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	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Truth_and_Reconciliation&amp;diff=13426</id>
		<title>The Truth and Reconciliation</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Truth_and_Reconciliation&amp;diff=13426"/>
				<updated>2016-01-20T15:39:06Z</updated>
		
		<summary type="html">&lt;p&gt;Redmage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Truth and Reconciliation&lt;br /&gt;
| image = [[File:TheTruthAndReconciliation.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Board a Covenant ship in an attempt to rescue Captain Keyes.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = ~8:00&lt;br /&gt;
| previous = [[Halo (Halo CE)|Halo]]&lt;br /&gt;
| next = [[The Silent Cartographer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Truth and Reconciliation''' is the third campaign level in [[Halo: Combat Evolved]]. See [http://halopedia.org/The_Truth_and_Reconciliation Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=103 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=103 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
==Outside the ship==&lt;br /&gt;
&lt;br /&gt;
Once you land, turn on your sniper night vision and flash light, then go to the first area with enemies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Easy===&lt;br /&gt;
Do NOT use frags until the grav-lift fight!&lt;br /&gt;
On easy, none of these enemies will do enough damage to kill you, so try to keep running in a straight line towards the next area at all times. Snipe the elites coming around the corner, and AR any grunts ahead of you, but don't kill anything not in your way. Ignore enemies in the next area, jump on the slanted rock next to the health pack, snipe the elite on the path in front of you, and continue through. AR the grunts ahead, then take a hard right and crouch jump onto the rock. Once you're on the rock, wait a second to stop any momentum you might have, then crouch jump onto the ledge. Walk as straight as you can through the rocks to the next area. Shoot a little bit before you enter the path with the two elites. Once you see them, snipe them, making sure to only use one shot on each. If you have less than 2 sniper shots left, reload before moving on.&lt;br /&gt;
 &lt;br /&gt;
==Grav-lift area== &lt;br /&gt;
&lt;br /&gt;
===Easy===&lt;br /&gt;
Once you've gotten to the last outside area, the gravlift, you should be killing enemies as fast as possible. As you come into the area, wait just 3-4 seconds, then look up and shoot the elite on the ledge, followed by the grunt in the turrent if he spawned there(you can kill grunts in turrents with the sniper just by sniping the seat of the turrent). If he didn't, don't worry about it yet. You need to go into the open area, and kill the elite, 5 grunts, and the 2 jackals to trigger the next spawn. Count out loud if you need while AR-ing the grunts and the jackals on the ground. If the turrent didn't spawn in the start, shoot one of the three around the area. If you killed everything, you should hear the Cortana dialogue about a covenant dropship inbound. If you do, kill the remaining 2 turrents, and stand on the edge of the grav-lift. Shoot at least three of the four grunts out of the ship as they come out to start the grav-lift fight. Try to kill all 4, as it will make the next part MUCH easier.&lt;br /&gt;
&lt;br /&gt;
==Grav-lift fight==&lt;br /&gt;
&lt;br /&gt;
===Easy===&lt;br /&gt;
The moment the grunts are dead, switch to AR and throw a frag onto the center of the grav-lift. Shoot your AR a little bit to make them come down a little faster, then shoot the elite. This is where killing all grunts comes in handy, each wave spawns when there is one enemy left in the area, and the jackals and grunts like to dodge the frag. Pay attention and make sure everything dies if you only killed three grunts, or one survivor if you killed them all. There are four waves, do the same for each wave as you did the first. Once all four waves are dead, grab a plasma pistol, frags, and health if needed and go to the edge of the lift closest to the health. &lt;br /&gt;
&lt;br /&gt;
