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		<id>https://wiki.haloruns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Proacejoker</id>
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		<updated>2026-04-25T06:13:17Z</updated>
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	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=857</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=857"/>
				<updated>2014-08-02T02:33:57Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: NOW updated H4 run&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HaloRunsLogo.png|link=http://haloruns.com|center]]&lt;br /&gt;
&lt;br /&gt;
The '''HaloRuns Wiki''' is a wiki devoted to speedrunning the Halo series. It focuses on providing information for single-segment full-game speedruns.&lt;br /&gt;
&lt;br /&gt;
Recommended speedrun routes are listed below. For more detail, go to a level's dedicated level page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Recommended Routes and Tutorials&amp;lt;/span&amp;gt;&lt;br /&gt;
*[http://www.twitch.tv/vetroxity/c/4757317 Halo CE, by Vetroxity] (Easy)&lt;br /&gt;
*[http://andrew.gg Halo CE, by goatrope] (Easy)&lt;br /&gt;
*[http://pastebin.com/qSfuGSiv Halo 2, by Monopoli] (Easy)&lt;br /&gt;
*[http://www.twitch.tv/hockeyfan48/c/4583912 Halo 2, by Hockeyfan] (Easy)&lt;br /&gt;
*[http://www.twitch.tv/slidingghost/c/4755405 Halo 2, by SlidingGhost] (Easy)&lt;br /&gt;
*[http://www.twitch.tv/hiipfire/c/3797007 Halo 3, by HiipFire] (Easy)&lt;br /&gt;
*[http://i.imgur.com/C6smk5N.jpg Halo 3: ODST, by Chappified] (Easy &amp;amp; Legendary]&lt;br /&gt;
*[http://pastebin.com/rEYwRXvX Halo: Reach, by Backflip] (Easy)&lt;br /&gt;
*[https://www.youtube.com/watch?v=9HVhHAQxHqs Halo 4, By HLGNagato] (Easy)&lt;br /&gt;
*[https://www.youtube.com/watch?v=lfoaDojc6xM&amp;amp;list=UUa3APv9X_AdxstE3U1EIVKQ Halo 4, by ProAceJOKER] (Legendary)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;HaloRuns Full-Game and IL Leaderboards&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Timing rules are listed [http://haloruns.com/forums?t=3 here]. Check the list of [http://haloruns.com/records World Records], then sign up and add your personal best times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;IRC&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feel free to join the discussion on the SpeedRunsLive IRC server (irc2.speedrunslive.com) in channel #halo. If you go to http://speedrunslive.com/channel/ and join that way, you can type &amp;quot;/join #halo&amp;quot; to talk with others currently running games in the series.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Game Information&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[Basic Tricks]]''' - Click here if you're new to Halo speedrunning!&lt;br /&gt;
&lt;br /&gt;
Click the game you want to run:&lt;br /&gt;
*'''''[[Halo: Combat Evolved]]'''''&lt;br /&gt;
*'''''[[Halo 2]]'''''&lt;br /&gt;
*'''''[[Halo 3]]'''''&lt;br /&gt;
*'''''[[Halo 3: ODST]]'''''&lt;br /&gt;
*'''''[[Halo: Reach]]'''''&lt;br /&gt;
*'''''[[Halo 4]]'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Level Strategies&amp;lt;/span&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;33.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Combat Evolved&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Pillar of Autumn (Halo CE)]]&lt;br /&gt;
*[[Halo (Halo CE)]]&lt;br /&gt;
*[[The Truth and Reconciliation]]&lt;br /&gt;
*[[The Silent Cartographer]]&lt;br /&gt;
*[[Assault on the Control Room]]&lt;br /&gt;
*[[343 Guilty Spark]]&lt;br /&gt;
*[[The Library]]&lt;br /&gt;
*[[Two Betrayals]]&lt;br /&gt;
*[[Keyes]]&lt;br /&gt;
*[[The Maw]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 2&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
| width=&amp;quot;33.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Sierra 117]]&lt;br /&gt;
*[[Crow's Nest]]&lt;br /&gt;
*[[Tsavo Highway]]&lt;br /&gt;
*[[The Storm]]&lt;br /&gt;
*[[Floodgate]]&lt;br /&gt;
*[[The Ark]]&lt;br /&gt;
*[[The Covenant]]&lt;br /&gt;
*[[Cortana]]&lt;br /&gt;
*[[Halo (Halo 3)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3: ODST&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Prepare to Drop]]&lt;br /&gt;
*[[Mombasa Streets]]&lt;br /&gt;
*[[Tayari Plaza]]&lt;br /&gt;
*[[Uplift Reserve]]&lt;br /&gt;
*[[Kizingo Boulevard]]&lt;br /&gt;
*[[ONI Alpha Site]]&lt;br /&gt;
*[[NMPD HQ]]&lt;br /&gt;
*[[Kikowani Station]]&lt;br /&gt;
*[[Data Hive]]&lt;br /&gt;
*[[Coastal Highway]]&lt;br /&gt;
| width=&amp;quot;33.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Reach&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Winter Contingency]]&lt;br /&gt;
*[[ONI: Sword Base]]&lt;br /&gt;
*[[Nightfall]]&lt;br /&gt;
*[[Tip of the Spear]]&lt;br /&gt;
*[[Long Night of Solace]]&lt;br /&gt;
*[[Exodus]]&lt;br /&gt;
*[[New Alexandria]]&lt;br /&gt;
*[[The Package]]&lt;br /&gt;
*[[The Pillar of Autumn (Halo: Reach)]]&lt;br /&gt;
*[[Lone Wolf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 4&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Dawn]]&lt;br /&gt;
*[[Requiem]]&lt;br /&gt;
*[[Forerunner]]&lt;br /&gt;
*[[Infinity]]&lt;br /&gt;
*[[Reclaimer]]&lt;br /&gt;
*[[Shutdown]]&lt;br /&gt;
*[[Composer]]&lt;br /&gt;
*[[Midnight]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Wiki Progress'''&lt;br /&gt;
&lt;br /&gt;
TODO:&lt;br /&gt;
*Fix all existing level pages&lt;br /&gt;
*Port content from goatrope/monopoli tutorials&lt;br /&gt;
*Add better way of navigating between levels (e.g. forward/back through levels)&lt;br /&gt;
*Get dark theme to match main site&lt;br /&gt;
*Link to most current HaloRuns WR videos for level pages&lt;br /&gt;
*CE - Add content to 343GS, Library, TB&lt;br /&gt;
*H2 - Add content after Metro&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_4&amp;diff=856</id>
		<title>Halo 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_4&amp;diff=856"/>
				<updated>2014-08-02T02:31:31Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: /* Muscle Running */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halo 4 is a very glitchy game, much like Halo 2. It is very easy to get out-of-bounds, although OoB areas are rarely modeled. Objects also despawn quickly and often.&lt;br /&gt;
&lt;br /&gt;
Halo 4 speedrunning is still unoptimized and the game has a lot of potential yet to be found.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=600 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[Dawn]]&lt;br /&gt;
*[[Requiem]]&lt;br /&gt;
*[[Forerunner]]&lt;br /&gt;
*[[Infinity]]&lt;br /&gt;
*[[Reclaimer]]&lt;br /&gt;
*[[Shutdown]]&lt;br /&gt;
*[[Composer]]&lt;br /&gt;
*[[Midnight]]&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
===Box Launching (Gravity Hammer)===&lt;br /&gt;
[[File:Halo 4 Trick - Box Launching on &amp;quot;Midnight&amp;quot;|thumb|right|220 px|Box launching with the hammer in H4.]]&lt;br /&gt;
[[File:Halo 4 Glitch - How to Get Out of Infinity|thumb|right|220 px]]&lt;br /&gt;
It is now harder to use it for horizontal distance though it is easier to gain vertical distance. There aren't very many opportunities for box launching, as the Gravity Hammer only spawns on the last mission, Midnight. [http://www.youtube.com/watch?v=_Duu2_UgWIg#t=10m14s This] is arguably the best use for it in the entire mission.&lt;br /&gt;
&lt;br /&gt;
===Grenade Jumping===&lt;br /&gt;
Halo 4's grenade jumps are significantly less consistent than other games in the series.&lt;br /&gt;
&lt;br /&gt;
===Muscle Running===&lt;br /&gt;
Muscle Run Analysis&lt;br /&gt;
by EightBitNacho&lt;br /&gt;
 &lt;br /&gt;
The &amp;quot;muscle run&amp;quot; is a technique used in Halo 4 to extend the amount of time sprint can be used. Since sprint is not unlimited, the idea is to jump and melee at a certain point while sprinting - meleeing cancels the sprint to make it start recharging, and jumping carries the sprint momentum, allowing what seems like infinite sprint. With proper execution it seemed faster, so I tested it properly to find some kind of &amp;quot;sweet spot&amp;quot; that saved the most time.&lt;br /&gt;
 &lt;br /&gt;
To do this, I created a long flat running track in Forge and timed myself running from one side to the other, repeating this six times for each test. The techniques I tested are as follows:&lt;br /&gt;
 &lt;br /&gt;
NORMAL: Sprint normally, walk while recharging, then sprint again when ready.&lt;br /&gt;
MUSCLE: Sprint, jump/melee after a certain length of time, repeat.&lt;br /&gt;
CANCEL: Sprint, jump/cancel after a certain length of time, repeat.&lt;br /&gt;
 &lt;br /&gt;
The idea behind CANCEL was to see if meleeing has any effect. Cancelling simply means pressing the sprint button again to stop the sprint.&lt;br /&gt;
 &lt;br /&gt;
With MUSCLE and CANCEL, I ran with a Covenant Carbine and counted the cycles the gun makes as Master Chief runs. When sprint is first pressed, then gun drops immediately, then begins to bob up and down. After the initial drop, I counted the &amp;quot;dig&amp;quot; animations, which you can plainly see if you try this yourself. The cycles I tested were 1 dig (~0.85s), between 1 and 2 (~1.15s), 2 digs (~1.45s), between 2 and 3 (~1.75s), and 3 digs (~2.05s). The amount of time between pressing sprint and meleeing/cancelling is in brackets.&lt;br /&gt;
 &lt;br /&gt;
====================================&lt;br /&gt;
The results are as follows:&lt;br /&gt;
 &lt;br /&gt;
TYPE     DIGS    AVG TIME&lt;br /&gt;
 &lt;br /&gt;
NORMAL   ---     27.49 s&lt;br /&gt;
 &lt;br /&gt;
MUSCLE   1.0     28.93 s&lt;br /&gt;
MUSCLE   1.5     27.67 s&lt;br /&gt;
MUSCLE   2.0     26.87 s&lt;br /&gt;
MUSCLE   2.5     26.57 s&lt;br /&gt;
MUSCLE   3.0     27.03 s*&lt;br /&gt;
 &lt;br /&gt;
CANCEL   1.0     29.10 s&lt;br /&gt;
CANCEL   1.5     28.05 s&lt;br /&gt;
CANCEL   2.0     27.15 s&lt;br /&gt;
CANCEL   2.5     26.59 s&lt;br /&gt;
CANCEL   3.0     27.08 s*&lt;br /&gt;
 &lt;br /&gt;
*Sprint ran out during testing.&lt;br /&gt;
====================================&lt;br /&gt;
 &lt;br /&gt;
What these results mean is:&lt;br /&gt;
 &lt;br /&gt;
Normal sprinting is fast enough that people who can't nail the muscle run are only at a very small disadvantage, but a disadvantage nonetheless.&lt;br /&gt;
Muscle running is more effective the longer you wait between cycles, but if you wait too long, you don't give the sprint enough time to recharge and it runs out. This means that muscle running over long distances should never have cycles longer than 2.5 digs to conserve sprint, but shorter distances can have longer cycles because sprint won't run out. Also, the more time spent in the air, the more sprint gets recharged. Muscle running downhill can have longer cycles; conversely, muscle running uphill should have shorter cycles.&lt;br /&gt;
For some odd reason, cancelling seems to become more effective the longer the cycles are (compared to meleeing). At its most optimal it becomes equal to meleeing, so there's no need to ever use cancelling.&lt;br /&gt;
 &lt;br /&gt;
tl;dr - To run at optimal speed, jump and melee 1.7 seconds after hitting sprint, then continue sprinting as soon as you land. Repeat.&lt;br /&gt;
&lt;br /&gt;
===Spring Jump/Super Jump===&lt;br /&gt;
Jump then crouch while in midair, for some reason some of Chief's jump height is saved in the crouch. After landing, crouch and jump at same time and there will be extra height to the jump allowing places that originally cant be reached to be reached (Not used for full game runs).&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Halo 4 added a new race of enemies called Prometheans. They are basically like Tron robots that tend to be bullet sponges.&lt;br /&gt;
===Promethean Knights===&lt;br /&gt;
