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	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=4641</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=4641"/>
				<updated>2015-02-26T13:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;Scurty: Added Legendary tutorial for Halo 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HaloRunsLogo.png|link=http://haloruns.com|center]]&lt;br /&gt;
&lt;br /&gt;
The '''HaloRuns Wiki''' is a wiki devoted to speedrunning the Halo series. It focuses on providing information for single-segment full-game speedruns.&lt;br /&gt;
&lt;br /&gt;
Recommended speedrun routes are listed below. For more detail, go to a level's dedicated level page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Recommended Routes and Tutorials&amp;lt;/span&amp;gt;&lt;br /&gt;
*[http://www.twitch.tv/vetroxity/c/4757317 Halo CE, by Vetroxity] (Easy)&lt;br /&gt;
*[http://andrew.gg Halo CE, by goatrope] (Easy)&lt;br /&gt;
*[http://www.haloruns.com/forums?t=220 Halo CE, by scurty](Legendary)&lt;br /&gt;
*[http://pastebin.com/qSfuGSiv Halo 2, by Monopoli] (Easy)&lt;br /&gt;
*[http://www.twitch.tv/hockeyfan48/c/4583912 Halo 2, by Hockeyfan] (Easy)&lt;br /&gt;
*[http://www.twitch.tv/slidingghost/c/4755405 Halo 2, by SG] (Easy)&lt;br /&gt;
*[http://www.twitch.tv/hiipfire/c/3797007 Halo 3, by HiipFire] (Easy)&lt;br /&gt;
*[http://pastebin.com/rEYwRXvX Halo: Reach, by Backflip] (Easy)&lt;br /&gt;
*[https://www.youtube.com/watch?v=A201G5i-bks&amp;amp;feature=youtu.be Halo 4, By HaoleCake] (Easy)&lt;br /&gt;
*[https://www.youtube.com/watch?v=lfoaDojc6xM&amp;amp;list=UUa3APv9X_AdxstE3U1EIVKQ Halo 4, by ProAceJOKER] (Legendary)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;HaloRuns Full-Game and IL Leaderboards&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Timing rules are listed [http://haloruns.com/forums?t=3 here]. Check the list of [http://haloruns.com/records World Records], then sign up and add your personal best times.&lt;br /&gt;
&lt;br /&gt;
Feel free to join the discussion on the SpeedRunsLive IRC server (irc2.speedrunslive.com) in channel #halo. If you go to http://speedrunslive.com/channel/ and join that way, you can type &amp;quot;/join #halo&amp;quot; to talk with others currently running games in the series.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Game Information&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[Basic Tricks]]''' - Click here if you're new to Halo speedrunning!&lt;br /&gt;
&lt;br /&gt;
*'''''[[Halo: Combat Evolved]]'''''&lt;br /&gt;
*'''''[[Halo 2]]'''''&lt;br /&gt;
*'''''[[Halo 3]]'''''&lt;br /&gt;
*'''''[[Halo 3: ODST]]'''''&lt;br /&gt;
*'''''[[Halo: Reach]]'''''&lt;br /&gt;
*'''''[[Halo 4]]'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Level Strategies&amp;lt;/span&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;33.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Combat Evolved&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Pillar of Autumn (Halo CE)]]&lt;br /&gt;
*[[Halo (Halo CE)]]&lt;br /&gt;
*[[The Truth and Reconciliation]]&lt;br /&gt;
*[[The Silent Cartographer]]&lt;br /&gt;
*[[Assault on the Control Room]]&lt;br /&gt;
*[[343 Guilty Spark]]&lt;br /&gt;
*[[The Library]]&lt;br /&gt;
*[[Two Betrayals]]&lt;br /&gt;
*[[Keyes]]&lt;br /&gt;
*[[The Maw]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 2&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
| width=&amp;quot;33.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Sierra 117]]&lt;br /&gt;
*[[Crow's Nest]]&lt;br /&gt;
*[[Tsavo Highway]]&lt;br /&gt;
*[[The Storm]]&lt;br /&gt;
*[[Floodgate]]&lt;br /&gt;
*[[The Ark]]&lt;br /&gt;
*[[The Covenant]]&lt;br /&gt;
*[[Cortana]]&lt;br /&gt;
*[[Halo (Halo 3)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3: ODST&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Prepare to Drop]]&lt;br /&gt;
*[[Mombasa Streets]]&lt;br /&gt;
*[[Tayari Plaza]]&lt;br /&gt;
*[[Uplift Reserve]]&lt;br /&gt;
*[[Kizingo Boulevard]]&lt;br /&gt;
*[[ONI Alpha Site]]&lt;br /&gt;
*[[NMPD HQ]]&lt;br /&gt;
*[[Kikowani Station]]&lt;br /&gt;
*[[Data Hive]]&lt;br /&gt;
*[[Coastal Highway]]&lt;br /&gt;
| width=&amp;quot;33.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Reach&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Winter Contingency]]&lt;br /&gt;
*[[ONI: Sword Base]]&lt;br /&gt;
*[[Nightfall]]&lt;br /&gt;
*[[Tip of the Spear]]&lt;br /&gt;
*[[Long Night of Solace]]&lt;br /&gt;
*[[Exodus]]&lt;br /&gt;
*[[New Alexandria]]&lt;br /&gt;
*[[The Package]]&lt;br /&gt;
*[[The Pillar of Autumn (Halo: Reach)]]&lt;br /&gt;
