Difference between revisions of "Nightfall"
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==Mission Start== | ==Mission Start== | ||
− | Nightfall has a very simple route. | + | Nightfall has a very simple route with quite a lot of important mechanics that will be used throughout the remainder of the full game run. These mechanics include: grenade jumps, slide jumps, and sprint cycle management. At the highest level, you will also be introduced to AI manipulations. |
− | + | ===1st Grenade Jump=== | |
+ | This first trick only saves about 1 second, and recommend that all runners learning this level learn this grenade jump. | ||
+ | Follow the linked video [here], cut sprint while jumping and throw the grenade at about a 60 degree angle at the ground. Jump roughly around the time that the grenade blows up. Walk until your sprint fully fills back up. | ||
+ | |||
+ | ===Pebble Slide=== | ||
+ | ===2nd Grenade Jump=== | ||
+ | |||
+ | ==Guta Area== | ||
+ | ===Guta Boost=== | ||
+ | ===Blazit Launch=== | ||
+ | ===Pebble Slide=== | ||
+ | ===Militia Slide=== | ||
+ | ===Additional Slides=== | ||
+ | ==Firefight== | ||
+ | ===Forklift clip=== | ||
+ | ===Jun APL=== | ||
==Potential Strategies and Knowledge Base== | ==Potential Strategies and Knowledge Base== | ||
Throughout the development of this level, there have been many strat discoveries that have either been lost with time or have been proven too difficult to be executed consistently across runs. The following sections is for maintaining a list of potential developments that may be referenced for a future date, and will be listed with: | Throughout the development of this level, there have been many strat discoveries that have either been lost with time or have been proven too difficult to be executed consistently across runs. The following sections is for maintaining a list of potential developments that may be referenced for a future date, and will be listed with: |
Revision as of 20:27, 11 December 2023
Beginner Goals:
Easy: ~ 3:30; Legendary: ~ 3:45
Intermediate Goals:
Easy: ~ 3:12; Legendary: ~ 3:22
World Class Goals:
Easy: ~ 3:04; Legendary: ~ 3:10
IL Records:
Easy: ~ 2:44; Legendary: ~ 2:55
Segmented Times:
Easy: ~ 1:55; Legendary: ~ 1:55
Nightfall is the third playable level in Halo: Reach. See Halopedia for general information.
HaloRuns record page: https://haloruns.com/leaderboards/reach/solo/nightfall/Easy (click the timestamps for video links)
Contents
Video Examples
Examples of every trick mentioned here can be found on either the Individual Level or the Full Game Records page. There are also multiple video tutorials for some specific tricks indicated on this page. Be sure to check #reach-links in the Haloruns discord.
Mission Start
Nightfall has a very simple route with quite a lot of important mechanics that will be used throughout the remainder of the full game run. These mechanics include: grenade jumps, slide jumps, and sprint cycle management. At the highest level, you will also be introduced to AI manipulations.
1st Grenade Jump
This first trick only saves about 1 second, and recommend that all runners learning this level learn this grenade jump.
Follow the linked video [here], cut sprint while jumping and throw the grenade at about a 60 degree angle at the ground. Jump roughly around the time that the grenade blows up. Walk until your sprint fully fills back up.
Pebble Slide
2nd Grenade Jump
Guta Area
Guta Boost
Blazit Launch
Pebble Slide
Militia Slide
Additional Slides
Firefight
Forklift clip
Jun APL
Potential Strategies and Knowledge Base
Throughout the development of this level, there have been many strat discoveries that have either been lost with time or have been proven too difficult to be executed consistently across runs. The following sections is for maintaining a list of potential developments that may be referenced for a future date, and will be listed with:
- Who discovered the trick, date of discovery, and various notes