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		<updated>2026-05-13T02:43:45Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Evacuation&amp;diff=21739</id>
		<title>Evacuation</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Evacuation&amp;diff=21739"/>
				<updated>2017-01-08T15:46:27Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Evacuation&lt;br /&gt;
| image = [[File:6 evac.png|300px]]&lt;br /&gt;
| caption = &amp;quot;Osiris is separated from Blue Team and must race to catch up&lt;br /&gt;
&amp;quot;&lt;br /&gt;
| game = [[Halo 5]]&lt;br /&gt;
| time = Easy: x:xx  Legendary: x:xx&lt;br /&gt;
| previous = [[Unconfirmed|Unconfirmed]]&lt;br /&gt;
| next = [[Reunion|Reunion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Evacuation'''  is the 6th level in [[Halo 5]]. See [http://www.halopedia.org/Halo_5:_Guardians) Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Haloruns record page: http://haloruns.com/records?lb=0805 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=0805 Individual Level] or [http://haloruns.com/records?lb=0800Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
== Easy ==&lt;br /&gt;
==== Beginning ====&lt;br /&gt;
As soon as you gain movement control, turn slightly to the left, run, jump and thrust off the platform. This skips the spawn for all the enemies in the driving section. Once you reach the crashed pelican, get out and Its just a matter of clearing everything. The splinter turret is useful for clearing groups of crawlers. &lt;br /&gt;
There are several enemy spawns that get triggered as you progress closer to the door. There are two soldiers that spawn up by the gauss turret that will either spawn by walking up the stairs leading to them, or after killing one of the two soldiers to the left upon first entering the area.&lt;br /&gt;
&lt;br /&gt;
==== Elevator ====&lt;br /&gt;
Once the door starts opening get through as fast as possible and run forward until you hear sloans dialogue. Then run back outside and grab the turret outside the door and break it off. After a few seconds you should be teleported back inside. Use the turret to kill everything and push the button. Each of the 3 waves on the elevator is on a timer based on when you cleared the last one. Grab the railgun and any splinter grenades you can find and line up to kill the first wave. This can effectively be done by using 2 splinter grenades. Now you can line up for wave 2 which consists of several soldiers. Once this wave is cleared you can line up for wave 3 which is just 3 knights. The white incineration cannon knight always spawns in the same place so line up to kill him first using a splinter grenade and finish him off with a railgun or scattershot if necessary. Grab his incineration cannon to kill the other 2 knights which spawn in random locations. Now just line up and get ready to exit the elevator. Locations for all 3 waves:&lt;br /&gt;
&lt;br /&gt;
[[File:EvacWave1.PNG|300px]]&lt;br /&gt;
[[File:EvacWave2.PNG|300px]]&lt;br /&gt;
[[File:EvacWave3.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
==== Parkour ====&lt;br /&gt;
run through the hallway and start clambering your way up the structure. Once you reach the top, its just a matter of getting to the pelican to end the mission. The animation where you get knocked down can be skipped by being as far left as possible against the wall.&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Evacuation&amp;diff=21736</id>
		<title>Evacuation</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Evacuation&amp;diff=21736"/>
				<updated>2016-12-31T23:15:01Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: added stuff for easy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Evacuation&lt;br /&gt;
| image = [[File:6 evac.png|300px]]&lt;br /&gt;
| caption = &amp;quot;Osiris is separated from Blue Team and must race to catch up&lt;br /&gt;
&amp;quot;&lt;br /&gt;
| game = [[Halo 5]]&lt;br /&gt;
| time = Easy: x:xx  Legendary: x:xx&lt;br /&gt;
| previous = [[Unconfirmed|Unconfirmed]]&lt;br /&gt;
| next = [[Reunion|Reunion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Evacuation'''  is the 6th level in [[Halo 5]]. See [http://www.halopedia.org/Halo_5:_Guardians) Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Haloruns record page: http://haloruns.com/records?lb=0805 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=0805 Individual Level] or [http://haloruns.com/records?lb=0800Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
== Easy ==&lt;br /&gt;
==== Beginning ====&lt;br /&gt;
As soon as you gain movement control, turn slightly to the left, run, jump and thrust off the platform. This skips the spawn for all the enemies in the driving section. Once you reach the crashed pelican, get out and grab a suppressor from one of the crawlers or soldiers to the right. Next, find the turret soldier and back smack him. Pick up his turret as quick as possible because there is a chance it will despawn if a particular load happens when its on the ground. Use the turret to kill the wave of crawlers that spawns behind the wall to the right. Clean everything else up with the suppressor. There are 2 soldiers that spawn up by the sniper that will either spawn after a specific amount of time or if you get close enough you can spawn them early. Also giving your teammates suppressors here will help for the elevator.&lt;br /&gt;