==Hangar Bay==&lt;br /&gt;
{{#ev:youtube|Ez-sOLKeWE4|300|right|Hangar Bay Skip demo by scurty.}}&lt;br /&gt;
&lt;br /&gt;
A time saver used in all Truth and Reconciliation runs occurs in this hangar bay. While there are three possibly ways to advance to the third level, the method explained below is the most reliable and, on higher difficulties, might even leave you with a little bit of overshield left.&lt;br /&gt;
&lt;br /&gt;
Head over to where the overshield is and perform a grenade jump up to the second (or if you get really lucky the third) level of the hangar bay as shown in the video. A recommended set up is three plasma grenades + 1 frag grenade. If you have less than three plasma grenades where entering the hangar bay, take some time to kill some grunts/elites until you have enough. After landing on the second level, head to the middle of the room where an elite is shooting down onto the floor level. Kill him (optional but recommended on higher difficulties) and set up for a regular jump onto the covenant ship using a box to land on a holographic projector structure in order to jump onto the ship. Then perform a grenade jump neat the rear of the ship to jump to the third level.&lt;br /&gt;
&lt;br /&gt;
==Skip Blob Room Dialogue==&lt;br /&gt;
{{#ev:youtube|-qPDDW5mr5s|300|right|Early Level End demo by scurty.}}&lt;br /&gt;
&lt;br /&gt;
After releasing the marines from the prison, head back to the room where you faced a gold elite and other enemies. Just before the long hallway right before the room, stop and kill two marines (not Keyes) and all the marines will turn hostile towards you. Quickly head to the room and kill the two or three (depending on difficulty) invisible sword elites. As soon as the last elite dies, the level will end, skipping roughly 20-30 seconds of dialogue (this is assuming the hangar bay skip was performed). Be sure to skip the end of level cutscene as early as possible, otherwise pressing A will just revert back to a point in the cutscene and you will need to manually watch the entire cutscene to progress to the next level.&lt;br /&gt;
[[Category:Levels|1-03]]&lt;/div&gt;</summary>
		<author><name>Redmage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_(Halo_CE)&amp;diff=13423</id>
		<title>Halo (Halo CE)</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_(Halo_CE)&amp;diff=13423"/>
				<updated>2016-01-20T15:18:33Z</updated>
		
		<summary type="html">&lt;p&gt;Redmage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Halo&lt;br /&gt;
| image = [[File:HaloCEHalo.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Seek out surviving Marines and help them fight the Covenant.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = Easy: 11:30 Legendary 13:30&lt;br /&gt;
| previous = [[The Pillar of Autumn (Halo CE)|The Pillar of Autumn]]&lt;br /&gt;
| next = [[The Truth and Reconciliation]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Halo''' is the second campaign level in [[Halo: Combat Evolved]]. See [http://halopedia.org/Halo_(Halo:_Combat_Evolved_level) Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=102 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Rock Grenade Jump==&lt;br /&gt;
{{#ev:youtube|tb5h_JeMjyY|300|right|Rock Grenade Jump by ericlol.}}&lt;br /&gt;
As the level starts run towards the river and use the big rock to jump on a rock ledge, then grenade jump to the cliff above. This saves about 5 seconds, skips the first enemy spawn up ahead, as well as the Banshees.&lt;br /&gt;
&lt;br /&gt;
On Easy you may want to run across the bridge instead, especially if you are inconsistent with grenade jumps or just starting out. The grenade jump is much more important on Legendary due to the skipped enemy spawns.&lt;br /&gt;
&lt;br /&gt;
==The Base==&lt;br /&gt;
On both difficulties it is important to note that the next dropship will spawn when there are only 2 enemies from the previous ship, so as long as you get the next dropship before the enemies are dropped, the last 2 enemy kills do not matter. Also if you stand too close to the ships before they start landing they will not drop.&lt;br /&gt;
===On Easy===&lt;br /&gt;
