Difference between revisions of "Keyes"
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'''Keyes''' is the ninth campaign level in [[Halo: Combat Evolved]]. See [http://www.halopedia.org/Keyes Halopedia] for general information. | '''Keyes''' is the ninth campaign level in [[Halo: Combat Evolved]]. See [http://www.halopedia.org/Keyes Halopedia] for general information. | ||
− | Halo Runs record page: http://www.haloruns.com/records?lb=109 (click the timestamps for video links) | + | Halo Runs record page: http://www.haloruns.com/records?lb=109 (click the timestamps for video links) |
+ | |||
+ | ==Video Examples== | ||
+ | Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=109 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page. | ||
==Shield Bump== | ==Shield Bump== |
Revision as of 17:38, 29 March 2014
Beginner Goals:
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Intermediate Goals:
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World Class Goals:
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IL Records:
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Segmented Times:
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Keyes is the ninth campaign level in Halo: Combat Evolved. See Halopedia for general information.
Halo Runs record page: http://www.haloruns.com/records?lb=109 (click the timestamps for video links)
Video Examples
Examples of every trick mentioned here can be found on either the Individual Records page or Full Game Records page.
Shield Bump
The Keyes shield bump allows you to go out-of-bounds and go directly to the bridge. This skips the entire sequence where you jump out of the ship, fight your way back up to the gravity lift, and get back aboard.
To perform the shield bump, zap the first shield generator in the level, then position yourself on top of it in exactly the right spot. When the shield reforms, you will be pushed above the level, out of bounds. Then you can walk backwards to the bridge, drop in, hit a load trigger to load the enemies, walk back and start the bridge cutscene.
The positioning is different between Xbox and PC, and on PC, it differs depending on your aspect ratio. Jumping and airstrafing allows for finer positioning than walking. Shooting the shield generator gives you more time to position yourself. There is about 3-4 pixels of leeway, making this one of the most precise tricks in the series.
On legendary
After the shield bump, make sure to grenade the enemy groups to avoid dying in the cutscene / on your way out.