*[[Lone Wolf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 4&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Dawn]]&lt;br /&gt;
*[[Requiem]]&lt;br /&gt;
*[[Forerunner]]&lt;br /&gt;
*[[Infinity]]&lt;br /&gt;
*[[Reclaimer]]&lt;br /&gt;
*[[Shutdown]]&lt;br /&gt;
*[[Composer]]&lt;br /&gt;
*[[Midnight]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Wiki Progress'''&lt;br /&gt;
&lt;br /&gt;
TODO:&lt;br /&gt;
*Port content from tutorials to level pages&lt;br /&gt;
*Add better way of navigating between levels (e.g. forward/back through levels)&lt;br /&gt;
*Get dark theme to match main site&lt;br /&gt;
*Link to most current HaloRuns WR videos for level pages&lt;/div&gt;</summary>
		<author><name>Scurty</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Keyes&amp;diff=894</id>
		<title>Keyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Keyes&amp;diff=894"/>
				<updated>2014-10-11T13:11:43Z</updated>
		
		<summary type="html">&lt;p&gt;Scurty: Tutorial Added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Keyes&lt;br /&gt;
| image = [[File:Keyes.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Stage a one-cyborg assault on a Covenant ship and bring back the Captain.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = x:xx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Keyes''' is the ninth campaign level in [[Halo: Combat Evolved]]. See [http://www.halopedia.org/Keyes Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=109 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=109 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
A tutorial for this level on legendary can be found here: http://www.twitch.tv/scurty_/c/5275414&lt;br /&gt;
&lt;br /&gt;
==Shield Bump==&lt;br /&gt;
{{#ev:youtube|hdKu1yFw9so|300|right|Positioning on Xbox. (scurty)}}&lt;br /&gt;
{{#ev:youtube|sLm9EHSUBkc|300|right|Positioning on PC, 4:3 ratio. (scurty)}}&lt;br /&gt;
{{#ev:youtube|UwH84meH_F0|300|right|Positioning and bridge on CEA. (Dark)}}&lt;br /&gt;
The Keyes shield bump allows you to go out-of-bounds and go directly to the bridge. This skips the entire sequence where you jump out of the ship, fight your way back up to the gravity lift, and get back aboard.&lt;br /&gt;
&lt;br /&gt;
To perform the shield bump, zap the first shield generator in the level, then position yourself on top of it in exactly the right spot. When the shield reforms, you will be pushed above the level, out of bounds. Then you can walk backwards to the bridge, drop in, hit a load trigger to load the enemies, walk back and start the bridge cutscene.&lt;br /&gt;
&lt;br /&gt;
The positioning is different between Xbox and PC, and on PC, it differs depending on your aspect ratio. Jumping and airstrafing allows for finer positioning than walking. Shooting the shield generator gives you more time to position yourself. There is about 3-4 pixels of leeway, making this one of the most precise tricks in the series.&lt;br /&gt;
&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
After the shield bump, make sure to grenade the enemy groups to avoid dying in the cutscene / on your way out.&lt;br /&gt;
[[Category:Levels|1-09]]&lt;br /&gt;
&lt;br /&gt;
===Click Here for Positioning Screenshots for Every Resolution: http://imgur.com/a/UmAmT===&lt;/div&gt;</summary>
		<author><name>Scurty</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=893</id>
		<title>The Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=893"/>
				<updated>2014-10-11T13:10:42Z</updated>
		
		<summary type="html">&lt;p&gt;Scurty: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Library&lt;br /&gt;
| image = [[File:Thelibrary.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Fight your way through an ancient security facility in search of the Index.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = x:xx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Library''' is the seventh level in [[Halo: Combat Evolved]].  See [http://halopedia.org/The_Library Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=107 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=107 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
An extensive tutorial of flood bumping on Easy difficulty is shown in the following video on twitch: http://www.twitch.tv/scurty_/c/4606576&lt;br /&gt;
&lt;br /&gt;
Another tutorial for flood bumping on Legendary is found here: https://www.youtube.com/watch?v=GEE5wEJSSJQ&lt;br /&gt;
&lt;br /&gt;
Finally, a tutorial for completing the level on legendary can be found here: http://www.twitch.tv/scurty_/c/5275387&lt;br /&gt;
&lt;br /&gt;
