Sierra 117
Beginner Goals:
Easy: ~x:xx; Legendary: ~x:xx
Intermediate Goals:
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World Class Goals:
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IL Records:
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Segmented Times:
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Sierra 117 is the first playable level in Halo 3. See Sierra 117 (level) for general information.
Easy
The first half of Sierra 117 is mainly focused on movement.
In the area with the sleeping grunts, there are a few ways out. The most difficult, but the fastest way is to follow the cliff-face along the right hand side of the area. You can ramp the log on a rock there to get on a standable part of the rock wall, and then long jump straight to the exit of that area. Currently not even the Individual Level World Record (or IL WR) does this. [1]
The second fastest method, which is a lot easier, would be to just jump up from the pipe. [2]
If you're finding the pipe jump difficult, you can use one of the crates just left of the pipe.
Once you're past that area, you'll want to do the Cortana skip. The skip itself is easy. The hardest part is the first jump of the skip. Jumping from the sloped part that sticks out the rock down below can be difficult. If you let go of forwards in mid-air for a second, you wont hit your head on the overhang. Do not hold crouch on landing. If you play "the floor is lava", you wont trigger the moment. [3]
Here is a fairly detailed explanation of the skip: [4]
As you're going through the river area, grab a Brute Shot from the final Brute. Use either a Plasma Pistol or Needler to quickly kill the Brute and grab the Brute Shot. [5]
As you're going through the sniper forest, you can do a cone launch [6]
Once you're past the sniper forest, you'll want to do the gap jump. There are many ways to do this jump.
You can do the jump with a Brute Shot, which is one of the most common ways on Easy: [7]
You can do the jump with a Frag Grenade, which is also a common method: [8]
You can do the jump with a Plasma Grenade: [9]
You can do the jump with no explosion whatsoever, which is quite a bit harder: [10]
There are a few backup strats you can do, such as dropping down and Brute Shot jumping up from the ground.
Once you reach the final area, you'll want to make your way straight to the prison. You'll want to kill enemies on the way there, because this is the trigger for the Pelican to arrive. Release Johnson, kill the hammer chieftain, take his hammer and use it to kill as many people as you can while heading back to the area you first dropped down from. The end of the level trigger is once you're inside the Pelican. You can do a trick known as "Early Pelican" which involves either a hammer + grenade jump, or a grenade + flare jump.
Line your left foot up with the crack on the ground, wait for the audio cue "Everyone down" Jump and nade the ground after that. Wait a split second after you land, then start walking backwards of the edge and Hammer jump into the pelican, remembering to hold crouch and turn towards the pelican while in mid air. [11]
Stand on the crack in the railing (the dark spot). Angle yourself so that you are perpendicular to the edge of the railing directly in front of you. Wait until the pilot says "Going loud," then crouch, throw a Frag onto the dark spot, back up, jump, and swing the Hammer immediately. In the air, turn left toward the Pelican and hold crouch. [12]
Early Pelican is one of the harder tricks in the speedrun, which isn't recommended for beginners. You can just wait for the Pelican to fly to its normal spot then end the level. Early Pelican saves about 20 seconds.
Legendary
- safety strat: that weird jump at the start to skip the phantom spawn trigger
- Cortana skip
- safety strat: Grenade jump from the lake