https://wiki.haloruns.com/api.php?action=feedcontributions&user=Pwnelious&feedformat=atomHaloRuns Wiki - User contributions [en]2024-03-28T12:23:56ZUser contributionsMediaWiki 1.30.0https://wiki.haloruns.com/index.php?title=Outskirts&diff=7653Outskirts2015-06-23T13:09:05Z<p>Pwnelious: Fix summary line internal and external links</p>
<hr />
<div>{{Level Infobox<br />
| title = Outskirts<br />
| image = [[File:Outskirts.jpg|300px]]<br />
| caption = Over the rooftops and through the beach...<br />
| game = Halo 2<br />
| time = Easy: ~x:xx Legendary: sub-5:00<br />
| previous = [[Cairo Station]]<br />
| next = [[Metropolis]]<br />
}}<br />
<br />
'''Outskirts''' is the third playable level in [[Halo 2]]. See [http://www.halopedia.org/Outskirts Halopedia] for general information.<br />
<br />
==The Strats==<br />
<br />
===The Rooftops===<br />
The first thing you want to do is get out of bounds. Grenade-jump onto the steel beam, then jump up to the ledge.<br />
*If you have difficulty with the first grenade jump, an alternate (slower) strategy is to go into the tunnel and jump on top of one of the lights, then crouch-jump onto the ramped ledge. Once on the roof, turn around and crouch-jump/nade-jump onto the ledge.<br />
Follow the route in the video over the rooftops to Hotel Zanzibar. If you miss a jump, there's usually a slower backup route.<br />
====''On legendary''====<br />
The first thing you do should be to turn around and grab the sniper rifle from Johnson. Then proceed to the rooftops.<br />
===Hotel Zanzibar===<br />
====''On easy''====<br />
Grab the pistol from just inside the window, and waste all its ammo. Having a gun with empty ammo prevents you from carrying over weapons to Metropolis. This is good because on Metropolis the game will give you 4 more grenades. Run to the ghost.<br />
<br />
====''On legendary''====<br />
<br />
When dropping back into bounds at Hotel Zanzibar, anger the white elite until he pulls out a sword. The sniper can stun him if he's not cooperating. Backsmack him while he's raging and trade your second weapon for the sword. You should now have sniper+sword. Sword-cancel over the enemies in the hotel and get to the ghost.<br />
<br />
In a full game run, it helps to have at least 2 frags for Metro. You can sometimes pick up frags from the dead sergeant and by killing a marine.<br />
<br />
===The Beach===<br />
Boost the Ghost through the next section. Use quickturning (LT+A) to make tight turns without losing much speed. If you are have trouble squeezing between the wall and the shipping container, you want to try to get your right wing in first. This is done by going slightly to the right and then tapping 'A' to raise the front right as you get there.<br />
====''On legendary''====<br />
A safer strategy for the shipping container is to park the ghost at the far wall, get out and snipe the grunt on the turret, as well as the Jackal in the tower. Then continue to boost through the level. If you skipped the sniper, park the ghost and wait for the grunt to get off the turret, then take the opportunity to boost through. This is riskier and slower.<br />
===The Tunnels===<br />
The Shadows will switch lanes and generally force you to juke them, losing time. To avoid that, start riding the ledge just before you reach them.<br />
====''On legendary''====<br />
<br />
Travel forwards into the first tunnel to trigger a Warthog to spawn behind you, then switch your Ghost for the Warthog. If the marine driver is in a certain animation when he gets out, he'll get in the passenger seat right away (#MagicMarine). Make sure to bring both Marines - they will draw fire and let you survive. Ride the ledges on the sides of the road to avoid enemies and stay safe.<br />
[[Category:Levels|2-03]]</div>Pwnelioushttps://wiki.haloruns.com/index.php?title=Keyes&diff=7650Keyes2015-06-23T11:48:30Z<p>Pwnelious: Fix next level link in info box</p>
<hr />
<div>{{Level Infobox<br />
| title = Keyes<br />
