https://wiki.haloruns.com/api.php?action=feedcontributions&user=Chronos&feedformat=atomHaloRuns Wiki - User contributions [en]2024-03-29T15:35:34ZUser contributionsMediaWiki 1.30.0https://wiki.haloruns.com/index.php?title=The_Library&diff=22240The Library2018-12-20T15:42:59Z<p>Chronos: Updated Library :D</p>
<hr />
<div>{{Level Infobox<br />
| title = The Library<br />
| image = [[File:Thelibrary.jpg|300px]]<br />
| caption = "Fight your way through an ancient security facility in search of the Index."<br />
| game = [[Halo: Combat Evolved]]<br />
| time = (Bumpless) Easy: 13:30 Legendary: 14:00<br />
| previous = [[343 Guilty Spark]]<br />
| next = [[Two Betrayals]]<br />
}}<br />
<br />
'''The Library''' is the seventh level in [[Halo: Combat Evolved]]. See [http://halopedia.org/The_Library Halopedia] for general information.<br />
<br />
Halo Runs record page: http://www.haloruns.com/records?lb=107 (click the timestamps for video links)<br />
<br />
==Videos==<br />
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=107 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.<br />
<br />
A tutorial for completing the level on Legendary can be found here: https://www.twitch.tv/scurty_/v/47471406<br />
<br />
===Flood Bumping===<br />
<br />
An extensive tutorial of flood bumping on Easy difficulty is shown in the following video on twitch: https://www.twitch.tv/scurty_/v/48480698<br />
<br />
Another tutorial for flood bumping on Legendary is found here: https://www.youtube.com/watch?v=GEE5wEJSSJQ<br />
<br />
==First Floor==<br />
===First Room Enemy Skip - No Flood Bump(Legendary Only)===<br />
Immediately at the start of the level, there is a technique to skip enemy spawns, making it trivial to run through the first area. To start, run up to 343GS floating in front of you so he triggers and moves forward, then use one of the several techniques for grenade jumping above the wall on your right, putting you in the inner ring of the first floor. Once over the wall, run to the closest door on your left and go through it to backtrack back to 343GS. Once you trigger him to move forward, turn around and proceed through the level as normal. There will be no enemies until after the first door. A Video of this strategy can be found in [https://www.youtube.com/watch?v=cp2DbHn1TEI Older runs, before flood bumping was found].<br />
<br />
===First Room Enemy Skip - Flood Bump(Legendary Only)===<br />
Instead of running up o 343, just instantly do the nade jump, then run to the first door on the left, draw out the plasma rifle flood, shoot him only once in the arm, then run to the 1st door. Once you're near the door, go to the wall directly to the left of the door: <img here of that place>, get flush, then hold right strafe, and stop when you get here: <img of that 2>. Then, wait for the flood to melee you, then get behind it, wait for it to turn and immediately shoot it twice. If this was done right, stand on his chest, and when he revives you will be in the door. Jump through and go to the right and continue. <br />
<br />
<br />
==Second Floor==<br />
===First Locked Door Enemy Skip (Legendary Only)===<br />
It is possible to halt the spawning of enemies at the first locked door on the second floor, saving you from 45 seconds of fighting in front of the door while it opens. Simply walk towards the door until the objective text "Wait here for the Monitor to open the door" shows up on your HUD, then walk back to the wall with the blue glowing panels on it. While standing there, no enemies will spawn other than a small amount of carrier forms. Wait in this position for ~35 seconds and then proceed towards the door; it should open as you arrive.<br />
<br />
===First Locked Door Carrier Bump===<br />
Highly not recommended trick, since it has a low chance of success rate since it seems random the amount of success the trick takes to accomplish. To skip waiting for the door, you can toss a grenade at the carrier opposite the door and launch it towards the door. The carrier should then hit the door. While it is flying towards the door, position yourself with a shotgun such that your shotgun reticle is over the bottom part of the right leg of the carrier flood. Once it explodes, you will either have nothing happen which is what normally happens, or you will teleport into the door or past the door. If you are inside the door, you can proceed on by maneuvering yourself through the door depending on where you got bumped. If you teleport past the door, you have a possibility of making the next door not able to open unless you touch the door you just passed, but usually this doesn't happen. <br />
<br />
===First Locked Door Flood Bump (Easy Only)===<br />
Once you exit the elevator, you must despawn the sentinels. This requires you to do a grenade jump such that you jump over a thick darker line on the floor right as you turn left to exit. If you fail to despawn the sentinels, stand on one of the ramps and shoot each of them down with the shotgun. Once you reach the door, look for human flood. Position your self against the door such that you are lined up with some horizontal geometry next to the door and you are towards the far back of the room. This will make it such that you are close to but not touching the door. Once your selected human flood reaches you and melees you, go around the other side of it and shoot it in the chest once. If it falls down, stand on top of its chest and wait to get bumped inside the door. If the human flood falls such that the dark line of the door intersects between the shoulders and the torso of the flood, you should be able to bump inside the door. Then maneuver yourself through the door by jumping. When bumping through this door, the next door which you grenade jump through opens earlier.<br />
<br />
===Inner Ring Faster Route/Enemy Skip===<br />
Immediately after the first locked door on this floor, do not turn right as you normally would. Continue straight towards the center of the level. Get to the edge of the dropoff and hop along the inner ring to your right. This path is not only faster than walking the normal way around the outer ring, but it also despawns many of the enemies in that area, making it optimal for all difficulties.<br />
<br />
===Second Locked Door Grenade Jump===<br />
The second locked door on this floor opens halfway and then stops for a time. Once it starts to open, a basic grenade jump will let you hop through the opening, allowing you to proceed without waiting for it to open fully.<br />
<br />
==Third Floor==<br />
===Dark Door===<br />
Before you reach this door, make sure you delay a checkpoint just before the door. This is done by making sure not all of the enemies not including popcorn flood are dead in the tunnel before, but if they all are, make sure you keep jumping to delay it. Then throw a plasma at the end of the hallway just before the door. Once it explodes, you should get a checkpoint.<br />
<br />
====Legendary====<br />
There are three flood lined up horizontally against the door. Throw a grenade either to the far right side of the door or in between the farthest two flood at the right. Then shoot your pistol at the door and shoot the farthest left flood in the chest twice such that its body will fall perpendicularly to the door, note that the flood falls at a slight angle when it dies. If it is a reviver, stand on top of the dot on its body right up against the door. If done correctly, you will get bumped into the door. Then jump through the door. If it isn't a reviver, revert to last checkpoint and try again.<br />
<br />
====Easy====<br />
There are two flood lined up horizontally against the door. Throw a grenade at the far right side of the door. Then you have two scenarios. If the other flood is at the left side of the door shoot at the door then shoot once the flood once at the chest. Use the same line ups as the one on legendary. If the flood is at the center of the door, circle around to the right side of the door and line up with the flood such that the center of the flood's body is with the long vertical line at the left corner of the door closest to where you enter. Make sure you are not too close to the flood or it will go to melee you. Then shoot the door once then shoot the flood after it turns towards you. Stand on the flood's shoulder which is against the door. If done correctly, you will bump through the door. If the flood is not a reviver, revert to last checkpoint and try again.<br />
<br />
===60/90 Second Door===<br />
Before reaching the door, you want to shoot to attract the flood. Make sure you kill all the carrier flood before reaching the door. Walk to the health pack and grenades and you should get a checkpoint if no flood are directly behind you. Then turn around and check the human flood to see if they are revivers. Once you find one, revert to last checkpoint and make that flood follow you into the room and kill the rest of the flood around it by the use of a frag grenade or shotgun. Then line up against the door on one of the horizontal textures on the floor. Once the flood melees you, walk around to the other side of it and shoot it once or twice depending on if it is on easy or legendary respectively. Once it revives, you should bump through the door.<br />
<br />
==Fourth Floor==<br />
===Tunnel Skip Grenade Jump===<br />
Near the beginning of the fourth floor you will encounter a half-open door and a lower tunnel which is the normal path. But it is possible to grenade jump through this half-open door into the next room, saving the extra walking.<br />
<br />
===Final Door Grenade Jump===<br />
