https://wiki.haloruns.com/index.php?title=Data_Hive&feed=atom&action=historyData Hive - Revision history2024-03-28T15:09:34ZRevision history for this page on the wikiMediaWiki 1.30.0https://wiki.haloruns.com/index.php?title=Data_Hive&diff=22224&oldid=prevSleeplessBlue: added official level description2018-11-23T19:53:58Z<p>added official level description</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 19:53, 23 November 2018</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| image = [[File:DataHive.jpg|300px]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| image = [[File:DataHive.jpg|300px]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| caption =  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| caption = <ins class="diffchange diffchange-inline">"Find Dare, secure the Superintendent."</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| game = Halo 3: ODST</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| game = Halo 3: ODST</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| time = Easy: ~12:00; Legendary: ~x:xx</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| time = Easy: ~12:00; Legendary: ~x:xx</div></td></tr>
</table>SleeplessBluehttps://wiki.haloruns.com/index.php?title=Data_Hive&diff=22145&oldid=prevSleeplessBlue at 14:27, 24 September 20182018-09-24T14:27:12Z<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 14:27, 24 September 2018</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| next = [[Coastal Highway]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| next = [[Coastal Highway]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>}}  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>}}  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Data Hive is the <del class="diffchange diffchange-inline">seventh flashback </del>level in [[Halo 3: ODST]]. See [http://www.halopedia.org/Data_Hive Halopedia] for general information.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Data Hive is the <ins class="diffchange diffchange-inline">second to last </ins>level in [[Halo 3: ODST]]. See [http://www.halopedia.org/Data_Hive Halopedia] for general information.</div></td></tr>
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</table>SleeplessBluehttps://wiki.haloruns.com/index.php?title=Data_Hive&diff=22144&oldid=prevSleeplessBlue at 14:26, 24 September 20182018-09-24T14:26:41Z<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 14:26, 24 September 2018</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| next = [[Coastal Highway]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| next = [[Coastal Highway]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>}}  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>}}  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Data Hive is the <del class="diffchange diffchange-inline">second to last </del>level in [[Halo 3: ODST]]. See [http://www.halopedia.org/Data_Hive Halopedia] for general information.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Data Hive is the <ins class="diffchange diffchange-inline">seventh flashback </ins>level in [[Halo 3: ODST]]. See [http://www.halopedia.org/Data_Hive Halopedia] for general information.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>SleeplessBluehttps://wiki.haloruns.com/index.php?title=Data_Hive&diff=21967&oldid=prevChappified: made the specifications between easy and legendary guide a little cleaner2017-11-18T00:57:33Z<p>made the specifications between easy and legendary guide a little cleaner</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 00:57, 18 November 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Data Hive is the second to last level in [[Halo 3: ODST]]. See [http://www.halopedia.org/Data_Hive Halopedia] for general information.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Data Hive is the second to last level in [[Halo 3: ODST]]. See [http://www.halopedia.org/Data_Hive Halopedia] for general information.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==Easy Difficulty<del class="diffchange diffchange-inline">==</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">==</del>Sublevel 7==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Easy Difficulty <ins class="diffchange diffchange-inline">Guide: </ins>Sublevel 7==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Slide jumps galore. There's really not much to say about it, except make sure you know which hallways to go down and where to go. Make sure you use pistol to kill the grunts/jackals and save your SMG ammo. From there it's all movement based. When you come to the room with a fusion coil on the ground about a minute and 20 seconds into the level, several things can happen:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Slide jumps galore. There's really not much to say about it, except make sure you know which hallways to go down and where to go. Make sure you use pistol to kill the grunts/jackals and save your SMG ammo. From there it's all movement based. When you come to the room with a fusion coil on the ground about a minute and 20 seconds into the level, several things can happen:</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>After their dialogue ends and the door opens, use your gravity hammer once or twice to boost up the ramp, and again when the next set of doors open that open up to the final room of the level. Before entering the elevator, turn around and face it as you grav hammer boost into it if you have any grav hammer ammo left. This will cause the Engineer to teleport into the elevator to end the level quickly.