Difference between revisions of "Two Betrayals"
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==Control Room== | ==Control Room== | ||
− | + | There are 4 Sentinels that immediately engage you after you skip the cutscene, get to cover behind the thin glass. Fastest way to clear it is to fire a charged shot at each Sentinel. If you want to save battery, which could make subsequent fighting more easier, fire a charged shot at only 2 Sentinels and plasma pepper the others. | |
+ | |||
+ | ==Control Room Hall== | ||
+ | Generally best to hang back and let the Sentinels and Covies fight each other. If enough Covies die, an Elite and 2 Jackals will spawn. | ||
[[Category:Levels|1-08]] | [[Category:Levels|1-08]] |
Revision as of 01:46, 19 February 2014
Two Betrayals
Information
Beginner Goals:
x:xx
Intermediate Goals:
{{{time2}}}
World Class Goals:
{{{time3}}}
IL Records:
{{{time4}}}
Segmented Times:
{{{time5}}}
Halo: Combat Evolved level navigation
Two Betrayals (often abbreviated TB) is the eighth campaign level in Halo: Combat Evolved. See Halopedia for general information.
Control Room
There are 4 Sentinels that immediately engage you after you skip the cutscene, get to cover behind the thin glass. Fastest way to clear it is to fire a charged shot at each Sentinel. If you want to save battery, which could make subsequent fighting more easier, fire a charged shot at only 2 Sentinels and plasma pepper the others.
Control Room Hall
Generally best to hang back and let the Sentinels and Covies fight each other. If enough Covies die, an Elite and 2 Jackals will spawn.