Difference between revisions of "Prepare to Drop"

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{{Level Infobox
 
{{Level Infobox
| title = Prepare to Drop
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| title = Mombasa Streets
 
| image = [[File:PrepareToDrop.png|300px]]
 
| image = [[File:PrepareToDrop.png|300px]]
 
| caption = "Start a new game, drop into the nighttime city."
 
| caption = "Start a new game, drop into the nighttime city."
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Prepare to Drop is the opening level in [[Halo 3: ODST]]. See [http://www.halopedia.org/Prepare_to_Drop Halopedia] for general information.
 
Prepare to Drop is the opening level in [[Halo 3: ODST]]. See [http://www.halopedia.org/Prepare_to_Drop Halopedia] for general information.
  
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=Prepare to Drop=
 
==Easy==
 
==Easy==
 
When the level starts as you're sitting in the drop pod, hold the B button. Then hold the action button (the same button you use to reload) so that you exit the drop pod the second the drop pod door blows off. You will fall down to the streets, go immediately to the right. While falling, mash the crouch button, but don't mash for so long, because if you're mashing while you hit the ground you will lose a lot of health.
 
When the level starts as you're sitting in the drop pod, hold the B button. Then hold the action button (the same button you use to reload) so that you exit the drop pod the second the drop pod door blows off. You will fall down to the streets, go immediately to the right. While falling, mash the crouch button, but don't mash for so long, because if you're mashing while you hit the ground you will lose a lot of health.
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Progress through the buildings, go through the grunt courtyard, and climb the next building until you've completed the level. Use slide jumps and grenade boosts where you can.
 
Progress through the buildings, go through the grunt courtyard, and climb the next building until you've completed the level. Use slide jumps and grenade boosts where you can.
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=Full Game Mombasa Streets Routing=
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==Easy Streets Carryover (Roughly what this WR does https://www.youtube.com/watch?v=7B_FES8hqOI)
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- Use nades in PtD for clears and for speed. Empty SMG/Automag for fresh loadout.
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- Use nades in MS1 for speed, hope the 1st two grunts give you at least one Plasma Pistol to try and get a beserking brute. (Haven't seen a good way to get a beserking brute by using a needler). Empty SMG/Automag for fresh loadout.
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- Use nades in MS2 for speed (I think if grunt on middle turret has a Plasma Pistol you can try grabbing it to get a beserking brute in that area). Empty SMG/Automag for fresh loadout.
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- Use nades in MS3 to get to the gauss turret, try and pick up nades at the end so you have at least 2. Don't empty SMG/Automag.
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- Use 1 frag in MS4 for a slide boost at the start.  Don't empty SMG/Automag.
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- No nades usage in MS5, just drive.  Don't empty SMG/Automag.
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- No nade usage in MS6, just drive.  Don't empty SMG/Automag.
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- Enter DH with 1 frag and collect 2 more right at the start.
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Leg Streets Carryover
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Optimally it would be best to do the easy route above but MS2 can be a bit tough with that route. Alternative strats for the above include:
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- If you get a Plasma Pistol drop from the 1st two grunts, use 2 frags in MS2 for speed.  Don't empty SMG/Automag.
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- In MS2 don't grab sniper and go straight through the mission with double pistol, 1 frag and maybe some lucky plasmas. Collect frags by the goose, keep them and don't empty SMG/Automag or use them for combat and do empty Sniper/Automag (either way doesn't matter too much if you walk up the stairs in MS3 and then collect nades by the gauss turret.)
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OR (what WR does here https://www.youtube.com/watch?v=X-B4ahV3NxM)
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- With a fresh loadout in MS2, grab sniper and frags (use 1-2 frags to get to the goose cache quickly). Grab frags in goose cache, keep them and don't empty Sniper/Automag or use them for combat and do empty Sniper/Automag (either way doesn't matter too much if you walk up the stairs in MS3 and then collect nades by the gauss turret.)
 
