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		<updated>2026-05-13T02:52:37Z</updated>
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	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Talk:Main_Page&amp;diff=22242</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Talk:Main_Page&amp;diff=22242"/>
				<updated>2019-03-06T15:50:53Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Gravemind&amp;diff=22109</id>
		<title>Gravemind</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Gravemind&amp;diff=22109"/>
				<updated>2018-06-08T07:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Gravemind&lt;br /&gt;
| image = [[File:Gravemind.jpg|300px]]&lt;br /&gt;
| caption = Looks like hell&lt;br /&gt;
| game = Halo 2&lt;br /&gt;
| time = Easy: ~12:00; Legendary: ~20:00&lt;br /&gt;
| previous = [[Quarantine Zone]]&lt;br /&gt;
| next = [[Uprising]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gravemind''' is the eleventh playable level in [[w:c:halo:Halo 2|Halo 2]]. See [[w:c:halo:Gravemind (level)|Gravemind (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==The Strats==&lt;br /&gt;
[[File:Halo 2 Gravemind Easy in 9 12|right|300px]]&lt;br /&gt;
[[File:Gravemind Legendary Tutorial|full|right|300 px]]&lt;br /&gt;
This level has a lot of [[sword flying]] and [[sword canceling]], so the less-significant ones may not be listed. If you have a sword, sword cancel through whichever rooms you can.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Most of the following legendary strats are made obsolete by infinite camo. Monopoli pls update with &amp;quot;on legendary&amp;quot;&amp;gt;&amp;gt;&lt;br /&gt;
===Infinite Camo Glitch (legendary only)===&lt;br /&gt;
This strat is Legendary-only and must be done at the start of the level. The glitch requires having picked up the Envy skull in Delta Halo to give Master Chief active camo.&lt;br /&gt;
&lt;br /&gt;
#Mash LB/White (flashlight button) while you skip the opening cutscene.&lt;br /&gt;
#When the level starts, if you are invisible, immediately save and quit.&lt;br /&gt;
#Then reset the system as follows:&lt;br /&gt;
*(on Xbox) Reset the console;&lt;br /&gt;
*(on Xbox 360) go back to the Xbox 360 Dashboard (Guide button, Y).&lt;br /&gt;
&lt;br /&gt;
Then start the game back up and resume campaign. Master Chief should be permanently cloaked until the end of the level. This trick will make the level a lot easier and save a significant amount of time.&lt;br /&gt;
&lt;br /&gt;
Since the glitch requires the Envy skull, which goes away upon system reset, you can only use it on one level.  It saves the most time on Gravemind. On Easy, it is impossible due to the lack of skulls on Easy, and would waste time regardless.&lt;br /&gt;
&lt;br /&gt;
===Wave Skip===&lt;br /&gt;
[[File:Gravemind_skip_where_to_stand.png|thumb|300px|Where to stand to skip waves on Gravemind. Stand just left or just right of center.]]&lt;br /&gt;
&lt;br /&gt;
After killing the initial spawn with the needlers (2 Brutes + 2 Grunts), you can do a spawn trick to skip some enemy spawns.&lt;br /&gt;
&lt;br /&gt;
#First kill the initial wave. Brute dialogue should start.&lt;br /&gt;
#Bump against the outside corner of the second spawn door on the left (from the start of the mission). This will open the door, so go inside.&lt;br /&gt;
#Back up and position yourself so you can see only 6 rows of lights. The last row on one side should have 3 lights, and the other side should only show 2. This is how you know you are far enough back. You should be just left/right of center.&lt;br /&gt;
#If you do it properly, you should get a checkpoint, then another checkpoint about 10 seconds after. This indicates that the game was unable to spawn a wave of enemies.&lt;br /&gt;
here is a little leeway in the positioning, it does not have to be perfect. You need to be slightly left of the center, use the dots in the distance as guides (the dots circled in the picture). Use the dots and the tip of the light (also circled) as your positioning tools.&lt;br /&gt;
====''On easy''====&lt;br /&gt;
When you hear the sound of the elevator coming up, exit and kill the last wave. There should be two Brutes on the elevator and one carbine brute in the stands. Then run to the door.&lt;br /&gt;
====''On legendary''====&lt;br /&gt;
On Legendary, you MUST wait for the second checkpoint and additionally you must wait for approximately four &amp;quot;blips&amp;quot; of the radar before moving out of the room. Otherwise enemies will spawn. Repeat after clearing the enemies that appear to skip the final two waves. It may be helpful to keep a grunt alive until you get into position and then kill it. &amp;lt;&amp;lt;Monopoli pls elaborate&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Second Room - First Outside Area===&lt;br /&gt;
&lt;br /&gt;
The fastest way to get down is to skip going down the lift and fall off the slope instead. It's even faster if you get a [[brute boost]] along the way. You need to hit the slope properly to reset the fall timer, otherwise you will likely die when you hit the ground. Take the jackal's beam rifle - scare or kill him and he will drop it.&lt;br /&gt;
====''On legendary, no inf. camo''====&lt;br /&gt;
Kill all of the enemies in the next room. Position yourself with dual-wielding needlers (and carbine as the second weapon) to the left side of the door that Cortana will open. Hopefully you will get a checkpoint. Follow the exact route of the second part of the video [0:46 - 1:17 in video] as it is a very consistent method. It should be noted that you should aim slightly to the right of the brute when throwing your grenade. Pick up additional carbine ammo before dropping down if needed. You don't need to kill the jackal to get the beam rifle, simply shoot once to scare it and it will drop the beam rifle.&lt;br /&gt;
===Fourth Room===&lt;br /&gt;
====''On legendary, no inf. camo''====&lt;br /&gt;
After receiving the beam rifle, go to the end of the third room and wait by the door for a checkpoint. If you are lucky with the RNG, the brute in the next room will be facing away from you, melee it in the back. If you are really lucky, you can also melee the two jackals in the room and skip the wave of two brutes and three (?) grunts that enter the room normally [1:18 - 1:32 in video]. If a jackal notices you, retreat and fight your way through the room.&lt;br /&gt;
===The Jails===&lt;br /&gt;
&lt;br /&gt;
After going down the main lift, you need to kill everything to trigger Cortana's dialogue. If the dialogue doesn't trigger, make sure no Brutes are stuck running into crates on the top level. If they do this, they won't show up on your radar, so be aware.&lt;br /&gt;
&lt;br /&gt;
Once everything is dead, Cortana should tell you to go to the lower level. You can go down via the lifts, or simply drop off the edge by landing on the curved shield protrusions. Killing all enemies (the guards) in Jail 1 frees the Marines. Kill everything on your way up to the middle level (Jail 2), then kill the guards.&lt;br /&gt;
====''Lift Spawn Kill''====&lt;br /&gt;
&lt;br /&gt;
Once the marines are freed, continue killing enemies and head to the upper level of the jail. When enough enemies have been killed, Cortana will say, &amp;quot;Hostile reinforcements! Coming down the lift!&amp;quot; This means that enemies have spawned in the grav lift. You can shut the lift off by going back down to the middle level at/around this time. Wait 7-10 seconds (until the lift sounds), then go back up. This is sufficient time for all enemies to fall to their deaths, which is a much quicker way of clearing the lift.&lt;br /&gt;
&lt;br /&gt;
You can grab a beam rifle if you want to pull off long sword flies.&lt;br /&gt;
===Hallways After the Jails===&lt;br /&gt;
&lt;br /&gt;
Get the sword at the top of the lift. When you approach the door, 3 Elites will come out followed by some Drones. It helps to do a grounded sword cancel off one of the Elites, which will give you decent height and distance. You can pull a swordfly off the Hunter as shown. Once outside, swordfly off the far Jackal. If you don't make it all the way over the wall, head through the door and [[slide-jump]] your way down.&lt;br /&gt;
====''On legendary, no inf. camo''====&lt;br /&gt;