==First Floor==&lt;br /&gt;
===First Room Enemy Skip (Legendary Only)===&lt;br /&gt;
Immediately at the start of the level, there is a technique to skip enemy spawns, making it trivial to run through the first area. To start, run up to 343GS floating in front of you so he triggers and moves forward, then use one of the several techniques for grenade jumping above the wall on your right, putting you in the inner ring of the first floor. Once over the wall, run to the closest door on your left and go through it to backtrack back to 343GS. Once you trigger him to move forward, turn around and proceed through the level as normal. There will be no enemies until after the first door. Varations of this strategy can be seen in both [http://haloruns.com/records?lb=107 IL runs] and [http://haloruns.com/records?lb=100 Full Game] runs.&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
===First Locked Door Enemy Skip (Legendary Only)===&lt;br /&gt;
It is possible to halt the spawning of enemies at the first locked door on the second floor, saving you from 45 seconds of fighting in front of the door while it opens. Simply walk towards the door until the objective text &amp;quot;Wait here for the Monitor to open the door&amp;quot; shows up on your HUD, then walk back to the wall with the blue glowing panels on it. While standing there, no enemies will spawn other than a small amount of carrier forms. Wait in this position for ~35 seconds and then proceed towards the door; it should open as you arrive.&lt;br /&gt;
&lt;br /&gt;
===Inner Ring Faster Route/Enemy Skip===&lt;br /&gt;
Immediately after the first locked door on this floor, do not turn right as you normally would. Continue straight towards the center of the level. Get to the edge of the dropoff and hop along the inner ring to your right. This path is not only faster than walking the normal way around the outer ring, but it also despawns many of the enemies in that area, making it optimal for all difficulties.&lt;br /&gt;
&lt;br /&gt;
===Second Locked Door Grenade Jump===&lt;br /&gt;
The second locked door on this floor opens halfway and then stops for a time. Once it starts to open, a basic grenade jump will let you hop through the opening, allowing you to proceed without waiting for it to open fully.&lt;br /&gt;
&lt;br /&gt;
==Third Floor==&lt;br /&gt;
===What's on the third floor i forget===&lt;br /&gt;
This level is a weird brown blur in my brain&lt;br /&gt;
&lt;br /&gt;
==Fourth Floor==&lt;br /&gt;
===Tunnel Skip Grenade Jump===&lt;br /&gt;
Near the beginning of the fourth floor you will encounter a half-open door and a lower tunnel which is the normal path. But it is possible to grenade jump through this half-open door into the next room, saving the extra walking.&lt;br /&gt;
&lt;br /&gt;
===Final Door Grenade Jump===&lt;br /&gt;
This is the toughest grenade jump in the level but is incredibly worthwhile as it skips the huge final battle of the level. The final door opens halfway, pauses for about 1 second, then resumes opening. A few seconds after this, a wave of 10+ flood spawn on the other side of the door. By timing a grenade jump to get through the door during the 1 second pause, you can hop through the opening before the flood wave spawns. Running straight to the end of the level should allow you to escape without dying on any difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|1-07]]&lt;/div&gt;</summary>
		<author><name>Scurty</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=892</id>
		<title>The Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=892"/>
				<updated>2014-10-11T13:10:16Z</updated>
		
		<summary type="html">&lt;p&gt;Scurty: Tutorial Added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Library&lt;br /&gt;
| image = [[File:Thelibrary.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Fight your way through an ancient security facility in search of the Index.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = x:xx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Library''' is the seventh level in [[Halo: Combat Evolved]].  See [http://halopedia.org/The_Library Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=107 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=107 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
An extensive tutorial of flood bumping on Easy difficulty is shown in the following video on twitch: http://www.twitch.tv/scurty_/c/4606576&lt;br /&gt;
&lt;br /&gt;
Another tutorial for flood bumping on Legendary is found here: https://www.youtube.com/watch?v=GEE5wEJSSJQ&lt;br /&gt;
&lt;br /&gt;