Once you reach the base, assist the marines with killing the first drop ship spawn. Once the enemies are dead, pick up plasma grenades and kill all 5 of the marines, including the 2 on top of the structure(Killing the marines skips dialogue. Also if you kill the marines and clear the first 3 ships extremely quickly, the 4th ship will not spawn, going straight from the 3rd ship to the 5th, saving ~20 seconds.), then pick up the health and frags up there and proceed to the next drop ship on the other side of the base, shoot the elite on the right with a plasma pistol, then throw a frag to the other side killing the grunts. For the second ship, once it starts coming down, throw a plasma to the right and a frag to the left, and start backwalking toward the beginning of the area for the 3rd ship, cleaning up any remaining enemies with your pistol. For the 3rd ship, try to headshot grunts before the ship lands, then throw a plasma on the left for the elite and grunts and a frag to the right if you didn't kill 2 or more grunts in air, then use the pistol to clean up. If you have to do the fourth ship, don't use frags, use your weapons and plasmas. For the 5th ship, shoot the grunts on the left and overcharge melee the jackals.&lt;br /&gt;
You should probably save frags for the 3rd dropship to kill the elite, and the 5th dropship for the ease of killing the spawn. Once you have killed all dropship spawns grab the warthog and shoot the marine out of the turret and then continue along the intended route.&lt;br /&gt;
&lt;br /&gt;
===On Legendary===&lt;br /&gt;
Kill the grunts to the left once you round the corner, then run and pick up a plasma pistol, then [[Basic_Tricks#Noob_Combo|noob combo]] the elites on the right. Once the enemies are dead, pick up any plasma grenades then kill only Johnson. Go on top of the structure to get to the 2nd ship ASAP, then stick the elites in the right side of the ship and throw a frag grenade to the other side. For the second ship, once it starts coming down, throw a plasma to the right and a frag to the left, and start backwalking toward the beginning of the area for the 3rd ship, cleaning up any remaining enemies with your pistol. For the 3rd ship, try to headshot grunts before the ship lands, then throw a plasma on the left for the elite and grunts and a frag to the right if you didn't kill 2 or more grunts in air, then use the pistol to clean up. For the 4th ship, use the last frag on the grunts and your weapons and plasmas on elites. For the 5th ship, shoot the grunts on the left and overcharge headshot the jackals.(I don't remember if there is a elite. but if there stick him or noob combo him)&lt;br /&gt;
Before getting into the warthog it is recommended to grab a needler, and don't shoot the marine yet. &lt;br /&gt;
==The Light Bridge==&lt;br /&gt;
&lt;br /&gt;
At the bridge segment, use the warthog to jump or fling to get on the slanted wall heading up to the console, this will skip a cutscene and instantly start the bridge. Proceed out of the natural caves and stop by the escape pod on your way to the left most spawn to pick up a sniper rifle for later. If you did the fling, or jumped on the warthog, too far right, you may trigger the cutscene, so shoot as you hit the button to be safe if you feel like you were too far right.&lt;br /&gt;
&lt;br /&gt;
===On legendary===&lt;br /&gt;
&lt;br /&gt;
When you go to activate the light bridge throw 2 plasmas down the intended hallway behind you and fire the needler to kill the two elites that are added on legendary. Also when you get back on to the slanted wall to shoot the marine in the turrent.&lt;br /&gt;
&lt;br /&gt;
==Forerunner Complex==&lt;br /&gt;
&lt;br /&gt;
Through the next areas, you will be killing marines. Be careful about causing the marines to go red - if this happens the level will complete much more slowly than normally, and be nearly impossible on legendary. Kill the marines with grenades only. Exceptions include the last two marines in either area.&lt;br /&gt;
&lt;br /&gt;
Once you reach the first marine spawn, go inside and kill the marines, with frag grenades proceed towards the next spawn located at the cliffs. You can also throw one plasma in the center, and a frag toward the area they dive.&lt;br /&gt;