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>After their dialogue ends and the door opens, use your gravity hammer once or twice to boost up the ramp, and again when the next set of doors open that open up to the final room of the level. Before entering the elevator, turn around and face it as you grav hammer boost into it if you have any grav hammer ammo left. This will cause the Engineer to teleport into the elevator to end the level quickly.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Legendary Difficulty: Sublevel 7==</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Levels|O-8]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Levels|O-8]]</div></td></tr>
</table>Chappifiedhttps://wiki.haloruns.com/index.php?title=Data_Hive&diff=21966&oldid=prevChappified: specified that the tutorial was for easy difficulty, legendary to come2017-11-18T00:56:22Z<p>specified that the tutorial was for easy difficulty, legendary to come</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 00:56, 18 November 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Data Hive is the second to last level in [[Halo 3: ODST]]. See [http://www.halopedia.org/Data_Hive Halopedia] for general information.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Data Hive is the second to last level in [[Halo 3: ODST]]. See [http://www.halopedia.org/Data_Hive Halopedia] for general information.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Easy Difficulty==</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Sublevel 7==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Sublevel 7==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Slide jumps galore. There's really not much to say about it, except make sure you know which hallways to go down and where to go. Make sure you use pistol to kill the grunts/jackals and save your SMG ammo. From there it's all movement based. When you come to the room with a fusion coil on the ground about a minute and 20 seconds into the level, several things can happen:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Slide jumps galore. There's really not much to say about it, except make sure you know which hallways to go down and where to go. Make sure you use pistol to kill the grunts/jackals and save your SMG ammo. From there it's all movement based. When you come to the room with a fusion coil on the ground about a minute and 20 seconds into the level, several things can happen:</div></td></tr>
</table>Chappifiedhttps://wiki.haloruns.com/index.php?title=Data_Hive&diff=21961&oldid=prevChappified at 00:46, 16 November 20172017-11-16T00:46:57Z<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 00:46, 16 November 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11" >Line 11:</td>
<td colspan="2" class="diff-lineno">Line 11:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Sublevel 7==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Sublevel 7==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Slide <del class="diffchange diffchange-inline">Jump when possible </del>and <del class="diffchange diffchange-inline">stroll </del>on <del class="diffchange diffchange-inline">by</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Slide <ins class="diffchange diffchange-inline">jumps galore. There's really not much to say about it, except make sure you know which hallways to go down </ins>and <ins class="diffchange diffchange-inline">where to go. Make sure you use pistol to kill the grunts/jackals and save your SMG ammo. From there it's all movement based. When you come to the room with a fusion coil on the ground about a minute and 20 seconds into the level, several things can happen:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">1. A brute will come out and stop.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">2: A brute will come out and not stop.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">3: Jackals will come out.