Knights often use Suppressors and LightRifles. They are capable of teleporting and have an absurdly fast shield recharge rate. They often use teleport to give their shields time to recharge. They lack a visual cue for shield damage unlike Elites, which can make them unpleasant to fight. They are a little harder to fight in close combat. They can deploy Watchers from their carapace, although this is usually scripted. Knights have three variants.&lt;br /&gt;
&lt;br /&gt;
Knight Lancers are similar to normal Knights, but they use teleport more frequently. They possess a distinctive zig-zag charge attack, which is very predictable, easily avoidable, and rarely used. They usually deploy an Auto-Sentry. There are a few instances of Lancers wielding a Binary Rifle, these apparently have Promethean Vision and are extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
Knight Battlewagons have orange spikes on their back. They are similar to normal Knights, but they are harder to approach due to their Scattershot. Besides that, the only thing you have to worry about is their unique jump attack, which is also rarely used.&lt;br /&gt;
&lt;br /&gt;
Knight Commanders are fiery in appearance and almost always have an Incineration Cannon. They possess an overpowered explosive jump which can be devastating. They can also fire off shots during this jump.&lt;br /&gt;
&lt;br /&gt;
===Watchers===&lt;br /&gt;
Imagine every Drone/Engineer having a fast recharging shield, a lot of health, a bottomless clip rifle, deflecting grenades thrown at them or their allies, and being able to shield each other or their allies. Then imagine them having a ridiculously small and strange hitbox, being able to move very quickly, and having a high tendency to flee or randomly fly around when engaged. They can resurrect their dead commanders. They will swarm you at every waking moment; cover is rarely an option so keep your distance when you can. They are very spammable, although this is rare in Campaign.&lt;br /&gt;
&lt;br /&gt;
Generally, they should be prioritized first.&lt;br /&gt;
&lt;br /&gt;
Anti-Watcher tactics:&lt;br /&gt;
&lt;br /&gt;
*Sometimes, all you have do is kill a single Knight and every Watcher in the vincinity will naively vie for the task of resurrection, becoming extremely vulnerable&lt;br /&gt;
*It's very easy to sprint/jetpack past when there's only a few of them flying around. Some Watchers will spawn with a scripted task in mind i.e. spawn a Promethean turret, giving you ample amount of time to engage or run past them&lt;br /&gt;
*Also, if you have an automatic weapon, you can send them packing with a few bursts, giving you enough time to take out a bunch of Crawlers or a Knight&lt;br /&gt;
*They can be quickly taken out with ranged precision rifles, especially snipers. With the main rifles, it only takes 3-5 precise shots to their eye, which has a ridiculously small hitbox&lt;br /&gt;
&lt;br /&gt;
===Crawlers===&lt;br /&gt;
Essentially Skirmisher reincarnate, but with less health, agility, and responsiveness. They are easily taken out with headshots but melee can keep them at bay. Just watch out for the Crawler Snipe - they are essentially mobile Jackal snipers.&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_4&amp;diff=852</id>
		<title>Halo 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_4&amp;diff=852"/>
				<updated>2014-07-21T10:29:59Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: flied running error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halo 4 is a very glitchy game, much like Halo 2. It is very easy to get out-of-bounds, although OoB areas are rarely modeled. Objects also despawn quickly and often.&lt;br /&gt;
&lt;br /&gt;
Halo 4 speedrunning is still unoptimized and the game has a lot of potential yet to be found.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=600 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[Dawn]]&lt;br /&gt;
*[[Requiem]]&lt;br /&gt;
*[[Forerunner]]&lt;br /&gt;
*[[Infinity]]&lt;br /&gt;
*[[Reclaimer]]&lt;br /&gt;
*[[Shutdown]]&lt;br /&gt;
*[[Composer]]&lt;br /&gt;
*[[Midnight]]&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
===Box Launching (Gravity Hammer)===&lt;br /&gt;
[[File:Halo 4 Trick - Box Launching on &amp;quot;Midnight&amp;quot;|thumb|right|220 px|Box launching with the hammer in H4.]]&lt;br /&gt;
[[File:Halo 4 Glitch - How to Get Out of Infinity|thumb|right|220 px]]&lt;br /&gt;
It is now harder to use it for horizontal distance though it is easier to gain vertical distance. There aren't very many opportunities for box launching, as the Gravity Hammer only spawns on the last mission, Midnight. [http://www.youtube.com/watch?v=_Duu2_UgWIg#t=10m14s This] is arguably the best use for it in the entire mission.&lt;br /&gt;
&lt;br /&gt;
===Grenade Jumping===&lt;br /&gt;
Halo 4's grenade jumps are significantly less consistent than other games in the series.&lt;br /&gt;
&lt;br /&gt;
===Muscle Running===&lt;br /&gt;
In Halo 4, Sprint was introduced as a none armor ability (can be activated all the time) in a typical game sprint/recharge rate of 16 steps sprinting and 8 steps to recharge sprint fully. In Halo games, jumping maintains momentum so if you sprint and jump, then cancel sprinting  with a melee, shooting, etc. it will save/recharge sprinting. If done well, you can sprint indefinitely. Example: [http://www.tubechop.com/watch/2255134]&lt;br /&gt;
&lt;br /&gt;
===Spring Jump/Super Jump===&lt;br /&gt;
Jump then crouch while in midair, for some reason some of Chief's jump height is saved in the crouch. After landing, crouch and jump at same time and there will be extra height to the jump allowing places that originally cant be reached to be reached (Not used for full game runs).&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Halo 4 added a new race of enemies called Prometheans. They are basically like Tron robots that tend to be bullet sponges.&lt;br /&gt;
===Promethean Knights===&lt;br /&gt;
Knights often use Suppressors and LightRifles. They are capable of teleporting and have an absurdly fast shield recharge rate. They often use teleport to give their shields time to recharge. They lack a visual cue for shield damage unlike Elites, which can make them unpleasant to fight. They are a little harder to fight in close combat. They can deploy Watchers from their carapace, although this is usually scripted. Knights have three variants.&lt;br /&gt;
&lt;br /&gt;
Knight Lancers are similar to normal Knights, but they use teleport more frequently. They possess a distinctive zig-zag charge attack, which is very predictable, easily avoidable, and rarely used. They usually deploy an Auto-Sentry. There are a few instances of Lancers wielding a Binary Rifle, these apparently have Promethean Vision and are extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
Knight Battlewagons have orange spikes on their back. They are similar to normal Knights, but they are harder to approach due to their Scattershot. Besides that, the only thing you have to worry about is their unique jump attack, which is also rarely used.&lt;br /&gt;
&lt;br /&gt;
Knight Commanders are fiery in appearance and almost always have an Incineration Cannon. They possess an overpowered explosive jump which can be devastating. They can also fire off shots during this jump.&lt;br /&gt;
&lt;br /&gt;
===Watchers===&lt;br /&gt;
Imagine every Drone/Engineer having a fast recharging shield, a lot of health, a bottomless clip rifle, deflecting grenades thrown at them or their allies, and being able to shield each other or their allies. Then imagine them having a ridiculously small and strange hitbox, being able to move very quickly, and having a high tendency to flee or randomly fly around when engaged. They can resurrect their dead commanders. They will swarm you at every waking moment; cover is rarely an option so keep your distance when you can. They are very spammable, although this is rare in Campaign.&lt;br /&gt;
&lt;br /&gt;
Generally, they should be prioritized first.&lt;br /&gt;
&lt;br /&gt;
Anti-Watcher tactics:&lt;br /&gt;
&lt;br /&gt;
*Sometimes, all you have do is kill a single Knight and every Watcher in the vincinity will naively vie for the task of resurrection, becoming extremely vulnerable&lt;br /&gt;
*It's very easy to sprint/jetpack past when there's only a few of them flying around. Some Watchers will spawn with a scripted task in mind i.e. spawn a Promethean turret, giving you ample amount of time to engage or run past them&lt;br /&gt;
*Also, if you have an automatic weapon, you can send them packing with a few bursts, giving you enough time to take out a bunch of Crawlers or a Knight&lt;br /&gt;
*They can be quickly taken out with ranged precision rifles, especially snipers. With the main rifles, it only takes 3-5 precise shots to their eye, which has a ridiculously small hitbox&lt;br /&gt;
&lt;br /&gt;
===Crawlers===&lt;br /&gt;
Essentially Skirmisher reincarnate, but with less health, agility, and responsiveness. They are easily taken out with headshots but melee can keep them at bay. Just watch out for the Crawler Snipe - they are essentially mobile Jackal snipers.&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Shutdown&amp;diff=811</id>
		<title>Shutdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Shutdown&amp;diff=811"/>
				<updated>2014-06-23T08:24:40Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: new vid link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Shutdown&lt;br /&gt;
| image = [[File:Shutdown.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~4:16[https://www.youtube.com/watch?v=08IuxS9NY5s]  Legendary: ~4:17[https://www.youtube.com/watch?v=rnvEq-0dCvY]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Shutdown''' is the sixth level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Shutdown (level)|Shutdown (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
'''Level Skip''' - After getting into the Pelican, fly all the way to the final area of the level(it is unmarked) and there is a hole in the door that can be jetpacked through to skip to the end of the level. [http://www.tubechop.com/watch/2728528 Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
'''Parallel Pillar Launch''' - Top of the first lift, jump somewhat parallel to the scripted pillar and it will launch you to the final area, skipping all fights. Quite a lot of luck on this trick but a reference point can be used to get the trick somewhat consistent, takes lots of practice. [http://www.tubechop.com/watch/2290906 Tutorial]&lt;br /&gt;
&lt;br /&gt;
Very In-Depth Explanation: [http://www.twitch.tv/proacejoker/c/4518847 Explained]&lt;br /&gt;
&lt;br /&gt;
==Not Working==&lt;br /&gt;
'''Shutdown control room OOB''' - Using the banshee to get OOB by the door after that you can explore some areas no way found to the end trigger. [https://www.youtube.com/watch?v=0N_ZOUeCqbs]&lt;br /&gt;
[[Category:Levels|4-6]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Infinity&amp;diff=798</id>
		<title>Infinity</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Infinity&amp;diff=798"/>
				<updated>2014-06-10T22:14:08Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: better vid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Infinity&lt;br /&gt;
| image = [[File:Infinity.png|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~15:32 [https://www.youtube.com/watch?v=iFoRvgAVFLs]  Legendary: ~18:23 [https://www.youtube.com/watch?v=R65cET4z5V8&amp;amp;feature=youtu.be]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Infinity''' is the fourth level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Infinity (level)|Infinity (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