&lt;br /&gt;
==Rockslide==&lt;br /&gt;
&lt;br /&gt;
===Easy===&lt;br /&gt;
Before heading into the rocks, pick off the sniper located above the marines. Finish off the remaining marine spawn and head towards the last group.&lt;br /&gt;
&lt;br /&gt;
===On legendary===&lt;br /&gt;
Instead of killing all the marines, drive around the right side in the warthog and reach the top where the marines are holding off. Kill all but the sniper and one other, and allow them to get into the warthog, you will use them at the next base as an efficient way to kill the enemy spawns. Also while you're up there the marines on bottom will more than likely die, if they don't, shoot near them to lure the enemies.&lt;br /&gt;
&lt;br /&gt;
==Hill==&lt;br /&gt;
&lt;br /&gt;
Before entering their area, pause on the hill for the prompt to search for remaining life boats to save time. Drive up to the marines to trigger the area, then proceed to kill the enemy spawn and the dropship that comes afterwards. If you missed a marine, the level won't finish and you'll have to restart, or deal with a whole other area of enemies.&lt;br /&gt;
[[Category:Levels|1-02]]&lt;/div&gt;</summary>
		<author><name>Redmage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Pillar_of_Autumn_(Halo_CE)&amp;diff=13421</id>
		<title>The Pillar of Autumn (Halo CE)</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Pillar_of_Autumn_(Halo_CE)&amp;diff=13421"/>
				<updated>2016-01-20T15:12:21Z</updated>
		
		<summary type="html">&lt;p&gt;Redmage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Pillar of Autumn&lt;br /&gt;
| image = [[File:ThePillarOfAutumn.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Escape intact as Covenant forces board your ship.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = Easy: 6:15  Legendary: 5:00&lt;br /&gt;
| previous = -&lt;br /&gt;
| next = [[Halo (Halo CE)|Halo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Pillar of Autumn''' is the first level in [[Halo: Combat Evolved]]. See [http://halopedia.org/The_Pillar_of_Autumn_(Halo:_Combat_Evolved_level) Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
HaloRuns record page: http://www.haloruns.com/records?lb=101 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=101 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
==Cryo Room/Tutorial (Easy/Normal Only)==&lt;br /&gt;
There are two small speedups to do during the training segment at the beginning of the level.&lt;br /&gt;
&lt;br /&gt;
Performing the &amp;quot;look at the lights&amp;quot; test while using inverted controls is faster than doing it with uninverted controls; the latter will force you to re-do the test using inverted controls which costs time. If you are an uninverted player, it is still faster to do the test as inverted, then quickly go into the menu after completing it to change your controls back to uninverted. If you are on pc, the inputs for this are: ESC,UP,UP,ENTER,DOWN,ENTER,DOWN,DOWN,RIGHT,DOWN,RIGHT,ENTER,UP,UP,ENTER...ESC. Practice this in the cyro tube or on any mission, as messing it up can lose a lot of time.&lt;br /&gt;
&lt;br /&gt;
After completing the shield test, the crewman next to you starts a conversation with Sam, the crewman in the room overlooking the cryo area. If you get close to Sam and look at him, he will turn to look at you and will end up skipping a few seconds of dialogue. You can look at him from the ground or from the upper grate platform.&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
It is possible to trigger the bridge cutscene early by entering the bridge area and then backing out. The exact threshold you need to cross is before the first left turn after passing the blue &amp;quot;Bridge&amp;quot; label on the ground. An example can be seen at 3:20 into this video: [https://www.youtube.com/watch?v=wwPjDIn24PM#t=3m20s]&lt;br /&gt;
&lt;br /&gt;
Leaving the bridge after the cutscene as quickly as possible (moving immediately, not bumping into any walls or crewmen) will skip the trigger for the first wave of grunts outside the bridge. This also prevents you from getting a pistol, but it's still a good timesave even on legendary due to the cafeteria door opening immediately instead of requiring you to kill the grunt wave.&lt;br /&gt;