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">It really doesn't matter which of these happens, but you can handle it multiple ways. One way is to throw a frag into the hallway they come out of, or pick up a plasma pistol from earlier and use it on the brute, and jump over the jackals if they're what comes out. If the fusion coil is on top of the boxes in the next room, you can shoot it but it isn't necessary, all it does is clear out some of the grunts. Use your plasma pistol or a timed jump to get around the brute that likes to get in the way, and walk to the button to head to the next sublevel. If you're </ins>on <ins class="diffchange diffchange-inline">MCC, this is where the first split occurs. A good split time to start off with would be about 1:45-1:50, but the split can go as low as 1:38-1:40</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Sublevel 8==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Sublevel 8==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Turn on VISR <del class="diffchange diffchange-inline">when </del>you <del class="diffchange diffchange-inline">drop </del>down. <del class="diffchange diffchange-inline">There are three Stalker Brutes at </del>the <del class="diffchange diffchange-inline">end of </del>the <del class="diffchange diffchange-inline">first hall</del>. <del class="diffchange diffchange-inline">Grab any Fire Bombs dropped. Carbine is </del>very useful <del class="diffchange diffchange-inline">so pick </del>it <del class="diffchange diffchange-inline">up if you haven</del>'t <del class="diffchange diffchange-inline">already</del>. <del class="diffchange diffchange-inline">It is found to </del>the <del class="diffchange diffchange-inline">right after </del>the <del class="diffchange diffchange-inline">dark hallway</del>. <del class="diffchange diffchange-inline">From here on out</del>, <del class="diffchange diffchange-inline">just </del>quickly kill <del class="diffchange diffchange-inline">any enemies</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Before you drop down to sublevel 8, I suggest making sure have your SMG out. Shoot the drones as you drop down so that they don't get in your way and you can get a big slide jump. Don't worry if you don't get the slide jump, but it can save a couple seconds. </ins>Turn on <ins class="diffchange diffchange-inline">your </ins>VISR <ins class="diffchange diffchange-inline">either before or after </ins>you<ins class="diffchange diffchange-inline">'ve dropped </ins>down. <ins class="diffchange diffchange-inline">If you don't get the slide, swap your non-SMG weapon for </ins>the <ins class="diffchange diffchange-inline">carbine along </ins>the <ins class="diffchange diffchange-inline">way, and use it on the stalker brutes</ins>. <ins class="diffchange diffchange-inline">They drop fire bomb grenades which can be </ins>very useful<ins class="diffchange diffchange-inline">. Again, </ins>it<ins class="diffchange diffchange-inline">'s all about walking and making sure a brute doesn</ins>'t <ins class="diffchange diffchange-inline">hit you backwards</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">After you leave the dark area where the stalker brutes were, you should make sure you're killing as much as you can along </ins>the <ins class="diffchange diffchange-inline">way, and it's especially critical that you kill </ins>the <ins class="diffchange diffchange-inline">brutes in each room</ins>. <ins class="diffchange diffchange-inline">If you don't, it can cause the marine that follows you to get held back</ins>, <ins class="diffchange diffchange-inline">and he's necessary for entering sublevel 9 as </ins>quickly <ins class="diffchange diffchange-inline">as possible. Carbine and any grenades you have are effective at killing them. The grunts can be killed easily with headshots from the carbine, and since you have so much ammo from it, there's no reason not to </ins>kill <ins class="diffchange diffchange-inline">them. This is the room where the second split occurs if you're playing on MCC</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Sublevel 9==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Sublevel 9==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">More walking</del>. <del class="diffchange diffchange-inline">If you have collected all </del>the <del class="diffchange diffchange-inline">audio logs</del>, you <del class="diffchange diffchange-inline">do not fight </del>the <del class="diffchange diffchange-inline">Drones </del>that <del class="diffchange diffchange-inline">come out the door after </del>you <del class="diffchange diffchange-inline">drop </del>down<del class="diffchange diffchange-inline">. Otherwise</del>, <del class="diffchange diffchange-inline">you will be alone </del>and <del class="diffchange diffchange-inline">have to fight them. Fighting </del>the <del class="diffchange diffchange-inline">Brutes isn't really necessary as long as </del>you <del class="diffchange diffchange-inline">have at least one Spike Grenade for the next room</del>. <del class="diffchange diffchange-inline">Make your way right and straight down</del>. <del class="diffchange diffchange-inline">When </del>you <del class="diffchange diffchange-inline">approach </del>the <del class="diffchange diffchange-inline">final room with a bunch of enemies, stick the Brute with a Fire Bomb/Spike/Plasma, shoot the Jackals preferably with SMG or Plasma