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		<id>https://wiki.haloruns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RedMage08</id>
		<title>HaloRuns Wiki - User contributions [en]</title>
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		<updated>2026-04-25T06:21:51Z</updated>
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	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=21845</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=21845"/>
				<updated>2017-04-22T07:23:38Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: Removed &amp;quot;new&amp;quot; from discord panel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HRLogoTransparent.png|link=http://haloruns.com|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbinner&amp;quot;&amp;gt;Checkout our HaloRuns Discord Server at &amp;lt;br /&amp;gt; https://discord.gg/0SlU4lEF6alrCdop&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#widget:Discord&lt;br /&gt;
|id=83061848139632640&lt;br /&gt;
|theme=dark&lt;br /&gt;
|width=350&lt;br /&gt;
|height=800&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''HaloRuns Wiki''' is a wiki devoted to speedrunning the Halo series. It focuses on providing information for single-segment full-game speedruns.&lt;br /&gt;
&lt;br /&gt;
Recommended speedrun routes are listed below on the Tutoral page. For more detail, go to a level's dedicated level page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Tutorials&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tutorials|Full Game]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Timing Rules&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Timing Rules|Fullgame Timing Rules]]&lt;br /&gt;
*[[Timing Rules| Individual Level (IL) Timing Rules]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;HaloRuns Full-Game and IL Leaderboards&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check the list of [http://haloruns.com/records World Records]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Game Information&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[Tricks]]''' - Click here if you're new to Halo speedrunning!&lt;br /&gt;
&lt;br /&gt;
*'''''[[Halo: Combat Evolved]]'''''&lt;br /&gt;
*'''''[[Halo 2]]'''''&lt;br /&gt;
*'''''[[Halo 2 MCC]]'''''&lt;br /&gt;
*'''''[[Halo 3]]'''''&lt;br /&gt;
*'''''[[Halo 3: ODST]]'''''&lt;br /&gt;
*'''''[[Halo: Reach]]'''''&lt;br /&gt;
*'''''[[Halo 4]]'''''&lt;br /&gt;
*'''''[[Halo 5: Guardians]]'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Level Strategies&amp;lt;/span&amp;gt;&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Combat Evolved&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Pillar of Autumn (Halo CE)]]&lt;br /&gt;
*[[Halo (Halo CE)]]&lt;br /&gt;
*[[The Truth and Reconciliation]]&lt;br /&gt;
*[[The Silent Cartographer]]&lt;br /&gt;
*[[Assault on the Control Room]]&lt;br /&gt;
*[[343 Guilty Spark]]&lt;br /&gt;
*[[The Library]]&lt;br /&gt;
*[[Two Betrayals]]&lt;br /&gt;
*[[Keyes]]&lt;br /&gt;
*[[The Maw]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 2&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Sierra 117]]&lt;br /&gt;
*[[Crow's Nest]]&lt;br /&gt;
*[[Tsavo Highway]]&lt;br /&gt;
*[[The Storm]]&lt;br /&gt;
*[[Floodgate]]&lt;br /&gt;
*[[The Ark]]&lt;br /&gt;
*[[The Covenant]]&lt;br /&gt;
*[[Cortana]]&lt;br /&gt;
*[[Halo (Halo 3)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3: ODST&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Prepare to Drop]]&lt;br /&gt;
*[[Mombasa Streets]]&lt;br /&gt;
*[[Tayari Plaza]]&lt;br /&gt;
*[[Uplift Reserve]]&lt;br /&gt;
*[[Kizingo Boulevard]]&lt;br /&gt;
*[[ONI Alpha Site]]&lt;br /&gt;
*[[NMPD HQ]]&lt;br /&gt;
*[[Kikowani Station]]&lt;br /&gt;
*[[Data Hive]]&lt;br /&gt;
*[[Coastal Highway]]&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Reach&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Winter Contingency]]&lt;br /&gt;
*[[ONI: Sword Base]]&lt;br /&gt;
*[[Nightfall]]&lt;br /&gt;
*[[Tip of the Spear]]&lt;br /&gt;
*[[Long Night of Solace]]&lt;br /&gt;
*[[Exodus]]&lt;br /&gt;
*[[New Alexandria]]&lt;br /&gt;
*[[The Package]]&lt;br /&gt;
*[[The Pillar of Autumn (Halo: Reach)]]&lt;br /&gt;
*[[Lone Wolf]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 4&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Dawn]]&lt;br /&gt;
*[[Requiem]]&lt;br /&gt;
*[[Forerunner]]&lt;br /&gt;
*[[Infinity]]&lt;br /&gt;
*[[Reclaimer]]&lt;br /&gt;
*[[Shutdown]]&lt;br /&gt;
*[[Composer]]&lt;br /&gt;
*[[Midnight]]&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 5: Guardians&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Blue Team]]&lt;br /&gt;
*[[Glassed]]&lt;br /&gt;
*[[Unconfirmed]]&lt;br /&gt;
*[[Evacuation]]&lt;br /&gt;
*[[Reunion]]&lt;br /&gt;
*[[Swords of Sanghelios]]&lt;br /&gt;
*[[Enemy Lines]]&lt;br /&gt;
*[[Battle of Sunaion]]&lt;br /&gt;
*[[Genesis]]&lt;br /&gt;
*[[The Breaking]]&lt;br /&gt;
*[[Guardians]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wiki Progress'''&lt;br /&gt;
&lt;br /&gt;
[[To_do | To do]]&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=21717</id>
		<title>The Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=21717"/>
				<updated>2016-12-30T15:18:31Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Library&lt;br /&gt;
| image = [[File:Thelibrary.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Fight your way through an ancient security facility in search of the Index.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = (Bumpless) Easy: 13:30 Legendary: 14:00&lt;br /&gt;
| previous = [[343 Guilty Spark]]&lt;br /&gt;
| next = [[Two Betrayals]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Library''' is the seventh level in [[Halo: Combat Evolved]].  See [http://halopedia.org/The_Library Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=107 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=107 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
A tutorial for completing the level on Legendary can be found here: https://www.twitch.tv/scurty_/v/47471406&lt;br /&gt;
&lt;br /&gt;
===Flood Bumping===&lt;br /&gt;
&lt;br /&gt;
An extensive tutorial of flood bumping on Easy difficulty is shown in the following video on twitch: https://www.twitch.tv/scurty_/v/48480698&lt;br /&gt;
&lt;br /&gt;
Another tutorial for flood bumping on Legendary is found here: https://www.youtube.com/watch?v=GEE5wEJSSJQ&lt;br /&gt;
&lt;br /&gt;
==First Floor==&lt;br /&gt;
===First Room Enemy Skip - No Flood Bump(Legendary Only)===&lt;br /&gt;
Immediately at the start of the level, there is a technique to skip enemy spawns, making it trivial to run through the first area. To start, run up to 343GS floating in front of you so he triggers and moves forward, then use one of the several techniques for grenade jumping above the wall on your right, putting you in the inner ring of the first floor. Once over the wall, run to the closest door on your left and go through it to backtrack back to 343GS. Once you trigger him to move forward, turn around and proceed through the level as normal. There will be no enemies until after the first door. A Video of this strategy can be found in [https://www.youtube.com/watch?v=cp2DbHn1TEI Older runs, before flood bumping was found].&lt;br /&gt;
&lt;br /&gt;
===First Room Enemy Skip - Flood Bump(Legendary Only)===&lt;br /&gt;
Instead of running up o 343, just instantly do the nade jump, then run to the first door on the left, draw out the plasma rifle flood, shoot him only once in the arm, then run to the 1st door. Once you're near the door, go to the wall directly to the left of the door: &amp;lt;img here of that place&amp;gt;, get flush, then hold right strafe, and stop when you get here: &amp;lt;img of that 2&amp;gt;. Then, wait for the flood to melee you, then get behind it, wait for it to turn and immediately shoot it twice. If this was done right, stand on his chest, and when he revives you will be in the door. Jump through and go to the right and continue. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
===First Locked Door Enemy Skip (Legendary Only)===&lt;br /&gt;
It is possible to halt the spawning of enemies at the first locked door on the second floor, saving you from 45 seconds of fighting in front of the door while it opens. Simply walk towards the door until the objective text &amp;quot;Wait here for the Monitor to open the door&amp;quot; shows up on your HUD, then walk back to the wall with the blue glowing panels on it. While standing there, no enemies will spawn other than a small amount of carrier forms. Wait in this position for ~35 seconds and then proceed towards the door; it should open as you arrive.&lt;br /&gt;
&lt;br /&gt;
===Inner Ring Faster Route/Enemy Skip===&lt;br /&gt;
Immediately after the first locked door on this floor, do not turn right as you normally would. Continue straight towards the center of the level. Get to the edge of the dropoff and hop along the inner ring to your right. This path is not only faster than walking the normal way around the outer ring, but it also despawns many of the enemies in that area, making it optimal for all difficulties.&lt;br /&gt;
&lt;br /&gt;
===Second Locked Door Grenade Jump===&lt;br /&gt;
The second locked door on this floor opens halfway and then stops for a time. Once it starts to open, a basic grenade jump will let you hop through the opening, allowing you to proceed without waiting for it to open fully.&lt;br /&gt;
&lt;br /&gt;
==Third Floor==&lt;br /&gt;
===What's on the third floor i forget===&lt;br /&gt;
This level is a weird brown blur in my brain&lt;br /&gt;
&lt;br /&gt;
==Fourth Floor==&lt;br /&gt;
===Tunnel Skip Grenade Jump===&lt;br /&gt;
Near the beginning of the fourth floor you will encounter a half-open door and a lower tunnel which is the normal path. But it is possible to grenade jump through this half-open door into the next room, saving the extra walking.&lt;br /&gt;
&lt;br /&gt;
===Final Door Grenade Jump===&lt;br /&gt;
This is the toughest grenade jump in the level but is incredibly worthwhile as it skips the huge final battle of the level. The final door opens halfway, pauses for about 1 second, then resumes opening. A few seconds after this, a wave of 10+ flood spawn on the other side of the door. By timing a grenade jump to get through the door during the 1 second pause, you can hop through the opening before the flood wave spawns. Running straight to the end of the level should allow you to escape without dying on any difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|1-07]]&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=21716</id>
		<title>The Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=21716"/>
				<updated>2016-12-30T15:18:12Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Library&lt;br /&gt;
| image = [[File:Thelibrary.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Fight your way through an ancient security facility in search of the Index.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time(Bumpless) = Easy: 13:30 Legendary: 14:00&lt;br /&gt;
| previous = [[343 Guilty Spark]]&lt;br /&gt;
| next = [[Two Betrayals]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Library''' is the seventh level in [[Halo: Combat Evolved]].  See [http://halopedia.org/The_Library Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=107 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=107 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
A tutorial for completing the level on Legendary can be found here: https://www.twitch.tv/scurty_/v/47471406&lt;br /&gt;
&lt;br /&gt;
===Flood Bumping===&lt;br /&gt;
&lt;br /&gt;
An extensive tutorial of flood bumping on Easy difficulty is shown in the following video on twitch: https://www.twitch.tv/scurty_/v/48480698&lt;br /&gt;
&lt;br /&gt;
Another tutorial for flood bumping on Legendary is found here: https://www.youtube.com/watch?v=GEE5wEJSSJQ&lt;br /&gt;
&lt;br /&gt;
==First Floor==&lt;br /&gt;
===First Room Enemy Skip - No Flood Bump(Legendary Only)===&lt;br /&gt;
Immediately at the start of the level, there is a technique to skip enemy spawns, making it trivial to run through the first area. To start, run up to 343GS floating in front of you so he triggers and moves forward, then use one of the several techniques for grenade jumping above the wall on your right, putting you in the inner ring of the first floor. Once over the wall, run to the closest door on your left and go through it to backtrack back to 343GS. Once you trigger him to move forward, turn around and proceed through the level as normal. There will be no enemies until after the first door. A Video of this strategy can be found in [https://www.youtube.com/watch?v=cp2DbHn1TEI Older runs, before flood bumping was found].&lt;br /&gt;
&lt;br /&gt;
===First Room Enemy Skip - Flood Bump(Legendary Only)===&lt;br /&gt;
Instead of running up o 343, just instantly do the nade jump, then run to the first door on the left, draw out the plasma rifle flood, shoot him only once in the arm, then run to the 1st door. Once you're near the door, go to the wall directly to the left of the door: &amp;lt;img here of that place&amp;gt;, get flush, then hold right strafe, and stop when you get here: &amp;lt;img of that 2&amp;gt;. Then, wait for the flood to melee you, then get behind it, wait for it to turn and immediately shoot it twice. If this was done right, stand on his chest, and when he revives you will be in the door. Jump through and go to the right and continue. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
