Difference between revisions of "ONI: Sword Base"

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(Will update, added stuff not finished yet)
(Added Beach part)
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===Legendary===
 
===Legendary===
Start By killing going to the left, once in the ramp, throw a grenade to the grunts under the bridge and antoher one to the jackals. Grab a Plasma Pistol and srpint towards the Sniper, start killing everything while taking cover from the Phantom that will drop some elites. Use your Plasma Pistol to quickly eliminate them and once the rest of the enemies start to retreat get closer and continue killing them, once everyone is dead take the Target Locator and the door will start to open.
+
Start By killing going to the left, once in the ramp, throw a grenade to the grunts under the bridge and antoher one to the jackals. Grab a Plasma Pistol and srpint towards the Sniper, start killing everything while taking cover from the Phantom that will drop some elites, use your plasma pistol to quickly eliminate them and once the rest of the enemies start to retreat get closer and continue killing them, once everyone is dead take the Target Locator and the door will start to open.
  
 
You can try a variation of the easy strat by running to ther right as soon as possible and swap your Assault Rifle for a Shotgun with one Marine, then sprint up the ramp and kill the elite either by backsmacking him(a blue one will take a shotgun shot and a melee while a red will take two shotgun shots and a melee), then walk over the right side and throw a grenade to distract and if possible kill some grunts. While the grenade is travelling Sprint towards the Target Locator and throw another grenade to protect your back, try to headshot all of the Skirmishes on your way to the Target Locator and do the same thing as the easy strat.
 
You can try a variation of the easy strat by running to ther right as soon as possible and swap your Assault Rifle for a Shotgun with one Marine, then sprint up the ramp and kill the elite either by backsmacking him(a blue one will take a shotgun shot and a melee while a red will take two shotgun shots and a melee), then walk over the right side and throw a grenade to distract and if possible kill some grunts. While the grenade is travelling Sprint towards the Target Locator and throw another grenade to protect your back, try to headshot all of the Skirmishes on your way to the Target Locator and do the same thing as the easy strat.
  
==Easy==
+
==Beach Part==
 +
Once the door is open, you need to go around the beach and hit 3 buttons in two possible orders, from left to right or from right to left. For the speedrun purpose, we will take the rigth side of the beach first and this makes a ghost and some grunts spawn, if you are in co-op and they don't spawn is because there is someone on the left side triggering the spawn before you can trigger it in your side.
  
Easy strategies can be used through Heroic, or even Legendary if you are segmenting.
+
===Easy===
 +
You should have a plasma pistol at this point, so you can EMP the warthog that is supposed to blow up. You need to hit the EMP into the warthog before it gets closer to the wraiths, remove the marine from the driver seat and drive the warthog to the right side where the ghost is located. In case that the warthog explodes you need to retry the EMP because the car is now inside the blowing up area/timer.
  
Your first task is to kill all of the enemies in the courtyard and grab the Target Locator. The fastest way is to run past all of the enemies and fire a well-placed Target Locator shot in their midst. This can be viewed here: [Will be added later].
+
Leave the warthog, take the ghost and start driving to the first button.
 +
This first button is located in the corner of the rooftop, instead of going upstairs, you are gonna jump from outside the building and hit the button, you will know that the button is activated because the turret will start to move and shoot enemies. A quick tip is to hold the activate button before jumping to make sure that you press it as soon as possible.
  
Once the gate opens to the rest of the mission, you have two options. You can head to Farragut Outpost, or you can head to the AA Gun. It is significantly faster to do the AA Gun objective first. To do this, you will grab the rockets located on the rocks in front of the Wraiths, then head to your right. You will see a Ghost there. To complete the mission quickly, hijack the Ghost. Boost to the building next to the AA Gun. You can activate the button from below by jumping while aiming up and holding X. This can be viewed here: [Will be added later].
+
For the second and third button you should just drive the ghost and activate them, the greanade jump for the third one you just jump near the corner of the wooden rail and then go back to the bases door.
  
This method is reliable for Easy-Heroic difficulties. After that, boost around the cliff. On Easy-Heroic difficulties, take this route past the Ghosts: [Will be added later].
+
===Legendary===
 +
For this part once the door opens head up to the rockets (as a backup strat for full game runs) do not take the warthog EMP because you are most likely to die there, walk towards the ghost and hijack it.
  
As shown here: [Will be added later]
+
For the first button throw a target locator strike to the building to make sure you survive the first button, you can skip this shoot, but surviving this without it is very hard and RNG based, once the target locator finishes do the same thing you would do in easy difficulty.
  
This is for Easy, Normal, and potentially SLASO difficulties. To view this part for Heroic or Legendary difficulties, look below.
+
For the second and third button just follow the same thing as you would do on easy difficulty, instead of the grenade jump you can jump from one rail of push a box as shown in [https://youtu.be/lgzjmoQKgyk this video] make sure to grab the rockets in that building too.
  