&lt;br /&gt;
==== Elevator ====&lt;br /&gt;
Once the door starts opening get through as fast as possible and run forward until you hear sloans dialogue. Then run back outside and grab the turret outside the door and break it off. After a few seconds you should be teleported back inside. Use the turret to kill everything and push the button. Each of the 3 waves on the elevator is on a timer based on when you cleared the last one. Grab the railgun and any splinter grenades you can find and line up to kill the first wave. This can effectively be done by using 2 splinter grenades. Now you can line up for wave 2 which consists of several soldiers. Once this wave is cleared you can line up for wave 3 which is just 3 knights. The white incineration cannon knight always spawns in the same place so line up to kill him first using a splinter grenade and finish him off with a railgun or scattershot if necessary. Grab his incineration cannon to kill the other 2 knights which spawn in random locations. Now just line up and get ready to exit the elevator. Locations for all 3 waves:&lt;br /&gt;
&lt;br /&gt;
[[File:EvacWave1.PNG|300px]]&lt;br /&gt;
[[File:EvacWave2.PNG|300px]]&lt;br /&gt;
[[File:EvacWave3.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
==== Parkour ====&lt;br /&gt;
run through the hallway and start clambering your way up the structure. Once you reach the top, its just a matter of getting to the pelican to end the mission. The animation where you get knocked down can be skipped by being as far left as possible against the wall.&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=File:EvacWave3.PNG&amp;diff=21735</id>
		<title>File:EvacWave3.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=File:EvacWave3.PNG&amp;diff=21735"/>
				<updated>2016-12-31T22:48:05Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: Third Wave&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Third Wave&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=File:EvacWave2.PNG&amp;diff=21734</id>
		<title>File:EvacWave2.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=File:EvacWave2.PNG&amp;diff=21734"/>
				<updated>2016-12-31T22:38:55Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: Second Wave&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Second Wave&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=File:EvacWave1.PNG&amp;diff=21733</id>
		<title>File:EvacWave1.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=File:EvacWave1.PNG&amp;diff=21733"/>
				<updated>2016-12-31T22:38:16Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: First wave&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First wave&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=File:EvacParkour.gif&amp;diff=21732</id>
		<title>File:EvacParkour.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=File:EvacParkour.gif&amp;diff=21732"/>
				<updated>2016-12-31T22:33:15Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: Parkour section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parkour section&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Genesis&amp;diff=21721</id>
		<title>Genesis</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Genesis&amp;diff=21721"/>
				<updated>2016-12-31T13:18:25Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: Added stuff for easy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Genesis&lt;br /&gt;
| image = [[File:13 Genesis.png|300px]]&lt;br /&gt;
| caption = &amp;quot;Osiris arrives on Genesis, where they meet a new ally in their battle&lt;br /&gt;
&amp;quot;&lt;br /&gt;
| game = [[Halo 5]]&lt;br /&gt;
| time = Easy: x:xx  Legendary: x:xx&lt;br /&gt;
| previous = [[Battle of Sunaion|Battle of Sunaion]]&lt;br /&gt;
| next = [[The Breaking|The Breaking]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Genesis'''  is the 13th level in [[Halo 5]]. See [http://www.halopedia.org/Halo_5:_Guardians) Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Haloruns record page: http://haloruns.com/records?lb=0810 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=0810 Individual Level] or [http://haloruns.com/records?lb=0800Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
== Easy ==&lt;br /&gt;
==== Beginning ====&lt;br /&gt;
During the beginning sequence, just focus on jumping and thrusting as you go faster while in the air. Once you land on the ground run to the elevator There is a trigger inside the hallway leading up to the elevator that if reached too fast, the door at the bottom will take an extra 10-15 seconds to open. It might help to wait for master chief to say &amp;quot;how the hell are you here&amp;quot; before entering the hallway. This skips Cortana's dialogue and opens the door almost immediately. Run through the door and grab one of the ghosts to the left. The big door in the next section will begin to open once you drive in front of it and trigger the spawn of a knight and 3 crawlers right in front of the door. Nothing here needs to die so while your waiting it is a good idea to grab the ultra ghost to help kill the wardens. Proceed until you reach the gap where the bridge eventually spawns. Waiting for the bridge is slow so you want to ramp over the right side of the gap and proceed to the final section.&lt;br /&gt;
&lt;br /&gt;
[[File:GenRamp.PNG|300px]]&lt;br /&gt;
[[File:GenLand.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