Final a tutorial for completing the level on legendary can be found here: http://www.twitch.tv/scurty_/c/5275387&lt;br /&gt;
&lt;br /&gt;
==First Floor==&lt;br /&gt;
===First Room Enemy Skip (Legendary Only)===&lt;br /&gt;
Immediately at the start of the level, there is a technique to skip enemy spawns, making it trivial to run through the first area. To start, run up to 343GS floating in front of you so he triggers and moves forward, then use one of the several techniques for grenade jumping above the wall on your right, putting you in the inner ring of the first floor. Once over the wall, run to the closest door on your left and go through it to backtrack back to 343GS. Once you trigger him to move forward, turn around and proceed through the level as normal. There will be no enemies until after the first door. Varations of this strategy can be seen in both [http://haloruns.com/records?lb=107 IL runs] and [http://haloruns.com/records?lb=100 Full Game] runs.&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
===First Locked Door Enemy Skip (Legendary Only)===&lt;br /&gt;
It is possible to halt the spawning of enemies at the first locked door on the second floor, saving you from 45 seconds of fighting in front of the door while it opens. Simply walk towards the door until the objective text &amp;quot;Wait here for the Monitor to open the door&amp;quot; shows up on your HUD, then walk back to the wall with the blue glowing panels on it. While standing there, no enemies will spawn other than a small amount of carrier forms. Wait in this position for ~35 seconds and then proceed towards the door; it should open as you arrive.&lt;br /&gt;
&lt;br /&gt;
===Inner Ring Faster Route/Enemy Skip===&lt;br /&gt;
Immediately after the first locked door on this floor, do not turn right as you normally would. Continue straight towards the center of the level. Get to the edge of the dropoff and hop along the inner ring to your right. This path is not only faster than walking the normal way around the outer ring, but it also despawns many of the enemies in that area, making it optimal for all difficulties.&lt;br /&gt;
&lt;br /&gt;
===Second Locked Door Grenade Jump===&lt;br /&gt;
The second locked door on this floor opens halfway and then stops for a time. Once it starts to open, a basic grenade jump will let you hop through the opening, allowing you to proceed without waiting for it to open fully.&lt;br /&gt;
&lt;br /&gt;
==Third Floor==&lt;br /&gt;
===What's on the third floor i forget===&lt;br /&gt;
This level is a weird brown blur in my brain&lt;br /&gt;
&lt;br /&gt;
==Fourth Floor==&lt;br /&gt;
===Tunnel Skip Grenade Jump===&lt;br /&gt;
Near the beginning of the fourth floor you will encounter a half-open door and a lower tunnel which is the normal path. But it is possible to grenade jump through this half-open door into the next room, saving the extra walking.&lt;br /&gt;
&lt;br /&gt;
===Final Door Grenade Jump===&lt;br /&gt;
This is the toughest grenade jump in the level but is incredibly worthwhile as it skips the huge final battle of the level. The final door opens halfway, pauses for about 1 second, then resumes opening. A few seconds after this, a wave of 10+ flood spawn on the other side of the door. By timing a grenade jump to get through the door during the 1 second pause, you can hop through the opening before the flood wave spawns. Running straight to the end of the level should allow you to escape without dying on any difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|1-07]]&lt;/div&gt;</summary>
		<author><name>Scurty</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Two_Betrayals&amp;diff=890</id>
		<title>Two Betrayals</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Two_Betrayals&amp;diff=890"/>
				<updated>2014-10-06T18:00:25Z</updated>
		
		<summary type="html">&lt;p&gt;Scurty: Tutorial Added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Two Betrayals&lt;br /&gt;
| image = [[File:TwoBetrayals.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Re-activate the weapon at the heart of Halo... and learn the truth.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = x:xx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Two Betrayals''' (often abbreviated '''TB''') is the eighth campaign level in [[Halo: Combat Evolved]].  See [http://www.halopedia.org/Two_Betrayals Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=108 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=108 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
