Difference between revisions of "Halo 4"
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Revision as of 10:40, 18 February 2014
Halo 4 is a very glitchy game, much like Halo 2. It is very easy to get out-of-bounds, although OoB areas are rarely modeled. Objects also despawn quickly and often.
Halo 4 speedrunning is still unoptimized and the game has a lot of potential yet to be found.
Halo Runs record page: http://www.haloruns.com/records?lb=600 (click the timestamps for video links)
Contents
Level Strategies
- [[Dawn]
- [[Requiem]
- [[Forerunner]
- [[Infinity]
- [[Reclaimer]
- [[Shutdown]
- [[Composer]
- [[Midnight]
Movement Techniques
Box Launching (Gravity Hammer)
Box launching returns from Halo 3, although it is now harder to gain horizontal distance. On the bright side, it is a lot easier to gain vertical height, by means of standing on top of one. There aren't very many opportunities for box launching, as the Gravity Hammer only spawns on the last mission, Midnight. This is arguably the best use for it.
Box Launching (Railgun)
Find any box, get on top of it, fire a shot at the ground and you should get launched upward. Obviously, foot placement is important. It can be combined with other explosives to achieve even greater height, ideally done on Co-op. Cowbell is not necessarily required.
Grenade Jumping
Halo 4's grenade jumps are significantly less consistent than other games in the series.