&lt;br /&gt;
==Stairs Area==&lt;br /&gt;
In the room with the U-shaped staircase, it's possible to jump from the second half of the stairs directly up to the ledge above, saving a few seconds of running. It is also possible to grenade jump grenade jump from the landing halfway up the stairs to the ledge above, but is dangerous enough that it is generally reserved for Individual Level runs or segmented runs.&lt;br /&gt;
&lt;br /&gt;
==Maintenance Door Skip==&lt;br /&gt;
The first maintenance door you encounter is ordinarily locked for ~10 seconds while Cortana finishes some dialogue, but some checkpoint manipulation can allow you to skip some of that dialogue, opening the door early. Once you reach the hall with the grunts at the end, look left to trigger Cortana's dialogue, then kill the grunts, finishing the last one as Cortana says &amp;quot;Warning&amp;quot; at the beginning of her line, &amp;quot;'''Warning''' blast doors closing!&amp;quot; If you get the checkpoint as she is saying her long dialogue(&amp;quot;We have to use the maintenance access ways...&amp;quot;) If on 30fps, you will always get the checkpoint if you did it right, but you will only get it sometimes on 60fps.&lt;br /&gt;
video tutorial: [http://twitch.tv/savusukka/c/6687213] &lt;br /&gt;
example of the old way can be seen here: [https://www.youtube.com/watch?v=wwPjDIn24PM#t=5m30s]&lt;br /&gt;
&lt;br /&gt;
==Level End Trigger==&lt;br /&gt;
Kill the enemies, using the frags given, and a plasma or two on legendary.&lt;br /&gt;
The level ends when every enemy in the final area is dead, and the player enters the last open escape pod bay.&lt;/div&gt;</summary>
		<author><name>Redmage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Pillar_of_Autumn_(Halo_CE)&amp;diff=13420</id>
		<title>The Pillar of Autumn (Halo CE)</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Pillar_of_Autumn_(Halo_CE)&amp;diff=13420"/>
				<updated>2016-01-20T15:11:13Z</updated>
		
		<summary type="html">&lt;p&gt;Redmage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Pillar of Autumn&lt;br /&gt;
| image = [[File:ThePillarOfAutumn.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Escape intact as Covenant forces board your ship.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = Easy: 6:15  Legendary: 5:00&lt;br /&gt;
| previous = -&lt;br /&gt;
| next = [[Halo (Halo CE)|Halo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Pillar of Autumn''' is the first level in [[Halo: Combat Evolved]]. See [http://halopedia.org/The_Pillar_of_Autumn_(Halo:_Combat_Evolved_level) Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
HaloRuns record page: http://www.haloruns.com/records?lb=101 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=101 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
==Cryo Room/Tutorial (Easy/Normal Only)==&lt;br /&gt;
There are two small speedups to do during the training segment at the beginning of the level.&lt;br /&gt;
&lt;br /&gt;
Performing the &amp;quot;look at the lights&amp;quot; test while using inverted controls is faster than doing it with uninverted controls; the latter will force you to re-do the test using inverted controls which costs time. If you are an uninverted player, it is still faster to do the test as inverted, then quickly go into the menu after completing it to change your controls back to uninverted. If you are on pc, the inputs for this are: ESC,UP,UP,ENTER,DOWN,ENTER,DOWN,DOWN,RIGHT,DOWN,RIGHT,ENTER,UP,UP,ENTER...ESC. Practice this in the cyro tube or on any mission, as messing it up can lose a lot of time.&lt;br /&gt;
&lt;br /&gt;
After completing the shield test, the crewman next to you starts a conversation with Sam, the crewman in the room overlooking the cryo area. If you get close to Sam and look at him, he will turn to look at you and will end up skipping a few seconds of dialogue. You can look at him from the ground or from the upper grate platform.&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