After the prison, pick up the sword so you have a sword + beam rifle combo. The easiest way to get through the hallways if for you to sword cancel in a way that it deloads the rest of the enemies. This can happen as in the video [2:40 - 3:10 in video] or by performing the sword cancel so you fly towards the ceiling. The latter is hard to do, the former is easier. Most of the time a checkpoint is obtained right before the door opens so revert to saves can be used if the deloading fails. Otherwise fighting through the next sections is necessary.&lt;br /&gt;
===Second Outdoor Area===&lt;br /&gt;
As you enter the second outdoor area, a sword Elite and Brute will be fighting in front of you. Position yourself for a sword fly off of the far jackal sniper. Fly over the top of the structure and down the slanted slope. It should be noted that you can die from the fall timer if you do not hit something before landing on the ground. The video [3:10 - 3:26 in video] shows where the usual standing place for the sword fly is.&lt;br /&gt;
===Jetpack Elite Room===&lt;br /&gt;
====''On legendary, no inf. camo''====&lt;br /&gt;
Arguably the most dangerous room in the game to get through quickly. A safe method involves dropping down to the ground level and then jumping back up top via a box [3:27 - 3:40]. If no hesitation occured, only the brutes in the next hallway will spawn. The longer you idle in the jetpack room, the more enemies will spawn in the next hallway. The most dangerous spawns are 2 additional Rangers and a honor guard Elite.&lt;br /&gt;
===&amp;quot;Hover Things&amp;quot; (Third Outdoor Area)===&lt;br /&gt;
&lt;br /&gt;
The hover-things have a little delay sometimes, but they're pretty fast. There are a couple of ways of getting through the areas with the Brute/Elite skirmishes.&lt;br /&gt;
*Cross the horizontal gravity lift and head to the left walkway. Zoom with your beam rifle at full zoom and aim durectly across at the opposing walkway in your distance. A checkpoint will appear and then two charging brutes will appear around the corner. Sword fly off of the SECOND brute to cross this area quickly (if you sword fly off the first brute, you will fly into the second brute). [3:55 - 4:15 in video]&lt;br /&gt;
*Grenade jumping your way around the outside rocks is faster than running through the middle.&lt;br /&gt;
*If you want to be safe and consistent, jumping on the crate and up to the rafters lets you run in a straight line instead of having to go around. You can repeat this strategy.&lt;br /&gt;
At the large ramp up, the Brutes are an easy swordfly target.&lt;br /&gt;
===Fourth Outdoor Area===&lt;br /&gt;
You can sword cancel off the jackal sniper. With a boost from a plasma grenade, it is possible to make it to the ledge on the other side.&lt;br /&gt;
====''On legendary, no inf. camo''====&lt;br /&gt;
As you enter the area, go around the left side and either grenade the jackal sniper or kill it with a weapon. Jump on top of the nearby box and run across the left side of the map. As in the video [4:18 - 4:50 in video], jump onto a series of rocks to reach the next door. Jumping on top of the map will skip the trigger for enemies coming outside of the door.&lt;br /&gt;
===Invisible Elite Room - Fifth Outdoor Area (Bridge)===&lt;br /&gt;
&lt;br /&gt;
Grab the Fuel Rod Gun from the hallway floor. When you get to the hall with the turret, kill the sniper jackal to the right as you enter the area. This will cause an elite to get in the turret fairly consistently. If you sword fly high enough off of him, you will fly over a trigger that causes an Elite and two Hunters to come out of the door. If you hit the trigger, just kill the Hunters with the FRG.&lt;br /&gt;
====''On legendary, no inf. camo''====&lt;br /&gt;
Grab the fuel rod gun after you kill the two invisible elites and four grunts. As you enter the next room, stick the elite to your upper left as you run by. Run directly to the next door and kill the two jackals and brute. Immediately head through the next door and kill the jackal sniper to your right. This will cause an elite to mount the turret on the bridge. This next sword fly will skip the hunters and elites that come out of the far door. The sword fly needs to be very high, so stay as close to the door you just went through and preferably jump before and while you sword fly. You must sword fly off of the turret in order to fly past. The video [5:02 - 5:30 in video] shows an example of this process.&lt;br /&gt;
===Blow Me Away (Final Room)===&lt;br /&gt;
&lt;br /&gt;
This song sucks. There's 3 white Elites, 2 Hunters, 2-3 Brutes and some Drones. Focus on killing everything in the room but the brutes. Start with the three elites and then kill the two hunters (on Legendary the lone drone should be killed by enemy fire but if not, kill the drone before the brutes). After those enemies are killed, then focus on the brutes and stay close to the middle pedestal where Cortana will speak to you. If done correctly, Cortana will start her dialogue to open the final doors before the next wave of brutes come out. [5:32 - end in video] To deal with the final enemies, simply sword cancel off of one of the elites and past the sword elite lagging behind to safely pass them and end the level.&lt;br /&gt;
[[Category:Levels|2-11]]&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Oracle&amp;diff=22108</id>
		<title>Oracle</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Oracle&amp;diff=22108"/>
				<updated>2018-06-08T07:12:18Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Oracle&lt;br /&gt;
| image = [[File:Oracle.jpg|300px]]&lt;br /&gt;
| caption = Elevator music&lt;br /&gt;
| game = Halo 2&lt;br /&gt;
| time = Easy: ~x:xx; Legendary: ~x:xx&lt;br /&gt;
| previous = [[The Arbiter]]&lt;br /&gt;
| next = [[Delta Halo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Oracle''' is the sixth playable level in [[w:c:halo:Halo 2|Halo 2]]. See [[w:c:halo:Oracle (level)|Oracle (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&lt;br /&gt;
==== The First Room ====&lt;br /&gt;
&lt;br /&gt;
In the first room, the one with the hologram of the Heretic Leader, there are five combat flood forms on the ground. You should firstly sword all of these bodies, so that they don't get revived. Killing the two allied Grunts saves time by skipping dialogue, but you should take care to avoid aggravating the Elites. One way to do this is to kill one Grunt immediately as the level begins, and then to kill the other immediately after the Heretic Leader hologram appears.&lt;br /&gt;
Next, pick up a new sword and pick up a sentinel beam (both found on the dead bodies of the flood combat forms). Dropping your carbine near the exit door is recommended; this way when the door opens you can swap it with your sentinel beam without losing any time.&lt;br /&gt;
Afterwards, jump up onto the pillars, or further up into the rafters of the room. It is about to flood (literally) with infection forms. The waves can spawn in any of the various holes around the upper walls. Two initial waves spawn in these holes, then two in the center, then two in the holes again, then two in the center followed by a final wave from the holes. Be ready by the door as the final wave spawns.&lt;br /&gt;
&lt;br /&gt;
[[https://www.youtube.com/watch?v=aqDQLA7SXmk#t=0m08s First Room Example]]&lt;br /&gt;
&lt;br /&gt;
==== The Elevator ====&lt;br /&gt;
&lt;br /&gt;
The elevator is an auto-scroller as far as anyone knows. So long as you avoid death, there is no real timesave or timeloss for the first few minutes. The flood combat forms can be killed from afar before they reach the elevator, and a lot of the time the real threat is posed by your elite allies, who can melee you to death and stick you. Punching them off the edge or just flat-out killing them is advisable for this reason, though it should be noted that the second one may be aggravated.&lt;br /&gt;