==== Final Fight ====&lt;br /&gt;
You will notice a ramp by a crashed pelican. Drive up this ramp slowly. If you drive over it too fast you will miss a load and the level will not end until you hit it. Now just use the ultra ghost to kill the 2 wardens and drive to the door to end the mission.&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=File:GenLand.PNG&amp;diff=21720</id>
		<title>File:GenLand.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=File:GenLand.PNG&amp;diff=21720"/>
				<updated>2016-12-31T13:11:57Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=File:GenRamp.PNG&amp;diff=21719</id>
		<title>File:GenRamp.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=File:GenRamp.PNG&amp;diff=21719"/>
				<updated>2016-12-31T13:10:30Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: genesis ramp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;genesis ramp&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Blue_Team&amp;diff=21718</id>
		<title>Blue Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Blue_Team&amp;diff=21718"/>
				<updated>2016-12-31T12:58:43Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: changed headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Blue Team&lt;br /&gt;
| image = [[File:2 bt.png|300px]]&lt;br /&gt;
| caption = &amp;quot;The Master Chief is reunited with his Spartan II Blue Team for a routine investigation of the lost ONI research station, Argent Moon&lt;br /&gt;
&amp;quot;&lt;br /&gt;
| game = [[Halo 5]]&lt;br /&gt;
| time = Easy: x:xx  Legendary: x:xx&lt;br /&gt;
| previous = [[Osiris|Osiris]]&lt;br /&gt;
| next = [[Glassed|Glassed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blue Team'''  is the 2nd level in [[Halo 5]]. See [http://www.halopedia.org/Halo_5:_Guardians) Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Haloruns record page: http://haloruns.com/records?lb=0802 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=0802 Individual Level] or [http://haloruns.com/records?lb=0800Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
== Beginning/Elevator Skip ==&lt;br /&gt;
Start off by running and jumping off the small extension of the white pillar directly at the left light and clamber onto it while hovering and crouching. Once you are on the light jump backwards and thrust to the right to get around the black pipe. you cant walk on the windows but you can keep jumping to the right and clambering. (right after clambering if you don't jump you will slide off the window). there are two other pipes you need to jump around. Once you work your way to the final one there is an invisible wall you need to get by. you can either jump and thrust in between the wall and the pipe, or jump backwards away from the building, hold your ground pound to extend your hang-time, and thrust around the right side of it. &lt;br /&gt;
Once you are out of bounds run through the mission until you reach the small room containing a few grunts right before the first button room. Jump off the right side. You should hit a load here that usually freezes the game for a few seconds. (If the floor in the next section is not solid you didn't hit this trigger). Hover just under the floor and thrust under the button room. (If no enemies are spawned in the next section you missed this load). Then ground pound as far as possible just to the left of the elevator shaft which should land you at the bottom of the elevator. You can then grab a sword from the elite at the top of the stairs in the next section by getting close to him and back smacking him&lt;br /&gt;
&lt;br /&gt;
[[File:BTlight.PNG|300px]]&lt;br /&gt;
[[File:BTgroundpound.PNG|300px]]&lt;br /&gt;
[[File:BTsword.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
== Easy ==&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
If you manage to assassinate the invisible sword elite before the elevator, you will be able to grab his 100% sword which is helpful for the hunters. It only takes two sword hits in the weak spot on their back to kill a hunter on easy. However, when you kill a hunter the other will sometimes berserk and not let you near their back. So to avoid this you can sword the first hunter once and assign your team mates to finish him off while you kill the second one, ensuring the second one doesn't berserk. Hitting their fleshy red spot can be tricky sometimes but you know you hit it when you get red hitmarkers indicating a critical hit. Also be sure to use your melee button rather than your shoot button for faster sword hits.&lt;br /&gt;
&lt;br /&gt;
==== Reactor Room ====&lt;br /&gt;
After entering the reactor room, you need to kill everything in the far room to activate the button. You should see two elites near the entrance of this section, ground pound one of them and sword the other, then run and sword the six elites and clean everything else up with either a shotgun or the hydra. After everything is dead you can push the button. However if you push it the second it becomes active, you will sometimes not get the dialogue and the elevator will take an extra 15 seconds to move. After going down the elevator you can ground pound onto the platform containing a fuel rod. Grab the fuel rod, and proceed to push the button and destroy the eight vents with fuel rods and or rockets and finish off the last few with banshee bombs. You can push down on the D pad to reveal any vents not yet destroyed. Once they are all destroyed you can proceed with the banshee.&lt;br /&gt;