Rifle, and nade </del>the <del class="diffchange diffchange-inline">Drones if they are grouped up</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">There is something of a strategy to making sure you get the big slide jump when you drop down here</ins>. <ins class="diffchange diffchange-inline">Since there are no drones immediately here to mess up your auto-aim or get in </ins>the <ins class="diffchange diffchange-inline">way</ins>, you <ins class="diffchange diffchange-inline">can get </ins>the <ins class="diffchange diffchange-inline">slide significantly easier. Hold forward so </ins>that you <ins class="diffchange diffchange-inline">walk </ins>down, and <ins class="diffchange diffchange-inline">release </ins>the <ins class="diffchange diffchange-inline">analog when </ins>you <ins class="diffchange diffchange-inline">fall</ins>. <ins class="diffchange diffchange-inline">It's easier said than done, but mess around with it</ins>. <ins class="diffchange diffchange-inline">It gets </ins>you <ins class="diffchange diffchange-inline">right onto </ins>the <ins class="diffchange diffchange-inline">slant to hit </ins>the <ins class="diffchange diffchange-inline">slide jump reliably</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">After meeting </del>Dare, <del class="diffchange diffchange-inline">make </del>a <del class="diffchange diffchange-inline">right after </del>the <del class="diffchange diffchange-inline">halls </del>and <del class="diffchange diffchange-inline">continue down</del>. <del class="diffchange diffchange-inline">Go down </del>the <del class="diffchange diffchange-inline">shaft at </del>the <del class="diffchange diffchange-inline">end of Sublevel 9 </del>on <del class="diffchange diffchange-inline">your right</del>. <del class="diffchange diffchange-inline">Pick up </del>a <del class="diffchange diffchange-inline">Brute Shot </del>and <del class="diffchange diffchange-inline">continue down up to </del>the <del class="diffchange diffchange-inline">elevator</del>. <del class="diffchange diffchange-inline">Pick up </del>a <del class="diffchange diffchange-inline">Beam Rifle on </del>the <del class="diffchange diffchange-inline">way before </del>the <del class="diffchange diffchange-inline">bridge</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">You don't need to kill anything in the frozen area here. If you have all of the audio logs, then the drones won't spawn, but they don't lose any time if they do spawn. Walk forward, perform slide jumps normally. The third split occurs when you round the corner where the brutes are. More slide jumps as you make your way to the Dare door fight.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Dare <ins class="diffchange diffchange-inline">Door Fight:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">This fight can be extremely annoying</ins>, <ins class="diffchange diffchange-inline">but it's </ins>a <ins class="diffchange diffchange-inline">lot simpler if you use pure SMG strats.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Plasma Variation:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">https://www.youtube.com/watch?v=W4ANcQjBeX0</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">No Nade Variation:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">https://www.youtube.com/watch?v=jpQ9q3zjqV4</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">This fight is why it was mentioned earlier that you should save your SMG ammo. Essentially, you enter </ins>the <ins class="diffchange diffchange-inline">room, and sit back </ins>and <ins class="diffchange diffchange-inline">SMG the drones as much as you can</ins>. <ins class="diffchange diffchange-inline">Sitting in the back causes </ins>the <ins class="diffchange diffchange-inline">AI to run back towards you and makes </ins>the <ins class="diffchange diffchange-inline">fight much more manageable in general. Then, once they're dead, focus </ins>on <ins class="diffchange diffchange-inline">the brute</ins>. <ins class="diffchange diffchange-inline">He can spawn in </ins>a <ins class="diffchange diffchange-inline">couple different spots, but don't worry about that, it's easy to adjust to them with practice. You should get through an entire clip of SMG ammo, </ins>and <ins class="diffchange diffchange-inline">work your way through most of a second clip, then plasma grenade </ins>the <ins class="diffchange diffchange-inline">brute or either assassinate him or carbine him</ins>. <ins class="diffchange diffchange-inline">If you leave </ins>a <ins class="diffchange diffchange-inline">drone alive, try to SMG him as quickly as possible. The fourth split occurs as you approach </ins>the <ins class="diffchange diffchange-inline">door that opens once </ins>the <ins class="diffchange diffchange-inline">fight is complete</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Hive==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Hive==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This <del class="diffchange diffchange-inline">section has a bunch </del>of <del class="diffchange diffchange-inline">Drones coming out </del>of <del class="diffchange diffchange-inline">their hives</del>. A <del class="diffchange diffchange-inline">Brute Shot </del>can <del class="diffchange diffchange-inline">take them </del>all <del class="diffchange diffchange-inline">out if grouped together</del>. There are <del class="diffchange diffchange-inline">two pathways </del>but <del class="diffchange diffchange-inline">will take </del>you to <del class="diffchange diffchange-inline">sublevel 12</del>. <del class="diffchange diffchange-inline">Right before </del>you drop down, <del class="diffchange diffchange-inline">pull out </del>the <del class="diffchange diffchange-inline">Beam Rifle </del>and <del class="diffchange diffchange-inline">snipe one of </del>the <del class="diffchange diffchange-inline">Brutes</del>, then <del class="diffchange diffchange-inline">go for </del>the <del class="diffchange diffchange-inline">headshot </del>on the <del class="diffchange diffchange-inline">Chieftain</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">After you rescue Dare and skip through a cutscene, it's a lot more walking and slide jumps and just general knowledge about where to go. You will hit a split as you approach the door where you drop down and get hurt and receive a health pack. From here, it's more walking forward until we get to the first real trick of the game; Drone Skip:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Drone Skip:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Method 1 (Slow but consistent):</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">You have multiple ways of doing this. The easiest way is to pick up a brute shot and beam rifle as you walk towards the two plasma batteries in the big Hive area. </ins>This <ins class="diffchange diffchange-inline">is where you normally would go up an elevator. Jump on top </ins>of <ins class="diffchange diffchange-inline">the plasma battery and shoot it when the beam rifle and jump up to the next highest platform. From here, you stand on top </ins>of <ins class="diffchange diffchange-inline">the little pad thing and wait for your health to return to normal</ins>. A <ins class="diffchange diffchange-inline">well-timed grenade/brute shot jump </ins>can <ins class="diffchange diffchange-inline">get you up on top of the area and you skip the elevator, which causes you to skip the trigger that spawns </ins>all <ins class="diffchange diffchange-inline">of the drones in this area.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">https://www.youtube.com/watch?v=ylmJdY0UTpI</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Method 2: (Fast but less consistent):</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The second method involves pushing the plasma battery on the right as you walk across the bridge in front of the left plasma battery, and then you jump on top of the back one and bash it and jump to the highest level, skipping the platform where you had to wait for your health to return. It's a lot harder, but the best advice is to press the jump button as soon as you have fully pressed the bash button</ins>. There <ins class="diffchange diffchange-inline">should be a half second delay between the bash and jump. If you're using bumper jumper, it's a lot easier to tell because the jump and bash buttons </ins>are <ins class="diffchange diffchange-inline">both the LB and RB buttons respectively, and you can just go by jumping pretty much right as or a hair after you hear the click of the bash bumper.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">https://youtu.be/08DybBMmJCQ?t=388</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Method 3: (Really fast </ins>but <ins class="diffchange diffchange-inline">really inconsistent):</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">For the final method, there really is no advice other than watch the video and try to replicate it. It is really inconsistent and doesn't save that much time.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">https://www.youtube.com/watch?v=BKSdtZfROJ8</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">If </ins>you<ins class="diffchange diffchange-inline">'re newer to the level and just want </ins>to <ins class="diffchange diffchange-inline">get a time, don't worry about the skip and just focus on getting a time and go up the elevator</ins>. <ins class="diffchange diffchange-inline">You can still get really solid times without it.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">After </ins>you<ins class="diffchange diffchange-inline">'ve completed the skip, it's more walking now, but with a twist. It's little bit faster to use the brute shot to </ins>drop down <ins class="diffchange diffchange-inline">and jump back up as seen in the video.