| image = [[File:Keyes.jpg|300px]]<br />
| caption = "Stage a one-cyborg assault on a Covenant ship and bring back the Captain."<br />
| game = [[Halo: Combat Evolved]]<br />
| time = x:xx<br />
| previous = [[Two Betrayals]]<br />
| next = [[The Maw]]<br />
}}<br />
<br />
'''Keyes''' is the ninth campaign level in [[Halo: Combat Evolved]]. See [http://www.halopedia.org/Keyes Halopedia] for general information.<br />
<br />
Halo Runs record page: http://www.haloruns.com/records?lb=109 (click the timestamps for video links)<br />
<br />
==Video Examples==<br />
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=109 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.<br />
<br />
A tutorial for this level on legendary can be found here: http://www.twitch.tv/scurty_/c/5275414<br />
<br />
==Shield Bump==<br />
{{#ev:youtube|hdKu1yFw9so|300|right|Positioning on Xbox. (scurty)}}<br />
{{#ev:youtube|sLm9EHSUBkc|300|right|Positioning on PC, 4:3 ratio. (scurty)}}<br />
{{#ev:youtube|UwH84meH_F0|300|right|Positioning and bridge on CEA. (Dark)}}<br />
The Keyes shield bump allows you to go out-of-bounds and go directly to the bridge. This skips the entire sequence where you jump out of the ship, fight your way back up to the gravity lift, and get back aboard.<br />
<br />
To perform the shield bump, zap the first shield generator in the level, then position yourself on top of it in exactly the right spot. When the shield reforms, you will be pushed above the level, out of bounds. Then you can walk backwards to the bridge, drop in, hit a load trigger to load the enemies, walk back and start the bridge cutscene.<br />
<br />
The positioning is different between Xbox and PC, and on PC, it differs depending on your aspect ratio. Jumping and airstrafing allows for finer positioning than walking. Shooting the shield generator gives you more time to position yourself. There is about 3-4 pixels of leeway, making this one of the most precise tricks in the series.<br />
<br />
===''On legendary''===<br />
After the shield bump, make sure to grenade the enemy groups to avoid dying in the cutscene / on your way out.<br />
[[Category:Levels|1-09]]<br />
<br />
===Click Here for Positioning Screenshots for Every Resolution: http://imgur.com/a/UmAmT===</div>Pwnelioushttps://wiki.haloruns.com/index.php?title=Two_Betrayals&diff=7649Two Betrayals2015-06-23T11:48:16Z<p>Pwnelious: Fix next level link in info box</p>
<hr />
<div>{{Level Infobox<br />
| title = Two Betrayals<br />
| image = [[File:TwoBetrayals.jpg|300px]]<br />
| caption = "Re-activate the weapon at the heart of Halo... and learn the truth."<br />
| game = [[Halo: Combat Evolved]]<br />
| time = x:xx<br />
| previous = [[The Library]]<br />
| next = [[Keyes]]<br />
}}<br />
<br />
'''Two Betrayals''' (often abbreviated '''TB''') is the eighth campaign level in [[Halo: Combat Evolved]]. See [http://www.halopedia.org/Two_Betrayals Halopedia] for general information.<br />
<br />
Halo Runs record page: http://www.haloruns.com/records?lb=108 (click the timestamps for video links)<br />
<br />
==Video Examples==<br />
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=108 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.<br />
A comprehensive (75 minute long) tutorial by scurty of this level on legendary is located here: http://www.twitch.tv/scurty_/c/5246784<br />
<br />
==Control Room==<br />
There are 4 Sentinels that immediately engage you after you skip the cutscene. You can ignore them on Easy.<br />
<br />
===''On legendary''===<br />
Hide behind the thin glass to your right, fire a charged shot at each Sentinel. You can also aggro them without seeking cover. If you want to preserve PP battery, which could make subsequent fighting more easier, fire a charged shot at only 2 Sentinels and plasma pepper the others.<br />
<br />
==Control Room Hall==<br />
===''On legendary''===<br />