&lt;br /&gt;
==== Flying the banshee ====&lt;br /&gt;
Fly your banshee under the platform where you are intended to go and fly back up so you are now behind the wall under the hallway. Follow the hallway in the banshee until you reach the hallway beside the final room. Stay under the hallway until you hear master chief say &amp;quot;We're taking a prowler&amp;quot;. Now you can fly in through the far left side of the ceiling. Entering too close to the door will cause you to teleport inside and lose your banshee. Also beware of the kill barrier above the prowler. Once you successfully manage to get inside the room you need to trigger the big door to open by flying your banshee in front of it, banshee bomb the sword elite and fly to where the hunter will later spawn and park the banshee against the wall. Melee it 2 or 3 times to move it slightly away from the wall and this should be good to block the hunter from jumping into the map.&lt;br /&gt;
&lt;br /&gt;
[[File:BTbanshee.PNG|300px]]&lt;br /&gt;
[[File:BTfinalroom.PNG|300px]]&lt;br /&gt;
[[File:BThunter.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
==== Final Room  ====&lt;br /&gt;
After pushing the button, grab the saw. The rest of this mission is mainly just spawn killing waves of enemies.&lt;br /&gt;
* Kill the grunts and jackals that are scattered around the room with the saw.&lt;br /&gt;
* Jackals will drop from the prowler, kill a few if possible and grab the sword on the center platform&lt;br /&gt;
* Spawn kill the hunter when it drops into the map with the sword&lt;br /&gt;
* Continue killing things until you hear &amp;quot;covenant reinforcements inbound&amp;quot;. This will spawn some elites&lt;br /&gt;
* Grab the rockets on the center platform and back smack the 2 elites that drop in to the map by where you killed the hunter&lt;br /&gt;
* Clean up the rest of the enemies and stand on the center platform the trigger the end of the mission.&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Blue_Team&amp;diff=21712</id>
		<title>Blue Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Blue_Team&amp;diff=21712"/>
				<updated>2016-12-30T10:03:52Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: Added elevator skip, hunters, reactor, banshee, and final room for easy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Blue Team&lt;br /&gt;
| image = [[File:2 bt.png|300px]]&lt;br /&gt;
| caption = &amp;quot;The Master Chief is reunited with his Spartan II Blue Team for a routine investigation of the lost ONI research station, Argent Moon&lt;br /&gt;
&amp;quot;&lt;br /&gt;
| game = [[Halo 5]]&lt;br /&gt;
| time = Easy: x:xx  Legendary: x:xx&lt;br /&gt;
| previous = [[Osiris|Osiris]]&lt;br /&gt;
| next = [[Glassed|Glassed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blue Team'''  is the 2nd level in [[Halo 5]]. See [http://www.halopedia.org/Halo_5:_Guardians) Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Haloruns record page: http://haloruns.com/records?lb=0802 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=0802 Individual Level] or [http://haloruns.com/records?lb=0800Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
== Beginning/Elevator Skip ==&lt;br /&gt;
Start off by running and jumping off the small extension of the white pillar directly at the left light and clamber onto it while hovering and crouching. Once you are on the light jump backwards and thrust to the right to get around the black pipe. you cant walk on the windows but you can keep jumping to the right and clambering. (right after clambering if you don't jump you will slide off the window). there are two other pipes you need to jump around. Once you work your way to the final one there is an invisible wall you need to get by. you can either jump and thrust in between the wall and the pipe, or jump backwards away from the building, hold your ground pound to extend your hang-time, and thrust around the right side of it. &lt;br /&gt;
Once you are out of bounds run through the mission until you reach the small room containing a few grunts right before the first button room. Jump off the right side. You should hit a load here that usually freezes the game for a few seconds. (If the floor in the next section is not solid you didn't hit this trigger). Hover just under the floor and thrust under the button room. (If no enemies are spawned in the next section you missed this load). Then ground pound as far as possible just to the left of the elevator shaft which should land you at the bottom of the elevator. You can then grab a sword from the elite at the top of the stairs in the next section by getting close to him and back smacking him&lt;br /&gt;
&lt;br /&gt;
[[File:BTlight.PNG|300px]]&lt;br /&gt;
[[File:BTgroundpound.PNG|300px]]&lt;br /&gt;
[[File:BTsword.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
=== Hunters (easy) ===&lt;br /&gt;