Eventually, there will be a wave of sentinels that spawns. A canister of gas on the elevator floor will begin to rise, and if you watch it you will see it change color when it emerges fully. At this precise moment, the kill-floor beneath the elevator despawns and you can drop down to the platform to continue the level (be sure to drop down on the correct side, with the canister on your left if facing the center of the elevator). The audio cue that plays shortly afterwards can alternatively be used as timing. You have to drop down in two stages to avoid dying to fall-timer. It will likely take some practice to consistently drop down without bouncing off into empty space.&lt;br /&gt;
&lt;br /&gt;
Sword cancel down the hallway after the elevator and you will be in the Flood/Hell room.&lt;br /&gt;
&lt;br /&gt;
==== Flood Room ====&lt;br /&gt;
&lt;br /&gt;
This room takes some practice to execute correctly. There is a Sentinel Beam by your feet as you enter, which you should pick up before dropping down.&lt;br /&gt;
The initial wave of enemies that are already in the room include a number of Carrier Forms, two Heretic Grunts on turrets, and one Heretic Elite. Also, there are dead Combat Forms on the ground. It's recommended to take care of the Grunts and Heretic Elite first, destroying the Combat Form bodies as well if you can. Next, kill the Carrier Forms with the sentinel beam as fast as possible. &lt;br /&gt;
Take note that when you kill the carrier flood there will be a lot of infection forms running around. After you eliminate all those enemies mentioned, the next wave will spawn. This wave will include three Heretic Elites, who enter via the same door that you do, and Carrier/Combat Forms that spawn near the roof of the room. It's recommended to kill the Elites first, by catching them as they enter the room; you can jump back up to the upper level through any of the windows if you first jump onto one of the ledges that sit between them. &lt;br /&gt;
The flood will sometimes sit up in the rafters for some time, so be sure to check that they've all jumped down or been killed. After you kill all of them, the music will change, and for the next minute exactly the room will continually spawn more combat forms as you kill them, keeping the total at four. It's therefore futile to kill more flood during this time. Instead, it is best to jump up onto the small ledge atop the exit door, herding the combat forms to that area. Keep an eye on your timer, and kill them as soon as the sixty seconds have elapsed. &lt;br /&gt;
The door will then open, with Heretic covenant on the other side. Kill these as quickly as possible and wait in the airlock for the door to lock behind you. It is not necessary for all enemies to be dead; if they are sufficiently far from the airlock it will lock anyway.&lt;br /&gt;
&lt;br /&gt;
==== The Second Elevator Room ==== &lt;br /&gt;
&lt;br /&gt;
Make your way across the open bridge, heading either left or right (there's a nice swordfly towards the right side, available off of the closest Carrier Form) to head towards the next room. There are three Sentinels and four Combat Flood Forms in this room (usually). Kill them as fast as possible and the screen will fade to white. Skip the cutscene and you are now tasked to go up the elevator and cut the cables at the top. There are shortcuts to get to the elevator faster, using a combination of crouch jumps and optionally a sword fly. Once you get to the elevator and go to the top, there will be three cables to cut using your Energy Sword (or alternatively by shooting them on their outer face). The order you cut the cables in doesn't matter. You can cut the first cable as soon as you can get to it, but the next two can only be destroyed once Halfjaw has finished his respective line of dialogue. Once all three are cut, the Combat Forms and Sentinels will turn passive and pose no further threat. Head back to the elevator in the center and hold X while facing the panel to begin the ride back down as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==== The Escape ==== &lt;br /&gt;
&lt;br /&gt;
As you travel back down, look slightly to the right, at about a one-o-clock orientation from the panel at the top. Drop down to the bottom level and continue through the door in front of you. There's no need to call up the elevator here; you can just drop down, but be careful as the fall-timer will kill you if you don't walk straight off. In the next room, you can either attempt a sword cancel across (spawns permitting), or simply go around to either side. A cutscene triggers once you pass through the door on the opposite side, but be careful as you can often die to a sword in the back from two Heretic Elites that spawn in there. &lt;br /&gt;
A very brief Banshee section ensues. The flying debris from below can kill you, so it's wise to fly over the beam near the far platform. Continue through the level normally, backtracking through the rooms of The Arbiter in the opposite direction. Eventually you'll find your way back to the hangar room and will fight the Heretic Leader. &lt;br /&gt;
&lt;br /&gt;
==== The Showdown ====&lt;br /&gt;
&lt;br /&gt;
Skip the cutscene that triggers as you enter, and move to the right side of the Seraph Fighter. The real Heretic Leader is the one furthest from you when you start. Kill him as quickly as you can, using sword lunges, a Plasma Grenade, or your Carbine. The two at the front are holograms and will vanish when the real Leader is dead.&lt;br /&gt;
&lt;br /&gt;
== Legendary ==&lt;br /&gt;
&lt;br /&gt;
Playing through this mission on Legendary is largely similar, with some notable differences. First and foremost, there is obviously a much greater risk of dying and losing time at essentially every part of the mission past the initial room.&lt;br /&gt;
&lt;br /&gt;
==== The Elevator ====&lt;br /&gt;
&lt;br /&gt;
The Elevator has to be played more cautiously. Keeping your allied Elites alive is more advisable to reduce the likelihood of being overwhelmed by Flood, though the same risks of them killing you apply. It can help to swap the one carrying a single Plasma Rifle for a Carbine, as he'll be much more effective with it. The other one will throw grenades during the elevator ride if you give him a Carbine, so this is best avoided (he otherwise does not, as he is dual-wielding). If you start running low on Carbine ammo, keep an eye out for Combat Forms carrying a Carbine and try to take the ammo from them.&lt;br /&gt;
&lt;br /&gt;
==== Flood Room ====&lt;br /&gt;
&lt;br /&gt;
The order in which you kill the enemies in The Flood Room is the same. It is very important that you jump up to the Heretic Elites that enter via the entrance door as soon as possible, as they pose little threat to you in close quarters (their melee attacks are unlikely to damage you in most cases). If they spread out or head towards the turrets in the middle, you're losing time and are in much greater danger of dying. Instead of waiting above the airlock door for the sixty seconds, jump up through one of the windows and wait up there. The Heretic reinforcements in the airlock can be killed quite quickly and consistently using a well-placed Plasma Grenade or two, followed by sword lunges and Carbine headshots.&lt;br /&gt;
&lt;br /&gt;
==== The Second Elevator Room ==== &lt;br /&gt;
&lt;br /&gt;
The aforementioned swordly off of the closest Carrier Form is important on Legendary; you're unlikely to be able to simply run past everything without dying. Strategic camouflage usage is needed to safely get by the Heretic Elites that spawn on your way to the next room, and in the next room as you make your way up to the elevator. Cutting the cables plays out mostly the same, just take care not to be melted by Sentinels or melee'd by Combat Forms.  &lt;br /&gt;
&lt;br /&gt;
==== The Escape ====&lt;br /&gt;
&lt;br /&gt;
If you avoid killing anything in the first room of The Escape, there is typically not much to worry about in the next (although there is often a Heretic Elite and/or Combat Form in there). A tight crouch jump up to the ledge on your left as you enter is advised, as it is slightly faster and somewhat safer.&lt;br /&gt;
The hallways following this can get a bit scary, with various enemies spawning in from doors to the side. Ideally, you should swordfly past the Carrier Forms to the Heretic Elite running from you; if you kill him and the Grunt in the next hallway in time you stand a good chance of getting a Checkpoint before the next room, which can go very, very wrong. The typical safe way to approach this room is to head up the ramp to the left and jump across the railings to the far end, much like in The Arbiter only reversed. To be really safe, you can instead walk across and to the right of the room, and wait there for more camo to continue. Be wary of the explosive canisters lying in the center of the room, as they can easily kill you. It is best to shoot them first. &lt;br /&gt;