Activate the switch through the wall. Then get back on your Ghost and drive to the other button. A spring jump will enable you to activate the button. Drop down, and get in your Ghost. Drive back to the courtyard and... push the button. For all difficulties, shoot a Target Locator shot at the enemies like this: [Will be added later].
+
==Hunters==
  
Now you can either run past them or you can get in the Ghost, and get over the barrier as shown here: [Will be added later]
 
 
Drive to the Hunters. This step can be used on any difficulty to preserve a Target Locator shot if desired.
 
 
Once in the area with the Hunters, shoot two rockets at each of them on Easy or Normal difficulty. This will use up all of your rockets. If you are doing Heroic or Legendary, you will do a different step shown below at Farragut Outpost to grab the second rocket. If you are doing SLASO, a different method will be mentioned below.
 
 
Get into the elevator and... push the button. Once inside the building, follow this video: [Will be added later]
 
 
On Easy-Heroic difficulty or a Zero Shot run. Finally, kill the two Jackals up top. Rocket some Banshees and target the Phantom with the Target Locator. This will complete the mission. Strategies listed below for Heroic-SLASO build off of this basic route. I will only explain the deviations from this route.
 
 
==Legendary==
 
 
Write the second section of your page here.
 
 
==SLASO==
 
 
[[Category:Levels|R-02]]
 
[[Category:Levels|R-02]]

Revision as of 21:23, 2 January 2020

ONI: Sword Base
Sword Base.jpgClimbing the stairway to heaven
Information
  • Game: Halo: Reach
  • Beginner Goals: Easy: ~5:00; Legendary: ~6:30

  • Intermediate Goals: {{{time2}}}

  • World Class Goals: {{{time3}}}

  • IL Records: {{{time4}}}

  • Segmented Times: {{{time5}}}

    Halo: Reach level navigation

    Winter Contingency - ONI: Sword Base - Nightfall

ONI: Sword Base is the second playable level in Halo: Reach. See Halopedia for general information. There are different strats for Legendary and they will be covered in this page.

HaloRuns record page: http://haloruns.com/records?lb=502 (click the timestamps for video links)

Video Examples

Examples of every trick mentioned here can be found on either the Individual Level or the Full Game Records page. There are also multiple video tutorials for some specific tricks indicated on this page. Be sure to check #reach-links in the Haloruns discord

Mission Start

Your first task is to kill all of the enemies in the courtyard and grab the Target Locator.

Easy

The fastest way is to run past all of the enemies and fire a well-placed Target Locator shot in their midst. Make sure to kill the four grunts that are under the bridge and the four Skirmishes that are closer to the Target Locator, you should then aim the target locator to a barricade and wait for it to shoot. If everyone dies the door will open and you can proceed with the level.

Legendary

Start By killing going to the left, once in the ramp, throw a grenade to the grunts under the bridge and antoher one to the jackals. Grab a Plasma Pistol and srpint towards the Sniper, start killing everything while taking cover from the Phantom that will drop some elites, use your plasma pistol to quickly eliminate them and once the rest of the enemies start to retreat get closer and continue killing them, once everyone is dead take the Target Locator and the door will start to open.

You can try a variation of the easy strat by running to ther right as soon as possible and swap your Assault Rifle for a Shotgun with one Marine, then sprint up the ramp and kill the elite either by backsmacking him(a blue one will take a shotgun shot and a melee while a red will take two shotgun shots and a melee), then walk over the right side and throw a grenade to distract and if possible kill some grunts. While the grenade is travelling Sprint towards the Target Locator and throw another grenade to protect your back, try to headshot all of the Skirmishes on your way to the Target Locator and do the same thing as the easy strat.

Beach Part

Once the door is open, you need to go around the beach and hit 3 buttons in two possible orders, from left to right or from right to left. For the speedrun purpose, we will take the rigth side of the beach first and this makes a ghost and some grunts spawn, if you are in co-op and they don't spawn is because there is someone on the left side triggering the spawn before you can trigger it in your side.

Easy

You should have a plasma pistol at this point, so you can EMP the warthog that is supposed to blow up. You need to hit the EMP into the warthog before it gets closer to the wraiths, remove the marine from the driver seat and drive the warthog to the right side where the ghost is located. In case that the warthog explodes you need to retry the EMP because the car is now inside the blowing up area/timer.

Leave the warthog, take the ghost and start driving to the first button. This first button is located in the corner of the rooftop, instead of going upstairs, you are gonna jump from outside the building and hit the button, you will know that the button is activated because the turret will start to move and shoot enemies. A quick tip is to hold the activate button before jumping to make sure that you press it as soon as possible.

For the second and third button you should just drive the ghost and activate them, the greanade jump for the third one you just jump near the corner of the wooden rail and then go back to the bases door.

Legendary

For this part once the door opens head up to the rockets (as a backup strat for full game runs) do not take the warthog EMP because you are most likely to die there, walk towards the ghost and hijack it.

For the first button throw a target locator strike to the building to make sure you survive the first button, you can skip this shoot, but surviving this without it is very hard and RNG based, once the target locator finishes do the same thing you would do in easy difficulty.

For the second and third button just follow the same thing as you would do on easy difficulty, instead of the grenade jump you can jump from one rail of push a box as shown in this video make sure to grab the rockets in that building too.

Hunters