===First Locked Door Enemy Skip (Legendary Only)===&lt;br /&gt;
It is possible to halt the spawning of enemies at the first locked door on the second floor, saving you from 45 seconds of fighting in front of the door while it opens. Simply walk towards the door until the objective text &amp;quot;Wait here for the Monitor to open the door&amp;quot; shows up on your HUD, then walk back to the wall with the blue glowing panels on it. While standing there, no enemies will spawn other than a small amount of carrier forms. Wait in this position for ~35 seconds and then proceed towards the door; it should open as you arrive.&lt;br /&gt;
&lt;br /&gt;
===Inner Ring Faster Route/Enemy Skip===&lt;br /&gt;
Immediately after the first locked door on this floor, do not turn right as you normally would. Continue straight towards the center of the level. Get to the edge of the dropoff and hop along the inner ring to your right. This path is not only faster than walking the normal way around the outer ring, but it also despawns many of the enemies in that area, making it optimal for all difficulties.&lt;br /&gt;
&lt;br /&gt;
===Second Locked Door Grenade Jump===&lt;br /&gt;
The second locked door on this floor opens halfway and then stops for a time. Once it starts to open, a basic grenade jump will let you hop through the opening, allowing you to proceed without waiting for it to open fully.&lt;br /&gt;
&lt;br /&gt;
==Third Floor==&lt;br /&gt;
===What's on the third floor i forget===&lt;br /&gt;
This level is a weird brown blur in my brain&lt;br /&gt;
&lt;br /&gt;
==Fourth Floor==&lt;br /&gt;
===Tunnel Skip Grenade Jump===&lt;br /&gt;
Near the beginning of the fourth floor you will encounter a half-open door and a lower tunnel which is the normal path. But it is possible to grenade jump through this half-open door into the next room, saving the extra walking.&lt;br /&gt;
&lt;br /&gt;
===Final Door Grenade Jump===&lt;br /&gt;
This is the toughest grenade jump in the level but is incredibly worthwhile as it skips the huge final battle of the level. The final door opens halfway, pauses for about 1 second, then resumes opening. A few seconds after this, a wave of 10+ flood spawn on the other side of the door. By timing a grenade jump to get through the door during the 1 second pause, you can hop through the opening before the flood wave spawns. Running straight to the end of the level should allow you to escape without dying on any difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|1-07]]&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=21715</id>
		<title>The Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=21715"/>
				<updated>2016-12-30T15:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Library&lt;br /&gt;
| image = [[File:Thelibrary.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Fight your way through an ancient security facility in search of the Index.&amp;quot;&lt;br /&gt;
| Game = [[Halo: Combat Evolved]]&lt;br /&gt;
| Goal time(Bumpless) = Easy: 13:30 Legendary: 14:00&lt;br /&gt;
| Previous = [[343 Guilty Spark]]&lt;br /&gt;
| Next = [[Two Betrayals]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Library''' is the seventh level in [[Halo: Combat Evolved]].  See [http://halopedia.org/The_Library Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=107 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=107 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
A tutorial for completing the level on Legendary can be found here: https://www.twitch.tv/scurty_/v/47471406&lt;br /&gt;
&lt;br /&gt;
===Flood Bumping===&lt;br /&gt;
&lt;br /&gt;
An extensive tutorial of flood bumping on Easy difficulty is shown in the following video on twitch: https://www.twitch.tv/scurty_/v/48480698&lt;br /&gt;
&lt;br /&gt;
Another tutorial for flood bumping on Legendary is found here: https://www.youtube.com/watch?v=GEE5wEJSSJQ&lt;br /&gt;
&lt;br /&gt;
==First Floor==&lt;br /&gt;
===First Room Enemy Skip - No Flood Bump(Legendary Only)===&lt;br /&gt;
Immediately at the start of the level, there is a technique to skip enemy spawns, making it trivial to run through the first area. To start, run up to 343GS floating in front of you so he triggers and moves forward, then use one of the several techniques for grenade jumping above the wall on your right, putting you in the inner ring of the first floor. Once over the wall, run to the closest door on your left and go through it to backtrack back to 343GS. Once you trigger him to move forward, turn around and proceed through the level as normal. There will be no enemies until after the first door. A Video of this strategy can be found in [https://www.youtube.com/watch?v=cp2DbHn1TEI Older runs, before flood bumping was found].&lt;br /&gt;
&lt;br /&gt;
===First Room Enemy Skip - Flood Bump(Legendary Only)===&lt;br /&gt;
Instead of running up o 343, just instantly do the nade jump, then run to the first door on the left, draw out the plasma rifle flood, shoot him only once in the arm, then run to the 1st door. Once you're near the door, go to the wall directly to the left of the door: &amp;lt;img here of that place&amp;gt;, get flush, then hold right strafe, and stop when you get here: &amp;lt;img of that 2&amp;gt;. Then, wait for the flood to melee you, then get behind it, wait for it to turn and immediately shoot it twice. If this was done right, stand on his chest, and when he revives you will be in the door. Jump through and go to the right and continue. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
===First Locked Door Enemy Skip (Legendary Only)===&lt;br /&gt;
It is possible to halt the spawning of enemies at the first locked door on the second floor, saving you from 45 seconds of fighting in front of the door while it opens. Simply walk towards the door until the objective text &amp;quot;Wait here for the Monitor to open the door&amp;quot; shows up on your HUD, then walk back to the wall with the blue glowing panels on it. While standing there, no enemies will spawn other than a small amount of carrier forms. Wait in this position for ~35 seconds and then proceed towards the door; it should open as you arrive.&lt;br /&gt;
&lt;br /&gt;
===Inner Ring Faster Route/Enemy Skip===&lt;br /&gt;
Immediately after the first locked door on this floor, do not turn right as you normally would. Continue straight towards the center of the level. Get to the edge of the dropoff and hop along the inner ring to your right. This path is not only faster than walking the normal way around the outer ring, but it also despawns many of the enemies in that area, making it optimal for all difficulties.&lt;br /&gt;
&lt;br /&gt;
===Second Locked Door Grenade Jump===&lt;br /&gt;
The second locked door on this floor opens halfway and then stops for a time. Once it starts to open, a basic grenade jump will let you hop through the opening, allowing you to proceed without waiting for it to open fully.&lt;br /&gt;
&lt;br /&gt;
==Third Floor==&lt;br /&gt;
===What's on the third floor i forget===&lt;br /&gt;
This level is a weird brown blur in my brain&lt;br /&gt;
&lt;br /&gt;
==Fourth Floor==&lt;br /&gt;
===Tunnel Skip Grenade Jump===&lt;br /&gt;
Near the beginning of the fourth floor you will encounter a half-open door and a lower tunnel which is the normal path. But it is possible to grenade jump through this half-open door into the next room, saving the extra walking.&lt;br /&gt;
&lt;br /&gt;
===Final Door Grenade Jump===&lt;br /&gt;
This is the toughest grenade jump in the level but is incredibly worthwhile as it skips the huge final battle of the level. The final door opens halfway, pauses for about 1 second, then resumes opening. A few seconds after this, a wave of 10+ flood spawn on the other side of the door. By timing a grenade jump to get through the door during the 1 second pause, you can hop through the opening before the flood wave spawns. Running straight to the end of the level should allow you to escape without dying on any difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|1-07]]&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=21714</id>
		<title>The Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=21714"/>
				<updated>2016-12-30T14:39:06Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: /* Videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Library&lt;br /&gt;
| image = [[File:Thelibrary.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Fight your way through an ancient security facility in search of the Index.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = x:xx&lt;br /&gt;
| previous = [[343 Guilty Spark]]&lt;br /&gt;
| next = [[Two Betrayals]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Library''' is the seventh level in [[Halo: Combat Evolved]].  See [http://halopedia.org/The_Library Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=107 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=107 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
A tutorial for completing the level on Legendary can be found here: https://www.twitch.tv/scurty_/v/47471406&lt;br /&gt;
&lt;br /&gt;
===Flood Bumping===&lt;br /&gt;
&lt;br /&gt;
An extensive tutorial of flood bumping on Easy difficulty is shown in the following video on twitch: https://www.twitch.tv/scurty_/v/48480698&lt;br /&gt;
&lt;br /&gt;
Another tutorial for flood bumping on Legendary is found here: https://www.youtube.com/watch?v=GEE5wEJSSJQ&lt;br /&gt;
&lt;br /&gt;
==First Floor==&lt;br /&gt;
===First Room Enemy Skip (Legendary Only)===&lt;br /&gt;
Immediately at the start of the level, there is a technique to skip enemy spawns, making it trivial to run through the first area. To start, run up to 343GS floating in front of you so he triggers and moves forward, then use one of the several techniques for grenade jumping above the wall on your right, putting you in the inner ring of the first floor. Once over the wall, run to the closest door on your left and go through it to backtrack back to 343GS. Once you trigger him to move forward, turn around and proceed through the level as normal. There will be no enemies until after the first door. Varations of this strategy can be seen in both [http://haloruns.com/records?lb=107 IL runs] and [http://haloruns.com/records?lb=100 Full Game] runs.&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
===First Locked Door Enemy Skip (Legendary Only)===&lt;br /&gt;
It is possible to halt the spawning of enemies at the first locked door on the second floor, saving you from 45 seconds of fighting in front of the door while it opens. Simply walk towards the door until the objective text &amp;quot;Wait here for the Monitor to open the door&amp;quot; shows up on your HUD, then walk back to the wall with the blue glowing panels on it. While standing there, no enemies will spawn other than a small amount of carrier forms. Wait in this position for ~35 seconds and then proceed towards the door; it should open as you arrive.&lt;br /&gt;
&lt;br /&gt;
===Inner Ring Faster Route/Enemy Skip===&lt;br /&gt;
Immediately after the first locked door on this floor, do not turn right as you normally would. Continue straight towards the center of the level. Get to the edge of the dropoff and hop along the inner ring to your right. This path is not only faster than walking the normal way around the outer ring, but it also despawns many of the enemies in that area, making it optimal for all difficulties.&lt;br /&gt;
&lt;br /&gt;
===Second Locked Door Grenade Jump===&lt;br /&gt;
The second locked door on this floor opens halfway and then stops for a time. Once it starts to open, a basic grenade jump will let you hop through the opening, allowing you to proceed without waiting for it to open fully.&lt;br /&gt;
&lt;br /&gt;
==Third Floor==&lt;br /&gt;
===What's on the third floor i forget===&lt;br /&gt;
This level is a weird brown blur in my brain&lt;br /&gt;
&lt;br /&gt;
==Fourth Floor==&lt;br /&gt;
===Tunnel Skip Grenade Jump===&lt;br /&gt;
Near the beginning of the fourth floor you will encounter a half-open door and a lower tunnel which is the normal path. But it is possible to grenade jump through this half-open door into the next room, saving the extra walking.&lt;br /&gt;
&lt;br /&gt;
===Final Door Grenade Jump===&lt;br /&gt;
This is the toughest grenade jump in the level but is incredibly worthwhile as it skips the huge final battle of the level. The final door opens halfway, pauses for about 1 second, then resumes opening. A few seconds after this, a wave of 10+ flood spawn on the other side of the door. By timing a grenade jump to get through the door during the 1 second pause, you can hop through the opening before the flood wave spawns. Running straight to the end of the level should allow you to escape without dying on any difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|1-07]]&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=21713</id>
		<title>The Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Library&amp;diff=21713"/>