This is the toughest grenade jump in the level but is incredibly worthwhile as it skips the huge final battle of the level. The final door opens halfway, pauses for about 1 second, then resumes opening. A few seconds after this, a wave of 10+ flood spawn on the other side of the door. By timing a grenade jump to get through the door during the 1 second pause, you can hop through the opening before the flood wave spawns. Running straight to the end of the level should allow you to escape without dying on any difficulty.<br />
<br />
[[Category:Levels|1-07]]</div>Chronoshttps://wiki.haloruns.com/index.php?title=The_Library&diff=22239The Library2018-12-20T15:14:07Z<p>Chronos: /* Second Floor */</p>
<hr />
<div>{{Level Infobox<br />
| title = The Library<br />
| image = [[File:Thelibrary.jpg|300px]]<br />
| caption = "Fight your way through an ancient security facility in search of the Index."<br />
| game = [[Halo: Combat Evolved]]<br />
| time = (Bumpless) Easy: 13:30 Legendary: 14:00<br />
| previous = [[343 Guilty Spark]]<br />
| next = [[Two Betrayals]]<br />
}}<br />
<br />
'''The Library''' is the seventh level in [[Halo: Combat Evolved]]. See [http://halopedia.org/The_Library Halopedia] for general information.<br />
<br />
Halo Runs record page: http://www.haloruns.com/records?lb=107 (click the timestamps for video links)<br />
<br />
==Videos==<br />
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=107 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.<br />
<br />
A tutorial for completing the level on Legendary can be found here: https://www.twitch.tv/scurty_/v/47471406<br />
<br />
===Flood Bumping===<br />
<br />
An extensive tutorial of flood bumping on Easy difficulty is shown in the following video on twitch: https://www.twitch.tv/scurty_/v/48480698<br />
<br />
Another tutorial for flood bumping on Legendary is found here: https://www.youtube.com/watch?v=GEE5wEJSSJQ<br />
<br />
==First Floor==<br />
===First Room Enemy Skip - No Flood Bump(Legendary Only)===<br />
Immediately at the start of the level, there is a technique to skip enemy spawns, making it trivial to run through the first area. To start, run up to 343GS floating in front of you so he triggers and moves forward, then use one of the several techniques for grenade jumping above the wall on your right, putting you in the inner ring of the first floor. Once over the wall, run to the closest door on your left and go through it to backtrack back to 343GS. Once you trigger him to move forward, turn around and proceed through the level as normal. There will be no enemies until after the first door. A Video of this strategy can be found in [https://www.youtube.com/watch?v=cp2DbHn1TEI Older runs, before flood bumping was found].<br />
<br />
===First Room Enemy Skip - Flood Bump(Legendary Only)===<br />
Instead of running up o 343, just instantly do the nade jump, then run to the first door on the left, draw out the plasma rifle flood, shoot him only once in the arm, then run to the 1st door. Once you're near the door, go to the wall directly to the left of the door: <img here of that place>, get flush, then hold right strafe, and stop when you get here: <img of that 2>. Then, wait for the flood to melee you, then get behind it, wait for it to turn and immediately shoot it twice. If this was done right, stand on his chest, and when he revives you will be in the door. Jump through and go to the right and continue. <br />
<br />
<br />
==Second Floor==<br />
===First Locked Door Enemy Skip (Legendary Only)===<br />
It is possible to halt the spawning of enemies at the first locked door on the second floor, saving you from 45 seconds of fighting in front of the door while it opens. Simply walk towards the door until the objective text "Wait here for the Monitor to open the door" shows up on your HUD, then walk back to the wall with the blue glowing panels on it. While standing there, no enemies will spawn other than a small amount of carrier forms. Wait in this position for ~35 seconds and then proceed towards the door; it should open as you arrive.<br />
<br />
===First Locked Door Carrier Bump===<br />
Highly not recommended trick, since it has a low chance of success rate since it seems random the amount of success the trick takes to accomplish. To skip waiting for the door, you can toss a grenade at the carrier opposite the door and launch it towards the door. The carrier should then hit the door. While it is flying towards the door, position yourself with a shotgun such that your shotgun reticle is over the bottom part of the right leg of the carrier flood. Once it explodes, you will either have nothing happen which is what normally happens, or you will teleport into the door or past the door. If you are inside the door, you can proceed on by maneuvering yourself through the door depending on where you got bumped. If you teleport past the door, you have a possibility of making the next door not able to open unless you touch the door you just passed, but usually this doesn't happen. <br />
<br />
===First Locked Door Flood Bump (Easy Only)===<br />
Once you exit the elevator, you must despawn the sentinels. This requires you to do a grenade jump such that you jump over a thick darker line on the floor right as you turn left to exit. If you fail to despawn the sentinels, stand on one of the ramps and shoot each of them down with the shotgun. Once you reach the door, look for human flood. Position your self against the door such that you are lined up with some horizontal geometry next to the door and you are towards the far back of the room. This will make it such that you are close to but not touching the door. Once your selected human flood reaches you and melees you, go around the other side of it and shoot it in the chest once. If it falls down, stand on top of its chest and wait to get bumped inside the door. If the human flood falls such that the dark line of the door intersects between the shoulders and the torso of the flood, you should be able to bump inside the door. Then maneuver yourself through the door by jumping. When bumping through this door, the next door which you grenade jump through opens earlier.<br />
<br />
===Inner Ring Faster Route/Enemy Skip===<br />
Immediately after the first locked door on this floor, do not turn right as you normally would. Continue straight towards the center of the level. Get to the edge of the dropoff and hop along the inner ring to your right. This path is not only faster than walking the normal way around the outer ring, but it also despawns many of the enemies in that area, making it optimal for all difficulties.<br />
<br />
===Second Locked Door Grenade Jump===<br />
The second locked door on this floor opens halfway and then stops for a time. Once it starts to open, a basic grenade jump will let you hop through the opening, allowing you to proceed without waiting for it to open fully.<br />
<br />
==Third Floor==<br />
===What's on the third floor i forget===<br />
This level is a weird brown blur in my brain<br />
<br />
==Fourth Floor==<br />
===Tunnel Skip Grenade Jump===<br />
Near the beginning of the fourth floor you will encounter a half-open door and a lower tunnel which is the normal path. But it is possible to grenade jump through this half-open door into the next room, saving the extra walking.<br />
<br />
===Final Door Grenade Jump===<br />
This is the toughest grenade jump in the level but is incredibly worthwhile as it skips the huge final battle of the level. The final door opens halfway, pauses for about 1 second, then resumes opening. A few seconds after this, a wave of 10+ flood spawn on the other side of the door. By timing a grenade jump to get through the door during the 1 second pause, you can hop through the opening before the flood wave spawns. Running straight to the end of the level should allow you to escape without dying on any difficulty.<br />
<br />
[[Category:Levels|1-07]]</div>Chronoshttps://wiki.haloruns.com/index.php?title=Keyes&diff=22209Keyes2018-11-22T21:30:17Z<p>Chronos: /* Legendary */</p>
<hr />
<div>{{Level Infobox<br />
| title = Keyes<br />
| image = [[File:Keyes.jpg|300px]]<br />
| caption = "Stage a one-cyborg assault on a Covenant ship and bring back the Captain."<br />
| game = [[Halo: Combat Evolved]]<br />
| time = x:xx<br />
| previous = [[Two Betrayals]]<br />
| next = [[The Maw]]<br />
}}<br />
<br />
'''Keyes''' is the ninth campaign level in [[Halo: Combat Evolved]]. See [http://www.halopedia.org/Keyes Halopedia] for general information.<br />
<br />
Halo Runs record page: http://www.haloruns.com/records?lb=109 (click the timestamps for video links)<br />
<br />
==Video Examples==<br />
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=109 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.<br />
<br />
A tutorial for this level on legendary can be found here: http://www.twitch.tv/scurty_/c/5275414<br />
<br />
==Flood Bump==<br />
===Easy===<br />
To get a consistent reviver, hit restart level and hit enter on the prompt when it says "Are you sure you want to restart the level?" hit OK, Forwards, and Melee and Enter. Then once you release enter, keep holding forwards. You will then end up meleeing on the first frame an the flood will be a reviver. Then only hold forwards until you get past the door. Kill the grunt and lead the reviver all the way to the start of the level, line up against the wall on the sixth line and shoot the top right side of the reviver with the Assault Rifle until it falls over. Then crouch against the wall and wait for it to revive. If done correctly, you will be at the other side in the hallway near the exit. <br />
