The Arbiter
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World Class Goals:
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The Arbiter is the fifth playable level in Halo 2. See The Arbiter (level) for general information.
General
- Kill your allies at the start to skip dialogue
- Sword cancels in the halls
Easy
Hangar
Focus on killing the sentinels. When all sentinels die in the hangar, the fuel rod grunts will come out. Every enemy in the room has to die for the hallway door to open.
Hallways
Sword cancel through the hallways, you don't need to kill anything or stop at all.
Glass Clip
In the room before the banshees, where the heretic leader says "Deal with him, my brothers! I will defend the Oracle." There is a frame perfect trick called the glass clip. You can see the Heretic leader through the glass, and he stands still right in front of you when saying his dialogue. What you want to do is throw a grenade at the glass so that it bounces and lands on the floor a bit away from the glass, then jump on the window-sill, for lack of a better term. Make sure that you are standing so you are lined up with him completely perfect. Then, while standing still pressed up against the glass, swing your sword at the leader two frames before the grenade blows up. If done correctly you will clip through the glass and be standing next to him and the banshees. Very important, if you do get the glass clip you have to take one of the two banshees that he doesn't take. If you take his banshee you can't finish the level.
Legendary
After clearing the hangar, wait in front of the locked red door. When it opens, the Elite will either be at the top or bottom of the ramp. If he's at the top, sword cancel off of him. If he's at the bottom, sword fly to him or stun/kill him with the beam rifle. Try to get a sword cancel off the sword Elite, but you can also jump over him/run past him. Cloak afterward and sword cancel/fly to the next room. Sometimes you can get a CP before going up, it can be useful. Jump the rafters, which can consistently get you past the conveyor room. In the next hall, there will be 2 patrolling Elites and 2 sleeping Grunts that you usually want to slip past. Further down, there will be a patrolling Elite. You can sword cancel off of him but most of the time, 2 Grunts spawn after you go past him. It might be better to just walk past him, cloak, and sword cancel off of one Grunt. In the final section of the halls, there will be 2 patrolling Grunts and 2 sleeping Grunts, sometimes an Elite can spawn. Try to get a sword cancel off of the left patrolling Grunt, it might help to throw a plasma at the sleeping Grunts. Sword or stick the Elite if he spawns. Once you hit the loading point, you're pretty much in the clear, but it can help to wait for a CP.