Difference between revisions of "Winter Contingency"

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| caption = Hey, Sarge, why do they call 'em Innies?
 
| caption = Hey, Sarge, why do they call 'em Innies?
 
| game = Halo: Reach
 
| game = Halo: Reach
| time = Easy: ~x:xx <br>Legendary: ~x:xx
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| time = Easy: ~7:51 <br>Legendary: ~8:46
 
}}  
 
}}  
 
Winter Contingency is the first playable level in [[w:c:halo:Halo: Reach|Halo: Reach]]. See [[w:c:halo:Winter Contingency (level)|Winter Contingency (level)]] for general information.
 
Winter Contingency is the first playable level in [[w:c:halo:Halo: Reach|Halo: Reach]]. See [[w:c:halo:Winter Contingency (level)|Winter Contingency (level)]] for general information.

Revision as of 18:28, 9 March 2014

Winter Contingency
WinterContingency.jpgHey, Sarge, why do they call 'em Innies?
Information
  • Game: Halo: Reach
  • <li style="padding:4px{{#if:Easy: ~7:51
    Legendary: ~8:46||;display:none }}">

    Beginner Goals: Easy: ~7:51
    Legendary: ~8:46

    <li style="padding:4px{{#if:Easy: ~7:51
    Legendary: ~8:46||;display:none }}">

    Intermediate Goals: {{{time2}}}

    <li style="padding:4px{{#if:Easy: ~7:51
    Legendary: ~8:46||;display:none }}">

    World Class Goals: {{{time3}}}

    <li style="padding:4px{{#if:Easy: ~7:51
    Legendary: ~8:46||;display:none }}">

    IL Records: {{{time4}}}

    <li style="padding:4px{{#if:Easy: ~7:51
    Legendary: ~8:46||;display:none }}">

    Segmented Times: {{{time5}}}

    Halo: Reach level navigation

    {{{previous}}} - Winter Contingency - {{{next}}}

Winter Contingency is the first playable level in Halo: Reach. See Winter Contingency (level) for general information.

Easy

Hold X to get out of the falcon faster, then skip the entrance to the house by going to the right and jumping onto the cliffside. Pick up a plasma pistol on the way to the trucks, you'll need it later. When you reach the trucks, proceed to execute the falcon skip, which you can find a tutorial for in the Full Game Guide on the main page. Once you're at the Relay Outpost, try to Plasma Pistol pepper the Elites as they fall out of the dropship, then nade any tightly packed groups of Jackals or Grunts. When Kat says, "Just about... there, we're in," run inside the room that Kat is in, and try to pick off enemies as you wait for the door to close, because it speeds up the process. After the cutscene, run for the first Zealot and backsmack him. Then run straight for the last room. Keep in mind that only the two Zealots, and the four Grunts in the last room, so you dont have to kill anyone in the middle hallway. At the last room, try hit all four grunts with a grenade. Pick off any survivors with a DMR then backsmack the Zealot. After that active the jumction and you're done.