<br />
===Legendary===<br />
[https://www.youtube.com/watch?v=z0FKPmvLGGA Here is a video of Joshington performing the trick.]<br />
To get a consistent reviver, hit restart level and hit enter on the prompt when it says "Are you sure you want to restart the level?" hit OK, Forwards, and Enter. Then once you release enter, keep holding forwards. Then only hold forwards until you get past the door. Kill the grunt and lead the reviver all the way to the start of the level, line up against the wall on the circle between the fifth and sixth lines and overcharge the flood near a dark spot towards the right side of its body. Then crouch against the wall and wait for it to revive. If done correctly, you will be at the other side in the hallway near the exit.<br />
<br />
==Shield Bump==<br />
{{#Widget:YouTube|id=hdKu1yFw9so|right|caption=Positioning on Xbox. (scurty)}}<br />
{{#Widget:YouTube|id=sLm9EHSUBkc|right|caption=Positioning on PC, 4:3 ratio. (scurty)}}<br />
{{#Widget:YouTube|id=UwH84meH_F0|right|caption=Positioning and bridge on CEA. (Dark)}}<br />
The Keyes shield bump allows you to go out-of-bounds and go directly to the bridge. This skips the entire sequence where you jump out of the ship, fight your way back up to the gravity lift, and get back aboard.<br />
<br />
To perform the shield bump, zap the first shield generator in the level, then position yourself on top of it in exactly the right spot. When the shield reforms, you will be pushed above the level, out of bounds. Then you can walk backwards to the bridge, drop in, hit a load trigger to load the enemies, walk back and start the bridge cutscene.<br />
<br />
The positioning is different between Xbox and PC, and on PC, it differs depending on your aspect ratio. Jumping and airstrafing allows for finer positioning than walking. Shooting the shield generator gives you more time to position yourself. There is about 3-4 pixels of leeway, making this one of the most precise tricks in the series.<br />
<br />
===''On legendary''===<br />
After the shield bump, make sure to grenade the enemy groups to avoid dying in the cutscene / on your way out.<br />
[[Category:Levels|1-09]]<br />
<br />
===Click Here for Positioning Screenshots for Every Resolution: http://imgur.com/a/UmAmT===</div>Chronoshttps://wiki.haloruns.com/index.php?title=Keyes&diff=22208Keyes2018-11-22T21:30:03Z<p>Chronos: /* Shield Bump */</p>
<hr />
<div>{{Level Infobox<br />
| title = Keyes<br />
| image = [[File:Keyes.jpg|300px]]<br />
| caption = "Stage a one-cyborg assault on a Covenant ship and bring back the Captain."<br />
| game = [[Halo: Combat Evolved]]<br />
| time = x:xx<br />
| previous = [[Two Betrayals]]<br />
| next = [[The Maw]]<br />
}}<br />
<br />
'''Keyes''' is the ninth campaign level in [[Halo: Combat Evolved]]. See [http://www.halopedia.org/Keyes Halopedia] for general information.<br />
<br />
Halo Runs record page: http://www.haloruns.com/records?lb=109 (click the timestamps for video links)<br />
<br />
==Video Examples==<br />
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=109 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.<br />
<br />
A tutorial for this level on legendary can be found here: http://www.twitch.tv/scurty_/c/5275414<br />
<br />
==Flood Bump==<br />
===Easy===<br />
To get a consistent reviver, hit restart level and hit enter on the prompt when it says "Are you sure you want to restart the level?" hit OK, Forwards, and Melee and Enter. Then once you release enter, keep holding forwards. You will then end up meleeing on the first frame an the flood will be a reviver. Then only hold forwards until you get past the door. Kill the grunt and lead the reviver all the way to the start of the level, line up against the wall on the sixth line and shoot the top right side of the reviver with the Assault Rifle until it falls over. Then crouch against the wall and wait for it to revive. If done correctly, you will be at the other side in the hallway near the exit. <br />
<br />
===Legendary===<br />
[https://www.youtube.com/watch?v=z0FKPmvLGGA Here is a video of joshington performing the trick.]<br />
To get a consistent reviver, hit restart level and hit enter on the prompt when it says "Are you sure you want to restart the level?" hit OK, Forwards, and Enter. Then once you release enter, keep holding forwards. Then only hold forwards until you get past the door. Kill the grunt and lead the reviver all the way to the start of the level, line up against the wall on the circle between the fifth and sixth lines and overcharge the flood near a dark spot towards the right side of its body. Then crouch against the wall and wait for it to revive. If done correctly, you will be at the other side in the hallway near the exit.<br />
<br />
==Shield Bump==<br />
{{#Widget:YouTube|id=hdKu1yFw9so|right|caption=Positioning on Xbox. (scurty)}}<br />
{{#Widget:YouTube|id=sLm9EHSUBkc|right|caption=Positioning on PC, 4:3 ratio. (scurty)}}<br />
{{#Widget:YouTube|id=UwH84meH_F0|right|caption=Positioning and bridge on CEA. (Dark)}}<br />
The Keyes shield bump allows you to go out-of-bounds and go directly to the bridge. This skips the entire sequence where you jump out of the ship, fight your way back up to the gravity lift, and get back aboard.<br />
<br />
To perform the shield bump, zap the first shield generator in the level, then position yourself on top of it in exactly the right spot. When the shield reforms, you will be pushed above the level, out of bounds. Then you can walk backwards to the bridge, drop in, hit a load trigger to load the enemies, walk back and start the bridge cutscene.<br />
<br />
The positioning is different between Xbox and PC, and on PC, it differs depending on your aspect ratio. Jumping and airstrafing allows for finer positioning than walking. Shooting the shield generator gives you more time to position yourself. There is about 3-4 pixels of leeway, making this one of the most precise tricks in the series.<br />
<br />
===''On legendary''===<br />
After the shield bump, make sure to grenade the enemy groups to avoid dying in the cutscene / on your way out.<br />
[[Category:Levels|1-09]]<br />
<br />
===Click Here for Positioning Screenshots for Every Resolution: http://imgur.com/a/UmAmT===</div>Chronoshttps://wiki.haloruns.com/index.php?title=Two_Betrayals&diff=22207Two Betrayals2018-11-22T21:16:17Z<p>Chronos: /* Broken Door */</p>
<hr />
<div>{{Level Infobox<br />
| title = Two Betrayals<br />
| image = [[File:TwoBetrayals.jpg|300px]]<br />
| caption = "Re-activate the weapon at the heart of Halo... and learn the truth."<br />
| game = [[Halo: Combat Evolved]]<br />
| time = x:xx<br />
| previous = [[The Library]]<br />
| next = [[Keyes]]<br />
}}<br />
<br />
'''Two Betrayals''' (often abbreviated '''TB''') is the eighth campaign level in [[Halo: Combat Evolved]]. See [http://www.halopedia.org/Two_Betrayals Halopedia] for general information.<br />
<br />
Halo Runs record page: http://www.haloruns.com/records?lb=108 (click the timestamps for video links)<br />
<br />
==Video Examples==<br />
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=108 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.<br />
A comprehensive (75 minute long) tutorial by scurty of this level on legendary is located here: http://www.twitch.tv/scurty_/c/5246784<br />
<br />
==Control Room==<br />
There are 4 Sentinels that immediately engage you after you skip the cutscene. You can ignore them on Easy.<br />
<br />
===''On legendary''===<br />
Hide behind the thin glass to your right, fire a charged shot at each Sentinel. You can also aggro them without seeking cover. If you want to preserve PP battery, which could make subsequent fighting more easier, fire a charged shot at only 2 Sentinels and plasma pepper the others.<br />
<br />
==Control Room Hall==<br />
===''On legendary''===<br />
Generally best to hang back and let the Sentinels and Covies fight each other. Keep in mind if most of the Grunts die, there will be an Elite and two Jackal reinforcements spawning in the back of the room. Kill some of the Sentinels and prioritize the very first Elite to prevent this.<br />
<br />
==Control Room Entrance==<br />
===''On easy''===<br />
Get to the bottom of the ziggurat as quickly as you can and take Banshee.<br />
<br />
===''On legendary''===<br />
There are two methods available here. One method involves a deload trick, and the other is the normal way to play the level.<br />
<br />
Information on the deload trick (which is far easier by comparison and actually faster) can be found here: https://www.youtube.com/watch?v=da8IEfjr5KU<br />
<br />
The other method spawns all the enemies like normally happens. Two Elites typically spawn to the right after opening the door, throw a plasma at their location without being detected. Throw a frag to clear the rest of the outside enemies. Try to kill them as soon as possible.<br />
<br />
Head to the right side of the ziggurat, toss a plasma at the patrolling Elite, toss a couple more plasmas at the 2 Elites below. Drop down onto the snow and hug the wall to the right. Get close to the Wraith without being detected and shotgun it. The Wraith can still hit you in close range so stay very close to it. Take the Banshee afterward.<br />
<br />
==First Tough Room==<br />
===''On easy''===<br />
Nade jump up to the ledge.<br />
<br />
===''On legendary''===<br />
Break glass window to the left, alert enemies and toss plasma to draw them away, frag jump up to ledge, rocket Grunts below, frag/rocket Jackals. Toss a plasma or two across the hall to kill the 2 Elites.<br />