A comprehensive (75 minute long) tutorial by scurty of this level on legendary is located here: http://www.twitch.tv/scurty_/c/5246784&lt;br /&gt;
&lt;br /&gt;
==Control Room==&lt;br /&gt;
There are 4 Sentinels that immediately engage you after you skip the cutscene. You can ignore them on Easy.&lt;br /&gt;
&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
Hide behind the thin glass to your right, fire a charged shot at each Sentinel. You can also aggro them without seeking cover. If you want to preserve PP battery, which could make subsequent fighting more easier, fire a charged shot at only 2 Sentinels and plasma pepper the others.&lt;br /&gt;
&lt;br /&gt;
==Control Room Hall==&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
Generally best to hang back and let the Sentinels and Covies fight each other. Keep in mind if most of the Grunts die, there will be an Elite and two Jackal reinforcements spawning in the back of the room. Kill some of the Sentinels and prioritize the very first Elite to prevent this.&lt;br /&gt;
&lt;br /&gt;
==Control Room Entrance==&lt;br /&gt;
===''On easy''===&lt;br /&gt;
Get to the bottom of the ziggurat as quickly as you can and take Banshee.&lt;br /&gt;
&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
There are two methods available here. One method involves a deload trick, and the other is the normal way to play the level.&lt;br /&gt;
&lt;br /&gt;
Information on the deload trick (which is far easier by comparison and actually faster) can be found here: https://www.youtube.com/watch?v=da8IEfjr5KU&lt;br /&gt;
&lt;br /&gt;
The other method spawns all the enemies like normally happens. Two Elites typically spawn to the right after opening the door, throw a plasma at their location without being detected. Throw a frag to clear the rest of the outside enemies. Try to kill them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Head to the right side of the ziggurat, toss a plasma at the patrolling Elite, toss a couple more plasmas at the 2 Elites below. Drop down onto the snow and hug the wall to the right. Get close to the Wraith without being detected and shotgun it. The Wraith can still hit you in close range so stay very close to it. Take the Banshee afterward.&lt;br /&gt;
&lt;br /&gt;
==First Tough Room==&lt;br /&gt;
===''On easy''===&lt;br /&gt;
Nade jump up to the ledge.&lt;br /&gt;
&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
Break glass window to the left, alert enemies and toss plasma to draw them away, frag jump up to ledge, rocket Grunts below, frag/rocket Jackals. Toss a plasma or two across the hall to kill the 2 Elites.&lt;br /&gt;
&lt;br /&gt;
==Second Tough Room==&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
Hide and wait for Flood to engage Covies, throw frag through the gap in the wall to draw out Elites and kill Grunts, fire rockets.&lt;br /&gt;
&lt;br /&gt;
==Covie Bridge==&lt;br /&gt;
Yolo?&lt;br /&gt;
&lt;br /&gt;
==Hell Room==&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
Plasma nade the AR Flood, frag the shotgun Flood, toss a plasma where the 2 Elites spawn but don't trigger them until the nade is about to explode. Wait for a bit so the other Flood in the room to retreat then make your way to the next hall. Frag the Flood there and try to get a CP before engaging the lone rocket Flood. Just run through the next room, use an explosive behind you to kill the Infection form spawns and pursuing Flood. If you don't get the CP, simply backtrack and hit the lz again and you might get it.&lt;br /&gt;
&lt;br /&gt;
==Flood Bridge==&lt;br /&gt;
Yolo?&lt;br /&gt;
&lt;br /&gt;
==Ground Floor==&lt;br /&gt;
Fire rocket to flip Ghost upright, drive to Banshee. On your way there, get the health pack and ammo if needed, at the bottom of the spiral path area near the overturned Hog. Take the Banshee to the second pulse generator.&lt;br /&gt;
&lt;br /&gt;
==Second PG (Pulse Generator)==&lt;br /&gt;
Chuck frags, fire rockets, shotgun Flood, get CP. Disable generator, chuck nades, fire rockets at reinforcement Flood.&lt;br /&gt;
&lt;br /&gt;
==Tunnels==&lt;br /&gt;
Pray.&lt;br /&gt;
&lt;br /&gt;
==Broken Door==&lt;br /&gt;
&lt;br /&gt;
==Final Run==&lt;br /&gt;
[[Category:Levels|1-08]]&lt;/div&gt;</summary>
		<author><name>Scurty</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Two_Betrayals&amp;diff=873</id>
		<title>Two Betrayals</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Two_Betrayals&amp;diff=873"/>
				<updated>2014-08-26T14:02:00Z</updated>
		
		<summary type="html">&lt;p&gt;Scurty: Tutorial Added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Two Betrayals&lt;br /&gt;