Lastly, you can attempt a swordly directly ahead on the Heretic Elite that (usually) is up on the far platform. Hit A mid-flight. If you do this well you can sometimes avoid spawning the two needler Grunts in the hallway heading out of the room.&lt;br /&gt;
&lt;br /&gt;
==== The Showdown ====&lt;br /&gt;
&lt;br /&gt;
The area that is most different on Legendary is the Heretic Leader fight. Instead of simply dying the first time you attack him, the Heretic Leader will fly up to one of the four tubes on the walls (the same ones that Sentinels appeared from in The Arbiter). From these tubes he delivers three different pieces of dialogue, and during each one he is passive and invincible. After each bit of dialogue he spawns more holograms and tries to resume the fight with you in the middle of the room. You should disallow this by swordflying to him each time, and swording him into submission as he finishes the dialogue. It is best to attack his side or back, as unlike other Heretic Elites his melee is typically an insta-kill and he can perform one if you attack him from the front.&lt;br /&gt;
After each repetition of this he will fly up his tube and appear again, sometimes in the same one. He can get stuck whilst doing this, if this happens just sword-lunge him and he should go up. If he takes too long to do this on the second one in particular, you will sometimes get additional dialogue from the Oracle that loses time.&lt;br /&gt;
Another complication can arise if you knock him out of the tube; he will not fly back up once you deal enough damage to him if he is too close to the wall. If you do this, just push him closer to the center of the Hangar using your sword and he should resume as normal.&lt;br /&gt;
On the third and final bit of dialogue, drop his shields with the sword, and back off to shoot him in the face with your Carbine as his dialogue ends. He will now finally die and the level will end.&lt;br /&gt;
  &lt;br /&gt;
[[Category:Levels|2-06]]&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Regret&amp;diff=22107</id>
		<title>Regret</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Regret&amp;diff=22107"/>
				<updated>2018-06-08T07:12:14Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = Regret&lt;br /&gt;
| image = [[File:Regret.jpg|300px]]&lt;br /&gt;
| caption = They'll regret that too&lt;br /&gt;
| game = Halo 2&lt;br /&gt;
| time = Easy: ~x:xx; Legendary: ~x:xx&lt;br /&gt;
| previous = [[Delta Halo]]&lt;br /&gt;
| next = [[Sacred Icon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Regret''' is the eighth playable level in [[w:c:halo:Halo 2|Halo 2]]. See [[w:c:halo:Oracle (level)|Regret (level)]] for general information.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
'''Early Gondola:''' Strategy depends upon the location of the Jackal spawns. In order from fastest to slowest:&lt;br /&gt;
*Sword-fly to middle platform, sword-cancel over enemy onto departing gondola. The enemy must be standing still.&lt;br /&gt;
*Sword-fly to far platform, jump to gondola, stand on railing and trigger enemies, run+jump onto departing gondola.&lt;br /&gt;
*If you don't see any Jackals, run all the way to the little ledge, grenade jump onto central platform, sword-cancel to gondola. (risky) You can also draw out snipers on the far platform by firing a rocket anywhere or throwing a nade near them. You can also get lucky and have a sniper spawn far back on the middle platform, you can sword fly from the little ledge to the gondola, hitting the trigger in the process.&lt;br /&gt;
*If you didn't carry over a sword from Delta Halo, reset :^)&lt;br /&gt;
&lt;br /&gt;
==Legendary==&lt;br /&gt;
IL Start: Ways to obtain a sword for Individual Level attempts:&lt;br /&gt;
* First group, white Elite in the front: shoot the back Elite with the beam rifle twice, wait a little before firing the second shot, and then backsmack him. If you kill him too quickly, another Elite will take his place. Get the white Elite to berserk and backsmack.&lt;br /&gt;
* First group, white Elite in the back: &lt;br /&gt;
* Second group, white Elite in the front: &lt;br /&gt;
* Second group, white Elite in the back: &lt;br /&gt;
&lt;br /&gt;
Checkpoint Manipulation:&lt;br /&gt;
&lt;br /&gt;
At the start of Regret, killing the 1 Elite that spawns after the usual two, the 2 Grunts, and 2-3 snipers will usually give a CP. If you sword fly to the Jackal at the other temple and kill 1 Jackal sniper and the Elite on the bridge, you can sometimes get a CP. If you sword fly to the Jackal sniper on the middle platform and kill the sniper, you can sometimes force a CP by cloaking.&lt;br /&gt;
&lt;br /&gt;
After the first elevator ride, you can delay the CP and get it right before the sword fly/cancel off the Grunt.&lt;br /&gt;
&lt;br /&gt;
After getting past the Hunters, you can get a CP before engaging the Stealth Elites.&lt;br /&gt;
&lt;br /&gt;
After the second elevator ride, you can do a poor sword cancel off of the Elite and force a CP before the mountain cancel by cloaking. You can also cloak and cancel off the Elite to get a CP.&lt;br /&gt;
&lt;br /&gt;
On the final gondola ride, you do not want to get a CP as you're firing a rocket at the Banshees or you will have wasted a rocket if you revert!&lt;br /&gt;
&lt;br /&gt;
By killing the enemies coming out of Regret's chamber, in addition to the turret Grunts, you should be able to get a checkpoint directly before the fight. You can minimize the amount of enemies coming out of it by not killing anything before triggering the cutscene.&lt;br /&gt;
&lt;br /&gt;
During the Regret fight, you can [https://www.youtube.com/watch?v=bvypX3shVbI#t=18m22s cloak] to force a CP. You can also backtrack to the temple entrance to get a CP.&lt;br /&gt;
[[Category:Levels|2-08]]&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=22101</id>
		<title>Halo 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=22101"/>
				<updated>2018-06-07T17:17:19Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Halo 2''' is one of the more technical speedruns in the series. With the discovery of glitches such as sword flying and sword canceling, movement in Halo 2 is much faster compared to other Halo titles. Glitches can also work against you however, as there are several run-killing glitches that can occur.&lt;br /&gt;
&lt;br /&gt;
Legendary is an absolutely brutal category. It is highly recommended that you become familiar with both the speedrunning tricks and the main route, as well as having a general knowledge of the game, before attempting to run Legendary.&lt;br /&gt;
&lt;br /&gt;
Halo 2 has multiple versions including the original Halo 2 (2004, Xbox), Halo 2 vista (2004, PC), and Halo 2 re-released as part of the Master Chief Collection (MCC) (2014, Xbox One). Given the number of changes made in MCC and how different it is from the other two releases, it is considered a different game by the community and thus has its own separate leaderboard. &lt;br /&gt;
&lt;br /&gt;
The differences between original and Vista are noteworthy, but not significant enough for them to be classified as different games for the purposes of speedrunning. The faster version of the two is the original 2004 release for the Xbox. It is suggested you run this on version 1.0 on the Xbox 360 console, as this will allow swordflying and give you better overall performance compared to the Original Xbox console (if you are running patched, simply clear your consoles cache and it should revert to 1.0). Halo 2 Vista (the PC version) is slower due to sword flying being patched out, the addition of loading screens between levels, and a change in tickrate that affects the physics engine.  &lt;br /&gt;
&lt;br /&gt;