It is possible to trigger the bridge cutscene early by entering the bridge area and then backing out. The exact threshold you need to cross is before the first left turn after passing the blue &amp;quot;Bridge&amp;quot; label on the ground. An example can be seen at 3:20 into this video: [https://www.youtube.com/watch?v=wwPjDIn24PM#t=3m20s]&lt;br /&gt;
&lt;br /&gt;
Leaving the bridge after the cutscene as quickly as possible (moving immediately, not bumping into any walls or crewmen) will skip the trigger for the first wave of grunts outside the bridge. This also prevents you from getting a pistol, but it's still a good timesave even on legendary due to the cafeteria door opening immediately instead of requiring you to kill the grunt wave.&lt;br /&gt;
&lt;br /&gt;
==Stairs Area==&lt;br /&gt;
In the room with the U-shaped staircase, it's possible to jump from the second half of the stairs directly up to the ledge above, saving a few seconds of running. It is also possible to grenade jump grenade jump from the landing halfway up the stairs to the ledge above, but is dangerous enough that it is generally reserved for Individual Level runs or segmented runs.&lt;br /&gt;
&lt;br /&gt;
==Maintenance Door Skip==&lt;br /&gt;
The first maintenance door you encounter is ordinarily locked for ~10 seconds while Cortana finishes some dialogue, but some checkpoint manipulation can allow you to skip some of that dialogue, opening the door early. Once you reach the hall with the grunts at the end, look left to trigger Cortana's dialogue, then kill the grunts, finishing the last one as Cortana says &amp;quot;Warning&amp;quot; at the beginning of her line, &amp;quot;'''Warning''' blast doors closing!&amp;quot; If you get the checkpoint as she is saying her long dialogue(&amp;quot;We have to use the maintenance access ways...&amp;quot;) If on 30fps, you will always get the checkpoint if you did it right, but you will only get it sometimes on 60fps.&lt;br /&gt;
video tutorial: [http://twitch.tv/savusukka/c/6687213] &lt;br /&gt;
example of the old way can be seen here: [https://www.youtube.com/watch?v=wwPjDIn24PM#t=5m30s]&lt;br /&gt;
&lt;br /&gt;
==Level End Trigger==&lt;br /&gt;
The level ends when every enemy in the final area is dead, and the player enters the last open escape pod bay, using the frags given, and a plasma or two on legendary.&lt;/div&gt;</summary>
		<author><name>Redmage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Pillar_of_Autumn_(Halo_CE)&amp;diff=13419</id>
		<title>The Pillar of Autumn (Halo CE)</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Pillar_of_Autumn_(Halo_CE)&amp;diff=13419"/>
				<updated>2016-01-20T15:10:47Z</updated>
		
		<summary type="html">&lt;p&gt;Redmage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Pillar of Autumn&lt;br /&gt;
| image = [[File:ThePillarOfAutumn.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Escape intact as Covenant forces board your ship.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = Easy: 6:15  Legendary: 5:00&lt;br /&gt;
| previous = -&lt;br /&gt;
| next = [[Halo (Halo CE)|Halo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Pillar of Autumn''' is the first level in [[Halo: Combat Evolved]]. See [http://halopedia.org/The_Pillar_of_Autumn_(Halo:_Combat_Evolved_level) Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
HaloRuns record page: http://www.haloruns.com/records?lb=101 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=101 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
==Cryo Room/Tutorial (Easy/Normal Only)==&lt;br /&gt;
There are two small speedups to do during the training segment at the beginning of the level.&lt;br /&gt;
&lt;br /&gt;
Performing the &amp;quot;look at the lights&amp;quot; test while using inverted controls is faster than doing it with uninverted controls; the latter will force you to re-do the test using inverted controls which costs time. If you are an uninverted player, it is still faster to do the test as inverted, then quickly go into the menu after completing it to change your controls back to uninverted. If you are on pc, the inputs for this are: ESC,UP,UP,ENTER,DOWN,ENTER,DOWN,DOWN,RIGHT,DOWN,RIGHT,ENTER,UP,UP,ENTER...ESC. Practice this in the cyro tube or on any mission, as messing it up can lose a lot of time.&lt;br /&gt;