<br />
==Second Tough Room==<br />
===''On legendary''===<br />
Hide and wait for Flood to engage Covies, throw frag through the gap in the wall to draw out Elites and kill Grunts, fire rockets.<br />
<br />
==Covie Bridge==<br />
Yolo?<br />
<br />
==Hell Room==<br />
===''On legendary''===<br />
Plasma nade the AR Flood, frag the shotgun Flood, toss a plasma where the 2 Elites spawn but don't trigger them until the nade is about to explode. Wait for a bit so the other Flood in the room to retreat then make your way to the next hall. Frag the Flood there and try to get a CP before engaging the lone rocket Flood. Just run through the next room, use an explosive behind you to kill the Infection form spawns and pursuing Flood. If you don't get the CP, simply backtrack and hit the lz again and you might get it.<br />
<br />
==Flood Bridge==<br />
Yolo?<br />
<br />
==Ground Floor==<br />
Fire rocket to flip Ghost upright, drive to Banshee. On your way there, get the health pack and ammo if needed, at the bottom of the spiral path area near the overturned Hog. Take the Banshee to the second pulse generator.<br />
<br />
==Second PG (Pulse Generator)==<br />
Chuck frags, fire rockets, shotgun Flood, get CP. Disable generator, chuck nades, fire rockets at reinforcement Flood.<br />
<br />
==Tunnels==<br />
Pray.<br />
<br />
==Banshee Clip==<br />
[https://www.youtube.com/watch?v=1-9Gbx6txOQ To get the banshee through the broken door, here is Garish's video.]<br />
<br />
Ram the nose of the banshee at the top of the door into the ceiling. Then while holding forwards, turn slightly to the left and let the banshee drift to the crack in the door. Then once your banshee's right wing reaches the door, turn quickly to the left and up, then turn back up and right to get both the right wing and the nose to the right side of the door. Once you have done this, look down and right, then turn to the left side of the door and hold back, then turn to the right side again and hold forwards and the banshee should be through the door.<br />
<br />
==Broken Door==<br />
There are two ways to getting a Ghost through the door. One involves a rocket launcher or grenades. Stick one wing of the Ghost through the door, then use explosives (again, frags or rockets) to knock it through. <br />
The other utilizes the Banshee. Drop the banshee off at the door, then backtrack to the Ghost. Bring it back and back it into the door's opening. Exit and jump back through to the Banshee and use it to push the Ghost through. One wing will clip through when you've succeeded.<br />
<br />
Do not race across the bridge in this room. You have to trigger both flood spawns for the last chapter ("Final Run") to trigger. Move slowly with the Ghost across the bridge. You've done it right when the Infection Forms spawn on the bridge and the 2nd wave spawns behind them. Once through the tunnel, if the letterbox with "Final Run" appears, you're good to go.<br />
<br />
==Final Run==<br />
[[Category:Levels|1-08]]</div>Chronoshttps://wiki.haloruns.com/index.php?title=343_Guilty_Spark&diff=22206343 Guilty Spark2018-11-22T21:02:21Z<p>Chronos: /* Grenade Jump to Reveal Room */</p>
<hr />
<div>{{Level Infobox<br />
| title = 343 Guilty Spark<br />
| image = [[File:343GuiltySpark.jpg|300px]]<br />
| caption = "Creep through a swamp to meet the only enemy the Covenant fear."<br />
| game = [[Halo: Combat Evolved]]<br />
| time = x:xx<br />
| previous = [[Assault on the Control Room]]<br />
| next = [[The Library]]<br />
}}<br />
<br />
'''343 Guilty Spark''' (often abbreviated '''343GS''') is the fourth campaign level in [[Halo: Combat Evolved]]. See [http://www.halopedia.org/343_Guilty_Spark_%28level%29 Halopedia] for general information.<br />
<br />
Halo Runs record page: http://www.haloruns.com/records?lb=106 (click the timestamps for video links)<br />
<br />
==Video Examples==<br />
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=106 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.<br />
<br />
==Beginning Swamp Area==<br />
===Fastest Path to Structure===<br />
After exiting the dropship, turn immediately left and head straight. This is the fastest route to the structure, and there are two ways to climb the hill blocking your way. On Legendary you can grenade jump up the first hill you encounter on your right, but on Easy it is recommended that you continue straight until you reach the lowest part of the hill. The small rock in front of you gives you enough height to simply jump up to the grassy ledge above.<br />
<br />
==Inside the Structure==<br />
===Safe & Fast Elevator Falls===<br />
It's possible to hop off both descending elevators in this level very early by exploiting the strange behaviour of elevators. Simply holding W to run left or right off an elevator will allow you to land safely on the ground below, due to the elevator's physics stopping your fall timer slightly in the air.<br />
<br />
===Reveal Skip===<br />
[https://www.youtube.com/watch?v=JqLvTyfyVCs Here is Sligfantry's video on reveal skip.]<br />
Once you descend down the first elevator, make your way to the left side of the room and line up with the pillar where there is a light fixture on the top. Throw a grenade at the ground and look to the wall to the right of you. Then jump and move to the right. On MCC this is much easier done by just jumping backwards instead of turning to the right. If you jumped too early, your head will hit the ceiling, and if you jumped too late, you'll land on top. If you did it correctly, you should be inside of the ceiling.<br />
<br />
Once you do this, walk to the back wall and crouch under and around the left side of the pillar until you reach the wall. Then turn to the left and do a jump such that you bounce off the right side of the wall and land on the invisible part of the wall which you are jumping to. Then look at the hallway and jump forwards, crouching at the end.<br />
<br />
To get a checkpoint for the hardest jump which you use the wall to bounce off of, while going down the elevator throw a grenade when the "Loading done..." prompt is on the screen.<br />
<br />
There is also another method for reveal skip that is faster, but is primarily an IL strategy, showcased in this [https://www.youtube.com/watch?v=CNCCQ8kfbcg video by Sligfantry].<br />
<br />
===Grenade Jump to Reveal Room===<br />
In the large room after the jackals-only room, it is possible to grenade jump off the purple boxes immediately to your right, which will lead you directly to the flood reveal room, saving you the trouble of walking through the crazy marine room. There are a few strats but they all involve throwing a grenade onto the ground, hopping on top of the purple box, then jumping to the ledge above when it explodes. The spacing and timing are a bit different from a standard grenade jump due to the positioning, but it is not difficult with some practice.<br />
<br />
===Grenade Jump to Dead Marine Room (Legendary Only)===<br />
After the reveal room, you must backtrack through the earlier jackal room and on legendary, a locked door forces you to drop down to the floor below. In the next room, you can grenade jump back up to the ledge above directly from the ground. The most common location for this is on the right side wall, as close to the exit door as possible.<br />
<br />
This particular grenade jump is very precise and very difficult. As of the time of this writing, this strategy is only used in IL and segmented speedruns.<br />
<br />
===Camo Jump===<br />
In the room with the two active camo powerups and the broken bridge, it is possible to jump to the end of the room without dropping down and going through a side room. When you first enter the room, turn right while staying on the upper platform and look for the thick, angled pillar in front of you. It is possible to jump to this pillar without the use of a grenade. The shape of it is awkward and can cause you to slip, but with practice the jump is reliable enough to do in full game runs.<br />
<br />
===Shotgun/Healthpack room grenade jump===<br />
In one of the final indoor rooms you are intended to turn right and use a box to hop to the upper level, but a grenade jump is possible on the left side of the room. Use one of the angled pillars to gain a bit of extra height by grenade jumping while jumping into the angle.<br />
<br />
===Final Indoor Room Enemy Skip (Legendary Only)===<br />
In the final indoor room with the lightbridge, it is possible to make the room exit significantly safer by doing a jump identical to the earlier Camo Jump. The enemy spawn triggers are tied to activating the lightbridge, so by avoiding the lightbridge you skip spawning most of the enemies.<br />
<br />
==Ending Swamp Area==<br />
<br />
===Fast Level End===<br />
The level end triggers on this level are bizarre and were not well understood until very recently. There exist a few different strategies for getting the fastest ending trigger which vary by difficulty.<br />
<br />
====Easy====<br />
There are two techniques for a fast ending on easy, both of which are trivial to execute. <br />
<br />
The first is simple: if your health is at 1 bar remaining and you run a straight line towards the end structure, you will get the fastest possible ending. The best way to drop to 1 health point on Easy difficulty is to grab one of the healthpacks at the top of the elevator inside the structure and then throw a grenade at your feet. This will put you at 1 health every time and can be done while running.<br />
<br />