It's also worth noting that there are some slight differences across languages. Since certain events in-game are scripted to happen at the end of character dialogue, faster dialogue completion allow dialogue dependent events to save time over the English version. The Japanese version is currently considered the fastest, though the timesave compared to English is only around five to ten seconds across the whole run, with the potential to be completely nullified as more skips are found.&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=200 (click the timestamps for video links) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking for [[Halo_2_MCC|Halo 2 MCC]]?&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
&lt;br /&gt;
===Sword Flying===&lt;br /&gt;
{{#Widget:YouTube|id=tj3Ls7-P2UM|right|caption=One handed sword flying demo, by MisterMonopoli.}}&lt;br /&gt;
{{#Widget:YouTube|id=GNLvuECAfbY|right|caption=Two handed sword flying demo, by scurty. (old method)}}&lt;br /&gt;
Sword flying lets you lunge towards enemies across long distances. Unlike the normal limit on the sword's lunge distance, sword flying allows you to cover vast distances at high speed.&lt;br /&gt;
&lt;br /&gt;
via scurty:&lt;br /&gt;
: First off, you need to make sure you have two things: The Xbox Live update NOT installed and a sword with another weapon of your choice.&lt;br /&gt;
: Sword flying is a simple three button combination that is quick to master because it has a rhythm to it. '''The button combination goes in this order: (Y) (X) (Right Trigger)''' The first two are hit in rapid succession (usually by the sliding of your thumb) while the third button is hit slower than the first two are spaced apart. Watch the video to hear how it sounds.&lt;br /&gt;
: '''Your reticule must be red''' for this to work on your gun when you switch to your sword (by pressing Y). You also don't have to be zoomed if if you don't want to, although in most cases you will be zoomed in.&lt;br /&gt;
Most people find it easier to sword fly with an Xbox 360 controller than with an Original Xbox controller. To sword fly with one hand, slide your thumb from Y to X, then press R. Alternatively, you can sword fly while clawing by rolling your index finger from Y to X, then pressing R with your middle finger. This allows you to aim while preparing to sword fly, but it can be very awkward or even uncomfortable to claw for a sword fly. It is highly recommended that you learn to sword fly one-handed. This will allow you to continue moving while preparing to do your sword fly.&lt;br /&gt;
&lt;br /&gt;
'''If an enemy is standing still, you will be able to swordfly over its head and past it.''' If the enemy moves horizontally by a substantial amount away from it's initial position, or if you are aiming too far to the left or right after executing the fly, the swordfly will abruptly stop at or above the enemy's original position.&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher is one of the most useful weapons to sword fly with because it has a large reticule, a 2x scope, and turns red at fairly long distances with minimal aiming and even without zooming in. The needler is nearly the same as the rocket in this regard, though you cannot zoom in for a sword fly with the needler.&lt;br /&gt;
&lt;br /&gt;
===Sword Canceling===&lt;br /&gt;
&lt;br /&gt;
Sword canceling is a movement technique. In its simplest form, sword canceling is the ability to &amp;quot;cancel&amp;quot; the effects of a sword lunge. If you press R to lunge, you can press X (Reload) to cancel the impact of the lunge any time before it hits.&lt;br /&gt;
&lt;br /&gt;
This can be utilized to travel long distances in tight quarters. To swordcancel past an enemy, press R+X+A simultaneously (Fire+Reload+Jump). R+X will perform the sword cancel, and jumping will make you rise in height as you lunge, thus letting you fly through the air.&lt;br /&gt;
&lt;br /&gt;
To swordcancel over an enemy's head, press A, then R+X+A simultaneously. The first jump gives you height to get over the enemy.&lt;br /&gt;
&lt;br /&gt;
===Butterflying===&lt;br /&gt;
&lt;br /&gt;
Butterflying is currently used in two levels in the speedrun and has different methods for either one. In it's simplest form it allows you to gain momentum upwards while underneath an enemy by using button combos. You're going to want to know the basic button combo method, as it is used in prison skip.&lt;br /&gt;
&lt;br /&gt;
To execute this trick, you simply switch between pressing A+B with your right hand and X with your left hand at a somewhat fast pace while looking upwards at the enemy above you. This allows you to jump and melee upwards at the same time without killing the enemy on top of your head.&lt;br /&gt;
&lt;br /&gt;
===Ghosting===&lt;br /&gt;
Ghosting (also referred to as box humping) is relatively new to the speedrun, and is used several times throughout the speedrun. It works by walking back and forth into an object in order to displace your hit box and walk through walls. This is similar to superbounces, just a different dance. The main visual cue you have in order to tell you are displacing properly is when you see a slight screenshake after hitting the object or wall your are displacing off of. It isn't the end of the world if you miss a couple screenshakes here and there, but it is definitely something you should practice.&lt;br /&gt;
&lt;br /&gt;
One major issue with ghosting is that if you do not get enough screenshakes, you risk dying when in solid space as the game is programmed to kill the player if they find themselves out of bounds. To avoid dying, it is recommended you attempt to get at least 10-14 or more screenshakes for any given ghost apart from Hangar 2 skip. The first ghost in the game on Cairo station is a major skip and is also one of the easiest ghosts in the game, it has no enemies and is a perfect place to start learning.&lt;br /&gt;
&lt;br /&gt;
===Superbouncing===&lt;br /&gt;
Superbouncing is a variation of a pressure launch. If the player model intersects with the geometry, the game will apply a large amount of force to try and push the player out. By going into auto-crouch, you can glitch the player model. Then when you jump on a polygon seam, you will intersect, and the game will push you out. Superbounces differ between PAL and NTSC, because different framerates means different intervals for collision detection.&lt;br /&gt;
&lt;br /&gt;
The only place superbouncing is useful is as a method to board the Scarab early in [[Metropolis]].&lt;br /&gt;
&lt;br /&gt;
===Melee Boost===&lt;br /&gt;
&lt;br /&gt;
Melee Boosting is similar to sword cancelling, however you can do it without a sword. The goal is to melee at an enemy, cancel the melee damage just like you would during a sword cancel and then keep your momentum and fly past the enemy. If you combine the melee and cancel with a jump timed well, you can get varying results. Elites are the easiest to melee boost off of because of their height.&lt;br /&gt;
&lt;br /&gt;
Button Combo: B-X and B-Y&lt;br /&gt;
&lt;br /&gt;
Keep your crosshair over the enemy so you fly past him (crouching helps a lot). It can be timed perfectly but it may be easier to spam the required buttons.&lt;br /&gt;
&lt;br /&gt;
===Ghost Wheelie/Quickturn===&lt;br /&gt;
While boosting in a Ghost, hold A to lean back and raise the nose of the Ghost. This allows you to turn more sharply while boosting, though it will slightly slow down your Ghost. It also makes you prone to flipping, so be careful.&lt;br /&gt;
&lt;br /&gt;
Holding A can also be useful for getting enough air on certain jumps and grenade launches.&lt;br /&gt;
&lt;br /&gt;
==Combat Techniques==&lt;br /&gt;
&lt;br /&gt;
===Double Shot===&lt;br /&gt;
&lt;br /&gt;
By pressing Fire twice and then Reload (RRX), you can fire two Battle Rifle bursts in quick succession. The timing of X is around when the last bullet of the first burst is fired. After the doubleshot, the BR will reload itself, unless you perform another doubleshot.&lt;br /&gt;
&lt;br /&gt;
You can chain together doubleshots by tapping YY to switch away and back to the BR. With the right timing, you can double shot until the clip is empty - RRX YY RRX YY etc.&lt;br /&gt;
&lt;br /&gt;
===Double Grenade===&lt;br /&gt;
Fire a plasma pistol overcharge. When the overheat bar is at halfway, quickly tap L twice. You should throw two grenades in quick succession. This is useful for some launches, such as the [[Delta Halo]] Ghost launch.&lt;br /&gt;
