Oracle

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Oracle
Oracle.jpgElevator music
Information
  • Game: Halo 2
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    Halo 2 level navigation

    The Arbiter - Oracle - Delta Halo

Oracle is the sixth playable level in Halo 2. See Oracle (level) for general information.

Easy

The First Room

In the first room, the one with the hologram of the heretic leader, there are five combat flood forms on the ground. The first thing you should do is sword all of those bodies so they don't get revived. Next, pick up a new sword and pick up a sentinel beam (both found on the dead bodies of those flood I mentioned). I highly recommend dropping either your sword or your carbine near the exit door this way when the door opens you can trade one of them out with your sentinel beam without losing any time. After you grab your sentinel beam I recommend jumping on the pillars, although that's not required. The room is about to flood (literally) with infection forms of flood. Kill them as quick as possible and the door will open.

The Elevator

The elevator is an auto-scroller as far as anyone knows. You can kill the enemies because you have nothing better to do. Most of the time you can kill them before they even reach the elevator. Eventually, there will be a wave of sentinels that spawns. After you get rid of this wave, or you wait long enough, the elevator will start moving again. You are safe to drop down at this point, however you can't drop directly down and need to do two drops to make it to the end. I recommend watching the IL video to learn the drop.

Sword cancel down the hallway after the elevator and you will be in the Flood/Hell room.

Flood Room

This room is easily one of the worst in the game and one of the most likely spots to die on easy if you don't know what you're doing or get overwhelmed. When you enter the room you will be above the enemies. There will be carbine ammo and a sentinel beam right before you enter. I recommend picking up the sentinel beam. The initial wave of enemies that are already in the room include a number of carrier forms of flood, 2 heretic grunts on turrets, and one heretic elite. Also, there are dead combat forms of flood on the ground. It's recommended to take care of the grunts and heretic elite first, optionally grenading the combat form so he doesn't come back later, then killing the carrier forms with the sentinel beam all as fast as possible. Take note that when you kill the carrier flood there will be a lot of infection forms running around. After you eliminate all those enemies mentioned, the next wave will spawn. The next wave will include three heretic elites, carrier forms and combat forms. It's recommended to kill the elites first, then get rid of the carriers and combat flood. After you kill all of them the final waves will start spawning. From here out the waves will be all combat flood. Use your carbine and sword to get rid of them as fast as possible. Eventually the door on the far side of the room will open and you will be able to proceed. Kill the enemies that come out of the door because if you don't they can delay the door locking.

The Second Elevator Room

You continue to chase the Heretic Leader and eventually wind up in a room where he's behind a shielded door. There are three sentinels and four combat flood forms in this room (usually). Kill them as fast as possible and the screen will fade to white. Skip the cutscene and you are now tasked to go up the elevator and cut the cables at the top. There are shortcuts to get to the elevator faster, I recommend watching the IL video to see these shortcuts as they're hard to explain. Once you get to the elevator and go to the top, there will be three cables to cut. The order you cut the cables in doesn't matter. The first cable can be cut as soon as possible so you should try and get to it as fast as possible. The next two cables are on a timer and can only be cut after a certain amount of time, so you don't have to get to them as fast as possible, walking will be fine.

The Escape

Go back down the elevator. Stay facing in the direction that the button was at the top of the elevator. Drop down to the bottom level after the elevator as soon as possible then continue through the door in front of you. Drop down the hole in front of you and you will be at a big circular room. In front of you may be sentinels or a combat flood. If you're feeling risky you can sword cancel off of them across the gap to the other end of the room. If not just walk around. Continue through the level normally. It should be noted that this part of the level is Arbiter done in the opposite direction. Eventually you'll find your way back to the hangar room and will fight the heretic leader. Make sure that before you enter the room you keep your carbine out because if you have your sword out the leader will run away from you. You can try and stick the leader as soon as the fight starts. Alternatively jump up onto the ship and sword him to death.