				<updated>2016-12-30T14:38:26Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Library&lt;br /&gt;
| image = [[File:Thelibrary.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Fight your way through an ancient security facility in search of the Index.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = x:xx&lt;br /&gt;
| previous = [[343 Guilty Spark]]&lt;br /&gt;
| next = [[Two Betrayals]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Library''' is the seventh level in [[Halo: Combat Evolved]].  See [http://halopedia.org/The_Library Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=107 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=107 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
Finally, a tutorial for completing the level on Legendary can be found here: https://www.twitch.tv/scurty_/v/47471406&lt;br /&gt;
&lt;br /&gt;
===== Flood Bumping =====&lt;br /&gt;
&lt;br /&gt;
An extensive tutorial of flood bumping on Easy difficulty is shown in the following video on twitch: https://www.twitch.tv/scurty_/v/48480698&lt;br /&gt;
&lt;br /&gt;
Another tutorial for flood bumping on Legendary is found here: https://www.youtube.com/watch?v=GEE5wEJSSJQ&lt;br /&gt;
&lt;br /&gt;
==First Floor==&lt;br /&gt;
===First Room Enemy Skip (Legendary Only)===&lt;br /&gt;
Immediately at the start of the level, there is a technique to skip enemy spawns, making it trivial to run through the first area. To start, run up to 343GS floating in front of you so he triggers and moves forward, then use one of the several techniques for grenade jumping above the wall on your right, putting you in the inner ring of the first floor. Once over the wall, run to the closest door on your left and go through it to backtrack back to 343GS. Once you trigger him to move forward, turn around and proceed through the level as normal. There will be no enemies until after the first door. Varations of this strategy can be seen in both [http://haloruns.com/records?lb=107 IL runs] and [http://haloruns.com/records?lb=100 Full Game] runs.&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
===First Locked Door Enemy Skip (Legendary Only)===&lt;br /&gt;
It is possible to halt the spawning of enemies at the first locked door on the second floor, saving you from 45 seconds of fighting in front of the door while it opens. Simply walk towards the door until the objective text &amp;quot;Wait here for the Monitor to open the door&amp;quot; shows up on your HUD, then walk back to the wall with the blue glowing panels on it. While standing there, no enemies will spawn other than a small amount of carrier forms. Wait in this position for ~35 seconds and then proceed towards the door; it should open as you arrive.&lt;br /&gt;
&lt;br /&gt;
===Inner Ring Faster Route/Enemy Skip===&lt;br /&gt;
Immediately after the first locked door on this floor, do not turn right as you normally would. Continue straight towards the center of the level. Get to the edge of the dropoff and hop along the inner ring to your right. This path is not only faster than walking the normal way around the outer ring, but it also despawns many of the enemies in that area, making it optimal for all difficulties.&lt;br /&gt;
&lt;br /&gt;
===Second Locked Door Grenade Jump===&lt;br /&gt;
The second locked door on this floor opens halfway and then stops for a time. Once it starts to open, a basic grenade jump will let you hop through the opening, allowing you to proceed without waiting for it to open fully.&lt;br /&gt;
&lt;br /&gt;
==Third Floor==&lt;br /&gt;
===What's on the third floor i forget===&lt;br /&gt;
This level is a weird brown blur in my brain&lt;br /&gt;
&lt;br /&gt;
==Fourth Floor==&lt;br /&gt;
===Tunnel Skip Grenade Jump===&lt;br /&gt;
Near the beginning of the fourth floor you will encounter a half-open door and a lower tunnel which is the normal path. But it is possible to grenade jump through this half-open door into the next room, saving the extra walking.&lt;br /&gt;
&lt;br /&gt;
===Final Door Grenade Jump===&lt;br /&gt;
This is the toughest grenade jump in the level but is incredibly worthwhile as it skips the huge final battle of the level. The final door opens halfway, pauses for about 1 second, then resumes opening. A few seconds after this, a wave of 10+ flood spawn on the other side of the door. By timing a grenade jump to get through the door during the 1 second pause, you can hop through the opening before the flood wave spawns. Running straight to the end of the level should allow you to escape without dying on any difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|1-07]]&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_2_MCC&amp;diff=10663</id>
		<title>Halo 2 MCC</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_2_MCC&amp;diff=10663"/>
				<updated>2015-10-29T04:20:31Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halo 2 MCC (also known as Halo 2: Anniversary) is a remastered version of [[Halo_2|Halo 2]] for the Xbox One that features new toggle-able HD graphics and audio, 60 FPS framerate, and 1080p resolution. Halo 2 MCC is a port of the Windows Vista version of the game, so popular glitches such as [[Halo_2#Sword_Flying|Sword Flying]] and [[Halo_2#Sword_Canceling|Sword Canceling]] are not possible on the MCC. Due to this, the speedrun is very different than the original Halo 2 run, therefore it is considered a new game altogether.&lt;br /&gt;
&lt;br /&gt;
Halo 2 MCC legendary is much more difficult than the original halo 2's legendary. With the removal of sword flying/canceling, less enemies can be skipped or passed, leading to many more encounters and a much higher overall death rate. Skulls also do not activate when picked up, making the &amp;quot;Infinite Camo&amp;quot; glitch used to avoid enemies on Gravemind impossible. It is recommended that you be familiar with both the speedrunning tricks and casual play on legendary before attempting to speedrun it.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=0700 (click the timestamps for video links) &lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
&lt;br /&gt;
===Sword Canceling===&lt;br /&gt;
&lt;br /&gt;
Sword canceling is a movement technique. In its simplest form, sword canceling is the ability to &amp;quot;cancel&amp;quot; the effects of a sword lunge. If you press R to lunge, you can press X (Reload) to cancel the impact of the lunge any time before it hits.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it is impossible to sword cancel past enemies in MCC like in the original halo 2, therefore sword canceling is virtually useless and can only be used to pull yourself towards an enemy.&lt;br /&gt;
&lt;br /&gt;
===Ghost Wheelie/Quickturn===&lt;br /&gt;
While boosting in a Ghost, hold A to lean back and raise the nose of the Ghost. This lets you turn more sharply while maintaining your boost. It also makes you prone to flipping, so be careful.&lt;br /&gt;
&lt;br /&gt;
Holding A can also be useful for getting enough air on certain jumps.&lt;br /&gt;
&lt;br /&gt;
===Superbouncing===&lt;br /&gt;
Superbouncing is a variation of a pressure launch. If the player model intersects with the geometry, the game will apply a large amount of force to try and push the player out. By going into auto-crouch, you can glitch the player model. Then when you jump on a polygon seam, you will intersect, and the game will push you out.&lt;br /&gt;
&lt;br /&gt;
Because Halo 2 MCC is a port of the Vista version, the only bounces present are those possible in Vista. The new framerate also effects which superbounces work.&lt;br /&gt;
&lt;br /&gt;
The only place superbouncing is useful is as a method to board the Scarab early in [[Metropolis]].&lt;br /&gt;
&lt;br /&gt;
===Melee Boost===&lt;br /&gt;
http://www.twitch.tv/ranabundana/c/4491742&lt;br /&gt;
&lt;br /&gt;
Button Combo: B-X, X-B, Y-B, B-Y&lt;br /&gt;
Keep your crosshair over the enemy so you fly past him (crouching helps a lot). It can be timed perfectly but it may be easier to spam the required buttons.&lt;br /&gt;
&lt;br /&gt;
==Combat Techniques==&lt;br /&gt;
&lt;br /&gt;
===Double Shot===&lt;br /&gt;
&lt;br /&gt;
By pressing Fire twice and then Reload (RRX), you can fire two Battle Rifle bursts in quick succession. The timing of X is around when the last bullet of the first burst is fired. After the doubleshot, the BR will reload itself, unless you perform another doubleshot. In Halo 2 MCC, doubleshots are more difficult to pull off due to the framerate.&lt;br /&gt;
&lt;br /&gt;
You can chain together doubleshots by tapping YY to switch away and back to the BR. With the right timing, you can double shot until the clip is empty - RRX YY RRX YY etc.&lt;br /&gt;
&lt;br /&gt;
===Double Grenade===&lt;br /&gt;
Fire a plasma pistol overcharge. When the overheat bar is at halfway, quickly tap L twice. You should throw two grenades in quick succession. This is useful for some launches, such as the [[Delta Halo]] Ghost launch.&lt;br /&gt;
&lt;br /&gt;
You can also double nade with a beam rifle overheat, but the timing is different.&lt;br /&gt;
&lt;br /&gt;
===Double Melee===&lt;br /&gt;
In addition to the BLB method from Halo CE, you can also do BXB or BYB to melee twice in quick succession. It's not as useful for speedrunning due to the low melee damage of Halo 2 1.0.&lt;br /&gt;
&lt;br /&gt;
===Quick Reload===&lt;br /&gt;
After a certain point in the reload animation (usually after the clip is in the weapon), the weapon counts as reloaded. At this point, you can cancel the rest of the animation by pressing YY to quickly switch away and back to your main weapon. If you are only carrying one weapon, you can melee and hit X to cancel the melee. When using a scoped weapon, it can be faster to zoom out by pressing YY. You can press YY after a sword lunge as well.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
In Halo 2, some enemy types were added.&lt;br /&gt;
&lt;br /&gt;
===Elites===&lt;br /&gt;
Ultra Elites are known for their raw firepower and strong shielding. They will usually pull out a sword when you close the distance, this is a good opportunity for a backsmack or grenade stick. However, be very careful of dual-wielding Ultras. They are some of the most dangerous enemies in the game.&lt;br /&gt;
&lt;br /&gt;
Jetpack Elites are usually dual-wielding Plasma Rifles. Generally, you want to home in on them with a plasma pistol overcharge or snipe them with a ranged weapon.  Their shields are weaker than normal Elites, a sword lunge will do them in if you can close the distance.&lt;br /&gt;
&lt;br /&gt;
Stealth Elites have the weakest shields of any Elite but this is compensated for by their fast shield recharge rate, which makes them extremely durable. Like all cloaked enemies, they do not turn the reticule red. In all instances upon spawning, they will be briefly uncloaked so you can get a sword fly off of them. You can force them to uncloak by shooting them. A sniper weapon has enough stunning power to keep them immobilized. Melee attacks are also a good way of de-camoing enemies, as well as stunning them. A sword lunge will either kill them or remove their shield completely. Getting them caught in a grenade explosion can expose them.&lt;br /&gt;
&lt;br /&gt;
Zealots are rare in Halo 2, and only appear in a few locations, such as Hangar B in [[Cairo Station]], the tunnels on [[Metropolis]], and the last enemy on [[Gravemind]]. They always spawn with swords but their shield isn't different from a blue Elite.&lt;br /&gt;
&lt;br /&gt;
===Flood===&lt;br /&gt;
Infection Forms in Halo 2 do a lot of damage, especially against unshielded players. Don't try to melee them with anything but the sword, as your melee range is nerfed from Halo: Combat Evolved. They can glitch out and refuse to pop when they hit you. This wouldn't be a problem except for the fact that they do damage ''per frame'' - aka one-shot you. It's advisable to keep distance.&lt;br /&gt;
&lt;br /&gt;
Carrier Forms are also very damaging, although their movement has been nerfed from Halo: Combat Evolved. Also, they deploy fewer Infection Forms than before. A fast killing method is to make it fall down and stick it with a plasma grenade, but there's a small window of time for the stick.&lt;br /&gt;
&lt;br /&gt;
Combat Form whips have weird properties, sometimes they can gain the ability to assassinate you. Again, keep distance. You should destroy dead Combat Forms so they won't be re-animated by Infection Forms.&lt;br /&gt;
&lt;br /&gt;
===Other Enemies===&lt;br /&gt;
Heretic Grunts almost always have Needlers. Their projectiles can easily hit you, even when you're behind cover, due to the large hitboxes.&lt;br /&gt;
&lt;br /&gt;
Fuel Rod Grunts can hit you through thin walls, again due to the hitboxes. Fortunately, there is no longer a kill switch on their weapons.&lt;br /&gt;
&lt;br /&gt;
Jackal Snipers are MLG on Legendary. They can easily snipe you out of your seat when driving a Ghost or Hog.&lt;br /&gt;
&lt;br /&gt;
Most Brutes can tear through shields in an instant with their weapons. Best to keep your distance. Having a sword or brute shot can make a huge difference in close encounters. Stick them when you can, especially when they berserk. Dual-wielding Needlers is also efficient though rarely used.&lt;br /&gt;