&lt;br /&gt;
You can also double nade with a beam rifle overheat, but the timing is different.&lt;br /&gt;
&lt;br /&gt;
===Double Melee===&lt;br /&gt;
In addition to the BLB method from Halo CE, you can also do BXB or BYB to melee twice in quick succession. It's not as useful for speedrunning due to the low melee damage of Halo 2 1.0.&lt;br /&gt;
&lt;br /&gt;
===Quick Reload===&lt;br /&gt;
After a certain point in the reload animation (usually after the clip is in the weapon), the weapon counts as reloaded. At this point, you can cancel the rest of the animation by pressing YY to quickly switch away and back to your main weapon. If you are only carrying one weapon, you can melee and hit X to cancel the melee. When using a scoped weapon, it can be faster to zoom out by pressing YY. You can press YY after a sword lunge as well.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
In Halo 2, there are some enemy types worth taking into consideration.&lt;br /&gt;
&lt;br /&gt;
===Elites===&lt;br /&gt;
'''Jetpack Elites''' are usually dual-wielding Plasma Rifles. Generally, you want to home in on them with a plasma pistol overcharge or snipe them with a ranged weapon. Their shields are weaker than normal Elites, a sword lunge will do them in if you can close the distance and one body shot from a snipe followed by a couple battle rifle shots will also do the trick.&lt;br /&gt;
&lt;br /&gt;
'''Stealth Elites''' have the weakest shields of any Elite but this is compensated for by their fast shield recharge rate, which makes them extremely durable. Like all cloaked enemies, they do not turn the reticule red. In all instances upon spawning, they will be briefly uncloaked so you can get a sword fly off of them. You can force them to uncloak by shooting them. A sniper weapon has enough stunning power to keep them immobilized. Melee attacks are also a good way of de-camoing enemies, as well as stunning them. A sword lunge will either kill them or remove their shield completely. Getting them caught in a grenade explosion can expose them. It should also be noted that the stealth elites in the camo room on Regret have an absurd amount of health. The sword elite in that area does not share this trait.&lt;br /&gt;
&lt;br /&gt;
'''Ultra Elites''' are known for their raw firepower and the highest elite shielding in the game. They will usually enrage when you close the distance or stand behind them, which causes them to pull out their energy sword, this is a good opportunity for a backsmack or grenade stick. However, be very careful of dual-wielding Ultras. They are some of the most dangerous enemies in the game.&lt;br /&gt;
&lt;br /&gt;
'''Zealots''' are rare in Halo 2, and only appear in a few locations, such as Hangar B in [[Cairo Station]], the tunnels on [[Metropolis]], and the last enemy on [[Gravemind]]. They always spawn with swords but their shield isn't different from a blue Elite.&lt;br /&gt;
&lt;br /&gt;
===Flood===&lt;br /&gt;
'''Infection Forms''' in Halo 2 do a lot of damage, especially against unshielded players. A good way to get rid of them is by using nades, sentinel beam, or your sword melee. Infection forms also avoid being nearby combat forms that are actively agrod to you, so they're not usually an issue during close quarters combat until the enemy dies. They can also glitch out and refuse to pop when they hit you. This wouldn't be a problem except for the fact that they do damage ''per frame'' - In short, they absolutely melt your shields and health, so it's advisable to keep your distance and take care of them as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
'''Carrier Forms''' are also very damaging, although their movement has been nerfed from Halo: Combat Evolved. Also, they deploy fewer Infection Forms than before. A fast killing method is to make it fall down and stick it with a plasma grenade, but there's a small window of time for the stick.&lt;br /&gt;
&lt;br /&gt;
'''Combat Forms''' have melees with weird hitboxes, so sometimes they can gain the ability to assassinate you at absurd angles. Again, keep your distance. You should also destroy dead combat Forms so they won't be re-animated by Infection Forms, this is a key factor in Oracle lab fight and Sacred Icon end fight.&lt;br /&gt;
&lt;br /&gt;
===Other Enemies===&lt;br /&gt;
'''Heretic Grunts''' almost always have Needlers. Their projectiles can easily hit you, even when you're behind cover, due to the large hitboxes.&lt;br /&gt;
&lt;br /&gt;
'''Fuel Rod Grunts''' can hit you through thin walls, again due to the hitboxes. Fuel rod rounds from enemies will also curve towards the player, though this is mainly only an issue during the final gondola ride on Regret. While there is no longer a kill switch on their weapons like in CE, it is common for them to sometimes shoot their fuel rod once they die. This can be fatal when killing them at close range.&lt;br /&gt;
&lt;br /&gt;
'''Jackal Snipers''' are very strong on Legendary. They can easily snipe you out of your seat when driving a Ghost or Hog. They do not miss very often.&lt;br /&gt;
&lt;br /&gt;
Most '''Brutes''' can tear through shields in an instant with their weapons. Best to keep your distance. Having a sword or brute shot can make a huge difference in close encounters. Stick them when you can, especially when they berserk. Dual-wielding Needlers is also efficient though rarely used.&lt;br /&gt;
&lt;br /&gt;
On Legendary, any encounter with a shotgun wielding enemy has an extremely high chance to prove fatal, they have extraordinary range with their shots.&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=22099</id>
		<title>Halo 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=22099"/>
				<updated>2018-06-07T17:06:42Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Halo 2''' is one of the more technical speedruns in the series. With the discovery of glitches such as sword flying and sword canceling, movement in Halo 2 is much faster compared to other Halo titles. However, glitches can also work against you, as there are several run-killing glitches that can occur.&lt;br /&gt;
&lt;br /&gt;
Legendary is an absolutely brutal category. It is highly recommended that you be familiar with both the speedrunning tricks and the main route, as well as having a general knowledge of the game, before attempting to run it.&lt;br /&gt;
&lt;br /&gt;
Halo 2 has multiple versions, which include original, vista, and MCC. Given the amount of changes made in MCC and how different it is from the two, it is considered a different game by the community and thus has its own separate leaderboard. &lt;br /&gt;
&lt;br /&gt;
The differences between original and Vista are noteworthy, but not enough to call them different games. The faster version is the original. It is suggested you run this on version 1.0 on the Xbox 360 console, as this will allow swordflying and give you better overall performance compared to the Original Xbox console (if you are running patched, simply clear your consoles cache and it should revert to 1.0). Halo 2 Vista (the PC version) is slower due to sword flying being patched, the addition of loading screens between levels, and a slightly modified physics engine.  &lt;br /&gt;
&lt;br /&gt;
It's also worth noting that there are some slight differences across languages. Since certain events in-game are scripted to happen at the end of character dialogue, these events vary in duration. The Japanese version is currently considered the fastest, though the timesave compared to English is only around five to ten seconds across the whole run, which has the potential to get lower as skips are found.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=200 (click the timestamps for video links) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking for [[Halo_2_MCC|Halo 2 MCC]]?&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
&lt;br /&gt;
===Sword Flying===&lt;br /&gt;
{{#Widget:YouTube|id=tj3Ls7-P2UM|right|caption=One handed sword flying demo, by MisterMonopoli.}}&lt;br /&gt;
{{#Widget:YouTube|id=GNLvuECAfbY|right|caption=Two handed sword flying demo, by scurty. (old method)}}&lt;br /&gt;
