed (I think if grunt on middle turret has a Plasma Pistol you can try grabbing it to get a beserking brute in that area). Empty SMG/Automag for fresh loadout.

- Use nades in MS3 to get to the gauss turret, try and pick up nades at the end so you have at least 2. Don't empty SMG/Automag.

- Use 1 frag in MS4 for a slide boost at the start. Don't empty SMG/Automag.

- No nades usage in MS5, just drive. Don't empty SMG/Automag.

- No nade usage in MS6, just drive. Don't empty SMG/Automag.

- Enter DH with 1 frag and collect 2 more right at the start.

Legendary Streets Carryover

Optimally it would be best to do the easy route above but MS2 can be a bit tough with that route. Alternative strats for the above include:

- If you get a Plasma Pistol drop from the 1st two grunts, use 2 frags in MS2 for speed. Don't empty SMG/Automag.

- In MS2 don't grab sniper and go straight through the mission with double pistol, 1 frag and maybe some lucky plasmas. Collect frags by the goose, keep them and don't empty SMG/Automag or use them for combat and do empty Sniper/Automag (either way doesn't matter too much if you walk up the stairs in MS3 and then collect nades by the gauss turret.)

OR (what WR does here https://www.youtube.com/watch?v=X-B4ahV3NxM)

- With a fresh loadout in MS2, grab sniper and frags (use 1-2 frags to get to the goose cache quickly). Grab frags in goose cache, keep them and don't empty Sniper/Automag or use them for combat and do empty Sniper/Automag (either way doesn't matter too much if you walk up the stairs in MS3 and then collect nades by the gauss turret.)