&lt;br /&gt;
On Legendary, any encounter with a shotgun wielding enemy will prove fatal, they have extraordinary range with their shots.&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=User:RedMage08&amp;diff=9643</id>
		<title>User:RedMage08</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=User:RedMage08&amp;diff=9643"/>
				<updated>2015-08-09T17:53:42Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: Created page with &amp;quot;Hey I'm RedMage, I like to play through Halo:Combat Evolved for the home personal computer as fast as I can.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey I'm RedMage, I like to play through Halo:Combat Evolved for the home personal computer as fast as I can.&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Tutorials&amp;diff=9123</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Tutorials&amp;diff=9123"/>
				<updated>2015-07-30T02:06:54Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you need any tutorial for anything Halo Speed running, this is the place to look check out some of the tutorials below!(Some tutorals might be outdated so use what you learn and watch some of the World Record videos over at Haloruns.com)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Halo: Combat Evolved= &lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
[http://www.twitch.tv/vetroxity/c/4757317 Vetroxity's Easy Tutoral]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1puq7SWrsMl88LS0UpA1qH7H4DR8sOkPWM6Dje8jOs5M/edit Goatrope's Tricklist]&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/tententoo20/v/8795486 tententoo20's Explaination of what you should be thinking as you run]&lt;br /&gt;
&lt;br /&gt;
==== Legendary ====&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=qQormBrJYGQ&amp;amp;list=PLgNwElmYp5cJQQUHeWKAf9zWKmUsJ17RJ&amp;amp;index=1 Scurty_'s Legendary Tutorial Playlist]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Halo 2=&lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/qSfuGSiv mistermonopoli's Easy text Document]&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/hockeyfan48/c/4583912 Hockeyfan48's Easy Tutorial]&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/slidingghost/c/4755405 SlidingGhost's Easy Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Halo 3=&lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/hiipfire/c/3797007 Hiipfire's Easy Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Halo: Reach= &lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/rEYwRXvX Backflip9's Easy Text Document]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Halo 4=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legendary ====&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xreu5fb3c-I ProAceJoker's Legendary Tutoral]&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo:_Combat_Evolved&amp;diff=7894</id>
		<title>Halo: Combat Evolved</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo:_Combat_Evolved&amp;diff=7894"/>
				<updated>2015-07-02T21:02:09Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halo CE, also known as Halo 1, has a few major skips, but most of the tricks are smaller and involve manipulating spawns and optimizing combat. The AotCR bridge drop and the Keyes shield bump are the most essential tricks to learn, as they both skip major parts of levels. Otherwise, learn the route by watching the WR video or checking out one of the [[tutorials|Tutorials]]. &lt;br /&gt;
&lt;br /&gt;
While Easy has a greater focus on efficient tricks, Legendary is heavily combat-intensive. Some say you should start with Easy, and switch to Legendary if you want more emphasis on fighting, others say to start with legendary then easy will be really easy.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=100 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[The Pillar of Autumn (Halo CE)]]&lt;br /&gt;
*[[Halo (Halo CE)]]&lt;br /&gt;
*[[The Truth and Reconciliation]]&lt;br /&gt;
*[[The Silent Cartographer]]&lt;br /&gt;
*[[Assault on the Control Room]]&lt;br /&gt;
*[[343 Guilty Spark]]&lt;br /&gt;
*[[The Library]]&lt;br /&gt;
*[[Two Betrayals]]&lt;br /&gt;
*[[Keyes]]&lt;br /&gt;
*[[The Maw]]&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
Halo PC is the most commonly used version for speedrunning. It has greatly reduced loading time between levels (although these loads are not counted in the time anyway). More importantly, it has no lag during in-level loadzones. The aiming is more precise due to the mouse, although there is significantly less autoaim on PC.&lt;br /&gt;
&lt;br /&gt;
Halo CE on console is timed by RTA minus loading screens. This means that most of the disparity between console and PC is accounted for, although PC is still slightly faster due to less lag. If running on console, you should run the NTSC disk on an Xbox 360 to minimize lag. Do not run PAL, as walking speed is ~17.5% slower. The Anniversary edition is the same as PC, although some cutscene skips may be slightly slower. The Marketplace version is identical to NTSC.&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
&lt;br /&gt;
===Walking Speed Optimization===&lt;br /&gt;
Walking directly forward is the fastest way to move in Halo CE by a small margin. Strafing and backpedalling are both 12% slower than walking straight forwards, while moving diagonally forward (W+A or W+D) is 5% slower than walking forwards. Because of this, it is optimal to move with only W (forward on joystick) whenever possible.&lt;br /&gt;
&lt;br /&gt;
===Vehicle Flinging===&lt;br /&gt;
&lt;br /&gt;
Turn the Warthog from left to right and exit the vehicle. If you time it properly, the rear-left tire of the Warthog should hit you, launching you forward. It is used on [[Halo (Halo CE)|Halo]], where you can fling into the Forerunner complex much faster than walking into the tunnels. It is also useful for getting through the first Silent Cartographer door before it closes and locks.&lt;br /&gt;
&lt;br /&gt;
You can also fling using a Ghost. Since Master Chief exits the Ghost on the right side in Halo CE, you have to turn from right to left.&lt;br /&gt;
&lt;br /&gt;
==Combat Techniques==&lt;br /&gt;
&lt;br /&gt;
===Backpack Reloading===&lt;br /&gt;
&lt;br /&gt;
By pressing Reload-Reload-Switch Weapon (XXY on console), you can have your secondary weapon out while your primary weapon reloads itself. You should hear the reloading noise while your secondary weapon is equipped. You should pretty much always be backpack reloading.&lt;br /&gt;
&lt;br /&gt;
===Double Melee===&lt;br /&gt;
&lt;br /&gt;
To double-melee in Halo CE, press Melee-Grenade-Melee (BLB on console). You will be able to cancel the melee animation by throwing a grenade and melee again.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
The main enemies in Halo CE are the Covenant and the Flood. Special care should be taken for the following:&lt;br /&gt;
&lt;br /&gt;
===Elites===&lt;br /&gt;
Red Elites (Majors) are stronger and more accurate than blue Elites (Minors). Cyan Elites (Stealth) are completely unshielded and often easy to detect, the sniper puts them down quickly. Gold Elites (Zealots) you encounter during a speedrun only have swords, and they have much stronger shields than normal Elites; their tenacity is unmatched. Silver Elites (Spec Ops) are prone to throwing grenades when they are engaged and likewise have stronger shields, but their biggest threat is the amount of grenades they leave behind, you can kill them with 2 shotgun shots and a melee. The easiest way to kill any elites is the [[Basic_Tricks#Noob_Combo|noob combo]].&lt;br /&gt;
&lt;br /&gt;
===Fuel Rod Grunts===&lt;br /&gt;
In Halo CE, Spec Ops Grunts have a kill switch on their Fuel Rod Guns - it will blow up shortly after they die. Be careful of possible grenade chain reactions.&lt;br /&gt;
&lt;br /&gt;
===Rocket Flood===&lt;br /&gt;
Nasty buggers. Stay away from them. They will snipe you from long range, especially on [[Two Betrayals]].&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Maw&amp;diff=7729</id>
		<title>The Maw</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Maw&amp;diff=7729"/>
				<updated>2015-06-26T22:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Maw&lt;br /&gt;
| image = [[File:Themaw.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Destroy Halo before Halo destroys all life in the galaxy. &amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = 9:00&lt;br /&gt;
| previous = [[Keyes]]&lt;br /&gt;
| next = -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Maw''' is the tenth and final level in [[Halo: Combat Evolved]]. See [http://www.halopedia.org/The_Maw Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=110 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=110 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|sWYJ4uRRu6U|300|right|Comparison of various Maw speedrun strats.}}&lt;br /&gt;
&lt;br /&gt;
==Initial Enemy Skip==&lt;br /&gt;
[[File:MawEnemySkip01.JPG|The enemy skip|thumb|200px]]&lt;br /&gt;
If you move as quickly as possible in the first section of the level, and walk off of the ladder forward as you fall, there is a chance that you'll skip the spawn of some flood around the corner after the first sentinels.  This can be useful on all difficulties, especially the higher ones.&lt;br /&gt;
&lt;br /&gt;
==The First Door Bump==&lt;br /&gt;
[[File:MawFirstDoorBump.png|The first door bump|thumb|200px]]&lt;br /&gt;
If you run into the left corner of the first closed door as soon as you come up to it, crouch, and stand still, you will be bumped into the ceiling. If you're unlucky, the flood combat form just past the door may decide to melee you through the door, which will mess up the bump. Once in the ceiling you can skip the flood in the first hallway. It takes about 3 full-speed running jumps to clear the hall and get into a spot where you can re-enter the level. It helps to aim backwards and to stay on the far right side of the hall when you do this (so you're jumping off of the lamps). You could try going farther than the end of the hall, though that is probably slower.  This strat is most useful on Legendary.&lt;br /&gt;
&lt;br /&gt;
==The Second Door Bump==&lt;br /&gt;
[[File:MawSecondDoorBump01.JPG|The hallway before the second door bump|thumb|200px]]&lt;br /&gt;
The second door can be used to bump into the ceiling as well.  Using this door bump you can ledge across the cafeteria and skip the bridge, saving up to 20 seconds as compared with skipping the cutscene.  As with the first door bump, you have to crouch in the left corner of this door before it opens.&lt;br /&gt;
&lt;br /&gt;
===''On easy''===&lt;br /&gt;
On easy getting this bump to work consistently requires some careful movement:&lt;br /&gt;
*Stay on the far left side of the hallway just before you enter the room with the door in it.  If you hug the wall all the way through the door shouldn't open early.&lt;br /&gt;
*Run into the wall immediately to your right as you pass through the door into the room before the cafeteria.  This will make sure the door actually opens.&lt;br /&gt;
&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
On heroic and legendary a Hunter will bash the door open in a fixed amount of time after you enter the room, so your movement is fairly irrelevant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loading Textures==&lt;br /&gt;
Once you get the second door bump you will have to load the textures for the cafeteria ledge.  There are three methods you could use to achieve this, one involving loading a checkpoint, and the other two requiring precise ledging.&lt;br /&gt;
&lt;br /&gt;
===''Method 1: The Checkpoint''===&lt;br /&gt;
[[File:MawCafeteriaLedge02.png|Starting the cafeteria ledge|thumb|200px]]&lt;br /&gt;
This method is presented in a video from Scurty.  Essentially, you proceed forward two blind jumps to get above the first table in the Cafeteria, and then wait for a checkpoint.  Whether or not you get a checkpoint is fairly random, it seems.  Once you get the checkpoint you can fall back into the map and load last checkpoint to have the textures loaded.&lt;br /&gt;
&lt;br /&gt;
===''Method 2: The Cubbies''===&lt;br /&gt;
This method was found by Mator.  The method requires you to go from the door bump to the four cubbies in the wall.  Once on these cubbies you need to move to the right, towards in the cafeteria.  If you notice you're stopped you need to crouch jump and move to the right slightly.  By crouching and very slowly strafing to the right you have a chance of loading your textures at [[:File:MawCafeteriaLedge03.png|the magic 50-50 point]], where 50% of master chief is inside of the wall and 50% is outside of it.  If you pass this 50-50 point you will load the textures, but will also pop back into the level.&lt;br /&gt;
&lt;br /&gt;
===''Method 3: The Half-pop''===&lt;br /&gt;
This is the method that is used by Cody Miller in his Legendary WR run.  It's purported to be entirely random.  To do it you get on the lamp above the first table in the cafeteria (two blind jumps, like Method 1), then strafe to the right.  Something after that allows you to fall part of the way into the level and then warp back into the ledge.&lt;br /&gt;