| image = [[File:TwoBetrayals.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Re-activate the weapon at the heart of Halo... and learn the truth.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = x:xx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Two Betrayals''' (often abbreviated '''TB''') is the eighth campaign level in [[Halo: Combat Evolved]].  See [http://www.halopedia.org/Two_Betrayals Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=108 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=108 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
==Control Room==&lt;br /&gt;
There are 4 Sentinels that immediately engage you after you skip the cutscene. You can ignore them on Easy.&lt;br /&gt;
&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
Hide behind the thin glass to your right, fire a charged shot at each Sentinel. You can also aggro them without seeking cover. If you want to preserve PP battery, which could make subsequent fighting more easier, fire a charged shot at only 2 Sentinels and plasma pepper the others.&lt;br /&gt;
&lt;br /&gt;
==Control Room Hall==&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
Generally best to hang back and let the Sentinels and Covies fight each other. Keep in mind if most of the Grunts die, there will be an Elite and two Jackal reinforcements spawning in the back of the room. Kill some of the Sentinels and prioritize the very first Elite to prevent this.&lt;br /&gt;
&lt;br /&gt;
==Control Room Entrance==&lt;br /&gt;
===''On easy''===&lt;br /&gt;
Get to the bottom of the ziggurat as quickly as you can and take Banshee.&lt;br /&gt;
&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
There are two methods available here. One method involves a deload trick, and the other is the normal way to play the level.&lt;br /&gt;
&lt;br /&gt;
Information on the deload trick (which is far easier by comparison and actually faster) can be found here: https://www.youtube.com/watch?v=da8IEfjr5KU&lt;br /&gt;
&lt;br /&gt;
The other method spawns all the enemies like normally happens. Two Elites typically spawn to the right after opening the door, throw a plasma at their location without being detected. Throw a frag to clear the rest of the outside enemies. Try to kill them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Head to the right side of the ziggurat, toss a plasma at the patrolling Elite, toss a couple more plasmas at the 2 Elites below. Drop down onto the snow and hug the wall to the right. Get close to the Wraith without being detected and shotgun it. The Wraith can still hit you in close range so stay very close to it. Take the Banshee afterward.&lt;br /&gt;
&lt;br /&gt;
==First Tough Room==&lt;br /&gt;
===''On easy''===&lt;br /&gt;
Nade jump up to the ledge.&lt;br /&gt;
&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
Break glass window to the left, alert enemies and toss plasma to draw them away, frag jump up to ledge, rocket Grunts below, frag/rocket Jackals. Toss a plasma or two across the hall to kill the 2 Elites.&lt;br /&gt;
&lt;br /&gt;
==Second Tough Room==&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
Hide and wait for Flood to engage Covies, throw frag through the gap in the wall to draw out Elites and kill Grunts, fire rockets.&lt;br /&gt;
&lt;br /&gt;
==Covie Bridge==&lt;br /&gt;
Yolo?&lt;br /&gt;
&lt;br /&gt;
==Hell Room==&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
Plasma nade the AR Flood, frag the shotgun Flood, toss a plasma where the 2 Elites spawn but don't trigger them until the nade is about to explode. Wait for a bit so the other Flood in the room to retreat then make your way to the next hall. Frag the Flood there and try to get a CP before engaging the lone rocket Flood. Just run through the next room, use an explosive behind you to kill the Infection form spawns and pursuing Flood. If you don't get the CP, simply backtrack and hit the lz again and you might get it.&lt;br /&gt;
&lt;br /&gt;
==Flood Bridge==&lt;br /&gt;
Yolo?&lt;br /&gt;
&lt;br /&gt;
==Ground Floor==&lt;br /&gt;
Fire rocket to flip Ghost upright, drive to Banshee. On your way there, get the health pack and ammo if needed, at the bottom of the spiral path area near the overturned Hog. Take the Banshee to the second pulse generator.&lt;br /&gt;
&lt;br /&gt;
==Second PG (Pulse Generator)==&lt;br /&gt;
Chuck frags, fire rockets, shotgun Flood, get CP. Disable generator, chuck nades, fire rockets at reinforcement Flood.&lt;br /&gt;
&lt;br /&gt;
==Tunnels==&lt;br /&gt;
Pray.&lt;br /&gt;
&lt;br /&gt;
