Difference between revisions of "The Arbiter"

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'''The Arbiter''' is the fifth playable level in [[w:c:halo:Halo 2|Halo 2]]. See [[w:c:halo:The Arbiter (level)|The Arbiter (level)]] for general information.
 
'''The Arbiter''' is the fifth playable level in [[w:c:halo:Halo 2|Halo 2]]. See [[w:c:halo:The Arbiter (level)|The Arbiter (level)]] for general information.
 +
 +
==General==
 +
* Kill your allies at the start to skip dialogue
 +
* Sword cancels in the halls
  
 
==Easy==
 
==Easy==
 
sthou
 
sthou
 +
 +
==Legendary==
 +
After clearing the hangar, wait in front of the locked red door. When it opens, the Elite will either be at the top or bottom of the ramp. If he's at the top, sword cancel off of him. If he's at the bottom, sword fly to him or stun/kill him with the beam rifle. Try to get a sword cancel off the sword Elite, but you can also jump over him/run past him. Cloak afterward and sword cancel/fly to the next room. Sometimes you can get a CP before going up, it can be useful. Jump the rafters, which can consistently get you past the conveyor room. In the next hall, there will be 2 patrolling Elites and 2 sleeping Grunts that you usually want to slip past. Further down, there will be a patrolling Elite. You can sword cancel off of him but most of the time, 2 Grunts spawn after you go past him. It might be better to just walk past him, cloak, and sword cancel off of one Grunt. In the final section of the halls, there will be 2 patrolling Grunts and 2 sleeping Grunts, sometimes an Elite can spawn. Try to get a sword cancel off of the left patrolling Grunt, it might help to throw a plasma at the sleeping Grunts. Sword or stick the Elite if he spawns. Once you hit the loading point, you're pretty much in the clear, but it can help to wait for a CP.
 
[[Category:Levels|2-05]]
 
[[Category:Levels|2-05]]

Revision as of 16:55, 25 March 2014

The Arbiter
TheArbiter.jpgYer an alien, Harry
Information
  • Game: Halo 2
  • <li style="padding:4px{{#if:Easy: ~x:xx
    Legendary: ~x:xx||;display:none }}">

    Beginner Goals: Easy: ~x:xx
    Legendary: ~x:xx

    <li style="padding:4px{{#if:Easy: ~x:xx
    Legendary: ~x:xx||;display:none }}">

    Intermediate Goals: {{{time2}}}

    <li style="padding:4px{{#if:Easy: ~x:xx
    Legendary: ~x:xx||;display:none }}">

    World Class Goals: {{{time3}}}

    <li style="padding:4px{{#if:Easy: ~x:xx
    Legendary: ~x:xx||;display:none }}">

    IL Records: {{{time4}}}

    <li style="padding:4px{{#if:Easy: ~x:xx
    Legendary: ~x:xx||;display:none }}">

    Segmented Times: {{{time5}}}

    Halo 2 level navigation

    {{{previous}}} - The Arbiter - {{{next}}}

The Arbiter is the fifth playable level in Halo 2. See The Arbiter (level) for general information.

General

  • Kill your allies at the start to skip dialogue
  • Sword cancels in the halls

Easy

sthou

Legendary

After clearing the hangar, wait in front of the locked red door. When it opens, the Elite will either be at the top or bottom of the ramp. If he's at the top, sword cancel off of him. If he's at the bottom, sword fly to him or stun/kill him with the beam rifle. Try to get a sword cancel off the sword Elite, but you can also jump over him/run past him. Cloak afterward and sword cancel/fly to the next room. Sometimes you can get a CP before going up, it can be useful. Jump the rafters, which can consistently get you past the conveyor room. In the next hall, there will be 2 patrolling Elites and 2 sleeping Grunts that you usually want to slip past. Further down, there will be a patrolling Elite. You can sword cancel off of him but most of the time, 2 Grunts spawn after you go past him. It might be better to just walk past him, cloak, and sword cancel off of one Grunt. In the final section of the halls, there will be 2 patrolling Grunts and 2 sleeping Grunts, sometimes an Elite can spawn. Try to get a sword cancel off of the left patrolling Grunt, it might help to throw a plasma at the sleeping Grunts. Sword or stick the Elite if he spawns. Once you hit the loading point, you're pretty much in the clear, but it can help to wait for a CP.