The second method to get the fastest possible ending on Easy is to run a particular path around the final structure. You must run directly towards the structure, and once you reach it, turn left and run around the building in a circle. Once you pass two of the 'arms' of the structure the level should end.<br />
<br />
====Legendary====<br />
Since neither the 1 health strategy or the "specific path" strategy mentioned above work on legendary, we must employ a third strategy.<br />
<br />
There is a simple trigger to end the level after an 8 second delay starting immediately after all sentinels in the final area are dead. On Legendary only 2 sentinels spawn, but it can sometimes be difficult to kill them quickly due to their random spawn points and the many nearby flood. Often the flood will help you out and kill a sentinel for you, but other times you will have to do it yourself. This is the fastest known ending for Legendary.<br />
<br />
[[Category:Levels|1-06]]</div>Chronoshttps://wiki.haloruns.com/index.php?title=Assault_on_the_Control_Room&diff=22205Assault on the Control Room2018-11-22T20:46:22Z<p>Chronos: /* Bridge Drop */</p>
<hr />
<div>{{Level Infobox<br />
| title = Assault on the Control Room<br />
| image = [[File:AssaultOnTheControlRoomfixed.jpg|300px]]<br />
| caption = "Defend the Control Room against wave after wave of Covenant troops."<br />
| game = [[Halo: Combat Evolved]]<br />
| time = x:xx<br />
| previous = [[The Silent Cartographer]]<br />
| next = [[343 Guilty Spark]]<br />
}}<br />
<br />
'''Assault on the Control Room''' (often abbreviated '''AotCR''') is the fifth campaign level in [[Halo: Combat Evolved]]. See [http://halopedia.org/Assault_on_the_Control_Room_%28level%29 Halopedia] for general information.<br />
<br />
Halo Runs record page: http://www.haloruns.com/records?lb=105 (click the timestamps for video links)<br />
<br />
==Video Examples==<br />
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=105 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.<br />
<br />
==Banshee Grab==<br />
[https://www.youtube.com/watch?v=73n5zeMjrGM Here is Garish's tutorial on Banshee Grab.]<br />
This trick can be only done on Legendary (and Heroic). When exiting the door onto the bridge, line yourself up at the right side, while looking down to see a dark line on the floor which your reticle should be to the center of. Once you've lined up, shoot the grunts on both the left and the right sides of you if they are there and throw a grenade at the shade turret to the left of you to prevent grunts from getting in it. Then look at the banshee. Just before its wing crosses the edge of the canyon, crouch for a half second or so, then wait for the banshee to hit the wall. Then walk to the side of the door closest to the banshee, wait a split second, then walk to the other side of the door. If done correctly, the elite should fall out of the banshee and you should be able to get in it early.<br />
<br />
==Bridge Drop==<br />
{{#Widget:YouTube|id=FU0qzz7a-VU|left|caption=The positioning and movement for each drop is quite precise and is best presented in this video tutorial}}<br />
It is possible to drop from the first bridge in the level to the canyon floor below, which breaks enemy spawn triggers for the rest of the level. Going through the rest of the level is trivial. The trick has 3 parts, 2 of which have alternate easy and difficult methods.<br />
<br />
After you've successfully completed Bridge Fall, not only does it skip all enemy spawns, it also prevents a door later in the level from unlocking if you were to proceed normally. This is the reason you must grab the first banshee that sits aback the dead end canyon. Standing at the back of the canyon next to the banshee, look back toward where you came and look up. There are two bridges. The left end of the nearest bridge is the door you must fly to/enter to proceed.<br />
<br />
==Banshee Teleport==<br />
[https://www.youtube.com/watch?v=r95J9YkRqCY Here is cordiaxiz's video on Banshee Teleports.]<br />
There are two banshee teleports which you can do to skip past walking and waiting at certain sections of the level.<br />
<br />
For the first teleport, get your banshee inside the room by opening the doors by exiting and entering the banshee, then carefully maneuvering it through the hallways. Then once you get inside, line up with the line on the ground such that your reticle is completely parallel to the ground. This can be tricky and there are multiple different setups used by different members of the community. Once you line it up, hold space as you get out of the banshee, then melee the top of the banshee at the top right corner, walk around to the right wing side of the banshee and melee the dot at the corner near the right and center of the banshee while holding forwards. Then once you can't move forwards anymore look at the dot on the left side of the banshee and hold right. You should be teleported to the door that leads to the snow bridge.<br />
<br />
For the second teleport, line up the bottom left part of the reticle with the middle rectangle on the ground. Then do the same sequence as the first teleport, except the second melee should be on the second right square on the banshee. This will teleport you to the room with the last button used to end the level.<br />
<br />
==Grenade Jump==<br />
There is one place later in the level where a grenade jump can save 5 or more seconds. In the first room after exiting the first banshee, as you enter the inner part of the room, you can do a single grenade jump up to the platform on your left. An example video can be seen [http://www.youtube.com/watch?v=SrtPhA80zIQ#t=4m42s here].<br />
[[Category:Levels|1-05]]</div>Chronoshttps://wiki.haloruns.com/index.php?title=The_Silent_Cartographer&diff=22204The Silent Cartographer2018-11-22T20:22:10Z<p>Chronos: /* Ascent - Nade Jump */</p>
<hr />
<div>{{Level Infobox<br />
| title = The Silent Cartographer<br />
| image = [[File:TheSilentCartographerfixed.JPG|300px]]<br />
| caption = "Search for the map room that will lead you to the secrets of Halo."<br />
| game = [[Halo: Combat Evolved]]<br />
| time = Easy/Legendary: 4:30<br />
| previous = [[The Truth and Reconciliation]]<br />
| next = [[Assault on the Control Room]]<br />
}}<br />
<br />
'''The Silent Cartographer''' (often abbreviated '''SC''') is the fourth campaign level in [[Halo: Combat Evolved]]. See [http://halo.wikia.com/wiki/The_Silent_Cartographer Halopedia] for general information.<br />
<br />
Halo Runs record page: http://www.haloruns.com/records?lb=104 (click the timestamps for video links)<br />
<br />
==Video Examples==<br />
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=104 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.<br />
<br />
==Getting the Warthog==<br />
As the level starts off and lets you out of the Pelican, immediately head left away from combat and run around the island. Soon you will see a warthog. Use a grenade to tip it upright and hop in, continuing around the island. Grenade is swag strats but also a bit faster, go for it regardless no negative effect.<br />
===''On legendary''===<br />
You should pick up the overshield by the crates before you get in the Warthog. This will help you to survive until the door skip easier.<br />
<br />
==Security Door Skip==<br />
Once you reach the main building, drive your warthog in and proceed towards the door. There are a few ways to prevent the door closing on you.<br />
<br />
*You can warthog fling into the door before it closes.<br />
*If you miss the fling, you can clip above the door. Park the Warthog parallel to and right up against the door. Enter/exit the vehicle and adjust its position until you clip out of bounds. You will know <br />
*The last way to simply jam the Warthog into the door itself. You need to be centered on the door from the top of the ramp and drive, full speed, strait at it. The Hog will be stuffed halfway into the frame and you can exit out. If you use this strat, when on your way back up top, you'll have to re-enter the vehicle and exit again to get back outside.<br />
If you did the skip, jump around the gold Elite. Fire your weapon as you walk onto the platform to skip the Shafted cutscene. Keep in mind you will not get a checkpoint if you skip the cutscene.<br />
<br />
==Cartographer Drop==<br />
Fall off the back of the platform and crouch as you are about the hit to minimize damage, proceed down the ramp and jump off again hitting the over shield on landing to take no damage.<br />
If you jump, activate the console, and spam enter you will skip the cutscene here and keep your forward momentum<br />
<br />
==Cartographer Cutscene Teleport (Co-Op Only)==<br />
One player positions themselves near the top platform, but does not activate the 'Shafted' cutscene yet. The other player falls from the third level ledge, by the two dead marines, to the normal ramped walkway<br />
below. From there fall onto the overshield below and kill the two elites near the console before activating it. Activate both the 'Shafted' and map room cutscenes at the same time. Both players may be teleported to the top of the platform if done perfect. <br />
<br />
'''If it looks like you have been teleported to the map room, do not revert. Instead just wait two to three seconds, before the screen fades white for a moment, teleporting you both to the top platform.'''<br />
<br />
==Ascent - Stick Stack==<br />
When doing the fall off the bridge, do not grab the overshield, and make sure you have six grenades. This includes the 4 frags you start out with and the 2 plasmas that you get from meleeing the sword elite.<br />
