Difference between revisions of "Halo 3"

From HaloRuns Wiki
Jump to: navigation, search
(Movement Techniques)
(Deployable Cover (DC) Launching)
Line 43: Line 43:
 
===Deployable Cover (DC) Launching===
 
===Deployable Cover (DC) Launching===
 
[[File:Halo 3 Deployable Cover Launching Tutorial|thumb|right|250 px|DC Launching tutorial, by slYnki.]]
 
[[File:Halo 3 Deployable Cover Launching Tutorial|thumb|right|250 px|DC Launching tutorial, by slYnki.]]
DC Launching is a movement technique, and a variation of pressure launching. It works because the player model intersects with the geometry of the Deployable Cover.
+
DC Launching is a movement technique, and a variation of pressure launching. It works because the player model intersects with the geometry of the Deployable Cover. DC launches are best done with a close checkpoint.
  
Look down, jump, and deploy the DC as you begin to fall so you end up inside of it. You can either inch, walk, or run forward and if you don't get pushed out early, you might get launched. Ideally, you should crouch as you land for more accuracy and for a reference point (seeing your foot placement).
+
[http://www.youtube.com/watch?v=0XNgcRZczn0 rorcin's method]: look down, jump (don't crouch), deploy at peak of jump
  
In segmented runs, there are several setups that'll yield a more powerful launch. These are ideally done with a checkpoint in mind.
+
[http://www.youtube.com/watch?v=4j8t79Ycw5k ZealotSG's method]: look down, jump (don't crouch), deploy, crouch after landing, wait a second, walk forward
  
slYnki's method:
+
[http://www.youtube.com/watch?v=hqzDk5dUHMQ slYnki's method]: look down, jump (don't crouch), deploy just as you are about to land, crouch before or as you hit the floor, inch forward twice
*look down, jump (do not crouch), deploy just as you are about to land, crouch before or as you hit the floor, inch forward twice
 
 
 
ZealotSG's methods:
 
*[http://www.youtube.com/watch?v=4j8t79Ycw5k Simple] : look down, jump (don't crouch), deploy, crouch after landing, wait a second, walk forward
 
*[https://www.youtube.com/watch?v=XLdcMh7ovPQ Cannon] : look down, jump and crouch, deploy, move forward as you land, move back, then move forward. Wait a second then tap, inch, or walk forward
 
  
 
===Equipment Jumping===
 
===Equipment Jumping===

Revision as of 11:10, 18 February 2014

Halo 3 is a faster-paced run than Halo 1 due to various launches you can do. Launching and slide jumping are the main movement tech in Halo 3. The addition of equipment makes for unique strats and tricks.

Halo 3 is timed via sum of theater films. There are no known version differences.

Halo Runs record page: http://www.haloruns.com/records?lb=200 (click the timestamps for video links)

Level Strategies

  • [[Sierra 117]
  • [[Crow's Nest]
  • [[Tsavo Highway]
  • [[The Storm]
  • [[Floodgate]
  • [[The Ark]
  • [[The Covenant]
  • [[Cortana]
  • [[Halo (Halo 3)]

Movement Techniques

Butterflying

Have a non-full clip. With an enemy in melee distance, mash B and X (Melee and Reload) repeatedly. This will make you lunge, but cancel the actual impact of the melee attack.

Butterflying can be used to "drone ride," or pull yourself towards a moving Drone as it flies. This is faster than walking. The most noticeable use of butterflying in this sense is on Crow's Nest.

Box Launching

Halo 3/ODST game engine allow the same box launching methods, however results vary due to game specific differences e.g. jump height.

In Halo 3, box launches can be done on:

  • Covenant supply cases
  • UNSC weapon crates
  • on top of fusion coils
  • overturned Warthogs
  • Mongooses (from either side, with a plasma grenade for good measure)
  • large barrels on Sierra 117
  • grates on Crow's Nest and Cortana
  • small boxes on The Storm/Floodgate

You can achieve increased power and distance by deploying a Trip Mine or Power Drain near the box before swinging. Similarily, box launches can be enhanced with grenades or nearby explosives, albeit to a lesser extent.

Cone Launching

Swag

Deployable Cover (DC) Launching

File:Halo 3 Deployable Cover Launching Tutorial
DC Launching tutorial, by slYnki.

DC Launching is a movement technique, and a variation of pressure launching. It works because the player model intersects with the geometry of the Deployable Cover. DC launches are best done with a close checkpoint.

rorcin's method: look down, jump (don't crouch), deploy at peak of jump

ZealotSG's method: look down, jump (don't crouch), deploy, crouch after landing, wait a second, walk forward

slYnki's method: look down, jump (don't crouch), deploy just as you are about to land, crouch before or as you hit the floor, inch forward twice

Equipment Jumping

Equipment Jumping allows you to get a "double jump" and gain extra height/distance.

Look down, jump, throw an equipment, and jump again. Some equipment jumps will only work with a specific character model (i.e. Power Drain and Trip Mine are exclusive to Elites).

For Auto Turrets, it works a bit differently, but bear in mind that you're better off using other equipment for the jump. As a Spartan (Master Cheif), you have to look down, run forward, and throw the Auto Turret slightly in front of you, where you can crouch to jump instantly (at the peak of your jump), or you can delay the throw, where you have to wait until you land on it, then jump. You can use this to change the direction of your jump. As an Elite, you have to use the 2nd method. This trick speeds up the 343 Guilty Spark fight in Halo (Halo 3).