'''1/4 Load Skip''' - After first encounter with crawlers, DON'T LEAVE THE COVE! instead jump onto trees on left and jump across to skip loadzone that despawns all enemies in the first area. Used on Legendary. [http://www.tubechop.com/watch/3009596 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''Tank Load Skip''' - As soon as the pelican drops you off run to the left and jump onto the branch/rock that hangs over the crashed ship, hug the wall and follow it till where the first floating platform would be but now the rest of the area will not spawn, continue forward to get a Ghost(Easy) or the Wraith(Legendary). [http://www.twitch.tv/proacejoker/c/3998340 Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
'''Enemy Skips''' - To many to count, see video for skips: [https://www.youtube.com/watch?v=hh-LNMFqAhE&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
'''Fast Rockets''' - After clearing the hunters inside the Infinity, you can clip through the door to next area with the Warthog and grab rockets early, must be done quickly. [http://www.tubechop.com/watch/2470622 Tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-4]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Requiem&amp;diff=797</id>
		<title>Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Requiem&amp;diff=797"/>
				<updated>2014-06-10T20:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Requiem&lt;br /&gt;
| image = [[File:Requiem.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~8:32[https://www.youtube.com/watch?v=lfQng9tYEQQ]  Legendary: ~10:03 [https://www.youtube.com/watch?v=rfUn9r9EBaA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Requiem''' is the second level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Requiem (level)|Requiem (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Retaining Vehicle in Map Room&amp;lt;/b&amp;gt; - Stop the Ghost/Hog from deloading after you've entered the Forerunner structure. [https://www.youtube.com/watch?v=dIem1_ZYTlU&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Despawn Enemies&amp;lt;/b&amp;gt; - At the end of the mission, head to the building entrance, once there all enemies behind will despawn. [http://www.tubechop.com/watch/3009205 Tutorial]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hunter Skip&amp;lt;/b&amp;gt; - Skip the Hunters at the end 2 ways: jump on Rock and then run to the left and around Or concussion rifle to top.(First way is on the video). [https://www.youtube.com/watch?v=p_xR3qt9hLY&amp;amp;feature=youtu.be&amp;amp;t=11m56s Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Early Banshee&amp;lt;/b&amp;gt; - Plasma snipe a Banshee so it ends up stuck on the bridge.[https://www.youtube.com/watch?v=EG42mEcFJJ8&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Crossover&amp;lt;/b&amp;gt; - Not used in runs. Park the Banshee against the door, go ahead to close it, then run back and get in. [https://www.youtube.com/watch?v=ekw0yiBt37E&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-2]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Midnight&amp;diff=717</id>
		<title>Midnight</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Midnight&amp;diff=717"/>
				<updated>2014-05-02T00:15:45Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Midnight&lt;br /&gt;
| image = [[File:Midnight.png|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~14:51[https://www.youtube.com/watch?v=_uaTNjz8kkc&amp;amp;list=UUOMycuwouv-AsR0bdkY_yAA&amp;amp;feature=share]  Legendary: ~16:11[https://www.youtube.com/watch?v=HzbXFXBprug]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Midnight''' is the eighth level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Midnight (level)|Midnight (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
'''OOB Broadsword''' - Using a hole in collision fly out of the map with broadsword and skip maze sequence, requires certain loadzones to fully skip. Watch Video: [http://www.twitch.tv/proacejoker/c/3998364 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''Pillar Grenade Jumps''' - Use grenade jumps to skip the lower areas of the 2 towers by jumping on pillars to the top on the right side of tower starts (Video only shows one tower but it can be done at both). [http://www.tubechop.com/watch/2728703 Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
'''Box launch to portal''' - Using the Gravity Hammer, after picking Cortana up in Crawler room, use the box to launch to the portal. Can be inconsistent i.e. accidentally splatter yourself and may not be viable without Cowbell. [https://www.youtube.com/watch?v=37VWtQeQY_A&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
[[Category:Levels|4-8]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Composer&amp;diff=716</id>
		<title>Composer</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Composer&amp;diff=716"/>
				<updated>2014-05-02T00:07:26Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Composer&lt;br /&gt;
| image = [[File:Composer.png|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~11:00[https://www.youtube.com/watch?v=5ei-ic2M69E]  Legendary: ~14:29[https://www.youtube.com/watch?v=3jiSVQO27K8&amp;amp;feature=youtu.be]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Composer''' is the seventh level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Composer (level)|Composer (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
'''SKIP DOOR TO KILL THE MARINE!''' - Using ammo crate on right, use a grenade or concussion OOB to skip the door opening (saves maybe 5 sec). Then, Kill the marine that opens door for you, saves 2 seconds. [http://www.twitch.tv/proacejoker/c/3998606 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''1st Airlock Skip''' - In first airlock battle, touch the back wall. It will hit a loadzone and skip entire fight. [http://www.twitch.tv/proacejoker/c/3998775 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''2nd Airlock Skip''' - Using a concussion rifle or grenade, once at 2nd airlock battle run into left corner from big door and grenade/concussion up OOBs, and run to next area, jump at top of ramp to get back in bounds. [http://www.tubechop.com/watch/2470599 Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
'''Backup Strat from Forklift''' - Head to the next area after getting the Concussion Rifle, head up the stairs and concussion off the rail to upper platform. [http://www.tubechop.com/watch/2728647 Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
'''Forklift Launch''' - Using concussion rifle, jump on the end of forklift and shoot the top right corner of it, very finicky. Must have perfect placement on any difficulty besides LASO because of the Cowbell Skull. [http://www.tubechop.com/watch/2728628 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''Super Crouch Series Jumps''' - After first encounter, super crouch up above the sniper Jackals using the crate. Then you can super crouch on top of the building to the right and jump off that to skip other fights, other way is to the left after 1st super crouch, jump on invisible wall then onto Phantom, as Phantom turns to leave, launch off to the door. [http://www.tubechop.com/watch/2728598 Tutorial]&lt;br /&gt;
[[Category:Levels|4-7]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Composer&amp;diff=715</id>
		<title>Composer</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Composer&amp;diff=715"/>
				<updated>2014-05-02T00:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Composer&lt;br /&gt;
| image = [[File:Composer.png|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~11:00[https://www.youtube.com/watch?v=5ei-ic2M69E]  Legendary: ~14:29[https://www.youtube.com/watch?v=3jiSVQO27K8&amp;amp;feature=youtu.be]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Composer''' is the seventh level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Composer (level)|Composer (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
'''SKIP DOOR TO KILL THE MARINE!''' - Using ammo crate on right, use a grenade or concussion OOB to skip the door opening (saves maybe 5 sec). Then, Kill the marine that opens door for you, saves 2 seconds. [http://www.twitch.tv/proacejoker/c/3998606 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''1st Airlock Skip''' - In first airlock battle, touch the back wall. It will hit a loadzone and skip entire fight. [http://www.twitch.tv/proacejoker/c/3998775 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''2nd Airlock Skip''' - Using a concussion rifle or grenade, once at 2nd airlock battle run into left corner from big door and grenade/concussion up OOBs, and run to next area, jump at top of ramp to get back in bounds. [http://www.tubechop.com/watch/2470599 Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
'''Backup Strat from Forklift''' - Head to the next area after getting the Concussion Rifle, head up the stairs and concussion off the rail to upper platform. [http://www.tubechop.com/watch/2728647 Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
'''Forklift Launch''' - Using concussion rifle, jump on the end of forklift and shoot the top right corner of it, very finicky. Must have perfect placement on any difficulty besides LASO because of Cowbell Skull. [http://www.tubechop.com/watch/2728628 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''Super Crouch Series Jumps''' - After first encounter, super crouch up above the sniper Jackals using the crate. Then you can super crouch on top of the building to the right and jump off that to skip other fights, other way is to the left after 1st super crouch, jump on invisible wall then onto Phantom, as Phantom turns to leave, launch off to the door. [http://www.tubechop.com/watch/2728598 Tutorial]&lt;br /&gt;
[[Category:Levels|4-7]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Shutdown&amp;diff=714</id>
		<title>Shutdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Shutdown&amp;diff=714"/>
				<updated>2014-05-01T23:53:05Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Shutdown&lt;br /&gt;
| image = [[File:Shutdown.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~4:16[https://www.youtube.com/watch?v=08IuxS9NY5s]  Legendary: ~4:17[https://www.youtube.com/watch?v=rnvEq-0dCvY]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Shutdown''' is the sixth level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Shutdown (level)|Shutdown (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
'''Level Skip''' - After getting into the Pelican, fly all the way to the final area of the level(it is unmarked) and there is a hole in the door that can be jetpacked through to skip to the end of the level. [http://www.tubechop.com/watch/2728528 Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
'''Parallel Pillar Launch''' - Top of the first lift, jump somewhat parallel to the scripted pillar and it will launch you to the final area, skipping all fights. Quite a lot of luck on this trick but a reference point can be used to get the trick somewhat consistent, takes lots of practice. [http://www.tubechop.com/watch/2290906 Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Not Working==&lt;br /&gt;
'''Shutdown control room OOB''' - Using the banshee to get OOB by the door after that you can explore some areas no way found to the end trigger. [https://www.youtube.com/watch?v=0N_ZOUeCqbs]&lt;br /&gt;
[[Category:Levels|4-6]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Infinity&amp;diff=713</id>
		<title>Infinity</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Infinity&amp;diff=713"/>
				<updated>2014-05-01T23:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Infinity&lt;br /&gt;