<br />
Line yourself up with a part of the circle / half circle in the geometry on the ground and throw 6 grenades in succession. They should all land nearby the overshield at the same time as you grab the overshield and jump. You should reach the top with the dead marines, frag grenades, and health pack. [https://www.youtube.com/watch?v=m4UeoQ58bDA Here is a video of SilentWolfJH performing it on MCC.]<br />
<br />
==Ascent - Nade Jump==<br />
Run past the elites and head straight, here is a harder grenade jump that will allow you to save a few seconds and grab a active cloak<br />
The more consistent path is to head right as you reach the room, and head up the ramp though it is slower<br />
===''On legendary''===<br />
After activating the console, throw a frag down the hallway to get both elites attentions, then assassinate both of them.<br />
<br />
The grenade jump to get the cloak is highly recommended, as you can skip almost all the remaining fights in this section.<br />
<br />
==Ascent - Jackal Room==<br />
The next room has a small jumping skip, jump on top of the "boxes" in front of the door you exit and then jump to the left platform using a pillar as a stopping point for the second part of the jump<br />
<br />
Proceed to run out and skip the gold sword elite on your way out, and continue to the surface and wait for pickup.<br />
===''On legendary''===<br />
<br />
Once you leave, take the warthog back up the ramp, and drive out of the building off the metal deck. Then proceed around to the right and back up, this buys enough time for the pelican to come so you don't die.<br />
[[Category:Levels|1-04]]</div>Chronoshttps://wiki.haloruns.com/index.php?title=The_Truth_and_Reconciliation&diff=22203The Truth and Reconciliation2018-11-22T20:03:26Z<p>Chronos: /* Wraith Teleport */</p>
<hr />
<div>{{Level Infobox<br />
| title = The Truth and Reconciliation<br />
| image = [[File:TheTruthAndReconciliation.jpg|300px]]<br />
| caption = "Board a Covenant ship in an attempt to rescue Captain Keyes."<br />
| game = [[Halo: Combat Evolved]]<br />
| time = ~8:00<br />
| previous = [[Halo (Halo CE)|Halo]]<br />
| next = [[The Silent Cartographer]]<br />
}}<br />
<br />
'''The Truth and Reconciliation''' is the third campaign level in [[Halo: Combat Evolved]]. See [http://halopedia.org/The_Truth_and_Reconciliation Halopedia] for general information.<br />
<br />
Halo Runs record page: http://www.haloruns.com/records?lb=103 (click the timestamps for video links)<br />
<br />
==Video Examples==<br />
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=103 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.<br />
<br />
==Outside the ship==<br />
<br />
Once you land, turn on your sniper night vision and flash light, then go to the first area with enemies. <br />
<br />
<br />
<br />
===Easy===<br />
Do NOT use frags until the grav-lift fight!<br />
On easy, none of these enemies will do enough damage to kill you, so try to keep running in a straight line towards the next area at all times. Snipe the elites coming around the corner, and AR any grunts ahead of you, but don't kill anything not in your way. Ignore enemies in the next area, jump on the slanted rock next to the health pack, snipe the elite on the path in front of you, and continue through. AR the grunts ahead, then take a hard right and crouch jump onto the rock. Once you're on the rock, wait a second to stop any momentum you might have, then crouch jump onto the ledge. Walk as straight as you can through the rocks to the next area. Shoot a little bit before you enter the path with the two elites. Once you see them, snipe them, making sure to only use one shot on each. If you have less than 2 sniper shots left, reload before moving on.<br />
<br />
==Grav-lift area== <br />
<br />
===Easy===<br />
Once you've gotten to the last outside area, the gravlift, you should be killing enemies as fast as possible. As you come into the area, wait just 3-4 seconds, then look up and shoot the elite on the ledge, followed by the grunt in the turrent if he spawned there(you can kill grunts in turrents with the sniper just by sniping the seat of the turrent). If he didn't, don't worry about it yet. You need to go into the open area, and kill the elite, 5 grunts, and the 2 jackals to trigger the next spawn. Count out loud if you need while AR-ing the grunts and the jackals on the ground. If the turrent didn't spawn in the start, shoot one of the three around the area. If you killed everything, you should hear the Cortana dialogue about a covenant dropship inbound. If you do, kill the remaining 2 turrents, and stand on the edge of the grav-lift. Shoot at least three of the four grunts out of the ship as they come out to start the grav-lift fight. Try to kill all 4, as it will make the next part MUCH easier.<br />
<br />
==Grav-lift fight==<br />
<br />
===Easy===<br />
The moment the grunts are dead, switch to AR and throw a frag onto the center of the grav-lift. Shoot your AR a little bit to make them come down a little faster, then shoot the elite. This is where killing all grunts comes in handy, each wave spawns when there is one enemy left in the area, and the jackals and grunts like to dodge the frag. Pay attention and make sure everything dies if you only killed three grunts, or one survivor if you killed them all. There are four waves, do the same for each wave as you did the first. Once all four waves are dead, grab a plasma pistol, frags, and health if needed and go to the edge of the lift closest to the health.<br />
<br />
==Belly Skip==<br />
This trick comes in multiple parts, including the wraith teleport, upwarp, and platforming. This trick skips the entire belly fight section.<br />
[https://www.youtube.com/watch?v=jAmK0-cgncg Here is Garish's tutorial on how to do it.]<br />
<br />
===Wraith Teleport===<br />
To get inside the wraith, you have to crouch next to the right wing of the wraith as it blows up. To set this up, on Easy, throw two grenades (two frags or a plasma then a frag), and shoot 6 plasma pistol shots. On Legendary, throw six grenades, or 5 grenades and use a plasma pistol to lower the wraith's health.<br />
<br />
Once the wraith blows up, you should be inside the wing, then aim slightly to the right and move left. If done correctly, you will be inside the wraith in a corner. From here, look at the corner geometry in the ground, and lightly tap right for a one-tick input, then look straight down. You should be looking at the tip of one of the patterns on the ground. If done quickly enough, you can get a checkpoint here before the upwarp.<br />
<br />
[https://www.youtube.com/watch?v=mOG2az80s98 Here is another version of the Wraith Teleport and upwarp by Gpro.]<br />
<br />
===Upwarp===<br />
To get out of bounds on the top of the level, hold space and move backwards. If you do not fly upwards with a lot of speed, adjust your reticle's position very slightly to the left or right. Then, you can either land on the pillar to the right by looking towards it and immediately holding forward or forward and right, or on the very small ledge by moving slightly forwards and right.<br />
<br />
On legendary, once you land, kill a marine so you only have to kill one in the prison section.<br />
<br />
===Platforming===<br />
There are multiple ways to do this platforming section.<br />
At the start, walk down to the door which is next to the camo and health pack and land on the top of the wall. Then look towards the belly room which is the only visible part of the level. Jump backwards once and walk backwards and right until you reach a corner. Then look slightly to the left and hold jump and left until you reach a wall, turn slightly back to the right and jump to the left twice until you reach another corner. Then jump back and left very slightly.<br />
<br />
On easy, you can skip the rest of the platforming by jumping back and right at this point and proceed through RNG room. Or you can continue doing the platforming past it.<br />
<br />
From here, walk backwards while look slightly left until you reach a corner, then look at the left corner room and jump back once, walk back for a split second and jump backwards again. Then look to the right while still moving backwards until you reach another corner. At this point, you want to look at another corner on the right side of the room which forms an 'L' shape. Here you want to strafe jump right by moving right first then immediately jumping then once your reticle passes the bottom section of the L, hold left until you reach the last corner. The look at the center of the room at the center of a pillar and hold jump and backwards until you land back in the room.<br />
<br />
==Hangar Bay==<br />
{{#Widget:YouTube|id=Ez-sOLKeWE4|right|caption=Hangar Bay Skip demo by scurty.}}<br />
<br />
A time saver used in all Truth and Reconciliation runs occurs in this hangar bay. While there are three possibly ways to advance to the third level, the method explained below is the most reliable and, on higher difficulties, might even leave you with a little bit of overshield left.<br />
<br />
Head over to where the overshield is and perform a grenade jump up to the second (or if you get really lucky the third) level of the hangar bay as shown in the video. A recommended set up is three plasma grenades + 1 frag grenade. If you have less than three plasma grenades where entering the hangar bay, take some time to kill some grunts/elites until you have enough. After landing on the second level, head to the middle of the room where an elite is shooting down onto the floor level. Kill him (optional but recommended on higher difficulties) and set up for a regular jump onto the covenant ship using a box to land on a holographic projector structure in order to jump onto the ship. Then perform a grenade jump neat the rear of the ship to jump to the third level.<br />