&lt;br /&gt;
==The Cafeteria Ledge==&lt;br /&gt;
[[File:MawCafeteriaLedge04.png|Ledging above the cafeteria|thumb|200px]][[File:MawCafeteriaLedge01.png|Cafeteria ledge route|thumb|200px]]&lt;br /&gt;
Ledging the cafeteria allows you to skip the bridge entirely.  Lamps and edges are solid, so you simply need to jump across on them.  The ideal route depends on the texture loading method you used.&lt;br /&gt;
&lt;br /&gt;
===''Cubbies route''=== &lt;br /&gt;
#Jump from the cubbies to the corner just behind you (it's a bend in the wall).&lt;br /&gt;
#Run jump to the line to the right of the lamp above the first table.&lt;br /&gt;
#Run jump to the right side of the next lamp ahead of you.&lt;br /&gt;
#Run jump then to the right side of the next lamp.&lt;br /&gt;
#Run jump to to the line to the right of the lamp above the last table.&lt;br /&gt;
#Run jump to the final lamp.&lt;br /&gt;
#Run jump back into the level, to the left of the door.&lt;br /&gt;
#*You can go to the right or the left of the strut in the wall.  Going to the right is easier, and is more likely to succeed, but going to left may save a a fraction of a second.  The strut is solid, so make sure you don't directly run into it.&lt;br /&gt;
&lt;br /&gt;
===''Tips''===&lt;br /&gt;
*Crouching immediately after landing a jump on a lamp or ledge can help you make the landing and not miss consequent jumps.&lt;br /&gt;
*Letting go of forward just as you land a jump on a lamp or ledge can help you to not slide off, and helps set up the next jump.&lt;br /&gt;
&lt;br /&gt;
==Bridge Cutscene Skip==&lt;br /&gt;
{{#ev:youtube|_DxTlVaTtpM|300|right|Tutorial on skipping the bridge cutscene, by scurty.}}&lt;br /&gt;
If you decide not to use the cafeteria ledge to skip the bridge, you should at least skip the cutscene on the bridge.  You can skip the cutscene from the left or the right side of the bridge, depending on your preference.  To do so, simply orient yourself facing away from the front of the bridge after killing all of the enemies at a precise distance from the front of the bridge.  When your screen starts to turn white, run forward, towards the back of the bridge.  This should skip the cutscene if you do it correctly.&lt;br /&gt;
&lt;br /&gt;
==The Cryo Room==&lt;br /&gt;
[[File:MawCryoRoomJump01.JPG|The slant jump|thumb|200px]]&lt;br /&gt;
There are two major skips in the Cryo room which are difficulty dependent.&lt;br /&gt;
&lt;br /&gt;
===''Method 1: The Slant Jump''===&lt;br /&gt;
On the far side of the Cryo room (so at the second door down the hallway) there is a slope which you can walk on.  This is unique, as most of the similar slopes in the Cryo Room are unwalkable.  You can run, or jump up to the top of this slope and then jump up onto the catwalks above.&lt;br /&gt;
&lt;br /&gt;
===''Method 2: The Frag Jump''===&lt;br /&gt;
On the near side of the Cryo room (so at the first door down the hallway) you can use a frag jump to get up onto the catwalks quickly.  This method is a bit faster than the double jump, but it's also more risky.  The amount of damage to your shield will greatly influence whether or not you will survive this jump.  On easy difficulty having any damage to your shield will make this jump kill you, so it's really not very feasible to do unless you're doing a segmented run.&lt;br /&gt;
&lt;br /&gt;
==The Hunter Room==&lt;br /&gt;
[[File:MawHunterRoom01.JPG|The hunter room|thumb|200px]]&lt;br /&gt;
Shortly after the cryo room you'll have to cross a room with two hunters, two elites, a fuel rod grunt, and some sentinels in it.  One of the biggest issues in the room is getting past the hunters.  This can be done with a rocket, or by getting the Hunters to melee to the right and then strafing around them.&lt;br /&gt;
&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
On legendary the damage that can be done by the enemies in this room can be massive.  Getting the overshield can help deal with the damage.  It can also help to stick the two elites in the room as you cross it.&lt;br /&gt;
&lt;br /&gt;
==The Reactor Room==&lt;br /&gt;
[[File:MawReactorRoomH.png|center|thumb|690px|Reactor room diagram with numbered reactors.]]&lt;br /&gt;
===''Initial grenade jump''===&lt;br /&gt;
[[File:MawGrenadeJump01.JPG|Initial grenade jump|thumb|300px]]&lt;br /&gt;
Upon entering the room you can throw a frag grenade on the wall immediately to your left and use it to jump up one floor.  This will save a nice amount of time, and is doable on all difficulties.  Whether or not you should get a first aid kit immediately thereafter is dependent on the difficulty you're playing and the other strats you're using.&lt;br /&gt;
&lt;br /&gt;
===''Secondary grenade jump''===&lt;br /&gt;
If you got the overshield just after cryo room and have enough shield to survive another frag jump, you can do a second one immediately after the first.  This jump is extremely precise: you have to jump at the last possible frame before the frag explodes, and you have to place the frag in a location such that you have a clear path to ascend to the level above.  This grenade jump was done by Scurty in H1DS.&lt;br /&gt;
===''Grenade jump to exhaust coupling''===&lt;br /&gt;
Alternative to the secondary grenade jump listed above, you can use a grenade to jump onto the exhaust coupling.  This can be done to the left of the canisters, or to the right of the canisters.&lt;br /&gt;
&lt;br /&gt;
===''Canister jump to exhaust coupling''===&lt;br /&gt;
[[File:MawCanisterJump02.JPG|The canister jump|thumb|200px]]&lt;br /&gt;
Instead of using a grenade jump onto the exhaust coupling, you could use a carefully timed jump off of the canister closest to it.  For this jump it's important to jump early, crouch on landing, and avoid the bumps on the canister.&lt;br /&gt;
&lt;br /&gt;
===''Efficient sabotage''===&lt;br /&gt;
When you reach the exhaust coupling control panels, it can be efficient to open one coupling, run to the adjacent one's control panel, and then blow the first one up.  Technically you aren't supposed to have two open at the same time (it can cause the other to close, and sometimes the second won't open), so it's good to blow up the first one you opened, and then open the second.  You can do all of this without ever leaving the catwalks.  Dem angles!&lt;br /&gt;
&lt;br /&gt;
==Maw Run==&lt;br /&gt;
Drive fast. 360 swag&lt;br /&gt;
[[Category:Levels|1-10]]&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Silent_Cartographer&amp;diff=7728</id>
		<title>The Silent Cartographer</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Silent_Cartographer&amp;diff=7728"/>
				<updated>2015-06-26T22:17:17Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Silent Cartographer&lt;br /&gt;
| image = [[File:TheSilentCartographerfixed.JPG|300px]]&lt;br /&gt;
| caption = &amp;quot;Search for the map room that will lead you to the secrets of Halo.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = Easy/Legendary: 4:30&lt;br /&gt;
| previous = [[The Truth and Reconciliation]]&lt;br /&gt;
| next = [[Assault on the Control Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Silent Cartographer''' (often abbreviated '''SC''') is the fourth campaign level in [[Halo: Combat Evolved]]. See [http://halo.wikia.com/wiki/The_Silent_Cartographer Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=104 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=104 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
==Getting the Warthog==&lt;br /&gt;
As the level starts off and lets you out of the Pelican, immediately head left away from combat and run around the island. Soon you will see a warthog. Use a grenade to tip it upright and hop in, continuing around the island. Grenade is swag strats but also a bit faster, go for it regardless no negative effect.&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
You should pick up the overshield by the crates before you get in the Warthog. This will help you to survive until the door skip easier.&lt;br /&gt;
&lt;br /&gt;
==Security Door Skip==&lt;br /&gt;
Once you reach the main building, drive your warthog in and proceed towards the door. There are a few ways to prevent the door closing on you.&lt;br /&gt;
&lt;br /&gt;
*You can warthog fling into the door before it closes.&lt;br /&gt;
*If you miss the fling, you can clip above the door. Park the Warthog parallel to and right up against the door. Enter/exit the vehicle and adjust its position until you clip out of bounds. You will know you are getting close if&lt;br /&gt;
*The last way to simply jam the Warthog into the door itself. You need to be centered on the door from the top of the ramp and drive, full speed, strait at it. The Hog will be stuffed halfway into the frame and you can exit out. If you use this strat, when on your way back up top, you'll have to re-enter the vehicle and exit again to get back outside.&lt;br /&gt;
If you did the skip, jump around the gold Elite. Fire your weapon as you walk onto the platform to skip the Shafted cutscene. Keep in mind you will not get a checkpoint if you skip the cutscene.&lt;br /&gt;
&lt;br /&gt;
==Cartographer Drop==&lt;br /&gt;
Fall off the back of the platform and crouch as you are about the hit to minimize damage, proceed down the ramp and jump off again hitting the over shield on landing to take no damage.&lt;br /&gt;
If you jump, activate the console, and spam enter you will skip the cutscene here and keep your forward momentum&lt;br /&gt;
&lt;br /&gt;
==Cartographer Cutscene Teleport (Co-Op Only)==&lt;br /&gt;
One player positions themselves near the top platform, but does not activate the 'Shafted' cutscene yet. The other player falls from the third level ledge, by the two dead marines, to the normal ramped walkway&lt;br /&gt;
below. From there fall onto the overshield below and kill the two elites near the console before activating it. Activate both the 'Shafted' and map room cutscenes at the same time. Both players may be teleported to the top of the platform if done perfect. &lt;br /&gt;
&lt;br /&gt;
'''If it looks like you have been teleported to the map room, do not revert. Instead just wait two to three seconds, before the screen fades white for a moment, teleporting you both to the top platform.'''&lt;br /&gt;
&lt;br /&gt;
==Ascent - Nade Jump==&lt;br /&gt;
Run past the elites and head straight, here is a harder grenade jump that will allow you to save a few seconds and grab a active cloak&lt;br /&gt;
The more consistent path is to head right as you reach the room, and head up the ramp though it is slower&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
After activating the console, throw a frag down the hallway to get both elites attentions, then assassinate both of them.&lt;br /&gt;
&lt;br /&gt;
The grenade jump to get the cloak is highly recommended, as you can skip almost all the remaining fights in this section.&lt;br /&gt;
&lt;br /&gt;
==Ascent - Jackal Room==&lt;br /&gt;
The next room has a small jumping skip, jump on top of the &amp;quot;boxes&amp;quot; in front of the door you exit and then jump to the left platform using a pillar as a stopping point for the second part of the jump&lt;br /&gt;
&lt;br /&gt;
Proceed to run out and skip the gold sword elite on your way out, and continue to the surface and wait for pickup.&lt;br /&gt;
===''On legendary''===&lt;br /&gt;
&lt;br /&gt;
Once you leave, take the warthog back up the ramp, and drive out of the building off the metal deck. Then proceed around to the right and back up, this buys enough time for the pelican to come so you don't die.&lt;br /&gt;
[[Category:Levels|1-04]]&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_(Halo_CE)&amp;diff=7727</id>
		<title>Halo (Halo CE)</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_(Halo_CE)&amp;diff=7727"/>
				<updated>2015-06-26T22:05:36Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Halo&lt;br /&gt;
| image = [[File:HaloCEHalo.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Seek out surviving Marines and help them fight the Covenant.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = Easy: 11:30 Legendary 13:00&lt;br /&gt;
| previous = [[The Pillar of Autumn (Halo CE)|The Pillar of Autumn]]&lt;br /&gt;
| next = [[The Truth and Reconciliation]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Halo''' is the second campaign level in [[Halo: Combat Evolved]]. See [http://halopedia.org/Halo_(Halo:_Combat_Evolved_level) Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=102 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Rock Grenade Jump==&lt;br /&gt;
{{#ev:youtube|tb5h_JeMjyY|300|right|Rock Grenade Jump by ericlol.}}&lt;br /&gt;
As the level starts run towards the river and use the big rock to jump on a rock ledge, then grenade jump to the cliff above. This saves about 5 seconds skips the first enemy spawn up ahead as well as the Banshees.&lt;br /&gt;
&lt;br /&gt;
On Easy you may want to run across the bridge instead, especially if you are inconsistent with grenade jumps or just starting out. The grenade jump is much more important on Legendary due to the skipped enemy spawns.&lt;br /&gt;
&lt;br /&gt;
==The Base==&lt;br /&gt;