If you manage to assassinate the invisible sword elite before the elevator, you will be able to grab his 100% sword which is helpful for the hunters. It only takes two sword hits in the weak spot on their back to kill a hunter on easy. However, when you kill a hunter the other will sometimes berserk and not let you near their back. So to avoid this you can sword the first hunter once and assign your team mates to finish him off while you kill the second one, ensuring the second one doesn't berserk. Hitting their fleshy red spot can be tricky sometimes but you know you hit it when you get red hitmarkers indicating a critical hit. Also be sure to use your melee button rather than your shoot button for faster sword hits.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Room (easy) ===&lt;br /&gt;
After entering the reactor room, you need to kill everything in the far room to activate the button. You should see two elites near the entrance of this section, ground pound one of them and sword the other, then run and sword the six elites and clean everything else up with either a shotgun or the hydra. After everything is dead you can push the button. However if you push it the second it becomes active, you will sometimes not get the dialogue and the elevator will take an extra 15 seconds to move. After going down the elevator you can ground pound onto the platform containing a fuel rod. Grab the fuel rod, and proceed to push the button and destroy the eight vents with fuel rods and or rockets and finish off the last few with banshee bombs. You can push down on the D pad to reveal any vents not yet destroyed. Once they are all destroyed you can proceed with the banshee.&lt;br /&gt;
&lt;br /&gt;
=== Flying the banshee (easy) ===&lt;br /&gt;
Fly your banshee under the platform where you are intended to go and fly back up so you are now behind the wall under the hallway. Follow the hallway in the banshee until you reach the hallway beside the final room. Stay under the hallway until you hear master chief say &amp;quot;We're taking a prowler&amp;quot;. Now you can fly in through the far left side of the ceiling. Entering too close to the door will cause you to teleport inside and lose your banshee. Also beware of the kill barrier above the prowler. Once you successfully manage to get inside the room you need to trigger the big door to open by flying your banshee in front of it, banshee bomb the sword elite and fly to where the hunter will later spawn and park the banshee against the wall. Melee it 2 or 3 times to move it slightly away from the wall and this should be good to block the hunter from jumping into the map.&lt;br /&gt;
&lt;br /&gt;
[[File:BTbanshee.PNG|300px]]&lt;br /&gt;
[[File:BTfinalroom.PNG|300px]]&lt;br /&gt;
[[File:BThunter.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
=== Final Room (easy) ===&lt;br /&gt;
After pushing the button, grab the saw. The rest of this mission is mainly just spawn killing waves of enemies.&lt;br /&gt;
* Kill the grunts and jackals that are scattered around the room with the saw.&lt;br /&gt;
* Jackals will drop from the prowler, kill a few if possible and grab the sword on the center platform&lt;br /&gt;
* Spawn kill the hunter when it drops into the map with the sword&lt;br /&gt;
* Continue killing things until you hear &amp;quot;covenant reinforcements inbound&amp;quot;. This will spawn some elites&lt;br /&gt;
* Grab the rockets on the center platform and back smack the 2 elites that drop in to the map by where you killed the hunter&lt;br /&gt;
* Clean up the rest of the enemies and stand on the center platform the trigger the end of the mission.&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=File:BTbanshee.PNG&amp;diff=21711</id>
		<title>File:BTbanshee.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=File:BTbanshee.PNG&amp;diff=21711"/>
				<updated>2016-12-30T09:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: Renegade XV uploaded a new version of &amp;amp;quot;File:BTbanshee.PNG&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;banshee out of bounds&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=File:BTbanshee.PNG&amp;diff=21710</id>
		<title>File:BTbanshee.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=File:BTbanshee.PNG&amp;diff=21710"/>
				<updated>2016-12-30T09:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: Renegade XV uploaded a new version of &amp;amp;quot;File:BTbanshee.PNG&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;banshee out of bounds&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=File:BThunter.PNG&amp;diff=21709</id>
		<title>File:BThunter.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=File:BThunter.PNG&amp;diff=21709"/>
				<updated>2016-12-30T08:58:34Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: hunter spawn block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hunter spawn block&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=File:BTfinalroom.PNG&amp;diff=21708</id>
		<title>File:BTfinalroom.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=File:BTfinalroom.PNG&amp;diff=21708"/>
				<updated>2016-12-30T08:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: entrance to final room in banshee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;entrance to final room in banshee&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=File:BTbanshee.PNG&amp;diff=21707</id>
		<title>File:BTbanshee.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=File:BTbanshee.PNG&amp;diff=21707"/>
				<updated>2016-12-30T08:56:28Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: Renegade XV uploaded a new version of &amp;amp;quot;File:BTbanshee.PNG&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;banshee out of bounds&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=File:BTbanshee.PNG&amp;diff=21706</id>