==Broken Door==&lt;br /&gt;
&lt;br /&gt;
==Final Run==&lt;br /&gt;
[[Category:Levels|1-08]]&lt;/div&gt;</summary>
		<author><name>Scurty</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=872</id>
		<title>The Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=872"/>
				<updated>2014-08-26T13:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;Scurty: Tutorial Added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Library&lt;br /&gt;
| image = [[File:Thelibrary.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Fight your way through an ancient security facility in search of the Index.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = x:xx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Library''' is the seventh level in [[Halo: Combat Evolved]].  See [http://halopedia.org/The_Library Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=107 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=107 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
An extensive tutorial of flood bumping on Easy difficulty is shown in the following video on twitch: http://www.twitch.tv/scurty_/c/4606576&lt;br /&gt;
&lt;br /&gt;
Another tutorial for Legendary is found here: https://www.youtube.com/watch?v=GEE5wEJSSJQ&lt;br /&gt;
&lt;br /&gt;
==First Floor==&lt;br /&gt;
===First Room Enemy Skip (Legendary Only)===&lt;br /&gt;
Immediately at the start of the level, there is a technique to skip enemy spawns, making it trivial to run through the first area. To start, run up to 343GS floating in front of you so he triggers and moves forward, then use one of the several techniques for grenade jumping above the wall on your right, putting you in the inner ring of the first floor. Once over the wall, run to the closest door on your left and go through it to backtrack back to 343GS. Once you trigger him to move forward, turn around and proceed through the level as normal. There will be no enemies until after the first door. Varations of this strategy can be seen in both [http://haloruns.com/records?lb=107 IL runs] and [http://haloruns.com/records?lb=100 Full Game] runs.&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
===First Locked Door Enemy Skip (Legendary Only)===&lt;br /&gt;
It is possible to halt the spawning of enemies at the first locked door on the second floor, saving you from 45 seconds of fighting in front of the door while it opens. Simply walk towards the door until the objective text &amp;quot;Wait here for the Monitor to open the door&amp;quot; shows up on your HUD, then walk back to the wall with the blue glowing panels on it. While standing there, no enemies will spawn other than a small amount of carrier forms. Wait in this position for ~35 seconds and then proceed towards the door; it should open as you arrive.&lt;br /&gt;
&lt;br /&gt;
===Inner Ring Faster Route/Enemy Skip===&lt;br /&gt;
Immediately after the first locked door on this floor, do not turn right as you normally would. Continue straight towards the center of the level. Get to the edge of the dropoff and hop along the inner ring to your right. This path is not only faster than walking the normal way around the outer ring, but it also despawns many of the enemies in that area, making it optimal for all difficulties.&lt;br /&gt;
&lt;br /&gt;
===Second Locked Door Grenade Jump===&lt;br /&gt;
The second locked door on this floor opens halfway and then stops for a time. Once it starts to open, a basic grenade jump will let you hop through the opening, allowing you to proceed without waiting for it to open fully.&lt;br /&gt;
&lt;br /&gt;
==Third Floor==&lt;br /&gt;
===What's on the third floor i forget===&lt;br /&gt;
This level is a weird brown blur in my brain&lt;br /&gt;
&lt;br /&gt;
==Fourth Floor==&lt;br /&gt;
===Tunnel Skip Grenade Jump===&lt;br /&gt;
Near the beginning of the fourth floor you will encounter a half-open door and a lower tunnel which is the normal path. But it is possible to grenade jump through this half-open door into the next room, saving the extra walking.&lt;br /&gt;
&lt;br /&gt;
===Final Door Grenade Jump===&lt;br /&gt;
This is the toughest grenade jump in the level but is incredibly worthwhile as it skips the huge final battle of the level. The final door opens halfway, pauses for about 1 second, then resumes opening. A few seconds after this, a wave of 10+ flood spawn on the other side of the door. By timing a grenade jump to get through the door during the 1 second pause, you can hop through the opening before the flood wave spawns. Running straight to the end of the level should allow you to escape without dying on any difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|1-07]]&lt;/div&gt;</summary>