<br />
==Skip Blob Room Dialogue==<br />
{{#Widget:YouTube|id=-qPDDW5mr5s|right|caption=Early Level End demo by scurty.}}<br />
<br />
After releasing the marines from the prison, head back to the room where you faced a gold elite and other enemies. Just before the long hallway right before the room, stop and kill two marines (not Keyes) and all the marines will turn hostile towards you. Quickly head to the room and kill the two or three (depending on difficulty) invisible sword elites. As soon as the last elite dies, the level will end, skipping roughly 20-30 seconds of dialogue (this is assuming the hangar bay skip was performed). Be sure to skip the end of level cutscene as early as possible, otherwise pressing A will just revert back to a point in the cutscene and you will need to manually watch the entire cutscene to progress to the next level.<br />
[[Category:Levels|1-03]]</div>Chronoshttps://wiki.haloruns.com/index.php?title=The_Truth_and_Reconciliation&diff=22202The Truth and Reconciliation2018-11-22T19:57:47Z<p>Chronos: /* Belly Skip */</p>
<hr />
<div>{{Level Infobox<br />
| title = The Truth and Reconciliation<br />
| image = [[File:TheTruthAndReconciliation.jpg|300px]]<br />
| caption = "Board a Covenant ship in an attempt to rescue Captain Keyes."<br />
| game = [[Halo: Combat Evolved]]<br />
| time = ~8:00<br />
| previous = [[Halo (Halo CE)|Halo]]<br />
| next = [[The Silent Cartographer]]<br />
}}<br />
<br />
'''The Truth and Reconciliation''' is the third campaign level in [[Halo: Combat Evolved]]. See [http://halopedia.org/The_Truth_and_Reconciliation Halopedia] for general information.<br />
<br />
Halo Runs record page: http://www.haloruns.com/records?lb=103 (click the timestamps for video links)<br />
<br />
==Video Examples==<br />
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=103 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.<br />
<br />
==Outside the ship==<br />
<br />
Once you land, turn on your sniper night vision and flash light, then go to the first area with enemies. <br />
<br />
<br />
<br />
===Easy===<br />
Do NOT use frags until the grav-lift fight!<br />
On easy, none of these enemies will do enough damage to kill you, so try to keep running in a straight line towards the next area at all times. Snipe the elites coming around the corner, and AR any grunts ahead of you, but don't kill anything not in your way. Ignore enemies in the next area, jump on the slanted rock next to the health pack, snipe the elite on the path in front of you, and continue through. AR the grunts ahead, then take a hard right and crouch jump onto the rock. Once you're on the rock, wait a second to stop any momentum you might have, then crouch jump onto the ledge. Walk as straight as you can through the rocks to the next area. Shoot a little bit before you enter the path with the two elites. Once you see them, snipe them, making sure to only use one shot on each. If you have less than 2 sniper shots left, reload before moving on.<br />
<br />
==Grav-lift area== <br />
<br />
===Easy===<br />
Once you've gotten to the last outside area, the gravlift, you should be killing enemies as fast as possible. As you come into the area, wait just 3-4 seconds, then look up and shoot the elite on the ledge, followed by the grunt in the turrent if he spawned there(you can kill grunts in turrents with the sniper just by sniping the seat of the turrent). If he didn't, don't worry about it yet. You need to go into the open area, and kill the elite, 5 grunts, and the 2 jackals to trigger the next spawn. Count out loud if you need while AR-ing the grunts and the jackals on the ground. If the turrent didn't spawn in the start, shoot one of the three around the area. If you killed everything, you should hear the Cortana dialogue about a covenant dropship inbound. If you do, kill the remaining 2 turrents, and stand on the edge of the grav-lift. Shoot at least three of the four grunts out of the ship as they come out to start the grav-lift fight. Try to kill all 4, as it will make the next part MUCH easier.<br />
<br />
==Grav-lift fight==<br />
<br />
===Easy===<br />
The moment the grunts are dead, switch to AR and throw a frag onto the center of the grav-lift. Shoot your AR a little bit to make them come down a little faster, then shoot the elite. This is where killing all grunts comes in handy, each wave spawns when there is one enemy left in the area, and the jackals and grunts like to dodge the frag. Pay attention and make sure everything dies if you only killed three grunts, or one survivor if you killed them all. There are four waves, do the same for each wave as you did the first. Once all four waves are dead, grab a plasma pistol, frags, and health if needed and go to the edge of the lift closest to the health.<br />
<br />
==Belly Skip==<br />
This trick comes in multiple parts, including the wraith teleport, upwarp, and platforming. This trick skips the entire belly fight section.<br />
[https://www.youtube.com/watch?v=jAmK0-cgncg Here is Garish's tutorial on how to do it.]<br />
<br />
===Wraith Teleport===<br />
To get inside the wraith, you have to crouch next to the right wing of the wraith as it blows up. To set this up, on Easy, throw two grenades (two frags or a plasma then a frag), and shoot 6 plasma pistol shots. On Legendary, throw six grenades, or 5 grenades and use a plasma pistol to lower the wraith's health.<br />
<br />
Once the wraith blows up, you should be inside the wing, then aim slightly to the right and move left. If done correctly, you will be inside the wraith in a corner. From here, look at the corner geometry in the ground, and lightly tap right for a one-tick input, then look straight down. You should be looking at the tip of one of the patterns on the ground. If done quickly enough, you can get a checkpoint here before the upwarp.<br />
<br />
===Upwarp===<br />
To get out of bounds on the top of the level, hold space and move backwards. If you do not fly upwards with a lot of speed, adjust your reticle's position very slightly to the left or right. Then, you can either land on the pillar to the right by looking towards it and immediately holding forward or forward and right, or on the very small ledge by moving slightly forwards and right.<br />
<br />
On legendary, once you land, kill a marine so you only have to kill one in the prison section.<br />
<br />
===Platforming===<br />
There are multiple ways to do this platforming section.<br />
At the start, walk down to the door which is next to the camo and health pack and land on the top of the wall. Then look towards the belly room which is the only visible part of the level. Jump backwards once and walk backwards and right until you reach a corner. Then look slightly to the left and hold jump and left until you reach a wall, turn slightly back to the right and jump to the left twice until you reach another corner. Then jump back and left very slightly.<br />
<br />
On easy, you can skip the rest of the platforming by jumping back and right at this point and proceed through RNG room. Or you can continue doing the platforming past it.<br />
<br />
From here, walk backwards while look slightly left until you reach a corner, then look at the left corner room and jump back once, walk back for a split second and jump backwards again. Then look to the right while still moving backwards until you reach another corner. At this point, you want to look at another corner on the right side of the room which forms an 'L' shape. Here you want to strafe jump right by moving right first then immediately jumping then once your reticle passes the bottom section of the L, hold left until you reach the last corner. The look at the center of the room at the center of a pillar and hold jump and backwards until you land back in the room.<br />
<br />
==Hangar Bay==<br />
{{#Widget:YouTube|id=Ez-sOLKeWE4|right|caption=Hangar Bay Skip demo by scurty.}}<br />
<br />
A time saver used in all Truth and Reconciliation runs occurs in this hangar bay. While there are three possibly ways to advance to the third level, the method explained below is the most reliable and, on higher difficulties, might even leave you with a little bit of overshield left.<br />
<br />
Head over to where the overshield is and perform a grenade jump up to the second (or if you get really lucky the third) level of the hangar bay as shown in the video. A recommended set up is three plasma grenades + 1 frag grenade. If you have less than three plasma grenades where entering the hangar bay, take some time to kill some grunts/elites until you have enough. After landing on the second level, head to the middle of the room where an elite is shooting down onto the floor level. Kill him (optional but recommended on higher difficulties) and set up for a regular jump onto the covenant ship using a box to land on a holographic projector structure in order to jump onto the ship. Then perform a grenade jump neat the rear of the ship to jump to the third level.<br />
<br />
==Skip Blob Room Dialogue==<br />
{{#Widget:YouTube|id=-qPDDW5mr5s|right|caption=Early Level End demo by scurty.}}<br />
<br />