Sword flying lets you lunge towards enemies across long distances. Unlike the normal limit on the sword's lunge distance, sword flying allows you to cover vast distances at high speed.&lt;br /&gt;
&lt;br /&gt;
via scurty:&lt;br /&gt;
: First off, you need to make sure you have two things: The Xbox Live update NOT installed and a sword with another weapon of your choice.&lt;br /&gt;
: Sword flying is a simple three button combination that is quick to master because it has a rhythm to it. '''The button combination goes in this order: (Y) (X) (Right Trigger)''' The first two are hit in rapid succession (usually by the sliding of your thumb) while the third button is hit slower than the first two are spaced apart. Watch the video to hear how it sounds.&lt;br /&gt;
: '''Your reticule must be red''' for this to work on your gun when you switch to your sword (by pressing Y). You also don't have to be zoomed if if you don't want to, although in most cases you will be zoomed in.&lt;br /&gt;
Most people find it easier to sword fly with an Xbox 360 controller than with an Original Xbox controller. To sword fly with one hand, slide your thumb from Y to X, then press R. Alternatively, you can sword fly while clawing by rolling your index finger from Y to X, then pressing R with your middle finger. This allows you to aim while preparing to sword fly, but it can be very awkward or even uncomfortable to claw for a sword fly. It is highly recommended that you learn to sword fly one-handed. This will allow you to continue moving while preparing to do your sword fly.&lt;br /&gt;
&lt;br /&gt;
'''If an enemy is standing still, you will be able to swordfly over its head and past it.''' If the enemy moves horizontally by a substantial amount away from it's initial position, or if you are aiming too far to the left or right after executing the fly, the swordfly will abruptly stop at or above the enemy's original position.&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher is one of the most useful weapons to sword fly with because it has a large reticule, a 2x scope, and turns red at fairly long distances with minimal aiming and even without zooming in. The needler is nearly the same as the rocket in this regard, though you cannot zoom in for a sword fly with the needler.&lt;br /&gt;
&lt;br /&gt;
===Sword Canceling===&lt;br /&gt;
&lt;br /&gt;
Sword canceling is a movement technique. In its simplest form, sword canceling is the ability to &amp;quot;cancel&amp;quot; the effects of a sword lunge. If you press R to lunge, you can press X (Reload) to cancel the impact of the lunge any time before it hits.&lt;br /&gt;
&lt;br /&gt;
This can be utilized to travel long distances in tight quarters. To swordcancel past an enemy, press R+X+A simultaneously (Fire+Reload+Jump). R+X will perform the sword cancel, and jumping will make you rise in height as you lunge, thus letting you fly through the air.&lt;br /&gt;
&lt;br /&gt;
To swordcancel over an enemy's head, press A, then R+X+A simultaneously. The first jump gives you height to get over the enemy.&lt;br /&gt;
&lt;br /&gt;
===Butterflying===&lt;br /&gt;
&lt;br /&gt;
Butterflying is currently used in two levels in the speedrun and has different methods for either one. In it's simplest form it allows you to gain momentum upwards while underneath an enemy by using button combos. You're going to want to know the basic button combo method, as it is used in prison skip.&lt;br /&gt;
&lt;br /&gt;
To execute this trick, you simply switch between pressing A+B with your right hand and X with your left hand at a somewhat fast pace while looking upwards at the enemy above you. This allows you to jump and melee upwards at the same time without killing the enemy on top of your head.&lt;br /&gt;
&lt;br /&gt;
===Ghosting===&lt;br /&gt;
Ghosting (also referred to as box humping) is relatively new to the speedgame, and is used several times throughout the run. It works by walking back and forth into an object in order to displace your hit box and walk through walls. This is similar to superbounces, just a different dance. The main visual cue you have in order to tell you are displacing properly is when you see a slight screenshake after hitting the object or wall your are displacing off of. It isn't the end of the world if you miss a couple screenshakes here and there, but it is definitely something you should practice.&lt;br /&gt;
&lt;br /&gt;
One major issue with ghosting is that if you do not get enough screenshakes, you risk dying when in solid space as the game is programmed to kill the player if they find themselves out of bounds. To avoid dying, it is recommended you attempt to get at least 10-14 or more screenshakes for any given ghost apart from Hangar 2 skip. The first ghost in the game on Cairo station is a major skip and is also one of the easiest ghosts in the game, it has no enemies and is a perfect place to start learning.&lt;br /&gt;
&lt;br /&gt;
===Superbouncing===&lt;br /&gt;
Superbouncing is a variation of a pressure launch. If the player model intersects with the geometry, the game will apply a large amount of force to try and push the player out. By going into auto-crouch, you can glitch the player model. Then when you jump on a polygon seam, you will intersect, and the game will push you out. Superbounces differ between PAL and NTSC, because different framerates means different intervals for collision detection.&lt;br /&gt;
&lt;br /&gt;
The only place superbouncing is useful is as a method to board the Scarab early in [[Metropolis]].&lt;br /&gt;
&lt;br /&gt;
===Melee Boost===&lt;br /&gt;
&lt;br /&gt;
Melee Boosting is similar to sword cancelling, however you can do it without a sword. The goal is to melee at an enemy, cancel the melee damage just like you would during a sword cancel and then keep your momentum and fly past the enemy. If you combine the melee and cancel with a jump timed well, you can get varying results. Elites are the easiest to melee boost off of because of their height.&lt;br /&gt;
&lt;br /&gt;
Button Combo: B-X and B-Y&lt;br /&gt;
&lt;br /&gt;
Keep your crosshair over the enemy so you fly past him (crouching helps a lot). It can be timed perfectly but it may be easier to spam the required buttons.&lt;br /&gt;
&lt;br /&gt;
===Ghost Wheelie/Quickturn===&lt;br /&gt;
While boosting in a Ghost, hold A to lean back and raise the nose of the Ghost. This allows you to turn more sharply while boosting, though it will slightly slow down your Ghost. It also makes you prone to flipping, so be careful.&lt;br /&gt;
&lt;br /&gt;
Holding A can also be useful for getting enough air on certain jumps and grenade launches.&lt;br /&gt;
&lt;br /&gt;
==Combat Techniques==&lt;br /&gt;
&lt;br /&gt;
===Double Shot===&lt;br /&gt;
&lt;br /&gt;
By pressing Fire twice and then Reload (RRX), you can fire two Battle Rifle bursts in quick succession. The timing of X is around when the last bullet of the first burst is fired. After the doubleshot, the BR will reload itself, unless you perform another doubleshot.&lt;br /&gt;
&lt;br /&gt;
You can chain together doubleshots by tapping YY to switch away and back to the BR. With the right timing, you can double shot until the clip is empty - RRX YY RRX YY etc.&lt;br /&gt;
&lt;br /&gt;
===Double Grenade===&lt;br /&gt;
Fire a plasma pistol overcharge. When the overheat bar is at halfway, quickly tap L twice. You should throw two grenades in quick succession. This is useful for some launches, such as the [[Delta Halo]] Ghost launch.&lt;br /&gt;
&lt;br /&gt;
You can also double nade with a beam rifle overheat, but the timing is different.&lt;br /&gt;
&lt;br /&gt;
===Double Melee===&lt;br /&gt;
In addition to the BLB method from Halo CE, you can also do BXB or BYB to melee twice in quick succession. It's not as useful for speedrunning due to the low melee damage of Halo 2 1.0.&lt;br /&gt;
&lt;br /&gt;
===Quick Reload===&lt;br /&gt;
After a certain point in the reload animation (usually after the clip is in the weapon), the weapon counts as reloaded. At this point, you can cancel the rest of the animation by pressing YY to quickly switch away and back to your main weapon. If you are only carrying one weapon, you can melee and hit X to cancel the melee. When using a scoped weapon, it can be faster to zoom out by pressing YY. You can press YY after a sword lunge as well.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