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">https://youtu.be/08DybBMmJCQ?t=424</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">After you've made it past the Hive room</ins>, <ins class="diffchange diffchange-inline">you then have to kill two brutes and a brute chieftain that block your way from progressing. Kill the first brute on </ins>the <ins class="diffchange diffchange-inline">left with a beam rifle after you've gotten a bit closer, </ins>and <ins class="diffchange diffchange-inline">if you can, headshot the brute on the right then deal with </ins>the <ins class="diffchange diffchange-inline">chieftain</ins>, <ins class="diffchange diffchange-inline">or deal with the chieftain and </ins>then the <ins class="diffchange diffchange-inline">brute </ins>on the <ins class="diffchange diffchange-inline">right. Making it so that the chieftain comes at you and swings in a way that you can dodge him and assassinate him is difficult, but play around with this area until you can do it. There's no real advice for it other than practice. Pick up his gravity hammer and use it to boost through the hallway. Don't use it too much, because it comes in handy multiple times later</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Final Fight==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Final Fight==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">It's best </del>to <del class="diffchange diffchange-inline">have a Beam Rifle for </del>the <del class="diffchange diffchange-inline">Jetpack Brutes right above </del>you, <del class="diffchange diffchange-inline">then </del>go to the <del class="diffchange diffchange-inline">left with a Hammer and </del>where the <del class="diffchange diffchange-inline">Brute </del>drops <del class="diffchange diffchange-inline">out use </del>it<del class="diffchange diffchange-inline">, and vice versa</del>. <del class="diffchange diffchange-inline">Meet </del>with <del class="diffchange diffchange-inline">Buck </del>and <del class="diffchange diffchange-inline">go out through one of </del>the <del class="diffchange diffchange-inline">doors next </del>to the <del class="diffchange diffchange-inline">weapons containers</del>. <del class="diffchange diffchange-inline">Don</del>'t <del class="diffchange diffchange-inline">shoot </del>the <del class="diffchange diffchange-inline">Drones when </del>you <del class="diffchange diffchange-inline">drop down</del>, then <del class="diffchange diffchange-inline">all </del>you <del class="diffchange diffchange-inline">do </del>is <del class="diffchange diffchange-inline">wait until Virgil </del>opens the <del class="diffchange diffchange-inline">door</del>, and <del class="diffchange diffchange-inline">head for </del>the elevator.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">For the final fight, you will first have </ins>to <ins class="diffchange diffchange-inline">kill three jetpack brutes above </ins>the <ins class="diffchange diffchange-inline">door </ins>you <ins class="diffchange diffchange-inline">came into; the door that the three brutes from before were trying to break into. Use well-timed beam rifle shots to hit multiple at once, and once they're dead</ins>, go <ins class="diffchange diffchange-inline">focus on the phantom </ins>to the <ins class="diffchange diffchange-inline">side </ins>where the <ins class="diffchange diffchange-inline">right-side brute from earlier was because it is the phantom that </ins>drops <ins class="diffchange diffchange-inline">off </ins>it<ins class="diffchange diffchange-inline">'s enemies the soonest</ins>. <ins class="diffchange diffchange-inline">Use grenades if you have any to deal </ins>with <ins class="diffchange diffchange-inline">the grunts </ins>and <ins class="diffchange diffchange-inline">grav hammer the brute that drops onto </ins>the <ins class="diffchange diffchange-inline">boxes, or use grav hammer swings </ins>to <ins class="diffchange diffchange-inline">kill </ins>the <ins class="diffchange diffchange-inline">brute first and then the grunts, then focus on the enemies from the other phantom which will be jackals and a brute by, again, using your gravity hammer</ins>. <ins class="diffchange diffchange-inline">It also works to use your beam rifle on the brute that the jackal phantom drops so that you can save a swing for later.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Drop down, don</ins>'t <ins class="diffchange diffchange-inline">alert any drones, and walk to </ins>the <ins class="diffchange diffchange-inline">door where </ins>you <ins class="diffchange diffchange-inline">have to wait for Dare and Buck's dialogue before it opens</ins>, then <ins class="diffchange diffchange-inline">turn around and push the Engineer to the door and push Dare and Buck if </ins>you <ins class="diffchange diffchange-inline">have to. Their AI can mess things up here, but this </ins>is <ins class="diffchange diffchange-inline">a reliable way of not having that happen.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">After their dialogue ends and the door </ins>opens<ins class="diffchange diffchange-inline">, use your gravity hammer once or twice to boost up the ramp, and again when </ins>the <ins class="diffchange diffchange-inline">next set of doors open that open up to the final room of the level. Before entering the elevator</ins>, <ins class="diffchange diffchange-inline">turn around </ins>and <ins class="diffchange diffchange-inline">face it as you grav hammer boost into it if you have any grav hammer ammo left. This will cause the Engineer to teleport into </ins>the elevator <ins class="diffchange diffchange-inline">to end the level quickly</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Levels|O-8]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Levels|O-8]]</div></td></tr>