&lt;br /&gt;
After completing the shield test, the crewman next to you starts a conversation with Sam, the crewman in the room overlooking the cryo area. If you get close to Sam and look at him, he will turn to look at you and will end up skipping a few seconds of dialogue. You can look at him from the ground or from the upper grate platform.&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
It is possible to trigger the bridge cutscene early by entering the bridge area and then backing out. The exact threshold you need to cross is before the first left turn after passing the blue &amp;quot;Bridge&amp;quot; label on the ground. An example can be seen at 3:20 into this video: [https://www.youtube.com/watch?v=wwPjDIn24PM#t=3m20s]&lt;br /&gt;
&lt;br /&gt;
Leaving the bridge after the cutscene as quickly as possible (moving immediately, not bumping into any walls or crewmen) will skip the trigger for the first wave of grunts outside the bridge. This also prevents you from getting a pistol, but it's still a good timesave even on legendary due to the cafeteria door opening immediately instead of requiring you to kill the grunt wave.&lt;br /&gt;
&lt;br /&gt;
==Stairs Area==&lt;br /&gt;
In the room with the U-shaped staircase, it's possible to jump from the second half of the stairs directly up to the ledge above, saving a few seconds of running. It is also possible to grenade jump grenade jump from the landing halfway up the stairs to the ledge above, but is dangerous enough that it is generally reserved for Individual Level runs or segmented runs.&lt;br /&gt;
&lt;br /&gt;
==Maintenance Door Skip==&lt;br /&gt;
The first maintenance door you encounter is ordinarily locked for ~10 seconds while Cortana finishes some dialogue, but some checkpoint manipulation can allow you to skip some of that dialogue, opening the door early. Once you reach the hall with the grunts at the end, look left to trigger Cortana's dialogue, then kill the grunts, finishing the last one as Cortana says &amp;quot;Warning&amp;quot; at the beginning of her line, &amp;quot;'''Warning'''blast doors closing!&amp;quot; If you get the checkpoint as she is saying her long dialogue(&amp;quot;We have to use the maintenance access ways...&amp;quot;) If on 30fps, you will always get the checkpoint if you did it right, but you will only get it sometimes on 60fps.&lt;br /&gt;
video tutorial: [http://twitch.tv/savusukka/c/6687213] &lt;br /&gt;
example of the old way can be seen here: [https://www.youtube.com/watch?v=wwPjDIn24PM#t=5m30s]&lt;br /&gt;
&lt;br /&gt;
==Level End Trigger==&lt;br /&gt;
The level ends when every enemy in the final area is dead, and the player enters the last open escape pod bay, using the frags given, and a plasma or two on legendary.&lt;/div&gt;</summary>
		<author><name>Redmage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Pillar_of_Autumn_(Halo_CE)&amp;diff=13415</id>
		<title>The Pillar of Autumn (Halo CE)</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Pillar_of_Autumn_(Halo_CE)&amp;diff=13415"/>
				<updated>2016-01-20T14:56:42Z</updated>
		
		<summary type="html">&lt;p&gt;Redmage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Pillar of Autumn&lt;br /&gt;
| image = [[File:ThePillarOfAutumn.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Escape intact as Covenant forces board your ship.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = Easy: 6:15  Legendary: 5:00&lt;br /&gt;
| previous = -&lt;br /&gt;
| next = [[Halo (Halo CE)|Halo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Pillar of Autumn''' is the first level in [[Halo: Combat Evolved]]. See [http://halopedia.org/The_Pillar_of_Autumn_(Halo:_Combat_Evolved_level) Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
HaloRuns record page: http://www.haloruns.com/records?lb=101 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=101 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
==Cryo Room/Tutorial (Easy/Normal Only)==&lt;br /&gt;