| image = [[File:Infinity.png|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~15:32 [https://www.youtube.com/watch?v=iFoRvgAVFLs]  Legendary: ~18:23 [https://www.youtube.com/watch?v=R65cET4z5V8&amp;amp;feature=youtu.be]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Infinity''' is the fourth level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Infinity (level)|Infinity (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
'''1/4 Load Skip''' - After first encounter with crawlers, DON'T LEAVE THE COVE! instead jump onto trees on left and jump across to skip loadzone that despawns all enemies in the first area. Used on Legendary. [http://www.tubechop.com/watch/2255437 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''Tank Load Skip''' - As soon as the pelican drops you off run to the left and jump onto the branch/rock that hangs over the crashed ship, hug the wall and follow it till where the first floating platform would be but now the rest of the area will not spawn, continue forward to get a Ghost(Easy) or the Wraith(Legendary). [http://www.twitch.tv/proacejoker/c/3998340 Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
'''Enemy Skips''' - To many to count, see video for skips: [https://www.youtube.com/watch?v=hh-LNMFqAhE&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
'''Fast Rockets''' - After clearing the hunters inside the Infinity, you can clip through the door to next area with the Warthog and grab rockets early, must be done quickly. [http://www.tubechop.com/watch/2470622 Tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-4]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Requiem&amp;diff=712</id>
		<title>Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Requiem&amp;diff=712"/>
				<updated>2014-05-01T23:41:58Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Requiem&lt;br /&gt;
| image = [[File:Requiem.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~8:32[https://www.youtube.com/watch?v=lfQng9tYEQQ]  Legendary: ~10:03 [https://www.youtube.com/watch?v=rfUn9r9EBaA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Requiem''' is the second level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Requiem (level)|Requiem (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Retaining Vehicle in Map Room&amp;lt;/b&amp;gt; - Stop the Ghost/Hog from deloading after you've entered the Forerunner structure. [https://www.youtube.com/watch?v=dIem1_ZYTlU&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Despawn Enemies&amp;lt;/b&amp;gt; - At the end of the mission, head to the building entrance, once there all enemies behind will despawn. [https://www.youtube.com/watch?v=rfUn9r9EBaA Tutorial]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hunter Skip&amp;lt;/b&amp;gt; - Skip the Hunters at the end 2 ways: jump on Rock and then run to the left and around Or concussion rifle to top.(First way is on the video). [https://www.youtube.com/watch?v=p_xR3qt9hLY&amp;amp;feature=youtu.be&amp;amp;t=11m56s Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Early Banshee&amp;lt;/b&amp;gt; - Plasma snipe a Banshee so it ends up stuck on the bridge.[https://www.youtube.com/watch?v=EG42mEcFJJ8&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Crossover&amp;lt;/b&amp;gt; - Not used in runs. Park the Banshee against the door, go ahead to close it, then run back and get in. [https://www.youtube.com/watch?v=ekw0yiBt37E&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-2]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Reclaimer&amp;diff=711</id>
		<title>Reclaimer</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Reclaimer&amp;diff=711"/>
				<updated>2014-05-01T23:40:42Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Reclaimer&lt;br /&gt;
| image = [[File:Reclaimer.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~12:26[https://www.youtube.com/watch?v=cnL76XxfEms]  Legendary: ~13:20[https://www.youtube.com/watch?v=pSNF-oL9wMk&amp;amp;feature=youtu.be]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Reclaimer''' is the fifth level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Reclaimer (level)|Reclaimer (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
'''Skip Del Rio''' - Instead of jumping onto the Mammoth at the beginning of the level, run down the path a little ways until you reach the cliff. Run past the small rock(watch video) and then run back to the Mammoth to skip long dialogue with Del Rio. [http://www.tubechop.com/watch/2694402 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''Ordinance Jump''' - Once reaching the first enemy turrets, jump off the Mammoth and run up the right side to the rocks. Jetpack over them right to the crashed pelican and the Target Locator. [http://www.tubechop.com/watch/2694435 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''1st River Jump''' - Grab the Ghost after destroying the first AA gun and drive back to the Mammoth on the right side. Instead of going into the Mammoth, climb the rock face on the right and boost off to clear the river. [http://www.tubechop.com/watch/2694471 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''1st Barrier Skip''' - Using the Ghost from 1st river jump, drive to the first barrier on the right side and clip through the barrier by jumping out of the Ghost into the barrier. [http://www.tubechop.com/watch/2694499 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''2nd Rivers Skip''' - Right after Early Sereph, drive straight to the rocks by the cliff, climb them and jump the gap, using jetpack sparingly. Once landed on the other side, climb the other rocks to reach Sniper Alley. [http://www.tubechop.com/watch/2694577 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''Cortana Grab Enemy Pass''' - After becoming Super Chief, grab Cortana and jump to the floor on the left side to bypass the room. [http://www.tubechop.com/watch/2694672 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''2nd Barrier Skip''' - Climb the rocks on the right side to jump over the entire barricade. [http://www.tubechop.com/watch/2694683 Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
'''Early Sereph''' - After 1st barrier, run all the way to the next target and grab the new Ghost to setup for the next trick on the rocks, jump out of the Ghost and climb the rock face to find the Sereph hidden behind the rocks. DONT JUMP TO IT, IT WILL FALL THROUGH THE WORLD. First destroy the AA gun and once it is destroyed then jump to the Sereph, be careful the ship can splatter you(if you have the Rocket Launcher you can destroy the Sereph from the outside). Jump off the Sereph to the Ghost and head to the next loadzone. [http://www.tubechop.com/watch/2694540 Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
'''Blue Elevator Skip''' - Using a grenade or a crouch jump to get out of map and skip the elevator ride. ELEVATOR DOOR MUST CLOSE BEFORE MAKING 2nd JUMP. The timing to get in is about 2 sec and the checkpoint You get when you drop down to the edge is needed. Done correctly it saves 14-17 seconds.[https://www.youtube.com/watch?v=O-ib6NWDYT8&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
[[Category:Levels|4-5]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Reclaimer&amp;diff=710</id>
		<title>Reclaimer</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Reclaimer&amp;diff=710"/>
				<updated>2014-05-01T23:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Reclaimer&lt;br /&gt;
| image = [[File:Reclaimer.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~12:26[https://www.youtube.com/watch?v=cnL76XxfEms]  Legendary: ~13:20[https://www.youtube.com/watch?v=pSNF-oL9wMk&amp;amp;feature=youtu.be]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Reclaimer''' is the fifth level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Reclaimer (level)|Reclaimer (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
'''Skip Del Rio''' - Instead of jumping onto the Mammoth at the beginning of the level, run down the path a little ways until you reach the cliff. Run past the small rock(watch video) and then run back to the Mammoth to skip long dialogue with Del Rio. [http://www.tubechop.com/watch/2694402 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''Ordinance Jump''' - Once reaching the first enemy turrets, jump off the Mammoth and run up the right side to the rocks. Jetpack over them right to the crashed pelican and the Target Locator. [http://www.tubechop.com/watch/2694435 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''1st River Jump''' - Grab the Ghost after destroying the first AA gun and drive back to the Mammoth on the right side. Instead of going into the Mammoth, climb the rock face on the right and boost off to clear the river. [http://www.tubechop.com/watch/2694471 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''1st Barrier Skip''' - Using the Ghost from 1st river jump, drive to the first barrier on the right side and clip through the barrier by jumping out of the Ghost into the barrier. [http://www.tubechop.com/watch/2694499 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''2nd Rivers Skip''' - Right after Early Sereph, drive straight to the rocks by the cliff, climb them and jump the gap, using jetpack sparingly. Once landed on the other side, climb the other rocks to reach Sniper Alley. [http://www.tubechop.com/watch/2694577 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''Cortana Grab Enemy Pass''' - After becoming Super Chief, grab Cortana and jump to the floor on the left side to bypass the room. [http://www.tubechop.com/watch/2694672 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''2nd Barrier Skip''' - Climb the rocks on the right side to jump over the entire barricade. [http://www.tubechop.com/watch/2694683 Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Medium===&lt;br /&gt;
&lt;br /&gt;
'''Early Sereph''' - After 1st barrier, run all the way to the next target and grab the new Ghost to setup for the next trick on the rocks, jump out of the Ghost and climb the rock face to find the Sereph hidden behind the rocks. DONT JUMP TO IT, IT WILL FALL THROUGH THE WORLD. First destroy the AA gun and once it is destroyed then jump to the Sereph, be careful the ship can splatter you(if you have the Rocket Launcher you can destroy the Sereph from the outside). Jump off the Sereph to the Ghost and head to the next loadzone. [http://www.tubechop.com/watch/2694540 Tutorial]&lt;br /&gt;
&lt;br /&gt;
===Hard===&lt;br /&gt;
'''Blue Elevator Skip''' - Using a grenade or a crouch jump to get out of map and skip the elevator ride. ELEVATOR DOOR MUST CLOSE BEFORE MAKING 2nd JUMP. The timing to get in is about 2 sec and the checkpoint You get when you drop down to the edge is needed. Done correctly it saves 14-17 seconds.[https://www.youtube.com/watch?v=O-ib6NWDYT8&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
[[Category:Levels|4-5]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Infinity&amp;diff=709</id>
		<title>Infinity</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Infinity&amp;diff=709"/>
				<updated>2014-05-01T23:31:02Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Infinity&lt;br /&gt;
| image = [[File:Infinity.png|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~15:32 [https://www.youtube.com/watch?v=iFoRvgAVFLs]  Legendary: ~18:23 [https://www.youtube.com/watch?v=R65cET4z5V8&amp;amp;feature=youtu.be]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Infinity''' is the fourth level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Infinity (level)|Infinity (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