</table>Chappifiedhttps://wiki.haloruns.com/index.php?title=Data_Hive&diff=5496&oldid=prevHeroic Robb at 21:33, 23 March 20152015-03-23T21:33:03Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| game = Halo 3: ODST</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| game = Halo 3: ODST</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| time = Easy: ~<del class="diffchange diffchange-inline">x</del>:<del class="diffchange diffchange-inline">xx</del>; Legendary: ~x:xx</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| time = Easy: ~<ins class="diffchange diffchange-inline">12</ins>:<ins class="diffchange diffchange-inline">00</ins>; Legendary: ~x:xx</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| previous = [[Kikowani Station]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| previous = [[Kikowani Station]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| next = [[Coastal Highway]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| next = [[Coastal Highway]]</div></td></tr>
</table>Heroic Robbhttps://wiki.haloruns.com/index.php?title=Data_Hive&diff=5495&oldid=prevHeroic Robb at 21:32, 23 March 20152015-03-23T21:32:33Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:32, 23 March 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l16" >Line 16:</td>
<td colspan="2" class="diff-lineno">Line 16:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Turn on VISR when you drop down. There are three Stalker Brutes at the end of the first hall. Grab any Fire Bombs dropped. Carbine is very useful so pick it up if you haven't already. It is found to the right after the dark hallway. From here on out, just quickly kill any enemies.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Turn on VISR when you drop down. There are three Stalker Brutes at the end of the first hall. Grab any Fire Bombs dropped. Carbine is very useful so pick it up if you haven't already. It is found to the right after the dark hallway. From here on out, just quickly kill any enemies.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=Sublevel 9=</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">=</ins>=Sublevel 9<ins class="diffchange diffchange-inline">=</ins>=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>More walking. If you have collected all the audio logs, you do not fight the Drones that come out the door after you drop down. Otherwise, you will be alone and have to fight them. Fighting the Brutes isn't really necessary as long as you have at least one Spike Grenade for the next room. Make your way right and straight down. When you approach the final room with a bunch of enemies, stick the Brute with a Fire Bomb/Spike/Plasma, shoot the Jackals preferably with SMG or Plasma Rifle, and nade the Drones if they are grouped up.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>More walking. If you have collected all the audio logs, you do not fight the Drones that come out the door after you drop down. Otherwise, you will be alone and have to fight them. Fighting the Brutes isn't really necessary as long as you have at least one Spike Grenade for the next room. Make your way right and straight down. When you approach the final room with a bunch of enemies, stick the Brute with a Fire Bomb/Spike/Plasma, shoot the Jackals preferably with SMG or Plasma Rifle, and nade the Drones if they are grouped up.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Heroic Robbhttps://wiki.haloruns.com/index.php?title=Data_Hive&diff=5494&oldid=prevHeroic Robb: /* Sublevel 9= */2015-03-23T21:31:42Z<p><span dir="auto"><span class="autocomment">Sublevel 9=</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:31, 23 March 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l16" >Line 16:</td>
