Dawn

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Revision as of 16:07, 14 April 2025 by VyPr Red (talk | contribs) (Added the DSS section)
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Dawn
Dawn.jpg"After four years adrift in space, Cortana awakens the Master Chief to investigate a disturbance on the Forward Unto Dawn."
Information
  • Game: Halo 4
  • Beginner Goals: Easy: ~ 5:00; Legendary: ~ 5:30

  • Intermediate Goals: Easy: ~ 4:00; Legendary: ~ 4:10

  • World Class Goals: Easy: ~ 3:10; Legendary: ~ 3:10

  • IL Records: Easy: ~ 2:48; Legendary: ~ 2:54

  • Segmented Times: Easy: ~ 2:44; Legendary: ~ 2:44

    Halo 4 level navigation

    Halo (Halo 3) - Dawn - Requiem

Dawn is the second campaign level of Halo 4, and the first one with actual gameplay. After years of cryo-sleep, John-117 awakens to fight the resurgent Covenant in the wreckage of the UNSC Forward Unto Dawn.. See Halopedia for general information.

HaloRuns record page: https://haloruns.com/leaderboards/h4/solo/dawn/Easy (click the timestamps for video links)

Video Examples

Examples of every trick mentioned here can be found on either the Individual Level or the Full Game Records page. There are also multiple video tutorials for specific tricks indicated on this page. Be sure to check #halo4-links in the Haloruns discord.

Current Records

Dawn Easy by Harc in 2:48.

Dawn Legendary by Cordiaxiz in 2:54.

Mission Start

Note: This mission plays faster on the Master Chief Collection compared to the Xbox 360 version due to shorter load times, different enemy spawn locations, and altered enemy behavior.

After sitting in a cryo tube for 47 seconds, you gain control of chief and are able to start the mission. At the start, we want to use the muscle running technique to maintain full sprint throughout the hallways.

NOTE: At this point, you must decide if you would like to proceed with the beginner or advanced route, which will determine where you go out-of-bounds for the level. Dawn Super Skip (DSS) is very time consuming to learn and is considered an advanced trick, so skip to the Dawn Skip section if you are a beginner to intermediate runner.

Dawn Skip

Dawn Skip (initially performed by tricking group Termacious Trickocity) is a group of skips and tricks, grouped together to form what the Halo 4 community refers as Dawn Skip. This trick involves breaking out of the in-bounds map geometry through holes in the geo, dropping down to the bottom of the outside section where we would normally release the missile, and completing the escape of the Dawn Ship Explosion while on top of the hallways. Due to the nature of this trick, it will be broken up into the following sections:

  • Dawn Skip Methods
  • Fall Methods
  • Final Escape Hall Platforming

This trick is considered beginner friendly; however, it is understandable that some runners would wish to complete the level 100% in-bounds. The in-bounds route explanation will be linked below the Dawn Skip categories.

Dawn Skip 2022 Method

This is the current suggested method of getting out-of-bounds for most runners. A video tutorial courtesy of VyPr is available here.

This method is quite difficult to explain through text, so it is highly recommended to refer to the video above. If you have difficulties with getting out-of-bounds, here are some recommendations:

  • If you are bonking your head on the ceiling, you are moving too far backwards when jumping. You can solve this by angling more to the right when lining up for the nade throw, or hold S for a shorter period of time.
  • If you are not getting enough height, you are jumping too early or too late. A good time to start moving is once the throwing animation finishes for the nade throw, while you are holding the Assault Rifle.

Dawn Super Skip

Just like Dawn Skip 2022 Method, this is even more technical and is suggested to refer to the video tutorial from VyPr, available here.

There will still be short overviews of each section below:

Out of Bounds Clip

This initial out-of-bounds was discovered by Harc when the Acrophobia skull was first added to the game.

For a quick technical explanation: every time you crouch and uncrouch while in the air, Master Chief's hitbox becomes slightly displaced. By performing a single crouch-uncrouch input at the apex of a jump—specifically at the pipe section—the top of Chief's hitbox is able to breach through to the other side. Since the player's camera is contained within this part of the hitbox, this allows the player to clip through and break to the other side.

Elevator Climb

After hitting the elevator load, there are two options to ascend the elevator.

The first method (which is included in the trick tutorial above) is the recommended approach for full-game runs. Climbing the elevator is relatively simple, and the pressure launch method (detailed below) is inconsistent, making it difficult to recommend for full-game runs or new learners.


Pressure Launch Method: Discovered by Harc in August 2023, this method is highly inconsistent and behaves differently between controller and mouse & keyboard setups. As demonstrated in the tutorial here, even with a perfect lineup and input timing, you may achieve either too little or too much height. It is recommended not to attempt this method until reaching the sub-2:55 mark.

Fall Methods

Escape Hallways

In-Bounds Route

Observation Deck

- Easy Clear Example.

- Legendary Clear Example.

- Note: 80%+ Plasma Pistol - Used on Legendary, take a plasma pistol after 1st clear and swap it with an assault rifle. The plasma pistol wont despawn so u can take it after 2nd clear. Tutorial

Outside Routes From Slowest to Fastest on Legendary

- Junk Jump: (Without Concussion Rifle) Used mostly on the 360 version of Halo 4 because the concussion rifle is not easy to obtain. Example.

- Slower Concussion Jump: (With Concussion Rifle) Faster than junk jump, but is the slower than the concussion jump. Example.

- Faster Concussion Jump: (With Concussion Rifle) Used on Legendary, very hard concussion jump, located next to the easy one. This one is very tricky, you need to use this Setup and shots 4 times with ur concussion rifle. Tutorial

Potential Strategies and Knowledge Base

Throughout the development of this level, there have been many strat discoveries that have either been lost with time or have been proven too difficult to be executed consistently across runs. The following sections is for maintaining a list of potential developments that may be referenced for a future date, and will be listed with:

  • Who discovered the trick, date of discovery, and various notes

Historical Strategies

Potential Strategies

  • Dawn Pressure Launch #1 Harc, Aug. 2023. No video currently, involves a pressure launch off a pipe when traversing over the didact room after DSS.
  • VyPr's Sketchy Fall VyPr, Apr. 2023. Difficult, can only be used with DSS.
  • Co-op Spawn Launch VyPr, Feb. 2023. Unknown reason for launching, would save time.

Knowledge Base