On both difficulties it is important to note that the next dropship will spawn when there are only 2 enemies from the previous ship, so as long as you get the next dropship before the enemies are dropped, the last 2 enemy kills do not matter. Also if you stand too close to the ships before they start landing they will not drop.&lt;br /&gt;
===On Easy===&lt;br /&gt;
Once you reach the base, assist the marines with killing the first drop ship spawn. Once the enemies are dead, pick up a plasma pistol and plasma grenades and kill all 5 of the marines, including the 2 on top of the structure(Killing the marines skips dialogue. Also if you kill the marines and clear the first 3 ships extremely quickly, the 4th ship will not spawn, going straight from the 3rd ship to the 5th, saving ~20 seconds.), then pick up the health and frags up there and proceed to the next drop ship on the other side of the base, shoot the elite on the right with a plasma pistol, then throw a frag to the other side killing the grunts. For the second ship, once it starts coming down, throw a plasma to the right and a frag to the left, and start backwalking toward the beginning of the area for the 3rd ship, cleaning up any remaining enemies with your pistol. For the 3rd ship, try to headshot grunts before the ship lands, then throw a plasma on the left for the elite and grunts and a frag to the right if you didn't kill 2 or more grunts in air, then use the pistol to clean up. If you have to do the fourth ship, don't use frags, use your weapons and plasmas. For the 5th ship, shoot the grunts on the left and overcharge melee the jackals.&lt;br /&gt;
You should probably save frags for the 3rd dropship to kill the elite, and the 5th dropship for the ease of killing the spawn. Once you have killed all dropship spawns grab the warthog and shoot the marine out of the turret and then continue along the intended route.&lt;br /&gt;
&lt;br /&gt;
===On Legendary===&lt;br /&gt;
Kill the grunts to the left once you round the corner, then run and pick up a plasma pistol, then [[Basic_Tricks#Noob_Combo|noob combo]] the elites on the right. Once the enemies are dead, pick up any plasma grenades then kill only Johnson. Go on top of the structure to get to the 2nd ship ASAP, then stick the elites in the right side of the ship and throw a frag grenade to the other side. For the second ship, once it starts coming down, throw a plasma to the right and a frag to the left, and start backwalking toward the beginning of the area for the 3rd ship, cleaning up any remaining enemies with your pistol. For the 3rd ship, try to headshot grunts before the ship lands, then throw a plasma on the left for the elite and grunts and a frag to the right if you didn't kill 2 or more grunts in air, then use the pistol to clean up. For the 4th ship, use the last frag on the grunts and your weapons and plasmas on elites. For the 5th ship, shoot the grunts on the left and overcharge headshot the jackals.(I don't remember if there is a elite. but if there stick him or noob combo him)&lt;br /&gt;
Before getting into the warthog it is recommended to grab a needler, and don't shoot the marine yet. &lt;br /&gt;
==The Light Bridge==&lt;br /&gt;
&lt;br /&gt;
At the bridge segment, use the warthog to jump or fling to get on the slanted wall heading up to the console, this will skip a cutscene and instantly start the bridge. Proceed out of the natural caves and stop by the escape pod on your way to the left most spawn to pick up a sniper rifle for later.&lt;br /&gt;
&lt;br /&gt;
===On legendary===&lt;br /&gt;
&lt;br /&gt;
When you go to activate the light bridge throw 2 plasmas down the intended hallway behind you and fire the needler to kill the two elites that are added on legendary. Also when you get back on to the slanted wall to shoot the marine in the turrent.&lt;br /&gt;
&lt;br /&gt;
==Forerunner Complex==&lt;br /&gt;
&lt;br /&gt;
Through the next areas, you will be killing marines. Be careful about causing the marines to go red - if this happens the level will complete much more slowly than normally, and be nearly impossible on legendary.&lt;br /&gt;
&lt;br /&gt;
Once you reach the first marine spawn, go inside and kill the marines, with frag grenades proceed towards the next spawn located at the cliffs.&lt;br /&gt;
&lt;br /&gt;
==Rockslide==&lt;br /&gt;
&lt;br /&gt;
Before heading into the rocks, pick off the sniper located above the marines. Finish off the remaining marine spawn and head towards the last group.&lt;br /&gt;
&lt;br /&gt;
===On legendary===&lt;br /&gt;
Instead of killing all the marines, drive around the right side in the warthog and reach the top where the marines are holding off. Kill all but the sniper and one other, and allow them to get into the warthog, you will use them at the next base as an efficient way to kill the enemy spawns. Also while you're up there the marines on bottom will more than likely die, if they don't, shoot near them to lure the enemies.&lt;br /&gt;
&lt;br /&gt;
==Hill==&lt;br /&gt;
&lt;br /&gt;
Before entering their area, pause on the hill for the prompt to search for remaining life boats to save time. Drive up to the marines to trigger the area, then proceed to kill the enemy spawn and the dropship that comes afterwards.&lt;br /&gt;
[[Category:Levels|1-02]]&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_(Halo_CE)&amp;diff=7726</id>
		<title>Halo (Halo CE)</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_(Halo_CE)&amp;diff=7726"/>
				<updated>2015-06-26T22:04:53Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Halo&lt;br /&gt;
| image = [[File:HaloCEHalo.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Seek out surviving Marines and help them fight the Covenant.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = Easy: 11:30 Legendary 13:00&lt;br /&gt;
| previous = [[The Pillar of Autumn (Halo CE)|The Pillar of Autumn]]&lt;br /&gt;
| next = [[The Truth and Reconciliation]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Halo''' is the second campaign level in [[Halo: Combat Evolved]]. See [http://halopedia.org/Halo_(Halo:_Combat_Evolved_level) Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=102 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Rock Grenade Jump==&lt;br /&gt;
{{#ev:youtube|tb5h_JeMjyY|300|right|Rock Grenade Jump by ericlol.}}&lt;br /&gt;
As the level starts run towards the river and use the big rock to jump on a rock ledge, then grenade jump to the cliff above. This saves about 5 seconds skips the first enemy spawn up ahead as well as the Banshees.&lt;br /&gt;
&lt;br /&gt;
On Easy you may want to run across the bridge instead, especially if you are inconsistent with grenade jumps or just starting out. The grenade jump is much more important on Legendary due to the skipped enemy spawns.&lt;br /&gt;
&lt;br /&gt;
===The Base===&lt;br /&gt;
On both difficulties it is important to note that the next dropship will spawn when there are only 2 enemies from the previous ship, so as long as you get the next dropship before the enemies are dropped, the last 2 enemy kills do not matter. Also if you stand too close to the ships before they start landing they will not drop.&lt;br /&gt;
==On Easy==&lt;br /&gt;
Once you reach the base, assist the marines with killing the first drop ship spawn. Once the enemies are dead, pick up a plasma pistol and plasma grenades and kill all 5 of the marines, including the 2 on top of the structure(Killing the marines skips dialogue. Also if you kill the marines and clear the first 3 ships extremely quickly, the 4th ship will not spawn, going straight from the 3rd ship to the 5th, saving ~20 seconds.), then pick up the health and frags up there and proceed to the next drop ship on the other side of the base, shoot the elite on the right with a plasma pistol, then throw a frag to the other side killing the grunts. For the second ship, once it starts coming down, throw a plasma to the right and a frag to the left, and start backwalking toward the beginning of the area for the 3rd ship, cleaning up any remaining enemies with your pistol. For the 3rd ship, try to headshot grunts before the ship lands, then throw a plasma on the left for the elite and grunts and a frag to the right if you didn't kill 2 or more grunts in air, then use the pistol to clean up. If you have to do the fourth ship, don't use frags, use your weapons and plasmas. For the 5th ship, shoot the grunts on the left and overcharge melee the jackals.&lt;br /&gt;
You should probably save frags for the 3rd dropship to kill the elite, and the 5th dropship for the ease of killing the spawn. Once you have killed all dropship spawns grab the warthog and shoot the marine out of the turret and then continue along the intended route.&lt;br /&gt;
&lt;br /&gt;
==On Legendary==&lt;br /&gt;
Kill the grunts to the left once you round the corner, then run and pick up a plasma pistol, then [[Basic_Tricks#Noob_Combo|noob combo]] the elites on the right. Once the enemies are dead, pick up any plasma grenades then kill only Johnson. Go on top of the structure to get to the 2nd ship ASAP, then stick the elites in the right side of the ship and throw a frag grenade to the other side. For the second ship, once it starts coming down, throw a plasma to the right and a frag to the left, and start backwalking toward the beginning of the area for the 3rd ship, cleaning up any remaining enemies with your pistol. For the 3rd ship, try to headshot grunts before the ship lands, then throw a plasma on the left for the elite and grunts and a frag to the right if you didn't kill 2 or more grunts in air, then use the pistol to clean up. For the 4th ship, use the last frag on the grunts and your weapons and plasmas on elites. For the 5th ship, shoot the grunts on the left and overcharge headshot the jackals.(I don't remember if there is a elite. but if there stick him or noob combo him)&lt;br /&gt;
Before getting into the warthog it is recommended to grab a needler, and don't shoot the marine yet. &lt;br /&gt;
==The Light Bridge==&lt;br /&gt;
&lt;br /&gt;
At the bridge segment, use the warthog to jump or fling to get on the slanted wall heading up to the console, this will skip a cutscene and instantly start the bridge. Proceed out of the natural caves and stop by the escape pod on your way to the left most spawn to pick up a sniper rifle for later.&lt;br /&gt;
&lt;br /&gt;
===On legendary===&lt;br /&gt;
&lt;br /&gt;
When you go to activate the light bridge throw 2 plasmas down the intended hallway behind you and fire the needler to kill the two elites that are added on legendary. Also when you get back on to the slanted wall to shoot the marine in the turrent.&lt;br /&gt;
&lt;br /&gt;
==Forerunner Complex==&lt;br /&gt;
&lt;br /&gt;
Through the next areas, you will be killing marines. Be careful about causing the marines to go red - if this happens the level will complete much more slowly than normally, and be nearly impossible on legendary.&lt;br /&gt;
&lt;br /&gt;
Once you reach the first marine spawn, go inside and kill the marines, with frag grenades proceed towards the next spawn located at the cliffs.&lt;br /&gt;
&lt;br /&gt;
==Rockslide==&lt;br /&gt;
&lt;br /&gt;
Before heading into the rocks, pick off the sniper located above the marines. Finish off the remaining marine spawn and head towards the last group.&lt;br /&gt;
&lt;br /&gt;
===On legendary===&lt;br /&gt;
Instead of killing all the marines, drive around the right side in the warthog and reach the top where the marines are holding off. Kill all but the sniper and one other, and allow them to get into the warthog, you will use them at the next base as an efficient way to kill the enemy spawns. Also while you're up there the marines on bottom will more than likely die, if they don't, shoot near them to lure the enemies.&lt;br /&gt;
&lt;br /&gt;
==Hill==&lt;br /&gt;
&lt;br /&gt;
Before entering their area, pause on the hill for the prompt to search for remaining life boats to save time. Drive up to the marines to trigger the area, then proceed to kill the enemy spawn and the dropship that comes afterwards.&lt;br /&gt;
[[Category:Levels|1-02]]&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Pillar_of_Autumn_(Halo_CE)&amp;diff=7723</id>
		<title>The Pillar of Autumn (Halo CE)</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Pillar_of_Autumn_(Halo_CE)&amp;diff=7723"/>
				<updated>2015-06-26T21:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Pillar of Autumn&lt;br /&gt;
| image = [[File:ThePillarOfAutumn.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Escape intact as Covenant forces board your ship.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = Easy: 6:15  Legendary: 5:00&lt;br /&gt;
| previous = -&lt;br /&gt;
| next = [[Halo (Halo CE)|Halo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Pillar of Autumn''' is the first level in [[Halo: Combat Evolved]]. See [http://halopedia.org/The_Pillar_of_Autumn_(Halo:_Combat_Evolved_level) Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
HaloRuns record page: http://www.haloruns.com/records?lb=101 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=101 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
==Cryo Room/Tutorial (Easy/Normal Only)==&lt;br /&gt;
There are two small speedups to do during the training segment at the beginning of the level.&lt;br /&gt;
