Difference between revisions of "Long Night of Solace"

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==Easy==
 
==Easy==
stuff
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This level begins with a challenging skip.  When you can see the first group of grunts, scope in with your magnum and try to find a grunt with a plasma pistol.  Make sure the grunt doesn't have a Needler though, as they're capable of spawning with a Needler as well.  As soon as you're sure the grunt has a Plasma Pistol, take him out and grab his Plasma pistol.  Make SURE to swap the Plasma Pistol for your Assault Rifle and not your Magnum, so that you have a Plasma Pistol and a Magnum. Then immediately head for where the Elite Ultra's Drop Pod spawns.  If you're quick, you should be about ten feet from the Drop Pod when it lands.  When it lands, charge your Plasma Pistol.  As soon as you can see the Elite Ultra in his drop pod, release your overcharge and pull out your Magnum.  Shoot him in the head immediately.  This should kill him, assuming you hit him with your overcharge shot.  If you were fast enough, the door to the next area should open.  On your way to the Sabre, grab an energy sword, you'll need it much later.
 +
When the first wave of Banshees in the space fight spawn, Try to be facing perpendicular to them, and off to the side.  This gives you the best chance of killing all of them right when they spawn.  For the second wave of Seraphs, just pepper them until they lose their shields and then hit them with your missiles.  When the final wave spawns (Banshees and Seraphs), ignore the Seraphs at first and try to hit as many Banshees as possible when they first spawn.  Once the banshees have dispersed, aim for the closest ship to you, whether it's a Banshee or a Seraph.
 +
After the second unskippable cutscne, immediately boost downward towards the Corvette.  On your way down, switch to your Missiles and take down one of the Corvette's engines.  When you're close to the Corvette, aim further down so that you'll fly directly under the ship.  If you look up, you'll see many Banshees attached to the bottom of the Corvette.  Take as many down as you can before they detach from the Corvette and disperse.  After that, turn around and head for the stern of the Corvette.  Take out the main engines as quick as you can.  When you're done, take out the Seraphs, as they spawn as soon as the engines are dead.
 +
After you've landed, pull out your Energy Sword and sprint for the blue shield.  Make sure not to jump, as you'll be in the air for quite some time, due to the lack of gravity.  Stop sprinting right before you fall into the shield.  Look down.  You should see a whitelelite preparing to jump up to the surface, where your Longsword is parked.  if you time it right, you can hit him with your Energy Sword on your way down.  The three other Elites in the Control room should be easy Energy Sword kills.  When you enter the next room (the Firefight Map) take out the Engineer as soon as you can with your DMR.  To kill the grunts and elites in the room, run around meleeing like a madmen.  Don't jump or shoot, as the grunts all have helmets and there still isnt any gravity.  There should be one elite that has a Needle Rifle instead of a Plasma Repeater.  Save him for last, as he lingers around the button that triggers the next cutscene.  After you kill the last elite.  Immediately jump up to the button before the gravity turns back on.
 +
The next part of this level is confusing, as there are many enemies, yet many of them don't need to be killed.  Make sure you only kill the enemies listed in this guide.  There are three doors that open.  Run past any enemies behind the three doors and head straight for the bridge.  You have to kill every Grunt and Elite in this room.  Head for the Camo Elites first, as they don't camo until you alert them.  Once everyone's dead, make your way back to the firefight map.  you'll see a lot of enemies on your way back.  Don't kill any of them until you're in the firefight room with the Pelican.  After Jorje says "good of you to come," run to the ammo crate behind the Pelican and grab a Rocket and a DMR (or a Sniper, your choice.  I use the DMR in full game runs and Sniper in IL runs).  The order of groups of enemies that come out of the doors in this room are as follows: 2 Jackals with shields, Jackal Snipers, Elite and Grunts, Grunts only, 2 Purplelites , 4 Elite Ultras.
 