After releasing the marines from the prison, head back to the room where you faced a gold elite and other enemies. Just before the long hallway right before the room, stop and kill two marines (not Keyes) and all the marines will turn hostile towards you. Quickly head to the room and kill the two or three (depending on difficulty) invisible sword elites. As soon as the last elite dies, the level will end, skipping roughly 20-30 seconds of dialogue (this is assuming the hangar bay skip was performed). Be sure to skip the end of level cutscene as early as possible, otherwise pressing A will just revert back to a point in the cutscene and you will need to manually watch the entire cutscene to progress to the next level.<br />
[[Category:Levels|1-03]]</div>Chronoshttps://wiki.haloruns.com/index.php?title=The_Truth_and_Reconciliation&diff=22201The Truth and Reconciliation2018-11-22T19:56:56Z<p>Chronos: Added Belly Skip Section</p>
<hr />
<div>{{Level Infobox<br />
| title = The Truth and Reconciliation<br />
| image = [[File:TheTruthAndReconciliation.jpg|300px]]<br />
| caption = "Board a Covenant ship in an attempt to rescue Captain Keyes."<br />
| game = [[Halo: Combat Evolved]]<br />
| time = ~8:00<br />
| previous = [[Halo (Halo CE)|Halo]]<br />
| next = [[The Silent Cartographer]]<br />
}}<br />
<br />
'''The Truth and Reconciliation''' is the third campaign level in [[Halo: Combat Evolved]]. See [http://halopedia.org/The_Truth_and_Reconciliation Halopedia] for general information.<br />
<br />
Halo Runs record page: http://www.haloruns.com/records?lb=103 (click the timestamps for video links)<br />
<br />
==Video Examples==<br />
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=103 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.<br />
<br />
==Outside the ship==<br />
<br />
Once you land, turn on your sniper night vision and flash light, then go to the first area with enemies. <br />
<br />
<br />
<br />
===Easy===<br />
Do NOT use frags until the grav-lift fight!<br />
On easy, none of these enemies will do enough damage to kill you, so try to keep running in a straight line towards the next area at all times. Snipe the elites coming around the corner, and AR any grunts ahead of you, but don't kill anything not in your way. Ignore enemies in the next area, jump on the slanted rock next to the health pack, snipe the elite on the path in front of you, and continue through. AR the grunts ahead, then take a hard right and crouch jump onto the rock. Once you're on the rock, wait a second to stop any momentum you might have, then crouch jump onto the ledge. Walk as straight as you can through the rocks to the next area. Shoot a little bit before you enter the path with the two elites. Once you see them, snipe them, making sure to only use one shot on each. If you have less than 2 sniper shots left, reload before moving on.<br />
<br />
==Grav-lift area== <br />
<br />
===Easy===<br />
Once you've gotten to the last outside area, the gravlift, you should be killing enemies as fast as possible. As you come into the area, wait just 3-4 seconds, then look up and shoot the elite on the ledge, followed by the grunt in the turrent if he spawned there(you can kill grunts in turrents with the sniper just by sniping the seat of the turrent). If he didn't, don't worry about it yet. You need to go into the open area, and kill the elite, 5 grunts, and the 2 jackals to trigger the next spawn. Count out loud if you need while AR-ing the grunts and the jackals on the ground. If the turrent didn't spawn in the start, shoot one of the three around the area. If you killed everything, you should hear the Cortana dialogue about a covenant dropship inbound. If you do, kill the remaining 2 turrents, and stand on the edge of the grav-lift. Shoot at least three of the four grunts out of the ship as they come out to start the grav-lift fight. Try to kill all 4, as it will make the next part MUCH easier.<br />
<br />
==Grav-lift fight==<br />
<br />
===Easy===<br />
The moment the grunts are dead, switch to AR and throw a frag onto the center of the grav-lift. Shoot your AR a little bit to make them come down a little faster, then shoot the elite. This is where killing all grunts comes in handy, each wave spawns when there is one enemy left in the area, and the jackals and grunts like to dodge the frag. Pay attention and make sure everything dies if you only killed three grunts, or one survivor if you killed them all. There are four waves, do the same for each wave as you did the first. Once all four waves are dead, grab a plasma pistol, frags, and health if needed and go to the edge of the lift closest to the health.<br />
<br />
==Belly Skip==<br />
This trick comes in multiple parts, including the wraith teleport, upwarp, and platforming.<br />
[https://www.youtube.com/watch?v=jAmK0-cgncg Here is Garish's tutorial on how to do it.]<br />
<br />
===Wraith Teleport===<br />
To get inside the wraith, you have to crouch next to the right wing of the wraith as it blows up. To set this up, on Easy, throw two grenades (two frags or a plasma then a frag), and shoot 6 plasma pistol shots. On Legendary, throw six grenades, or 5 grenades and use a plasma pistol to lower the wraith's health.<br />
<br />
Once the wraith blows up, you should be inside the wing, then aim slightly to the right and move left. If done correctly, you will be inside the wraith in a corner. From here, look at the corner geometry in the ground, and lightly tap right for a one-tick input, then look straight down. You should be looking at the tip of one of the patterns on the ground. If done quickly enough, you can get a checkpoint here before the upwarp.<br />
<br />
===Upwarp===<br />
To get out of bounds on the top of the level, hold space and move backwards. If you do not fly upwards with a lot of speed, adjust your reticle's position very slightly to the left or right. Then, you can either land on the pillar to the right by looking towards it and immediately holding forward or forward and right, or on the very small ledge by moving slightly forwards and right.<br />
<br />
On legendary, once you land, kill a marine so you only have to kill one in the prison section.<br />
<br />
===Platforming===<br />
There are multiple ways to do this platforming section.<br />
At the start, walk down to the door which is next to the camo and health pack and land on the top of the wall. Then look towards the belly room which is the only visible part of the level. Jump backwards once and walk backwards and right until you reach a corner. Then look slightly to the left and hold jump and left until you reach a wall, turn slightly back to the right and jump to the left twice until you reach another corner. Then jump back and left very slightly.<br />
<br />
On easy, you can skip the rest of the platforming by jumping back and right at this point and proceed through RNG room. Or you can continue doing the platforming past it.<br />
<br />
From here, walk backwards while look slightly left until you reach a corner, then look at the left corner room and jump back once, walk back for a split second and jump backwards again. Then look to the right while still moving backwards until you reach another corner. At this point, you want to look at another corner on the right side of the room which forms an 'L' shape. Here you want to strafe jump right by moving right first then immediately jumping then once your reticle passes the bottom section of the L, hold left until you reach the last corner. The look at the center of the room at the center of a pillar and hold jump and backwards until you land back in the room.<br />
<br />
==Hangar Bay==<br />
{{#Widget:YouTube|id=Ez-sOLKeWE4|right|caption=Hangar Bay Skip demo by scurty.}}<br />
<br />
A time saver used in all Truth and Reconciliation runs occurs in this hangar bay. While there are three possibly ways to advance to the third level, the method explained below is the most reliable and, on higher difficulties, might even leave you with a little bit of overshield left.<br />
<br />
Head over to where the overshield is and perform a grenade jump up to the second (or if you get really lucky the third) level of the hangar bay as shown in the video. A recommended set up is three plasma grenades + 1 frag grenade. If you have less than three plasma grenades where entering the hangar bay, take some time to kill some grunts/elites until you have enough. After landing on the second level, head to the middle of the room where an elite is shooting down onto the floor level. Kill him (optional but recommended on higher difficulties) and set up for a regular jump onto the covenant ship using a box to land on a holographic projector structure in order to jump onto the ship. Then perform a grenade jump neat the rear of the ship to jump to the third level.<br />
<br />
==Skip Blob Room Dialogue==<br />
{{#Widget:YouTube|id=-qPDDW5mr5s|right|caption=Early Level End demo by scurty.}}<br />
<br />
After releasing the marines from the prison, head back to the room where you faced a gold elite and other enemies. Just before the long hallway right before the room, stop and kill two marines (not Keyes) and all the marines will turn hostile towards you. Quickly head to the room and kill the two or three (depending on difficulty) invisible sword elites. As soon as the last elite dies, the level will end, skipping roughly 20-30 seconds of dialogue (this is assuming the hangar bay skip was performed). Be sure to skip the end of level cutscene as early as possible, otherwise pressing A will just revert back to a point in the cutscene and you will need to manually watch the entire cutscene to progress to the next level.<br />
[[Category:Levels|1-03]]</div>Chronos