		<title>File:BTbanshee.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=File:BTbanshee.PNG&amp;diff=21706"/>
				<updated>2016-12-30T08:54:28Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: banshee out of bounds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;banshee out of bounds&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=File:BTsword.PNG&amp;diff=21705</id>
		<title>File:BTsword.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=File:BTsword.PNG&amp;diff=21705"/>
				<updated>2016-12-30T08:53:34Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: sword elite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sword elite&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=File:BTgroundpound.PNG&amp;diff=21704</id>
		<title>File:BTgroundpound.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=File:BTgroundpound.PNG&amp;diff=21704"/>
				<updated>2016-12-30T08:52:16Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: ground pound elevator skip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ground pound elevator skip&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=File:BTlight.PNG&amp;diff=21703</id>
		<title>File:BTlight.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=File:BTlight.PNG&amp;diff=21703"/>
				<updated>2016-12-30T08:51:10Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: elevator skip Light&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;elevator skip Light&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Reunion&amp;diff=21655</id>
		<title>Reunion</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Reunion&amp;diff=21655"/>
				<updated>2016-12-29T10:45:42Z</updated>
		
		<summary type="html">&lt;p&gt;Renegade XV: Added the 4 main skips used on this mission&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 1st Elevator Skip ===&lt;br /&gt;
At the very start of the mission, run to the left side of the structure onto the ramp. This first jump is the most difficult part of the skip. You can either thrust into the wall or you can run into the wall and jump as you hit it. Jumping from the right side of the ramp can give you slightly more height. Hover at the peak of your jump and clamber onto the ledge (spamming or holding your crouch button helps significantly). Once you're on top of the structure, navigate to the right side of the button and jump through the wall to the right which should put you above the map, run through the geometry and ground pound back into the map.&lt;br /&gt;
&lt;br /&gt;
=== 2nd Elevator Skip ===&lt;br /&gt;
Right before you drop into the fight, you will spawn a phantom which will fly up to a certain height then strafe left and right. This skip can be done one of three ways: you can climb the rocks to the left of the phantom, and if you are fast enough, you can catch it during its first cycle. However you can also wait for the next cycle which is about 10 seconds slower. You can also jump from the right side of the phantom, however the phantom will fly away after the first cycle so you only have one shot. You could also launch into the air by jumping and thrusting into the gaps in the tridents that the covenant use for cover and then ground pounding onto the phantom. You want to aim for the cockpit of the phantom as that is the easiest part to clamber. Hovering and crouching in the air can help. Once on the phantom, jump, thrust and ground pound to the lower area. If you are hitting a kill zone you are too far right. Now run back towards the door to hit the trigger to continue the mission. Also Make sure you are holding the sword to make the jump slightly easier.&lt;br /&gt;
&lt;br /&gt;
=== Warden Launch ===&lt;br /&gt;
Before dropping into the warden section you can assign your team mates to any location in the caves to avoid them distracting or shooting the warden. It also helps to wait for a checkpoint before dropping in however you should get one as you approach the warden. The warden will spawn looking in a random direction however you want him to face away from you. You can increase your odds of this happening by shooting in the direction you want him to spawn. If you approach his platform too fast he will usually spawn facing you. Sword him in the back during his spawn animation to cancel it. You want to be standing on the tiny red mushroom. Assuming the animation was cancelled properly and the warden used the right attack, you should get sent into the sky. Now just ground pound onto the platform and run to the button.&lt;br /&gt;
&lt;br /&gt;
=== Phaeton Skip ===&lt;br /&gt;
After flying through the hole in the wall with the Phaeton, turn right and begin gaining altitude until you see a small blue light. You should be at the same altitude of it before you get too close. Fly around the left of it. Once you see the clouds and background disappear for a second you can turn to the left and fly towards the guardian in the distance to end the mission. Make sure to hold A and Y as you are finishing the mission to skip the cut-scene and save about 15 seconds. If it freezes you in place by the light, you are probably too far right or your altitude is not correct. And if the mission is not ending, you didn't hit the trigger.&lt;/div&gt;</summary>
		<author><name>Renegade XV</name></author>	</entry>

	</feed>