'''1/4 Load Skip''' - After first encounter with crawlers, DONT LEAVE COVE! instead jump onto trees on left and jump across to skip loadzone that despawns all enemies in the first area. Used on Legendary. [http://www.tubechop.com/watch/2255437 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''Tank Load Skip''' - As soon as the pelican drops you off run to the left and jump onto the branch/rock that hangs over the crashed ship, hug the wall and follow it till where the first floating platform would be but now the rest of the area will not spawn, continue forward to get a Ghost(Easy) or the Wraith(Legendary). [http://www.twitch.tv/proacejoker/c/3998340 Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
'''Enemy Skips''' - To many to count, see video for skips: [https://www.youtube.com/watch?v=hh-LNMFqAhE&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
'''Fast Rockets''' - After clearing the hunters inside the Infinity, you can clip through the door to next area with the Warthog and grab rockets early, must be done quickly. [http://www.tubechop.com/watch/2470622 Tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-4]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Forerunner&amp;diff=708</id>
		<title>Forerunner</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Forerunner&amp;diff=708"/>
				<updated>2014-05-01T23:24:22Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Forerunner&lt;br /&gt;
| image = [[File:Forerunner.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~10:54[https://www.youtube.com/watch?v=kZTXeEawzQM]  Legendary: ~11:12 [https://www.youtube.com/watch?v=n66upTv7XhQ&amp;amp;feature=youtu.be]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Forerunner''' is the third level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Forerunner (level)|Forerunner (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
'''Second Pylon Skip''' - As soon as you get into the open area for the second pylon, steal the banshee and fly up and forward towards the tower light. once above the lights height and no longer can move forward, dive down under the map to get OOB. once out, fly back up and go the ought the tower wall and jump out by doorway to activate the pylon shutdown button.[http://www.tubechop.com/watch/2692415 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''Go Left and Run like Hell''' - Once going through the third portal to the Didact, there are two doors to choose from, go left, there are fewer enemies and easier to go past, once at the top, jump onto the rail and jump across the small gap to lose a bit of time. [http://www.tubechop.com/watch/2692429 Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
'''First Encounter Skip''' - After the first fight with the crawlers instead of crossing the light bridge, jump onto the bridge button and jump out to the pillar and out of the map, stay on the rocks (fall through map if you don't) and make your way towards the first building (confusing path so watch video for route). Once on top of the building and the next part loads, get back into the map from the far left corner, enemies will be despawned too. [http://www.twitch.tv/proacejoker/c/3998429 Tutorial]&lt;br /&gt;
&lt;br /&gt;
'''Battle Jump''' - After going through second portal there is a rock in the center above all the fighting that can be jumped onto and across to avoid enemies.. If you get shot while sprinting, you will miss the jump. [http://www.twitch.tv/proacejoker/c/3998443 Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-3]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Requiem&amp;diff=707</id>
		<title>Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Requiem&amp;diff=707"/>
				<updated>2014-05-01T23:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Requiem&lt;br /&gt;
| image = [[File:Requiem.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~8:32[https://www.youtube.com/watch?v=lfQng9tYEQQ]  Legendary: ~10:03 [https://www.youtube.com/watch?v=rfUn9r9EBaA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Requiem''' is the second level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Requiem (level)|Requiem (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Retaining Vehicle in Map Room&amp;lt;/b&amp;gt; - Stop the Ghost/Hog from deloading after you've entered the Forerunner structure. [https://www.youtube.com/watch?v=dIem1_ZYTlU&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Despawn Enemies&amp;lt;/b&amp;gt; - At the end of the mission, head to the building entrance, once there all enemies behind will despawn. [https://www.youtube.com/watch?v=rfUn9r9EBaA Tutorial]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hunter Skip&amp;lt;/b&amp;gt; - Skip the Hunters at the end 2 ways: jump on Rock and then run to the left and around Or concussion rifle to top.(First way is on vid). [https://www.youtube.com/watch?v=p_xR3qt9hLY&amp;amp;feature=youtu.be&amp;amp;t=11m56s Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Early Banshee&amp;lt;/b&amp;gt; - Plasma snipe a Banshee so it ends up stuck on the bridge.[https://www.youtube.com/watch?v=EG42mEcFJJ8&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Crossover&amp;lt;/b&amp;gt; - Not used in runs. Park the Banshee against the door, go ahead to close it, then run back and get in. [https://www.youtube.com/watch?v=ekw0yiBt37E&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-2]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Requiem&amp;diff=706</id>
		<title>Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Requiem&amp;diff=706"/>
				<updated>2014-05-01T23:23:28Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Requiem&lt;br /&gt;
| image = [[File:Requiem.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~8:32[https://www.youtube.com/watch?v=lfQng9tYEQQ]  Legendary: ~10:03 [https://www.youtube.com/watch?v=rfUn9r9EBaA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Requiem''' is the second level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Requiem (level)|Requiem (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Retaining Vehicle in Map Room&amp;lt;/b&amp;gt; - Stop the Ghost/Hog from deloading after you've entered the Forerunner structure. [https://www.youtube.com/watch?v=dIem1_ZYTlU&amp;amp;feature=youtu.be Tutorial]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Despawn Enemies&amp;lt;/b&amp;gt; - At the end of the mission, head to the building entrance, once there all enemies behind will despawn. [https://www.youtube.com/watch?v=rfUn9r9EBaA Tutorial]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hunter Skip&amp;lt;/b&amp;gt; - Skip the Hunters at the end 2 ways: jump on Rock and then run to the left and around Or concussion rifle to top.(First way is on vid). [https://www.youtube.com/watch?v=p_xR3qt9hLY&amp;amp;feature=youtu.be&amp;amp;t=11m56s Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Early Banshee&amp;lt;/b&amp;gt; - Plasma snipe a Banshee so it ends up stuck on the bridge, Tut: [https://www.youtube.com/watch?v=EG42mEcFJJ8&amp;amp;feature=youtu.be]&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Crossover&amp;lt;/b&amp;gt; - Not used in runs. Park the Banshee against the door, go ahead to close it, then run back and get in. Tut:[https://www.youtube.com/watch?v=ekw0yiBt37E&amp;amp;feature=youtu.be]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-2]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=705</id>
		<title>Dawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=705"/>
				<updated>2014-05-01T23:22:54Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Dawn&lt;br /&gt;
| image = [[File:Dawn.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~6:48[https://www.youtube.com/watch?v=JOqC2aV2I1g&amp;amp;]  Legendary: ~6:58[https://www.youtube.com/watch?v=fAv48IP5nOQ]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dawn''' is the first level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Dawn (level)|Dawn (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
- &amp;lt;b&amp;gt;Launch to Missile Controls&amp;lt;/b&amp;gt; - Useful for segmented runs, concussion rifle up from under the button outside.[http://www.twitch.tv/slidingghost/c/3297178 Tutorial]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Junk Jump&amp;lt;/b&amp;gt; - Used on Legendary, outside area, behind button there is a piece of junk and a rail that can be jumped onto to avoid all enemies. [http://www.tubechop.com/watch/2255183 Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-1]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=704</id>
		<title>Dawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=704"/>
				<updated>2014-05-01T23:22:35Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Dawn&lt;br /&gt;
| image = [[File:Dawn.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~6:48[https://www.youtube.com/watch?v=JOqC2aV2I1g&amp;amp;]  Legendary: ~6:58[https://www.youtube.com/watch?v=fAv48IP5nOQ]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dawn''' is the first level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Dawn (level)|Dawn (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
- &amp;lt;b&amp;gt;Launch to Missile Controls&amp;lt;/b&amp;gt; - Useful for segmented runs, concussion rifle up from under the button outside,[http://www.twitch.tv/slidingghost/c/3297178 Tutorial]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Junk Jump&amp;lt;/b&amp;gt; - Used on Legendary, outside area, behind button there is a piece of junk and a rail that can be jumped onto to avoid all enemies, Tut: [http://www.tubechop.com/watch/2255183 Tutorial]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-1]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Forerunner&amp;diff=703</id>
		<title>Forerunner</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Forerunner&amp;diff=703"/>
				<updated>2014-05-01T23:15:35Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Forerunner&lt;br /&gt;
| image = [[File:Forerunner.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~10:54[https://www.youtube.com/watch?v=kZTXeEawzQM]  Legendary: ~11:12 [https://www.youtube.com/watch?v=n66upTv7XhQ&amp;amp;feature=youtu.be]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Forerunner''' is the third level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Forerunner (level)|Forerunner (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
'''Second Pylon Skip''' - As soon as you get into the open area for the second pylon, steal the banshee and fly up and forward towards the tower light. once above the lights height and no longer can move forward, dive down under the map to get OOB. once out, fly back up and go the ought the tower wall and jump out by doorway to activate the pylon shutdown button. Tut: [http://www.tubechop.com/watch/2692415]&lt;br /&gt;
&lt;br /&gt;
'''Go Left and Run like Hell''' - Once going through the third portal to the Didact, there are two doors to choose from, go left, there are fewer enemies and easier to go past, once at the top, jump onto the rail and jump across the small gap to lose a bit of time. Tut: [http://www.tubechop.com/watch/2692429]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
'''First Encounter Skip''' - After the first fight with the crawlers instead of crossing the light bridge, jump onto the bridge button and jump out to the pillar and out of the map, stay on the rocks (fall through map if you don't) and make your way towards the first building (confusing path so watch video for route). Once on top of the building and the next part loads, get back into the map from the far left corner, enemies will be despawned too. Tut: [http://www.twitch.tv/proacejoker/c/3998429]&lt;br /&gt;
&lt;br /&gt;
'''Battle Jump''' - After going through second portal there is a rock in the center above all the fighting that can be jumped onto and across to avoid enemies.. If you get shot while sprinting, you will miss the jump. Tut:[http://www.twitch.tv/proacejoker/c/3998443]&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-3]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Requiem&amp;diff=702</id>
