Difference between revisions of "Two Betrayals"

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==Control Room Hall==
 
==Control Room Hall==
Generally best to hang back and let the Sentinels and Covies fight each other.
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Generally best to hang back and let the Sentinels and Covies fight each other. Keep in mind if most of the Grunts die, there will be an Elite and two Jackal reinforcements spawning in the back of the room. Kill some of the Sentinels and prioritize the Elite.
  
 
==Control Room Entrance==
 
==Control Room Entrance==

Revision as of 17:56, 8 March 2014

Two Betrayals
TwoBetrayals.jpg"Re-activate the weapon at the heart of Halo... and learn the truth."
Information
  • Game: Halo: Combat Evolved
  • Beginner Goals: x:xx

  • Intermediate Goals: {{{time2}}}

  • World Class Goals: {{{time3}}}

  • IL Records: {{{time4}}}

  • Segmented Times: {{{time5}}}

    Halo: Combat Evolved level navigation

    {{{previous}}} - Two Betrayals - {{{next}}}

Two Betrayals (often abbreviated TB) is the eighth campaign level in Halo: Combat Evolved. See Halopedia for general information.

Control Room

There are 4 Sentinels that immediately engage you after you skip the cutscene, get to cover behind the thin glass. Fastest way to clear it is to fire a charged shot at each Sentinel. If you want to save battery, which could make subsequent fighting more easier, fire a charged shot at only 2 Sentinels and plasma pepper the others.

Control Room Hall

Generally best to hang back and let the Sentinels and Covies fight each other. Keep in mind if most of the Grunts die, there will be an Elite and two Jackal reinforcements spawning in the back of the room. Kill some of the Sentinels and prioritize the Elite.

Control Room Entrance

Two Elites typically spawn to the right, throw a plasma at their location without being detected.

You can skip spawning enemies outside by hitting the switch twice, for an easier Banshee retrieval. But you must go back to hit the switch and spawn the enemies or you won't load the pulse generator.