Difference between revisions of "Two Betrayals"
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==Control Room== | ==Control Room== | ||
− | There are 4 Sentinels that immediately engage you after you skip the cutscene, get to cover behind the thin glass. | + | There are 4 Sentinels that immediately engage you after you skip the cutscene, get to cover behind the thin glass to your right. Fire a charged shot at each Sentinel. |
+ | |||
+ | ===''On legendary''=== | ||
+ | If you want to preserve plasma pistol battery, which could make subsequent fighting more easier, fire a charged shot at only 2 Sentinels and plasma pepper the others. | ||
==Control Room Hall== | ==Control Room Hall== |
Revision as of 07:03, 9 March 2014
Beginner Goals:
x:xx
Intermediate Goals:
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World Class Goals:
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IL Records:
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Segmented Times:
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Two Betrayals (often abbreviated TB) is the eighth campaign level in Halo: Combat Evolved. See Halopedia for general information.
Contents
Control Room
There are 4 Sentinels that immediately engage you after you skip the cutscene, get to cover behind the thin glass to your right. Fire a charged shot at each Sentinel.
On legendary
If you want to preserve plasma pistol battery, which could make subsequent fighting more easier, fire a charged shot at only 2 Sentinels and plasma pepper the others.
Control Room Hall
Generally best to hang back and let the Sentinels and Covies fight each other. Keep in mind if most of the Grunts die, there will be an Elite and two Jackal reinforcements spawning in the back of the room. Kill some of the Sentinels and prioritize the Elite.
Control Room Entrance
Two Elites typically spawn to the right after opening the door, throw a plasma at their location without being detected. Throw a frag to clear the rest of the outside enemies.
You can skip spawning enemies outside by hitting the switch twice, for an easier Banshee retrieval. But you must go back to hit the switch and spawn the enemies or you won't load the pulse generator.
First Tough Room
Break glass, toss plasma to distract enemies, frag jump up to ledge, rocket Grunts below, frag/rocket Jackals. Long range toss a plasma and fire rockets to kill the 2 Elites in the long hall.
Second Tough Room
Hide and wait for Flood to engage Covies, throw frag through the gap in the wall to kill Grunts and get Elites in one place, rocket them.
First Bridge
Yolo
Third Tough Room
Plasma nade the AR Flood, frag the shotgun Flood, toss a plasma where the 2 Elites spawn but don't trigger them until the nade is about to explode. Wait for a bit so the other Flood in the room to retreat then make your way to the next hall. Frag the Flood there and try to get a CP before engaging the lone rocket Flood. Just run through the next room, toss some nades behind you to kill the Infection form spawns and pursuing Flood. If you don't get the CP, simply backtrack and hit the lz again and you might get it.
Second Bridge
Ground Floor
Fire rocket to flip Ghost upright, drive to Banshee. On your way there, get the health pack and ammo if needed, at the bottom of the spiral path area near the overturned Hog. Take the Banshee to the second pulse generator.
Second Pulse Generator
Chuck frags, fire rockets, shotgun Flood, get CP. Disable generator, chuck nades, fire rockets at reinforcement Flood.
Tunnel
Pray.