		<title>Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Requiem&amp;diff=702"/>
				<updated>2014-05-01T23:15:12Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Requiem&lt;br /&gt;
| image = [[File:Requiem.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~8:32[https://www.youtube.com/watch?v=lfQng9tYEQQ]  Legendary: ~10:03 [https://www.youtube.com/watch?v=rfUn9r9EBaA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Requiem''' is the second level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Requiem (level)|Requiem (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Retaining Vehicle in Map Room&amp;lt;/b&amp;gt; - Stop the Ghost/Hog from deloading after you've entered the Forerunner structure. Tut: [https://www.youtube.com/watch?v=dIem1_ZYTlU&amp;amp;feature=youtu.be]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Despawn Enemies&amp;lt;/b&amp;gt; - At the end of the mission, head to the building entrance, once there all enemies behind will despawn, Tut:[https://www.youtube.com/watch?v=rfUn9r9EBaA]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hunter Skip&amp;lt;/b&amp;gt; - Skip the Hunters at the end 2 ways: jump on Rock and then run to the left and around Or concussion rifle to top.(First way is on vid), Tut: [https://www.youtube.com/watch?v=p_xR3qt9hLY&amp;amp;feature=youtu.be&amp;amp;t=11m56s]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Early Banshee&amp;lt;/b&amp;gt; - Plasma snipe a Banshee so it ends up stuck on the bridge, Tut: [https://www.youtube.com/watch?v=EG42mEcFJJ8&amp;amp;feature=youtu.be]&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Crossover&amp;lt;/b&amp;gt; - Not used in runs. Park the Banshee against the door, go ahead to close it, then run back and get in. Tut:[https://www.youtube.com/watch?v=ekw0yiBt37E&amp;amp;feature=youtu.be]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-2]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=701</id>
		<title>Dawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=701"/>
				<updated>2014-05-01T23:14:51Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Dawn&lt;br /&gt;
| image = [[File:Dawn.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~6:48[https://www.youtube.com/watch?v=JOqC2aV2I1g&amp;amp;]  Legendary: ~6:58[https://www.youtube.com/watch?v=fAv48IP5nOQ]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dawn''' is the first level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Dawn (level)|Dawn (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
- &amp;lt;b&amp;gt;Launch to Missile Controls&amp;lt;/b&amp;gt; - Useful for segmented runs, concussion rifle up from under the button outside, Tut:[http://www.twitch.tv/slidingghost/c/3297178]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Junk Jump&amp;lt;/b&amp;gt; - Used on Legendary, outside area, behind button there is a piece of junk and a rail that can be jumped onto to avoid all enemies, Tut: [http://www.tubechop.com/watch/2255183]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-1]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=700</id>
		<title>Dawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=700"/>
				<updated>2014-05-01T22:52:30Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Dawn&lt;br /&gt;
| image = [[File:Dawn.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~6:48[https://www.youtube.com/watch?v=JOqC2aV2I1g&amp;amp;]&amp;lt;br&amp;gt;Legendary: ~6:58[https://www.youtube.com/watch?v=fAv48IP5nOQ]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dawn''' is the first level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Dawn (level)|Dawn (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
- &amp;lt;b&amp;gt;Launch to Missile Controls&amp;lt;/b&amp;gt; - Useful for segmented runs, concussion rifle up from under the button outside, Tut:[http://www.twitch.tv/slidingghost/c/3297178]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Junk Jump&amp;lt;/b&amp;gt; - Used on Legendary, outside area, behind button there is a piece of junk and a rail that can be jumped onto to avoid all enemies, Tut: [http://www.tubechop.com/watch/2255183]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-1]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=699</id>
		<title>Dawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=699"/>
				<updated>2014-05-01T22:51:53Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Dawn&lt;br /&gt;
| image = [[File:Dawn.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~6:48[https://www.youtube.com/watch?v=JOqC2aV2I1g&amp;amp;]&amp;lt;br&amp;gt;Legendary: ~6:58[https://www.youtube.com/watch?v=fAv48IP5nOQ]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dawn''' is the first level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Dawn (level)|Dawn (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
- &amp;lt;b&amp;gt;Launch to Missile Controls&amp;lt;/b&amp;gt; - Useful for segmented runs, concussion rifle up from under the button outside, Tut:[http://www.twitch.tv/slidingghost/c/3297178]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Junk Jump&amp;lt;/b&amp;gt; - Used on Legendary, outside area, behind button there is a piece of junk and a rail that can be jumped onto to avoid all enemies, Tut: [http://www.tubechop.com/watch/2255183]&lt;br /&gt;
&lt;br /&gt;
===Medium===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
===Hard===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-1]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=698</id>
		<title>Dawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=698"/>
				<updated>2014-05-01T22:51:10Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Dawn&lt;br /&gt;
| image = [[File:Dawn.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~6:48[https://www.youtube.com/watch?v=JOqC2aV2I1g&amp;amp;]&amp;lt;br&amp;gt;Legendary: ~6:58[https://www.youtube.com/watch?v=fAv48IP5nOQ]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dawn''' is the first level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Dawn (level)|Dawn (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
- &amp;lt;b&amp;gt;Launch to Missile Controls&amp;lt;/b&amp;gt; - Useful for segmented runs, concussion rifle up from under the button outside, Tut:[http://www.twitch.tv/slidingghost/c/3297178]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Junk Jump&amp;lt;/b&amp;gt; - Used on Legendary, outside area, behind button there is a piece of junk and a rail that can be jumped onto to avoid all enemies, Tut: [http://www.tubechop.com/watch/2255183]&lt;br /&gt;
&lt;br /&gt;
===Medium===&lt;br /&gt;
&lt;br /&gt;
===Hard===&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-1]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Requiem&amp;diff=697</id>
		<title>Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Requiem&amp;diff=697"/>
				<updated>2014-05-01T22:41:29Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: whole level done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Requiem&lt;br /&gt;
| image = [[File:Requiem.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~8:32[https://www.youtube.com/watch?v=lfQng9tYEQQ]&amp;lt;br&amp;gt;Legendary: ~10:03 [https://www.youtube.com/watch?v=rfUn9r9EBaA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Requiem''' is the second level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Requiem (level)|Requiem (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Retaining Vehicle in Map Room&amp;lt;/b&amp;gt; - Stop the Ghost/Hog from deloading after you've entered the Forerunner structure. Tut: [https://www.youtube.com/watch?v=dIem1_ZYTlU&amp;amp;feature=youtu.be]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Despawn Enemies&amp;lt;/b&amp;gt; - At the end of the mission, head to the building entrance, once there all enemies behind will despawn, Tut:[https://www.youtube.com/watch?v=rfUn9r9EBaA]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hunter Skip&amp;lt;/b&amp;gt; - Skip the Hunters at the end 2 ways: jump on Rock and then run to the left and around Or concussion rifle to top.(First way is on vid), Tut: [https://www.youtube.com/watch?v=p_xR3qt9hLY&amp;amp;feature=youtu.be&amp;amp;t=11m56s]&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Early Banshee&amp;lt;/b&amp;gt; - Plasma snipe a Banshee so it ends up stuck on the bridge, Tut: [https://www.youtube.com/watch?v=EG42mEcFJJ8&amp;amp;feature=youtu.be]&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Crossover&amp;lt;/b&amp;gt; - Not used in runs. Park the Banshee against the door, go ahead to close it, then run back and get in. Tut:[https://www.youtube.com/watch?v=ekw0yiBt37E&amp;amp;feature=youtu.be]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-2]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=696</id>
		<title>Dawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=696"/>
				<updated>2014-05-01T22:17:47Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Dawn&lt;br /&gt;
| image = [[File:Dawn.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~6:48[https://www.youtube.com/watch?v=JOqC2aV2I1g&amp;amp;]&amp;lt;br&amp;gt;Legendary: ~6:58[https://www.youtube.com/watch?v=fAv48IP5nOQ]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dawn''' is the first level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Dawn (level)|Dawn (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
- &amp;lt;b&amp;gt;Launch to Missile Controls&amp;lt;/b&amp;gt; - Useful for segmented runs, concussion rifle up from under the button outside, Tut:[http://www.twitch.tv/slidingghost/c/3297178]&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Junk Jump&amp;lt;/b&amp;gt; - Used on Legendary, outside area, behind button there is a piece of junk and a rail that can be jumped onto to avoid all enemies, Tut: [http://www.tubechop.com/watch/2255183]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-1]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=695</id>
		<title>Dawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=695"/>
				<updated>2014-05-01T22:15:30Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: vids/ tutorials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Dawn&lt;br /&gt;
| image = [[File:Dawn.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~6:48[https://www.youtube.com/watch?v=JOqC2aV2I1g&amp;amp;]&amp;lt;br&amp;gt;Legendary: ~6:58[https://www.youtube.com/watch?v=fAv48IP5nOQ]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dawn''' is the first level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Dawn (level)|Dawn (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
- Launch to Missile Controls - Useful for segmented runs, concussion rifle up from under the button outside, Tut:[http://www.twitch.tv/slidingghost/c/3297178]&lt;br /&gt;
&lt;br /&gt;
- Junk Jump - Used on Legendary, outside area, behind button there is a piece of junk and a rail that can be jumped onto to avoid all enemies, Tut: [http://www.tubechop.com/watch/2255183]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-1]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=694</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=694"/>
				<updated>2014-05-01T22:13:38Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: Hlg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HaloRunsLogo.png|link=http://haloruns.com|center]]&lt;br /&gt;
&lt;br /&gt;
The '''HaloRuns Wiki''' is a wiki devoted to speedrunning the Halo series. It focuses on providing information for single-segment full-game speedruns.&lt;br /&gt;
&lt;br /&gt;
Recommended speedrun routes are listed below. For more detail, go to a level's dedicated level page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Recommended Routes and Tutorials&amp;lt;/span&amp;gt;&lt;br /&gt;
