Difference between revisions of "Assault on the Control Room"

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The positioning and movement for each drop is quite precise and is best presented in a video tutorial:
 
The positioning and movement for each drop is quite precise and is best presented in a video tutorial:
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{{#ev:youtube|FU0qzz7a-VU}}
 
{{#ev:youtube|FU0qzz7a-VU}}
  

Revision as of 17:36, 29 March 2014

Assault on the Control Room
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"Defend the Control Room against wave after wave of Covenant troops."
Information
  • Game: Halo: Combat Evolved
  • Beginner Goals: x:xx

  • Intermediate Goals: {{{time2}}}

  • World Class Goals: {{{time3}}}

  • IL Records: {{{time4}}}

  • Segmented Times: {{{time5}}}

    Halo: Combat Evolved level navigation

    {{{previous}}} - Assault on the Control Room - {{{next}}}

Assault on the Control Room (often abbreviated AotCR) is the fifth campaign level in Halo: Combat Evolved. See Halopedia for general information.

Halo Runs record page: http://www.haloruns.com/records?lb=105 (click the timestamps for video links)

Video Examples

Examples of every trick mentioned here can be found on either the Individual Records page or Full Game Records page.

Bridge Drop

It is possible to drop from the first bridge in the level to the canyon floor below, which breaks enemy spawn triggers for the rest of the level. Going through the rest of the level is trivial. The trick has 3 parts, 2 of which have alternate easy and difficult methods.

The positioning and movement for each drop is quite precise and is best presented in a video tutorial:

Grenade Jump

There is one place later in the level where a grenade jump can save 5 or more seconds. In the first room after exiting the first banshee, as you enter the inner part of the room, you can do a single grenade jump up to the platform on your left. An example video can be seen here.