&lt;br /&gt;
Performing the &amp;quot;look at the lights&amp;quot; test while using inverted controls is faster than doing it with uninverted controls; the latter will force you to re-do the test using inverted controls which costs time. If you are an uninverted player, it is still faster to do the test as inverted, then quickly go into the menu after completing it to change your controls back to uninverted.&lt;br /&gt;
&lt;br /&gt;
After completing the shield test, the crewman next to you starts a conversation with Sam, the crewman in the room overlooking the cryo area. If you get close to Sam and look at him, he will turn to look at you and will end up skipping a few seconds of dialogue. You can look at him from the ground or from the upper grate platform.&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
It is possible to trigger the bridge cutscene early by entering the bridge area and then backing out. The exact threshold you need to cross is before the first left turn after passing the blue &amp;quot;Bridge&amp;quot; label on the ground. An example can be seen at 3:20 into this video: [https://www.youtube.com/watch?v=wwPjDIn24PM#t=3m20s]&lt;br /&gt;
&lt;br /&gt;
Leaving the bridge after the cutscene as quickly as possible (moving immediately, not bumping into any walls or crewmen) will skip the trigger for the first wave of grunts outside the bridge. This also prevents you from getting a pistol, but it's still a good timesave due to the cafeteria door opening immediately instead of requiring you to kill the grunt wave.&lt;br /&gt;
&lt;br /&gt;
==Stairs Area==&lt;br /&gt;
In the room with the U-shaped staircase, it's possible to jump from the second half of the stairs directly up to the ledge above, saving a few seconds of running. It is also possible to grenade jump grenade jump from the landing halfway up the stairs to the ledge above, but is dangerous enough that it is generally reserved for Individual Level runs or segmented runs.&lt;br /&gt;
&lt;br /&gt;
==Maintenance Door Skip==&lt;br /&gt;
The first maintenance door you encounter is ordinarily locked for ~10 seconds while Cortana finishes some dialogue, but some checkpoint manipulation can allow you to skip some of that dialogue, opening the door early. The trick involves killing the 3 grunts by the door very quickly, and then getting a checkpoint in a precise spot, manually reverting to checkpoint, then proceeding to the door. An example can be seen here: [https://www.youtube.com/watch?v=wwPjDIn24PM#t=5m30s]&lt;br /&gt;
&lt;br /&gt;
This checkpoint occurs best on 30fps settings, but can occur on 60fps, however it will give you a less than optimal &lt;br /&gt;
&lt;br /&gt;
==Level End Trigger==&lt;br /&gt;
The level ends when every enemy in the final area is dead, and the player enters the last open escape pod bay.&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Pillar_of_Autumn_(Halo_CE)&amp;diff=7722</id>
		<title>The Pillar of Autumn (Halo CE)</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Pillar_of_Autumn_(Halo_CE)&amp;diff=7722"/>
				<updated>2015-06-26T21:37:29Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Pillar of Autumn&lt;br /&gt;
| image = [[File:ThePillarOfAutumn.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Escape intact as Covenant forces board your ship.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = Easy: 6:15 | Legendary: 5:00&lt;br /&gt;
| previous = -&lt;br /&gt;
| next = [[Halo (Halo CE)|Halo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Pillar of Autumn''' is the first level in [[Halo: Combat Evolved]]. See [http://halopedia.org/The_Pillar_of_Autumn_(Halo:_Combat_Evolved_level) Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
HaloRuns record page: http://www.haloruns.com/records?lb=101 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=101 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
==Cryo Room/Tutorial (Easy/Normal Only)==&lt;br /&gt;
There are two small speedups to do during the training segment at the beginning of the level.&lt;br /&gt;
&lt;br /&gt;
Performing the &amp;quot;look at the lights&amp;quot; test while using inverted controls is faster than doing it with uninverted controls; the latter will force you to re-do the test using inverted controls which costs time. If you are an uninverted player, it is still faster to do the test as inverted, then quickly go into the menu after completing it to change your controls back to uninverted.&lt;br /&gt;
&lt;br /&gt;
After completing the shield test, the crewman next to you starts a conversation with Sam, the crewman in the room overlooking the cryo area. If you get close to Sam and look at him, he will turn to look at you and will end up skipping a few seconds of dialogue. You can look at him from the ground or from the upper grate platform.&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
It is possible to trigger the bridge cutscene early by entering the bridge area and then backing out. The exact threshold you need to cross is before the first left turn after passing the blue &amp;quot;Bridge&amp;quot; label on the ground. An example can be seen at 3:20 into this video: [https://www.youtube.com/watch?v=wwPjDIn24PM#t=3m20s]&lt;br /&gt;
&lt;br /&gt;
Leaving the bridge after the cutscene as quickly as possible (moving immediately, not bumping into any walls or crewmen) will skip the trigger for the first wave of grunts outside the bridge. This also prevents you from getting a pistol, but it's still a good timesave due to the cafeteria door opening immediately instead of requiring you to kill the grunt wave.&lt;br /&gt;
&lt;br /&gt;
==Stairs Area==&lt;br /&gt;
In the room with the U-shaped staircase, it's possible to jump from the second half of the stairs directly up to the ledge above, saving a few seconds of running. It is also possible to grenade jump grenade jump from the landing halfway up the stairs to the ledge above, but is dangerous enough that it is generally reserved for Individual Level runs or segmented runs.&lt;br /&gt;
&lt;br /&gt;
==Maintenance Door Skip==&lt;br /&gt;
The first maintenance door you encounter is ordinarily locked for ~10 seconds while Cortana finishes some dialogue, but some checkpoint manipulation can allow you to skip some of that dialogue, opening the door early. The trick involves killing the 3 grunts by the door very quickly, and then getting a checkpoint in a precise spot, manually reverting to checkpoint, then proceeding to the door. An example can be seen here: [https://www.youtube.com/watch?v=wwPjDIn24PM#t=5m30s]&lt;br /&gt;
&lt;br /&gt;
This checkpoint occurs best on 30fps settings, but can occur on 60fps, however it will give you a less than optimal &lt;br /&gt;
&lt;br /&gt;
==Level End Trigger==&lt;br /&gt;
The level ends when every enemy in the final area is dead, and the player enters the last open escape pod bay.&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Pillar_of_Autumn_(Halo_CE)&amp;diff=7720</id>
		<title>The Pillar of Autumn (Halo CE)</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Pillar_of_Autumn_(Halo_CE)&amp;diff=7720"/>
				<updated>2015-06-26T21:32:44Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Pillar of Autumn&lt;br /&gt;
| image = [[File:ThePillarOfAutumn.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Escape intact as Covenant forces board your ship.&amp;quot;&lt;br /&gt;
| game = [[Halo: Combat Evolved]]&lt;br /&gt;
| time = Easy: 6:15 || Legendary: 5:00&lt;br /&gt;
| previous = -&lt;br /&gt;
| next = [[Halo (Halo CE)|Halo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Pillar of Autumn''' is the first level in [[Halo: Combat Evolved]]. See [http://halopedia.org/The_Pillar_of_Autumn_(Halo:_Combat_Evolved_level) Halopedia] for general information.&lt;br /&gt;
&lt;br /&gt;
HaloRuns record page: http://www.haloruns.com/records?lb=101 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Video Examples==&lt;br /&gt;
Examples of every trick mentioned here can be found on either the [http://haloruns.com/records?lb=101 Individual Records] page or [http://haloruns.com/records?lb=100 Full Game Records] page.&lt;br /&gt;
&lt;br /&gt;
==Cryo Room/Tutorial (Easy/Normal Only)==&lt;br /&gt;
There are two small speedups to do during the training segment at the beginning of the level.&lt;br /&gt;
&lt;br /&gt;
Performing the &amp;quot;look at the lights&amp;quot; test while using inverted controls is faster than doing it with uninverted controls; the latter will force you to re-do the test using inverted controls which costs time. If you are an uninverted player, it is still faster to do the test as inverted, then quickly go into the menu after completing it to change your controls back to uninverted.&lt;br /&gt;
&lt;br /&gt;
After completing the shield test, the crewman next to you starts a conversation with Sam, the crewman in the room overlooking the cryo area. If you get close to Sam and look at him, he will turn to look at you and will end up skipping a few seconds of dialogue. You can look at him from the ground or from the upper grate platform.&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
It is possible to trigger the bridge cutscene early by entering the bridge area and then backing out. The exact threshold you need to cross is before the first left turn after passing the blue &amp;quot;Bridge&amp;quot; label on the ground. An example can be seen at 3:20 into this video: [https://www.youtube.com/watch?v=wwPjDIn24PM#t=3m20s]&lt;br /&gt;
&lt;br /&gt;
Leaving the bridge after the cutscene as quickly as possible (moving immediately, not bumping into any walls or crewmen) will skip the trigger for the first wave of grunts outside the bridge. This also prevents you from getting a pistol, but it's still a good timesave due to the cafeteria door opening immediately instead of requiring you to kill the grunt wave.&lt;br /&gt;
&lt;br /&gt;
==Stairs Area==&lt;br /&gt;
In the room with the U-shaped staircase, it's possible to jump from the second half of the stairs directly up to the ledge above, saving a few seconds of running. It is also possible to grenade jump grenade jump from the landing halfway up the stairs to the ledge above, but is dangerous enough that it is generally reserved for Individual Level runs or segmented runs.&lt;br /&gt;
&lt;br /&gt;
==Maintenance Door Skip==&lt;br /&gt;
The first maintenance door you encounter is ordinarily locked for ~10 seconds while Cortana finishes some dialogue, but some checkpoint manipulation can allow you to skip some of that dialogue, opening the door early. The trick involves killing the 3 grunts by the door very quickly, and then getting a checkpoint in a precise spot, manually reverting to checkpoint, then proceeding to the door. An example can be seen here: [https://www.youtube.com/watch?v=wwPjDIn24PM#t=5m30s]&lt;br /&gt;
&lt;br /&gt;
This checkpoint occurs best on 30fps settings, but can occur on 60fps, however it will give you a less than optimal &lt;br /&gt;
&lt;br /&gt;
==Level End Trigger==&lt;br /&gt;
The level ends when every enemy in the final area is dead, and the player enters the last open escape pod bay.&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo:_Combat_Evolved&amp;diff=7718</id>
		<title>Halo: Combat Evolved</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo:_Combat_Evolved&amp;diff=7718"/>
				<updated>2015-06-26T21:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halo CE, also known as Halo 1, has a few major skips, but most of the tricks are smaller and involve manipulating spawns and optimizing combat. The AotCR bridge drop and the Keyes shield bump are the most essential tricks to learn, as they both skip major parts of levels. Otherwise, learn the route by watching the WR video or checking out one of the [[tutorials|Tutorials]]. &lt;br /&gt;
&lt;br /&gt;
While Easy has a greater focus on efficient tricks, Legendary is heavily combat-intensive. You should start with Easy, and switch to Legendary if you want more emphasis on fighting.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=100 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[The Pillar of Autumn (Halo CE)]]&lt;br /&gt;
*[[Halo (Halo CE)]]&lt;br /&gt;
*[[The Truth and Reconciliation]]&lt;br /&gt;
*[[The Silent Cartographer]]&lt;br /&gt;
*[[Assault on the Control Room]]&lt;br /&gt;
*[[343 Guilty Spark]]&lt;br /&gt;
*[[The Library]]&lt;br /&gt;
*[[Two Betrayals]]&lt;br /&gt;
*[[Keyes]]&lt;br /&gt;
*[[The Maw]]&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
Halo PC is the most commonly used version for speedrunning. It has greatly reduced loading time between levels (although these loads are not counted in the time anyway). More importantly, it has no lag during in-level loadzones. The aiming is more precise due to the mouse, although there is significantly less autoaim on PC.&lt;br /&gt;
&lt;br /&gt;
Halo CE on console is timed by RTA minus loading screens. This means that most of the disparity between console and PC is accounted for, although PC is still slightly faster due to less lag. If running on console, you should run the NTSC disk on an Xbox 360 to minimize lag. Do not run PAL, as walking speed is ~17.5% slower. The Anniversary edition is the same as PC, although some cutscene skips may be slightly slower. The Marketplace version is identical to NTSC.&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