		<author><name>Scurty</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=848</id>
		<title>The Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=848"/>
				<updated>2014-07-06T13:13:14Z</updated>
		
		<summary type="html">&lt;p&gt;Scurty: /* Video Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Library&lt;br /&gt;
| image = [[File:Thelibrary.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Fight your way through an ancient security facility in search of the Index.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = x:xx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Library''' is the seventh level in [[Halo: Combat Evolved]].  See [http://halopedia.org/The_Library Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=107 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=107 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
An extensive tutorial of flood bumping is shown in the following video on twitch: http://www.twitch.tv/scurty_/c/4606576&lt;br /&gt;
&lt;br /&gt;
==First Floor==&lt;br /&gt;
===First Room Enemy Skip (Legendary Only)===&lt;br /&gt;
Immediately at the start of the level, there is a technique to skip enemy spawns, making it trivial to run through the first area. To start, run up to 343GS floating in front of you so he triggers and moves forward, then use one of the several techniques for grenade jumping above the wall on your right, putting you in the inner ring of the first floor. Once over the wall, run to the closest door on your left and go through it to backtrack back to 343GS. Once you trigger him to move forward, turn around and proceed through the level as normal. There will be no enemies until after the first door. Varations of this strategy can be seen in both [http://haloruns.com/records?lb=107 IL runs] and [http://haloruns.com/records?lb=100 Full Game] runs.&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
===First Locked Door Enemy Skip (Legendary Only)===&lt;br /&gt;
It is possible to halt the spawning of enemies at the first locked door on the second floor, saving you from 45 seconds of fighting in front of the door while it opens. Simply walk towards the door until the objective text &amp;quot;Wait here for the Monitor to open the door&amp;quot; shows up on your HUD, then walk back to the wall with the blue glowing panels on it. While standing there, no enemies will spawn other than a small amount of carrier forms. Wait in this position for ~35 seconds and then proceed towards the door; it should open as you arrive.&lt;br /&gt;
&lt;br /&gt;
===Inner Ring Faster Route/Enemy Skip===&lt;br /&gt;
Immediately after the first locked door on this floor, do not turn right as you normally would. Continue straight towards the center of the level. Get to the edge of the dropoff and hop along the inner ring to your right. This path is not only faster than walking the normal way around the outer ring, but it also despawns many of the enemies in that area, making it optimal for all difficulties.&lt;br /&gt;
&lt;br /&gt;
===Second Locked Door Grenade Jump===&lt;br /&gt;
The second locked door on this floor opens halfway and then stops for a time. Once it starts to open, a basic grenade jump will let you hop through the opening, allowing you to proceed without waiting for it to open fully.&lt;br /&gt;
&lt;br /&gt;
==Third Floor==&lt;br /&gt;
===What's on the third floor i forget===&lt;br /&gt;
This level is a weird brown blur in my brain&lt;br /&gt;
&lt;br /&gt;
==Fourth Floor==&lt;br /&gt;
===Tunnel Skip Grenade Jump===&lt;br /&gt;
Near the beginning of the fourth floor you will encounter a half-open door and a lower tunnel which is the normal path. But it is possible to grenade jump through this half-open door into the next room, saving the extra walking.&lt;br /&gt;
&lt;br /&gt;
===Final Door Grenade Jump===&lt;br /&gt;
This is the toughest grenade jump in the level but is incredibly worthwhile as it skips the huge final battle of the level. The final door opens halfway, pauses for about 1 second, then resumes opening. A few seconds after this, a wave of 10+ flood spawn on the other side of the door. By timing a grenade jump to get through the door during the 1 second pause, you can hop through the opening before the flood wave spawns. Running straight to the end of the level should allow you to escape without dying on any difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|1-07]]&lt;/div&gt;</summary>
		<author><name>Scurty</name></author>	</entry>

	</feed>