[[Category:Levels|O-1]]
 
[[Category:Levels|O-1]]

Revision as of 11:54, 14 January 2021

Mombasa Streets
PrepareToDrop.png"Start a new game, drop into the nighttime city."
Information
  • Game: Halo 3: ODST
  • Beginner Goals: Easy: ~2:10; Legendary: ~2:20

  • Intermediate Goals: {{{time2}}}

  • World Class Goals: {{{time3}}}

  • IL Records: {{{time4}}}

  • Segmented Times: {{{time5}}}

    Halo 3: ODST level navigation

    - - Prepare to Drop - Mombasa Streets

Prepare to Drop is the opening level in Halo 3: ODST. See Halopedia for general information.


Prepare to Drop

Easy

When the level starts as you're sitting in the drop pod, hold the B button. Then hold the action button (the same button you use to reload) so that you exit the drop pod the second the drop pod door blows off. You will fall down to the streets, go immediately to the right. While falling, mash the crouch button, but don't mash for so long, because if you're mashing while you hit the ground you will lose a lot of health.

Throw 2 frag grenades at the brutes the second you see the first brute start walking away. Pistol any remaining grunts. If you're on OG, the enemies won't move immediately and it makes killing them with the two grenades much more consistently. On MCC, it's really hard.

Turn around and pistol/nade/SMG the grunts. Burst firing the SMG is arguably the most effective way to kill the grunts because the SMG has a larger magazine than the pistol, it does high damage to grunts without requiring headshots, and the burst firing eliminates a significant amount of recoil. If the grunts drop plasma grenades, use them or assassination to deal with the two brutes. They can do a lot of different dumb things here, like drop bubble shields or simply run away. It takes good luck to get a really good/really fast clear.

Once you've killed everything, go to the right of the 2nd fight area and walk towards the third telephone from the left. During this time, two messages will pop up. Both of these messages can be skipped quickly by rapidly tapping the A button. After the second message goes away and you are standing in front of the third telephone from the left, it will ring. Hold the action button before it rings to answer it as fast as possible. Keep progressing past the phone booths and go to the closest door, and hold the action button to open it. If you lost a lot of health, you can get a health pack by jumping on top of the telephone and jumping to the platform above it. This will allow you to pick up health pack at a station and not have to worry about not being able to open the door immediately.

Progress through the buildings, go through the grunt courtyard, and climb the next building until you've completed the level. Use slide jumps and grenade boosts where you can.

Full Game Mombasa Streets Routing

==Easy Streets Carryover (Roughly what this WR does https://www.youtube.com/watch?v=7B_FES8hqOI) - Use nades in PtD for clears and for speed. Empty SMG/Automag for fresh loadout. - Use nades in MS1 for speed, hope the 1st two grunts give you at least one Plasma Pistol to try and get a beserking brute. (Haven't seen a good way to get a beserking brute by using a needler). Empty SMG/Automag for fresh loadout. - Use nades in MS2 for speed (I think if grunt on middle turret has a Plasma Pistol you can try grabbing it to get a beserking brute in that area). Empty SMG/Automag for fresh loadout. - Use nades in MS3 to get to the gauss turret, try and pick up nades at the end so you have at least 2. Don't empty SMG/Automag. - Use 1 frag in MS4 for a slide boost at the start. Don't empty SMG/Automag. - No nades usage in MS5, just drive. Don't empty SMG/Automag. - No nade usage in MS6, just drive. Don't empty SMG/Automag. - Enter DH with 1 frag and collect 2 more right at the start.

Leg Streets Carryover Optimally it would be best to do the easy route above but MS2 can be a bit tough with that route. Alternative strats for the above include:

- If you get a Plasma Pistol drop from the 1st two grunts, use 2 frags in MS2 for speed. Don't empty SMG/Automag. - In MS2 don't grab sniper and go straight through the mission with double pistol, 1 frag and maybe some lucky plasmas. Collect frags by the goose, keep them and don't empty SMG/Automag or use them for combat and do empty Sniper/Automag (either way doesn't matter too much if you walk up the stairs in MS3 and then collect nades by the gauss turret.)

OR (what WR does here https://www.youtube.com/watch?v=X-B4ahV3NxM)

- With a fresh loadout in MS2, grab sniper and frags (use 1-2 frags to get to the goose cache quickly). Grab frags in goose cache, keep them and don't empty Sniper/Automag or use them for combat and do empty Sniper/Automag (either way doesn't matter too much if you walk up the stairs in MS3 and then collect nades by the gauss turret.)