*[http://andrew.gg Halo CE, by goatrope] (Easy)&lt;br /&gt;
*[http://pastebin.com/RhBZExmv Halo 2, by Monopoli] (Easy)&lt;br /&gt;
*[http://www.twitch.tv/hiipfire/c/3797007 Halo 3, by HiipFire] (Easy)&lt;br /&gt;
*[http://pastebin.com/rEYwRXvX Halo: Reach, by Backflip] (Easy)&lt;br /&gt;
*[https://www.youtube.com/watch?v=9HVhHAQxHqs Halo 4, By HLGNagato] (Easy)&lt;br /&gt;
*[https://www.youtube.com/watch?v=dqgUoOka68M Halo 4, by ProAceJOKER] (Legendary)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;HaloRuns Full-Game and IL Leaderboards&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Timing rules are listed [http://haloruns.com/forums?t=3 here]. Check the list of [http://haloruns.com/records World Records], then sign up and add your personal best times.&lt;br /&gt;
&lt;br /&gt;
Feel free to join the discussion on the SpeedRunsLive IRC server (irc2.speedrunslive.com) in channel #halo. If you go to http://speedrunslive.com/channel/ and join that way, you can type &amp;quot;/join #halo&amp;quot; to talk with others currently running games in the series.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Game Information&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[Basic Tricks]]''' - Click here if you're new to Halo speedrunning!&lt;br /&gt;
&lt;br /&gt;
Click the game you want to run:&lt;br /&gt;
*'''''[[Halo: Combat Evolved]]'''''&lt;br /&gt;
*'''''[[Halo 2]]'''''&lt;br /&gt;
*'''''[[Halo 3]]'''''&lt;br /&gt;
*'''''[[Halo 3: ODST]]'''''&lt;br /&gt;
*'''''[[Halo: Reach]]'''''&lt;br /&gt;
*'''''[[Halo 4]]'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Level Strategies&amp;lt;/span&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;33.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Combat Evolved&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Pillar of Autumn (Halo CE)]]&lt;br /&gt;
*[[Halo (Halo CE)]]&lt;br /&gt;
*[[The Truth and Reconciliation]]&lt;br /&gt;
*[[The Silent Cartographer]]&lt;br /&gt;
*[[Assault on the Control Room]]&lt;br /&gt;
*[[343 Guilty Spark]]&lt;br /&gt;
*[[The Library]]&lt;br /&gt;
*[[Two Betrayals]]&lt;br /&gt;
*[[Keyes]]&lt;br /&gt;
*[[The Maw]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 2&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
| width=&amp;quot;33.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Sierra 117]]&lt;br /&gt;
*[[Crow's Nest]]&lt;br /&gt;
*[[Tsavo Highway]]&lt;br /&gt;
*[[The Storm]]&lt;br /&gt;
*[[Floodgate]]&lt;br /&gt;
*[[The Ark]]&lt;br /&gt;
*[[The Covenant]]&lt;br /&gt;
*[[Cortana]]&lt;br /&gt;
*[[Halo (Halo 3)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3: ODST&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Prepare to Drop]]&lt;br /&gt;
*[[Mombasa Streets]]&lt;br /&gt;
*[[Tayari Plaza]]&lt;br /&gt;
*[[Uplift Reserve]]&lt;br /&gt;
*[[Kizingo Boulevard]]&lt;br /&gt;
*[[ONI Alpha Site]]&lt;br /&gt;
*[[NMPD HQ]]&lt;br /&gt;
*[[Kikowani Station]]&lt;br /&gt;
*[[Data Hive]]&lt;br /&gt;
*[[Coastal Highway]]&lt;br /&gt;
| width=&amp;quot;33.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Reach&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Winter Contingency]]&lt;br /&gt;
*[[ONI: Sword Base]]&lt;br /&gt;
*[[Nightfall]]&lt;br /&gt;
*[[Tip of the Spear]]&lt;br /&gt;
*[[Long Night of Solace]]&lt;br /&gt;
*[[Exodus]]&lt;br /&gt;
*[[New Alexandria]]&lt;br /&gt;
*[[The Package]]&lt;br /&gt;
*[[The Pillar of Autumn (Halo: Reach)]]&lt;br /&gt;
*[[Lone Wolf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 4&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Dawn]]&lt;br /&gt;
*[[Requiem]]&lt;br /&gt;
*[[Forerunner]]&lt;br /&gt;
*[[Infinity]]&lt;br /&gt;
*[[Reclaimer]]&lt;br /&gt;
*[[Shutdown]]&lt;br /&gt;
*[[Composer]]&lt;br /&gt;
*[[Midnight]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Wiki Progress'''&lt;br /&gt;
&lt;br /&gt;
TODO:&lt;br /&gt;
*Fix all existing level pages + port graphics(currently on: H2)&lt;br /&gt;
*Port content from goatrope/monopoli tutorials&lt;br /&gt;
*Add better way of navigating between levels (e.g. forward/back through levels)&lt;br /&gt;
*Get dark theme to match main site&lt;br /&gt;
*Link to most current HaloRuns WR videos for level pages&lt;br /&gt;
*CE - Add content to 343GS, Library, TB&lt;br /&gt;
*H2 - Add content after Metro&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_4&amp;diff=693</id>
		<title>Halo 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_4&amp;diff=693"/>
				<updated>2014-05-01T22:09:00Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: link to muscle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halo 4 is a very glitchy game, much like Halo 2. It is very easy to get out-of-bounds, although OoB areas are rarely modeled. Objects also despawn quickly and often.&lt;br /&gt;
&lt;br /&gt;
Halo 4 speedrunning is still unoptimized and the game has a lot of potential yet to be found.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=600 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[Dawn]]&lt;br /&gt;
*[[Requiem]]&lt;br /&gt;
*[[Forerunner]]&lt;br /&gt;
*[[Infinity]]&lt;br /&gt;
*[[Reclaimer]]&lt;br /&gt;
*[[Shutdown]]&lt;br /&gt;
*[[Composer]]&lt;br /&gt;
*[[Midnight]]&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
===Box Launching (Gravity Hammer)===&lt;br /&gt;
[[File:Halo 4 Trick - Box Launching on &amp;quot;Midnight&amp;quot;|thumb|right|220 px|Box launching with the hammer in H4.]]&lt;br /&gt;
[[File:Halo 4 Glitch - How to Get Out of Infinity|thumb|right|220 px]]&lt;br /&gt;
It is now harder to use it for horizontal distance though it is easier to gain vertical distance. There aren't very many opportunities for box launching, as the Gravity Hammer only spawns on the last mission, Midnight. [http://www.youtube.com/watch?v=_Duu2_UgWIg#t=10m14s This] is arguably the best use for it in the entire mission.&lt;br /&gt;
&lt;br /&gt;
===Grenade Jumping===&lt;br /&gt;
Halo 4's grenade jumps are significantly less consistent than other games in the series.&lt;br /&gt;
&lt;br /&gt;
===Muscle Running===&lt;br /&gt;
In Halo 4, Sprint was introduced as a none armor ability (can be activated all the time) in a typical game sprint/recharge rate of 8 steps sprinting and 16 steps to recharge sprint fully. In Halo games, jumping maintains momentum so if you sprint and jump, then cancel sprinting  with a melee, shooting, etc. it will save/recharge sprinting. If done well, you can sprint indefinitely. Example: [http://www.tubechop.com/watch/2255134]&lt;br /&gt;
&lt;br /&gt;
===Spring Jump/Super Jump===&lt;br /&gt;
Jump then crouch while in midair, for some reason some of Chief's jump height is saved in the crouch. After landing, crouch and jump at same time and there will be extra height to the jump allowing places that originally cant be reached to be reached (Not used for full game runs).&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Halo 4 added a new race of enemies called Prometheans. They are basically like Tron robots that tend to be bullet sponges.&lt;br /&gt;
===Promethean Knights===&lt;br /&gt;
Knights often use Suppressors and LightRifles. They are capable of teleporting and have an absurdly fast shield recharge rate. They often use teleport to give their shields time to recharge. They lack a visual cue for shield damage unlike Elites, which can make them unpleasant to fight. They are a little harder to fight in close combat. They can deploy Watchers from their carapace, although this is usually scripted. Knights have three variants.&lt;br /&gt;
&lt;br /&gt;
Knight Lancers are similar to normal Knights, but they use teleport more frequently. They possess a distinctive zig-zag charge attack, which is very predictable, easily avoidable, and rarely used. They usually deploy an Auto-Sentry. There are a few instances of Lancers wielding a Binary Rifle, these apparently have Promethean Vision and are extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
Knight Battlewagons have orange spikes on their back. They are similar to normal Knights, but they are harder to approach due to their Scattershot. Besides that, the only thing you have to worry about is their unique jump attack, which is also rarely used.&lt;br /&gt;
&lt;br /&gt;
Knight Commanders are fiery in appearance and almost always have an Incineration Cannon. They possess an overpowered explosive jump which can be devastating. They can also fire off shots during this jump.&lt;br /&gt;
&lt;br /&gt;
===Watchers===&lt;br /&gt;
Imagine every Drone/Engineer having a fast recharging shield, a lot of health, a bottomless clip rifle, deflecting grenades thrown at them or their allies, and being able to shield each other or their allies. Then imagine them having a ridiculously small and strange hitbox, being able to move very quickly, and having a high tendency to flee or randomly fly around when engaged. They can resurrect their dead commanders. They will swarm you at every waking moment; cover is rarely an option so keep your distance when you can. They are very spammable, although this is rare in Campaign.&lt;br /&gt;
&lt;br /&gt;
Generally, they should be prioritized first.&lt;br /&gt;
&lt;br /&gt;
Anti-Watcher tactics:&lt;br /&gt;
&lt;br /&gt;
*Sometimes, all you have do is kill a single Knight and every Watcher in the vincinity will naively vie for the task of resurrection, becoming extremely vulnerable&lt;br /&gt;
*It's very easy to sprint/jetpack past when there's only a few of them flying around. Some Watchers will spawn with a scripted task in mind i.e. spawn a Promethean turret, giving you ample amount of time to engage or run past them&lt;br /&gt;
*Also, if you have an automatic weapon, you can send them packing with a few bursts, giving you enough time to take out a bunch of Crawlers or a Knight&lt;br /&gt;
*They can be quickly taken out with ranged precision rifles, especially snipers. With the main rifles, it only takes 3-5 precise shots to their eye, which has a ridiculously small hitbox&lt;br /&gt;
&lt;br /&gt;
===Crawlers===&lt;br /&gt;
Essentially Skirmisher reincarnate, but with less health, agility, and responsiveness. They are easily taken out with headshots but melee can keep them at bay. Just watch out for the Crawler Snipe - they are essentially mobile Jackal snipers.&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=692</id>
		<title>Dawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Dawn&amp;diff=692"/>
				<updated>2014-05-01T22:04:29Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: Junk and launch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Dawn&lt;br /&gt;
| image = [[File:Dawn.jpg|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~x:xx&amp;lt;br&amp;gt;Legendary: ~x:xx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dawn''' is the first level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Dawn (level)|Dawn (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
- Launch to Missile Controls - Useful for segmented runs, concussion rifle up from under the button outside&lt;br /&gt;
&lt;br /&gt;
- Junk Jump - Used on Legendary, outside area, behind button there is a piece of junk and a rail that can be jumped onto to avoid all enemies&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|4-1]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_4&amp;diff=691</id>
		<title>Halo 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_4&amp;diff=691"/>
				<updated>2014-05-01T22:01:54Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: /* Spring jump and Muscle Running*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halo 4 is a very glitchy game, much like Halo 2. It is very easy to get out-of-bounds, although OoB areas are rarely modeled. Objects also despawn quickly and often.&lt;br /&gt;