[[Category:Levels|R-05]]
 
[[Category:Levels|R-05]]

Revision as of 05:27, 14 May 2014

Long Night of Solace
LongNightOfSolace.jpg
Information
  • Game: Halo: Reach
  • <li style="padding:4px{{#if:Easy: ~x:xx
    Legendary: ~x:xx||;display:none }}">

    Beginner Goals: Easy: ~x:xx
    Legendary: ~x:xx

    <li style="padding:4px{{#if:Easy: ~x:xx
    Legendary: ~x:xx||;display:none }}">

    Intermediate Goals: {{{time2}}}

    <li style="padding:4px{{#if:Easy: ~x:xx
    Legendary: ~x:xx||;display:none }}">

    World Class Goals: {{{time3}}}

    <li style="padding:4px{{#if:Easy: ~x:xx
    Legendary: ~x:xx||;display:none }}">

    IL Records: {{{time4}}}

    <li style="padding:4px{{#if:Easy: ~x:xx
    Legendary: ~x:xx||;display:none }}">

    Segmented Times: {{{time5}}}

    Halo: Reach level navigation

    {{{previous}}} - Long Night of Solace - {{{next}}}

Long Night of Solace is the fifth playable level in Halo: Reach. See Long Night of Solace (level) for general information.

Easy

This level begins with a challenging skip. When you can see the first group of grunts, scope in with your magnum and try to find a grunt with a plasma pistol. Make sure the grunt doesn't have a Needler though, as they're capable of spawning with a Needler as well. As soon as you're sure the grunt has a Plasma Pistol, take him out and grab his Plasma pistol. Make SURE to swap the Plasma Pistol for your Assault Rifle and not your Magnum, so that you have a Plasma Pistol and a Magnum. Then immediately head for where the Elite Ultra's Drop Pod spawns. If you're quick, you should be about ten feet from the Drop Pod when it lands. When it lands, charge your Plasma Pistol. As soon as you can see the Elite Ultra in his drop pod, release your overcharge and pull out your Magnum. Shoot him in the head immediately. This should kill him, assuming you hit him with your overcharge shot. If you were fast enough, the door to the next area should open. On your way to the Sabre, grab an energy sword, you'll need it much later. When the first wave of Banshees in the space fight spawn, Try to be facing perpendicular to them, and off to the side. This gives you the best chance of killing all of them right when they spawn. For the second wave of Seraphs, just pepper them until they lose their shields and then hit them with your missiles. When the final wave spawns (Banshees and Seraphs), ignore the Seraphs at first and try to hit as many Banshees as possible when they first spawn. Once the banshees have dispersed, aim for the closest ship to you, whether it's a Banshee or a Seraph. After the second unskippable cutscne, immediately boost downward towards the Corvette. On your way down, switch to your Missiles and take down one of the Corvette's engines. When you're close to the Corvette, aim further down so that you'll fly directly under the ship. If you look up, you'll see many Banshees attached to the bottom of the Corvette. Take as many down as you can before they detach from the Corvette and disperse. After that, turn around and head for the stern of the Corvette. Take out the main engines as quick as you can. When you're done, take out the Seraphs, as they spawn as soon as the engines are dead. After you've landed, pull out your Energy Sword and sprint for the blue shield. Make sure not to jump, as you'll be in the air for quite some time, due to the lack of gravity. Stop sprinting right before you fall into the shield. Look down. You should see a whitelelite preparing to jump up to the surface, where your Longsword is parked. if you time it right, you can hit him with your Energy Sword on your way down. The three other Elites in the Control room should be easy Energy Sword kills. When you enter the next room (the Firefight Map) take out the Engineer as soon as you can with your DMR. To kill the grunts and elites in the room, run around meleeing like a madmen. Don't jump or shoot, as the grunts all have helmets and there still isnt any gravity. There should be one elite that has a Needle Rifle instead of a Plasma Repeater. Save him for last, as he lingers around the button that triggers the next cutscene. After you kill the last elite. Immediately jump up to the button before the gravity turns back on. The next part of this level is confusing, as there are many enemies, yet many of them don't need to be killed. Make sure you only kill the enemies listed in this guide. There are three doors that open. Run past any enemies behind the three doors and head straight for the bridge. You have to kill every Grunt and Elite in this room. Head for the Camo Elites first, as they don't camo until you alert them. Once everyone's dead, make your way back to the firefight map. you'll see a lot of enemies on your way back. Don't kill any of them until you're in the firefight room with the Pelican. After Jorje says "good of you to come," run to the ammo crate behind the Pelican and grab a Rocket and a DMR (or a Sniper, your choice. I use the DMR in full game runs and Sniper in IL runs). The order of groups of enemies that come out of the doors in this room are as follows: 2 Jackals with shields, Jackal Snipers, Elite and Grunts, Grunts only, 2 Purplelites , 4 Elite Ultras.