There are two small speedups to do during the training segment at the beginning of the level.&lt;br /&gt;
&lt;br /&gt;
Performing the &amp;quot;look at the lights&amp;quot; test while using inverted controls is faster than doing it with uninverted controls; the latter will force you to re-do the test using inverted controls which costs time. If you are an uninverted player, it is still faster to do the test as inverted, then quickly go into the menu after completing it to change your controls back to uninverted. If you are on pc, the inputs for this are: ESC,UP,UP,ENTER,DOWN,ENTER,DOWN,DOWN,RIGHT,DOWN,RIGHT,ENTER,UP,UP,ENTER...ESC. Practice this in the cyro tube or on any mission, as messing it up can lose a lot of time.&lt;br /&gt;
&lt;br /&gt;
After completing the shield test, the crewman next to you starts a conversation with Sam, the crewman in the room overlooking the cryo area. If you get close to Sam and look at him, he will turn to look at you and will end up skipping a few seconds of dialogue. You can look at him from the ground or from the upper grate platform.&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
It is possible to trigger the bridge cutscene early by entering the bridge area and then backing out. The exact threshold you need to cross is before the first left turn after passing the blue &amp;quot;Bridge&amp;quot; label on the ground. An example can be seen at 3:20 into this video: [https://www.youtube.com/watch?v=wwPjDIn24PM#t=3m20s]&lt;br /&gt;
&lt;br /&gt;
Leaving the bridge after the cutscene as quickly as possible (moving immediately, not bumping into any walls or crewmen) will skip the trigger for the first wave of grunts outside the bridge. This also prevents you from getting a pistol, but it's still a good timesave even on legendary due to the cafeteria door opening immediately instead of requiring you to kill the grunt wave.&lt;br /&gt;
&lt;br /&gt;
==Stairs Area==&lt;br /&gt;
In the room with the U-shaped staircase, it's possible to jump from the second half of the stairs directly up to the ledge above, saving a few seconds of running. It is also possible to grenade jump grenade jump from the landing halfway up the stairs to the ledge above, but is dangerous enough that it is generally reserved for Individual Level runs or segmented runs.&lt;br /&gt;
&lt;br /&gt;
==Maintenance Door Skip==&lt;br /&gt;
The first maintenance door you encounter is ordinarily locked for ~10 seconds while Cortana finishes some dialogue, but some checkpoint manipulation can allow you to skip some of that dialogue, opening the door early. The trick involves killing the 3 grunts by the door very quickly, and then getting a checkpoint in a precise spot, manually reverting to checkpoint, then proceeding to the door. An example can be seen here: [https://www.youtube.com/watch?v=wwPjDIn24PM#t=5m30s]&lt;br /&gt;
&lt;br /&gt;
This checkpoint occurs best on 30fps settings, but can occur on 60fps, however it will give you a less than optimal skip.&lt;br /&gt;
&lt;br /&gt;
==Level End Trigger==&lt;br /&gt;
The level ends when every enemy in the final area is dead, and the player enters the last open escape pod bay, using the frags given, and a plasma or two on legendary.&lt;/div&gt;</summary>
		<author><name>Redmage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=User_talk:Redmage08&amp;diff=13414</id>
		<title>User talk:Redmage08</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=User_talk:Redmage08&amp;diff=13414"/>
				<updated>2016-01-20T14:52:14Z</updated>
		
		<summary type="html">&lt;p&gt;Redmage08: Created page with &amp;quot;redmage is so cool omg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;redmage is so cool omg&lt;/div&gt;</summary>
		<author><name>Redmage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=User:Redmage08&amp;diff=13413</id>
		<title>User:Redmage08</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=User:Redmage08&amp;diff=13413"/>
				<updated>2016-01-20T14:51:38Z</updated>
		
		<summary type="html">&lt;p&gt;Redmage08: Created page with &amp;quot;ayyy lmao&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ayyy lmao&lt;/div&gt;</summary>
		<author><name>Redmage08</name></author>	</entry>

	</feed>