&lt;br /&gt;
Halo 4 speedrunning is still unoptimized and the game has a lot of potential yet to be found.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=600 (click the timestamps for video links)&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[Dawn]]&lt;br /&gt;
*[[Requiem]]&lt;br /&gt;
*[[Forerunner]]&lt;br /&gt;
*[[Infinity]]&lt;br /&gt;
*[[Reclaimer]]&lt;br /&gt;
*[[Shutdown]]&lt;br /&gt;
*[[Composer]]&lt;br /&gt;
*[[Midnight]]&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
===Box Launching (Gravity Hammer)===&lt;br /&gt;
[[File:Halo 4 Trick - Box Launching on &amp;quot;Midnight&amp;quot;|thumb|right|220 px|Box launching with the hammer in H4.]]&lt;br /&gt;
[[File:Halo 4 Glitch - How to Get Out of Infinity|thumb|right|220 px]]&lt;br /&gt;
It is now harder to use it for horizontal distance though it is easier to gain vertical distance. There aren't very many opportunities for box launching, as the Gravity Hammer only spawns on the last mission, Midnight. [http://www.youtube.com/watch?v=_Duu2_UgWIg#t=10m14s This] is arguably the best use for it in the entire mission.&lt;br /&gt;
&lt;br /&gt;
===Grenade Jumping===&lt;br /&gt;
Halo 4's grenade jumps are significantly less consistent than other games in the series.&lt;br /&gt;
&lt;br /&gt;
===Muscle Running===&lt;br /&gt;
In Halo 4, Sprint was introduced as a none armor ability (can be activated all the time) in a typical game sprint/recharge rate of 8 steps sprinting and 16 steps to recharge sprint fully. In Halo games, jumping maintains momentum so if you sprint and jump, then cancel sprinting  with a melee, shooting, etc. it will save/recharge sprinting. If done well, you can sprint indefinitely.&lt;br /&gt;
&lt;br /&gt;
===Spring Jump/Super Jump===&lt;br /&gt;
Jump then crouch while in midair, for some reason some of Chief's jump height is saved in the crouch. After landing, crouch and jump at same time and there will be extra height to the jump allowing places that originally cant be reached to be reached (Not used for full game runs).&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Halo 4 added a new race of enemies called Prometheans. They are basically like Tron robots that tend to be bullet sponges.&lt;br /&gt;
===Promethean Knights===&lt;br /&gt;
Knights often use Suppressors and LightRifles. They are capable of teleporting and have an absurdly fast shield recharge rate. They often use teleport to give their shields time to recharge. They lack a visual cue for shield damage unlike Elites, which can make them unpleasant to fight. They are a little harder to fight in close combat. They can deploy Watchers from their carapace, although this is usually scripted. Knights have three variants.&lt;br /&gt;
&lt;br /&gt;
Knight Lancers are similar to normal Knights, but they use teleport more frequently. They possess a distinctive zig-zag charge attack, which is very predictable, easily avoidable, and rarely used. They usually deploy an Auto-Sentry. There are a few instances of Lancers wielding a Binary Rifle, these apparently have Promethean Vision and are extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
Knight Battlewagons have orange spikes on their back. They are similar to normal Knights, but they are harder to approach due to their Scattershot. Besides that, the only thing you have to worry about is their unique jump attack, which is also rarely used.&lt;br /&gt;
&lt;br /&gt;
Knight Commanders are fiery in appearance and almost always have an Incineration Cannon. They possess an overpowered explosive jump which can be devastating. They can also fire off shots during this jump.&lt;br /&gt;
&lt;br /&gt;
===Watchers===&lt;br /&gt;
Imagine every Drone/Engineer having a fast recharging shield, a lot of health, a bottomless clip rifle, deflecting grenades thrown at them or their allies, and being able to shield each other or their allies. Then imagine them having a ridiculously small and strange hitbox, being able to move very quickly, and having a high tendency to flee or randomly fly around when engaged. They can resurrect their dead commanders. They will swarm you at every waking moment; cover is rarely an option so keep your distance when you can. They are very spammable, although this is rare in Campaign.&lt;br /&gt;
&lt;br /&gt;
Generally, they should be prioritized first.&lt;br /&gt;
&lt;br /&gt;
Anti-Watcher tactics:&lt;br /&gt;
&lt;br /&gt;
*Sometimes, all you have do is kill a single Knight and every Watcher in the vincinity will naively vie for the task of resurrection, becoming extremely vulnerable&lt;br /&gt;
*It's very easy to sprint/jetpack past when there's only a few of them flying around. Some Watchers will spawn with a scripted task in mind i.e. spawn a Promethean turret, giving you ample amount of time to engage or run past them&lt;br /&gt;
*Also, if you have an automatic weapon, you can send them packing with a few bursts, giving you enough time to take out a bunch of Crawlers or a Knight&lt;br /&gt;
*They can be quickly taken out with ranged precision rifles, especially snipers. With the main rifles, it only takes 3-5 precise shots to their eye, which has a ridiculously small hitbox&lt;br /&gt;
&lt;br /&gt;
===Crawlers===&lt;br /&gt;
Essentially Skirmisher reincarnate, but with less health, agility, and responsiveness. They are easily taken out with headshots but melee can keep them at bay. Just watch out for the Crawler Snipe - they are essentially mobile Jackal snipers.&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Midnight&amp;diff=690</id>
		<title>Midnight</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Midnight&amp;diff=690"/>
				<updated>2014-05-01T21:56:30Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: /* Medium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Midnight&lt;br /&gt;
| image = [[File:Midnight.png|300px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| game = Halo 4&lt;br /&gt;
| time = Easy: ~x:xx&amp;lt;br&amp;gt;Legendary: ~x:xx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Midnight''' is the eighth level in [[w:c:halo:Halo 4|Halo 4]]. See [[w:c:halo:Midnight (level)|Midnight (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
- Crawler room box launch&lt;br /&gt;
[[Category:Levels|4-8]]&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=689</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=689"/>
				<updated>2014-05-01T20:17:28Z</updated>
		
		<summary type="html">&lt;p&gt;Proacejoker: added H4 Legend vid link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HaloRunsLogo.png|link=http://haloruns.com|center]]&lt;br /&gt;
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The '''HaloRuns Wiki''' is a wiki devoted to speedrunning the Halo series. It focuses on providing information for single-segment full-game speedruns.&lt;br /&gt;
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Recommended speedrun routes are listed below. For more detail, go to a level's dedicated level page.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Recommended Routes and Tutorials&amp;lt;/span&amp;gt;&lt;br /&gt;
*[http://andrew.gg Halo CE, by goatrope] (Easy)&lt;br /&gt;
*[http://pastebin.com/RhBZExmv Halo 2, by Monopoli] (Easy)&lt;br /&gt;
*[http://www.twitch.tv/hiipfire/c/3797007 Halo 3, by HiipFire] (Easy)&lt;br /&gt;
*[http://pastebin.com/rEYwRXvX Halo: Reach, by Backflip] (Easy)&lt;br /&gt;
*[https://www.youtube.com/watch?v=dqgUoOka68M Halo 4, by ProAceJOKER] (Legendary)&lt;br /&gt;
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&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;HaloRuns Full-Game and IL Leaderboards&amp;lt;/span&amp;gt;&lt;br /&gt;
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Timing rules are listed [http://haloruns.com/forums?t=3 here]. Check the list of [http://haloruns.com/records World Records], then sign up and add your personal best times.&lt;br /&gt;
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Feel free to join the discussion on the SpeedRunsLive IRC server (irc2.speedrunslive.com) in channel #halo. If you go to http://speedrunslive.com/channel/ and join that way, you can type &amp;quot;/join #halo&amp;quot; to talk with others currently running games in the series.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Game Information&amp;lt;/span&amp;gt;&lt;br /&gt;
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'''[[Basic Tricks]]''' - Click here if you're new to Halo speedrunning!&lt;br /&gt;
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Click the game you want to run:&lt;br /&gt;
*'''''[[Halo: Combat Evolved]]'''''&lt;br /&gt;
*'''''[[Halo 2]]'''''&lt;br /&gt;
*'''''[[Halo 3]]'''''&lt;br /&gt;
*'''''[[Halo 3: ODST]]'''''&lt;br /&gt;
*'''''[[Halo: Reach]]'''''&lt;br /&gt;
*'''''[[Halo 4]]'''''&lt;br /&gt;
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&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Level Strategies&amp;lt;/span&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;33.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Combat Evolved&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Pillar of Autumn (Halo CE)]]&lt;br /&gt;
*[[Halo (Halo CE)]]&lt;br /&gt;
*[[The Truth and Reconciliation]]&lt;br /&gt;
*[[The Silent Cartographer]]&lt;br /&gt;
*[[Assault on the Control Room]]&lt;br /&gt;
*[[343 Guilty Spark]]&lt;br /&gt;
*[[The Library]]&lt;br /&gt;
*[[Two Betrayals]]&lt;br /&gt;
*[[Keyes]]&lt;br /&gt;
*[[The Maw]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 2&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
| width=&amp;quot;33.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Sierra 117]]&lt;br /&gt;
*[[Crow's Nest]]&lt;br /&gt;
*[[Tsavo Highway]]&lt;br /&gt;
*[[The Storm]]&lt;br /&gt;
*[[Floodgate]]&lt;br /&gt;
*[[The Ark]]&lt;br /&gt;
*[[The Covenant]]&lt;br /&gt;
*[[Cortana]]&lt;br /&gt;
*[[Halo (Halo 3)]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3: ODST&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Prepare to Drop]]&lt;br /&gt;
*[[Mombasa Streets]]&lt;br /&gt;
*[[Tayari Plaza]]&lt;br /&gt;
*[[Uplift Reserve]]&lt;br /&gt;
*[[Kizingo Boulevard]]&lt;br /&gt;
*[[ONI Alpha Site]]&lt;br /&gt;
*[[NMPD HQ]]&lt;br /&gt;
*[[Kikowani Station]]&lt;br /&gt;
*[[Data Hive]]&lt;br /&gt;
*[[Coastal Highway]]&lt;br /&gt;
| width=&amp;quot;33.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Reach&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Winter Contingency]]&lt;br /&gt;
*[[ONI: Sword Base]]&lt;br /&gt;
*[[Nightfall]]&lt;br /&gt;
*[[Tip of the Spear]]&lt;br /&gt;
*[[Long Night of Solace]]&lt;br /&gt;
*[[Exodus]]&lt;br /&gt;
*[[New Alexandria]]&lt;br /&gt;
*[[The Package]]&lt;br /&gt;
*[[The Pillar of Autumn (Halo: Reach)]]&lt;br /&gt;
*[[Lone Wolf]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 4&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Dawn]]&lt;br /&gt;
*[[Requiem]]&lt;br /&gt;
*[[Forerunner]]&lt;br /&gt;
*[[Infinity]]&lt;br /&gt;
*[[Reclaimer]]&lt;br /&gt;
*[[Shutdown]]&lt;br /&gt;
*[[Composer]]&lt;br /&gt;
*[[Midnight]]&lt;br /&gt;
|}&lt;br /&gt;
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'''Wiki Progress'''&lt;br /&gt;
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TODO:&lt;br /&gt;
*Fix all existing level pages + port graphics(currently on: H2)&lt;br /&gt;
*Port content from goatrope/monopoli tutorials&lt;br /&gt;
*Add better way of navigating between levels (e.g. forward/back through levels)&lt;br /&gt;
*Get dark theme to match main site&lt;br /&gt;
*Link to most current HaloRuns WR videos for level pages&lt;br /&gt;
*CE - Add content to 343GS, Library, TB&lt;br /&gt;
*H2 - Add content after Metro&lt;/div&gt;</summary>
		<author><name>Proacejoker</name></author>	</entry>

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