Difference between revisions of "Mombasa Streets"
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The full rough path for Mombasa Streets on easy can be found in the link below. | The full rough path for Mombasa Streets on easy can be found in the link below. | ||
https://www.youtube.com/watch?v=D26t2cFEdwo&feature=youtu.be | https://www.youtube.com/watch?v=D26t2cFEdwo&feature=youtu.be | ||
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=Full Game Mombasa Streets Routing= | =Full Game Mombasa Streets Routing= | ||
==Easy Streets Carryover== | ==Easy Streets Carryover== | ||
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- Use nades in MS1 for speed, hope the 1st two grunts give you at least one Plasma Pistol to try and get a beserking brute. (Haven't seen a good way to get a beserking brute by using a needler). Empty SMG/Automag for fresh loadout. | - Use nades in MS1 for speed, hope the 1st two grunts give you at least one Plasma Pistol to try and get a beserking brute. (Haven't seen a good way to get a beserking brute by using a needler). Empty SMG/Automag for fresh loadout. | ||
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- Use nades in MS2 for speed (I think if grunt on middle turret has a Plasma Pistol you can try grabbing it to get a beserking brute in that area). Empty SMG/Automag for fresh loadout. | - Use nades in MS2 for speed (I think if grunt on middle turret has a Plasma Pistol you can try grabbing it to get a beserking brute in that area). Empty SMG/Automag for fresh loadout. | ||
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- Use nades in MS3 to get to the gauss turret, try and pick up nades at the end so you have at least 2. Don't empty SMG/Automag. | - Use nades in MS3 to get to the gauss turret, try and pick up nades at the end so you have at least 2. Don't empty SMG/Automag. | ||
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- Use 1 frag in MS4 for a slide boost at the start. Don't empty SMG/Automag. | - Use 1 frag in MS4 for a slide boost at the start. Don't empty SMG/Automag. | ||
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- No nades usage in MS5, just drive. Don't empty SMG/Automag. | - No nades usage in MS5, just drive. Don't empty SMG/Automag. | ||
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- No nade usage in MS6, just drive. Don't empty SMG/Automag. | - No nade usage in MS6, just drive. Don't empty SMG/Automag. | ||
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- Enter DH with 1 frag and collect 2 more right at the start. | - Enter DH with 1 frag and collect 2 more right at the start. | ||
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- If you get a Plasma Pistol drop from the 1st two grunts, use 2 frags in MS2 for speed. Don't empty SMG/Automag. | - If you get a Plasma Pistol drop from the 1st two grunts, use 2 frags in MS2 for speed. Don't empty SMG/Automag. | ||
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- In MS2 don't grab sniper and go straight through the mission with double pistol, 1 frag and maybe some lucky plasmas. Collect frags by the goose, keep them and don't empty SMG/Automag or use them for combat and do empty Sniper/Automag (either way doesn't matter too much if you walk up the stairs in MS3 and then collect nades by the gauss turret.) | - In MS2 don't grab sniper and go straight through the mission with double pistol, 1 frag and maybe some lucky plasmas. Collect frags by the goose, keep them and don't empty SMG/Automag or use them for combat and do empty Sniper/Automag (either way doesn't matter too much if you walk up the stairs in MS3 and then collect nades by the gauss turret.) | ||
Revision as of 12:00, 14 January 2021
Beginner Goals:
n/a
Intermediate Goals:
{{{time2}}}
World Class Goals:
{{{time3}}}
IL Records:
{{{time4}}}
Segmented Times:
{{{time5}}}
Mombasa Streets is the hub world in Halo 3: ODST. See Halopedia for general information.
The full rough path for Mombasa Streets on easy can be found in the link below. https://www.youtube.com/watch?v=D26t2cFEdwo&feature=youtu.be
Full Game Mombasa Streets Routing
Easy Streets Carryover
(Roughly what this WR does https://www.youtube.com/watch?v=7B_FES8hqOI)
- Use nades in PtD for clears and for speed. Empty SMG/Automag for fresh loadout.
- Use nades in MS1 for speed, hope the 1st two grunts give you at least one Plasma Pistol to try and get a beserking brute. (Haven't seen a good way to get a beserking brute by using a needler). Empty SMG/Automag for fresh loadout.
- Use nades in MS2 for speed (I think if grunt on middle turret has a Plasma Pistol you can try grabbing it to get a beserking brute in that area). Empty SMG/Automag for fresh loadout.
- Use nades in MS3 to get to the gauss turret, try and pick up nades at the end so you have at least 2. Don't empty SMG/Automag.
- Use 1 frag in MS4 for a slide boost at the start. Don't empty SMG/Automag.
- No nades usage in MS5, just drive. Don't empty SMG/Automag.
- No nade usage in MS6, just drive. Don't empty SMG/Automag.
- Enter DH with 1 frag and collect 2 more right at the start.
Legendary Streets Carryover
Optimally it would be best to do the easy route above but MS2 can be a bit tough with that route. Alternative strats for the above include:
- If you get a Plasma Pistol drop from the 1st two grunts, use 2 frags in MS2 for speed. Don't empty SMG/Automag.
- In MS2 don't grab sniper and go straight through the mission with double pistol, 1 frag and maybe some lucky plasmas. Collect frags by the goose, keep them and don't empty SMG/Automag or use them for combat and do empty Sniper/Automag (either way doesn't matter too much if you walk up the stairs in MS3 and then collect nades by the gauss turret.)
OR (what WR does here https://www.youtube.com/watch?v=X-B4ahV3NxM)
- With a fresh loadout in MS2, grab sniper and frags (use 1-2 frags to get to the goose cache quickly). Grab frags in goose cache, keep them and don't empty Sniper/Automag or use them for combat and do empty Sniper/Automag (either way doesn't matter too much if you walk up the stairs in MS3 and then collect nades by the gauss turret.)