<td colspan="2" class="diff-lineno">Line 16:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Turn on VISR when you drop down. There are three Stalker Brutes at the end of the first hall. Grab any Fire Bombs dropped. Carbine is very useful so pick it up if you haven't already. It is found to the right after the dark hallway. From here on out, just quickly kill any enemies.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Turn on VISR when you drop down. There are three Stalker Brutes at the end of the first hall. Grab any Fire Bombs dropped. Carbine is very useful so pick it up if you haven't already. It is found to the right after the dark hallway. From here on out, just quickly kill any enemies.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=Sublevel 9<del class="diffchange diffchange-inline">=</del>=</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=Sublevel 9=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>More walking. If you have collected all the audio logs, you do not fight the Drones that come out the door after you drop down. Otherwise, you will be alone and have to fight them. Fighting the Brutes isn't really necessary as long as you have at least one Spike Grenade for the next room. Make your way right and straight down. When you approach the final room with a bunch of enemies, stick the Brute with a Fire Bomb/Spike/Plasma, shoot the Jackals preferably with SMG or Plasma Rifle, and nade the Drones if they are grouped up.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>More walking. If you have collected all the audio logs, you do not fight the Drones that come out the door after you drop down. Otherwise, you will be alone and have to fight them. Fighting the Brutes isn't really necessary as long as you have at least one Spike Grenade for the next room. Make your way right and straight down. When you approach the final room with a bunch of enemies, stick the Brute with a Fire Bomb/Spike/Plasma, shoot the Jackals preferably with SMG or Plasma Rifle, and nade the Drones if they are grouped up.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Heroic Robbhttps://wiki.haloruns.com/index.php?title=Data_Hive&diff=5493&oldid=prevHeroic Robb: /* Easy */2015-03-23T21:31:10Z<p><span dir="auto"><span class="autocomment">Easy</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:31, 23 March 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Data Hive is the second to last level in [[Halo 3: ODST]]. See [http://www.halopedia.org/Data_Hive Halopedia] for general information.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Data Hive is the second to last level in [[Halo 3: ODST]]. See [http://www.halopedia.org/Data_Hive Halopedia] for general information.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==<del class="diffchange diffchange-inline">Easy</del>==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins class="diffchange diffchange-inline">Sublevel 7</ins>==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">stuff</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Slide Jump when possible and stroll on by.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">==Sublevel 8==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Turn on VISR when you drop down. There are three Stalker Brutes at the end of the first hall. Grab any Fire Bombs dropped. Carbine is very useful so pick it up if you haven't already. It is found to the right after the dark hallway. From here on out, just quickly kill any enemies.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">=Sublevel 9==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">More walking. If you have collected all the audio logs, you do not fight the Drones that come out the door after you drop down. Otherwise, you will be alone and have to fight them. Fighting the Brutes isn't really necessary as long as you have at least one Spike Grenade for the next room. Make your way right and straight down. When you approach the final room with a bunch of enemies, stick the Brute with a Fire Bomb/Spike/Plasma, shoot the Jackals preferably with SMG or Plasma Rifle, and nade the Drones if they are grouped up.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">After meeting Dare, make a right after the halls and continue down. Go down the shaft at the end of Sublevel 9 on your right. Pick up a Brute Shot and continue down up to the elevator. Pick up a Beam Rifle on the way before the bridge.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">==Hive==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">This section has a bunch of Drones coming out of their hives. A Brute Shot can take them all out if grouped together. There are two pathways but will take you to sublevel 12. Right before you drop down, pull out the Beam Rifle and snipe one of the Brutes, then go for the headshot on the Chieftain.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">==Final Fight==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">It's best to have a Beam Rifle for the Jetpack Brutes right above you, then go to the left with a Hammer and where the Brute drops out use it, and vice versa. Meet with Buck and go out through one of the doors next to the weapons containers. Don't shoot the Drones when you drop down, then all you do is wait until Virgil opens the door, and head for the elevator.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Levels|O-8]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Levels|O-8]]</div></td></tr>
</table>Heroic Robb