Difference between revisions of "Requiem"

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(map room easy example)
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==Map Room Clear==
 
==Map Room Clear==
- Easy: On easy difficulty the energy sword is carried into map room to aid the players movement. Normally when shot, the player is reduced to walking speed. But when the energy sword is being carried, the player loses no  
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- Easy: On easy difficulty the energy sword is carried into map room to aid the players movement. Normally when shot, the player is reduced to walking speed. But when the energy sword is being carried, the player loses no speed when shot at. The player will traverse the room from left to right on easy difficulty. Refer to Egg92's tutorial [https://www.twitch.tv/videos/135041268?t=00h10m40s here].
  speed when shot at. The player will traverse the room from left to right on easy difficulty. Refer to Egg92's tutorial [https://www.twitch.tv/videos/135041268?t=00h10m40s here].
 
  
  

Revision as of 22:32, 20 December 2017

Requiem
Requiem.jpg
Information
  • Game: Halo 4
  • Beginner Goals: Easy: ~9:00; Legendary: 10:00

  • Intermediate Goals: {{{time2}}}

  • World Class Goals: {{{time3}}}

  • IL Records: {{{time4}}}

  • Segmented Times: {{{time5}}}

    Halo 4 level navigation

    Dawn - Requiem - Forerunner

Requiem is the second level in Halo 4. See Halopedia for general information.


Requiem Info

- Requiem is the seconds mission to appear in the Halo 4 Speedrun.

- There are no differences from the Xbox 360 Version to the Master Chief Collection besides slower loading times.

- Combat strategies in this mission are similar to Dawn. The noob combo will be the best strategy for taking down elites.


Full Mission Tutorials

- Easy Full Mission Tutorial by Egg92 Tutorial.

- Legendary Full Mission Tutorial by c0ry123 []


Map Room Clear

- Easy: On easy difficulty the energy sword is carried into map room to aid the players movement. Normally when shot, the player is reduced to walking speed. But when the energy sword is being carried, the player loses no speed when shot at. The player will traverse the room from left to right on easy difficulty. Refer to Egg92's tutorial here.


- Legendary:

Easy

- Retaining Vehicle in Map Room - Stop the Ghost/Hog from deloading after you've entered the Forerunner structure. Tutorial

- Despawn Enemies - At the end of the mission, head to the building entrance, once there all enemies behind will despawn. Tutorial

- Hunter Skip - Skip the Hunters at the end 2 ways: jump on Rock and then run to the left and around Or concussion rifle to top.(First way is on the video). Tutorial

Medium

Early Banshee - Plasma snipe a Banshee so it ends up stuck on the bridge.Tutorial

Hard

Banshee Crossover - Not used in runs. Park the Banshee against the door, go ahead to close it, then run back and get in. Tutorial