Generally best to hang back and let the Sentinels and Covies fight each other. Keep in mind if most of the Grunts die, there will be an Elite and two Jackal reinforcements spawning in the back of the room. Kill some of the Sentinels and prioritize the very first Elite to prevent this.<br />
<br />
==Control Room Entrance==<br />
===''On easy''===<br />
Get to the bottom of the ziggurat as quickly as you can and take Banshee.<br />
<br />
===''On legendary''===<br />
There are two methods available here. One method involves a deload trick, and the other is the normal way to play the level.<br />
<br />
Information on the deload trick (which is far easier by comparison and actually faster) can be found here: https://www.youtube.com/watch?v=da8IEfjr5KU<br />
<br />
The other method spawns all the enemies like normally happens. Two Elites typically spawn to the right after opening the door, throw a plasma at their location without being detected. Throw a frag to clear the rest of the outside enemies. Try to kill them as soon as possible.<br />
<br />
Head to the right side of the ziggurat, toss a plasma at the patrolling Elite, toss a couple more plasmas at the 2 Elites below. Drop down onto the snow and hug the wall to the right. Get close to the Wraith without being detected and shotgun it. The Wraith can still hit you in close range so stay very close to it. Take the Banshee afterward.<br />
<br />
==First Tough Room==<br />
===''On easy''===<br />
Nade jump up to the ledge.<br />
<br />
===''On legendary''===<br />
Break glass window to the left, alert enemies and toss plasma to draw them away, frag jump up to ledge, rocket Grunts below, frag/rocket Jackals. Toss a plasma or two across the hall to kill the 2 Elites.<br />
<br />
==Second Tough Room==<br />
===''On legendary''===<br />
Hide and wait for Flood to engage Covies, throw frag through the gap in the wall to draw out Elites and kill Grunts, fire rockets.<br />
<br />
==Covie Bridge==<br />
Yolo?<br />
<br />
==Hell Room==<br />
===''On legendary''===<br />
Plasma nade the AR Flood, frag the shotgun Flood, toss a plasma where the 2 Elites spawn but don't trigger them until the nade is about to explode. Wait for a bit so the other Flood in the room to retreat then make your way to the next hall. Frag the Flood there and try to get a CP before engaging the lone rocket Flood. Just run through the next room, use an explosive behind you to kill the Infection form spawns and pursuing Flood. If you don't get the CP, simply backtrack and hit the lz again and you might get it.<br />
<br />
==Flood Bridge==<br />
Yolo?<br />
<br />
==Ground Floor==<br />
Fire rocket to flip Ghost upright, drive to Banshee. On your way there, get the health pack and ammo if needed, at the bottom of the spiral path area near the overturned Hog. Take the Banshee to the second pulse generator.<br />
<br />
==Second PG (Pulse Generator)==<br />
Chuck frags, fire rockets, shotgun Flood, get CP. Disable generator, chuck nades, fire rockets at reinforcement Flood.<br />
<br />
==Tunnels==<br />
Pray.<br />
<br />
==Broken Door==<br />
There are two ways to getting a Ghost through the door. One involves a rocket launcher or grenades. Stick one wing of the Ghost through the door, then use explosives (again, frags or rockets) to knock it through. <br />
The other utilizes the Banshee. Drop the banshee off at the door, then backtrack to the Ghost. Bring it back and back it into the door's opening. Exit and jump back through to the Banshee and use it to push the Ghost through. One wing will clip through when you've succeeded.<br />
<br />
Do not race across the bridge in this room. You have to trigger both flood spawns for the last chapter ("Final Run") to trigger. Move slowly with the Ghost across the bridge. You've done it right when the Infection Forms spawn on the bridge and the 2nd wave spawns behind them. Once through the tunnel, if the letterbox with "Final Run" appears, you're good to go.<br />
<br />
==Final Run==<br />
[[Category:Levels|1-08]]</div>Pwnelious