&lt;br /&gt;
===Walking Speed Optimization===&lt;br /&gt;
Walking directly forward is the fastest way to move in Halo CE by a small margin. Strafing and backpedalling are both 12% slower than walking straight forwards, while moving diagonally forward (W+A or W+D) is 5% slower than walking forwards. Because of this, it is optimal to move with only W (forward on joystick) whenever possible.&lt;br /&gt;
&lt;br /&gt;
===Vehicle Flinging===&lt;br /&gt;
&lt;br /&gt;
Turn the Warthog from left to right and exit the vehicle. If you time it properly, the rear-left tire of the Warthog should hit you, launching you forward. It is used on [[Halo (Halo CE)|Halo]], where you can fling into the Forerunner complex much faster than walking into the tunnels. It is also useful for getting through the first Silent Cartographer door before it closes and locks.&lt;br /&gt;
&lt;br /&gt;
You can also fling using a Ghost. Since Master Chief exits the Ghost on the right side in Halo CE, you have to turn from right to left.&lt;br /&gt;
&lt;br /&gt;
==Combat Techniques==&lt;br /&gt;
&lt;br /&gt;
===Backpack Reloading===&lt;br /&gt;
&lt;br /&gt;
By pressing Reload-Reload-Switch Weapon (XXY on console), you can have your secondary weapon out while your primary weapon reloads itself. You should hear the reloading noise while your secondary weapon is equipped. You should pretty much always be backpack reloading.&lt;br /&gt;
&lt;br /&gt;
===Double Melee===&lt;br /&gt;
&lt;br /&gt;
To double-melee in Halo CE, press Melee-Grenade-Melee (BLB on console). You will be able to cancel the melee animation by throwing a grenade and melee again.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
The main enemies in Halo CE are the Covenant and the Flood. Special care should be taken for the following:&lt;br /&gt;
&lt;br /&gt;
===Elites===&lt;br /&gt;
Red Elites (Majors) are stronger and more accurate than blue Elites (Minors). Cyan Elites (Stealth) are completely unshielded and often easy to detect, the sniper puts them down quickly. Gold Elites (Zealots) you encounter during a speedrun only have swords, and they have much stronger shields than normal Elites; their tenacity is unmatched. Silver Elites (Spec Ops) are prone to throwing grenades when they are engaged and likewise have stronger shields, but their biggest threat is the amount of grenades they leave behind, you can kill them with 2 shotgun shots and a melee. The easiest way to kill any elites is the [[Basic_Tricks#Noob_Combo|noob combo]].&lt;br /&gt;
&lt;br /&gt;
===Fuel Rod Grunts===&lt;br /&gt;
In Halo CE, Spec Ops Grunts have a kill switch on their Fuel Rod Guns - it will blow up shortly after they die. Be careful of possible grenade chain reactions.&lt;br /&gt;
&lt;br /&gt;
===Rocket Flood===&lt;br /&gt;
Nasty buggers. Stay away from them. They will snipe you from long range, especially on [[Two Betrayals]].&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo:_Combat_Evolved&amp;diff=7717</id>
		<title>Halo: Combat Evolved</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo:_Combat_Evolved&amp;diff=7717"/>
				<updated>2015-06-26T21:24:47Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halo CE, also known as Halo 1, has a few major skips, but most of the tricks are smaller and involve manipulating spawns and optimizing combat. The AotCR bridge drop and the Keyes shield bump are the most essential tricks to learn, as they both skip major parts of levels. Otherwise, learn the route by watching the WR video or checking out one of the [[tutorials|Tutorials]]. &lt;br /&gt;
&lt;br /&gt;
While Easy has a greater focus on efficient tricks, Legendary is heavily combat-intensive. You should start with Easy, and switch to Legendary if you want more emphasis on fighting.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=100 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[The Pillar of Autumn (Halo CE)]]&lt;br /&gt;
*[[Halo (Halo CE)]]&lt;br /&gt;
*[[The Truth and Reconciliation]]&lt;br /&gt;
*[[The Silent Cartographer]]&lt;br /&gt;
*[[Assault on the Control Room]]&lt;br /&gt;
*[[343 Guilty Spark]]&lt;br /&gt;
*[[The Library]]&lt;br /&gt;
*[[Two Betrayals]]&lt;br /&gt;
*[[Keyes]]&lt;br /&gt;
*[[The Maw]]&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
Halo PC is the most commonly used version for speedrunning. It has greatly reduced loading time between levels (although these loads are not counted in the time anyway). More importantly, it has no lag during in-level loadzones. The aiming is more precise due to the mouse, although there is significantly less autoaim on PC.&lt;br /&gt;
&lt;br /&gt;
Halo CE on console is timed by RTA minus loading screens. This means that most of the disparity between console and PC is accounted for, although PC is still slightly faster due to less lag. If running on console, you should run the NTSC disk on an Xbox 360 to minimize lag. Do not run PAL, as walking speed is ~17.5% slower. The Anniversary edition is the same as PC, although some cutscene skips may be slightly slower. The Marketplace version is identical to NTSC.&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
&lt;br /&gt;
===Walking Speed Optimization===&lt;br /&gt;
Walking directly forward is the fastest way to move in Halo CE by a small margin. Strafing and backpedalling are both 12% slower than walking straight forwards, while moving diagonally forward (W+A or W+D) is 5% slower than walking forwards. Because of this, it is optimal to move with only W (forward on joystick) whenever possible.&lt;br /&gt;
&lt;br /&gt;
===Vehicle Flinging===&lt;br /&gt;
&lt;br /&gt;
Turn the Warthog from left to right and exit the vehicle. If you time it properly, the rear-left tire of the Warthog should hit you, launching you forward. It is used on [[Halo (Halo CE)|Halo]], where you can fling into the Forerunner complex much faster than walking into the tunnels. It is also useful for getting through the first Silent Cartographer door before it closes and locks.&lt;br /&gt;
&lt;br /&gt;
You can also fling using a Ghost. Since Master Chief exits the Ghost on the right side in Halo CE, you have to turn from right to left.&lt;br /&gt;
&lt;br /&gt;
==Combat Techniques==&lt;br /&gt;
&lt;br /&gt;
===Backpack Reloading===&lt;br /&gt;
&lt;br /&gt;
By pressing Reload-Reload-Switch Weapon (XXY on console), you can have your secondary weapon out while your primary weapon reloads itself. You should hear the reloading noise while your secondary weapon is equipped. You should pretty much always be backpack reloading.&lt;br /&gt;
&lt;br /&gt;
===Double Melee===&lt;br /&gt;
&lt;br /&gt;
To double-melee in Halo CE, press Melee-Grenade-Melee (BLB on console). You will be able to cancel the melee animation by throwing a grenade and melee again.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
The main enemies in Halo CE are the Covenant and the Flood. Special care should be taken for the following:&lt;br /&gt;
&lt;br /&gt;
===Elites===&lt;br /&gt;
Red Elites (Majors) are stronger and more accurate than blue Elites (Minors). Cyan Elites (Stealth) are completely unshielded and often easy to detect, the sniper puts them down quickly. Gold Elites (Zealots) you encounter during a speedrun only have swords, and they have much stronger shields than normal Elites; their tenacity is unmatched. Silver Elites (Spec Ops) are prone to throwing grenades when they are engaged and likewise have stronger shields, but their biggest threat is the amount of grenades they leave behind. The easiest way to kill any elites is the [[Basic_Tricks#Noob_Combo|noob combo]].&lt;br /&gt;
&lt;br /&gt;
===Fuel Rod Grunts===&lt;br /&gt;
In Halo CE, Spec Ops Grunts have a kill switch on their Fuel Rod Guns - it will blow up shortly after they die. Be careful of possible grenade chain reactions.&lt;br /&gt;
&lt;br /&gt;
===Rocket Flood===&lt;br /&gt;
Nasty buggers. Stay away from them. They will snipe you from long range, especially on [[Two Betrayals]].&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo:_Combat_Evolved&amp;diff=7716</id>
		<title>Halo: Combat Evolved</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo:_Combat_Evolved&amp;diff=7716"/>
				<updated>2015-06-26T21:23:35Z</updated>
		
		<summary type="html">&lt;p&gt;RedMage08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halo CE, also known as Halo 1, has a few major skips, but most of the tricks are smaller and involve manipulating spawns and optimizing combat. The AotCR bridge drop and the Keyes shield bump are the most essential tricks to learn, as they both skip major parts of levels. Otherwise, learn the route by watching the WR video or checking out one of the [[tutorials|Tutorials]]. &lt;br /&gt;
&lt;br /&gt;
While Easy has a greater focus on efficient tricks, Legendary is heavily combat-intensive. You should start with Easy, and switch to Legendary if you want more emphasis on fighting.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=100 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[The Pillar of Autumn (Halo CE)]]&lt;br /&gt;
*[[Halo (Halo CE)]]&lt;br /&gt;
*[[The Truth and Reconciliation]]&lt;br /&gt;
*[[The Silent Cartographer]]&lt;br /&gt;
*[[Assault on the Control Room]]&lt;br /&gt;
*[[343 Guilty Spark]]&lt;br /&gt;
*[[The Library]]&lt;br /&gt;
*[[Two Betrayals]]&lt;br /&gt;
*[[Keyes]]&lt;br /&gt;
*[[The Maw]]&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
Halo PC is the most commonly used version for speedrunning. It has greatly reduced loading time between levels (although these loads are not counted in the time anyway). More importantly, it has no lag during in-level loadzones. The aiming is more precise due to the mouse, although there is significantly less autoaim on PC.&lt;br /&gt;
&lt;br /&gt;
Halo CE on console is timed by RTA minus loading screens. This means that most of the disparity between console and PC is accounted for, although PC is still slightly faster due to less lag. If running on console, you should run the NTSC disk on an Xbox 360 to minimize lag. Do not run PAL, as walking speed is ~17.5% slower. The Anniversary edition is the same as PC, although some cutscene skips may be slightly slower. The Marketplace version is identical to NTSC.&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
&lt;br /&gt;
===Walking Speed Optimization===&lt;br /&gt;
Walking directly forward is the fastest way to move in Halo CE by a small margin. Strafing and backpedalling are both 12% slower than walking straight forwards, while moving diagonally forward (W+A or W+D) is 5% slower than walking forwards. Because of this, it is optimal to move with only W (forward on joystick) whenever possible.&lt;br /&gt;
&lt;br /&gt;
===Vehicle Flinging===&lt;br /&gt;
&lt;br /&gt;
Turn the Warthog from left to right and exit the vehicle. If you time it properly, the rear-left tire of the Warthog should hit you, launching you forward. It is used on [[Halo (Halo CE)|Halo]], where you can fling into the Forerunner complex much faster than walking into the tunnels. It is also useful for getting through the first Silent Cartographer door before it closes and locks.&lt;br /&gt;
&lt;br /&gt;
You can also fling using a Ghost. Since Master Chief exits the Ghost on the right side in Halo CE, you have to turn from right to left.&lt;br /&gt;
&lt;br /&gt;
==Combat Techniques==&lt;br /&gt;
&lt;br /&gt;
===Backpack Reloading===&lt;br /&gt;
&lt;br /&gt;
By pressing Reload-Reload-Switch Weapon (XXY on console), you can have your secondary weapon out while your primary weapon reloads itself. You should hear the reloading noise while your secondary weapon is equipped. You should pretty much always be backpack reloading.&lt;br /&gt;
&lt;br /&gt;
===Double Melee===&lt;br /&gt;
&lt;br /&gt;
To double-melee in Halo CE, press Melee-Grenade-Melee (BLB on console). You will be able to cancel the melee animation by throwing a grenade and melee again.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
The main enemies in Halo CE are the Covenant and the Flood. Special care should be taken for the following:&lt;br /&gt;
&lt;br /&gt;
===Elites===&lt;br /&gt;
Red Elites (Majors) are stronger and more accurate than blue Elites (Minors). Cyan Elites (Stealth) are completely unshielded and often easy to detect, the sniper puts them down quickly. Gold Elites (Zealots) you encounter during a speedrun only have swords, and they have much stronger shields than normal Elites; their tenacity is unmatched. Silver Elites (Spec Ops) are prone to throwing grenades when they are engaged and likewise have stronger shields, but their biggest threat is the amount of grenades they leave behind. The easiest way to kill any elites is the noob combo.&lt;br /&gt;
&lt;br /&gt;
===Fuel Rod Grunts===&lt;br /&gt;
In Halo CE, Spec Ops Grunts have a kill switch on their Fuel Rod Guns - it will blow up shortly after they die. Be careful of possible grenade chain reactions.&lt;br /&gt;
&lt;br /&gt;
===Rocket Flood===&lt;br /&gt;
Nasty buggers. Stay away from them. They will snipe you from long range, especially on [[Two Betrayals]].&lt;/div&gt;</summary>
		<author><name>RedMage08</name></author>	</entry>

	</feed>