In Halo 2, there are some enemy types worth taking into consideration.&lt;br /&gt;
&lt;br /&gt;
===Elites===&lt;br /&gt;
'''Jetpack Elites''' are usually dual-wielding Plasma Rifles. Generally, you want to home in on them with a plasma pistol overcharge or snipe them with a ranged weapon. Their shields are weaker than normal Elites, a sword lunge will do them in if you can close the distance and one body shot from a snipe followed by a couple battle rifle shots will also do the trick.&lt;br /&gt;
&lt;br /&gt;
'''Stealth Elites''' have the weakest shields of any Elite but this is compensated for by their fast shield recharge rate, which makes them extremely durable. Like all cloaked enemies, they do not turn the reticule red. In all instances upon spawning, they will be briefly uncloaked so you can get a sword fly off of them. You can force them to uncloak by shooting them. A sniper weapon has enough stunning power to keep them immobilized. Melee attacks are also a good way of de-camoing enemies, as well as stunning them. A sword lunge will either kill them or remove their shield completely. Getting them caught in a grenade explosion can expose them. It should also be noted that the stealth elites in the camo room on Regret have an absurd amount of health. The sword elite in that area does not share this trait.&lt;br /&gt;
&lt;br /&gt;
'''Ultra Elites''' are known for their raw firepower and the highest elite shielding in the game. They will usually enrage when you close the distance or stand behind them, which causes them to pull out their energy sword, this is a good opportunity for a backsmack or grenade stick. However, be very careful of dual-wielding Ultras. They are some of the most dangerous enemies in the game.&lt;br /&gt;
&lt;br /&gt;
'''Zealots''' are rare in Halo 2, and only appear in a few locations, such as Hangar B in [[Cairo Station]], the tunnels on [[Metropolis]], and the last enemy on [[Gravemind]]. They always spawn with swords but their shield isn't different from a blue Elite.&lt;br /&gt;
&lt;br /&gt;
===Flood===&lt;br /&gt;
'''Infection Forms''' in Halo 2 do a lot of damage, especially against unshielded players. A good way to get rid of them is by using nades, sentinel beam, or your sword melee. Infection forms also avoid being nearby combat forms that are actively agrod to you, so they're not usually an issue during close quarters combat until the enemy dies. They can also glitch out and refuse to pop when they hit you. This wouldn't be a problem except for the fact that they do damage ''per frame'' - In short, they absolutely melt your shields and health, so it's advisable to keep your distance and take care of them as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
'''Carrier Forms''' are also very damaging, although their movement has been nerfed from Halo: Combat Evolved. Also, they deploy fewer Infection Forms than before. A fast killing method is to make it fall down and stick it with a plasma grenade, but there's a small window of time for the stick.&lt;br /&gt;
&lt;br /&gt;
'''Combat Forms''' have melees with weird hitboxes, so sometimes they can gain the ability to assassinate you at absurd angles. Again, keep your distance. You should also destroy dead combat Forms so they won't be re-animated by Infection Forms, this is a key factor in Oracle lab fight and Sacred Icon end fight.&lt;br /&gt;
&lt;br /&gt;
===Other Enemies===&lt;br /&gt;
'''Heretic Grunts''' almost always have Needlers. Their projectiles can easily hit you, even when you're behind cover, due to the large hitboxes.&lt;br /&gt;
&lt;br /&gt;
'''Fuel Rod Grunts''' can hit you through thin walls, again due to the hitboxes. Fuel rod rounds from enemies will also curve towards the player, though this is mainly only an issue during the final gondola ride on Regret. While there is no longer a kill switch on their weapons like in CE, it is common for them to sometimes shoot their fuel rod once they die. This can be fatal when killing them at close range.&lt;br /&gt;
&lt;br /&gt;
'''Jackal Snipers''' are very strong on Legendary. They can easily snipe you out of your seat when driving a Ghost or Hog. They do not miss very often.&lt;br /&gt;
&lt;br /&gt;
Most '''Brutes''' can tear through shields in an instant with their weapons. Best to keep your distance. Having a sword or brute shot can make a huge difference in close encounters. Stick them when you can, especially when they berserk. Dual-wielding Needlers is also efficient though rarely used.&lt;br /&gt;
&lt;br /&gt;
On Legendary, any encounter with a shotgun wielding enemy has an extremely high chance to prove fatal, they have extraordinary range with their shots.&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=22098</id>
		<title>Halo 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=22098"/>
				<updated>2018-06-07T17:01:25Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: Changed order of sword fly hand videos and listed scurty's video as old method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Halo 2''' is one of the more technical speedruns in the series. With the discovery of glitches such as sword flying and sword canceling, movement in Halo 2 is much faster compared to other Halo titles. However, glitches can also work against you, as there are several run-killing glitches that can occur.&lt;br /&gt;
&lt;br /&gt;
Legendary is an absolutely brutal category. It is highly recommended that you be familiar with both the speedrunning tricks and the main route, as well as having a general knowledge of the game, before attempting to run it.&lt;br /&gt;
&lt;br /&gt;
Halo 2 has multiple versions, which include original, vista, and MCC. Given the amount of changes made in MCC and how different it is from the two, it is considered a different game by the community and thus has its own separate leaderboard. &lt;br /&gt;
&lt;br /&gt;
The differences between original and Vista are noteworthy, but not enough to call them different games. The faster version is the original. It is suggested you run this on version 1.0 on the Xbox 360 console, as this will allow swordflying and give you better overall performance compared to the Original Xbox console (if you are running patched, simply clear your consoles cache and it should revert to 1.0). Halo 2 Vista (the PC version) is slower due to sword flying being patched, the addition of loading screens between levels, and a slightly modified physics engine.  &lt;br /&gt;
&lt;br /&gt;
It's also worth noting that there are some slight differences across languages. Since certain events in-game are scripted to happen at the end of character dialogue, these events vary in duration. The Japanese version is currently considered the fastest, though the timesave compared to English is only around five to ten seconds across the whole run, which has the potential to get lower as skips are found.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=200 (click the timestamps for video links) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking for [[Halo_2_MCC|Halo 2 MCC]]?&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
&lt;br /&gt;
===Sword Flying===&lt;br /&gt;
{{#Widget:YouTube|id=tj3Ls7-P2UM|right|caption=One handed sword flying demo, by MisterMonopoli.}}&lt;br /&gt;
{{#Widget:YouTube|id=GNLvuECAfbY|right|caption=Two handed sword flying demo, by scurty. (old method)}}&lt;br /&gt;
Sword flying lets you lunge towards enemies across long distances. Unlike the normal limit on the sword's lunge distance, sword flying allows you to cover vast distances at high speed.&lt;br /&gt;
&lt;br /&gt;
via scurty:&lt;br /&gt;
: First off, you need to make sure you have two things: The Xbox Live update NOT installed and a sword with another weapon of your choice.&lt;br /&gt;
: Sword flying is a simple three button combination that is quick to master because it has a rhythm to it. '''The button combination goes in this order: (Y) (X) (Right Trigger)''' The first two are hit in rapid succession (usually by the sliding of your thumb) while the third button is hit slower than the first two are spaced apart. Watch the video to hear how it sounds.&lt;br /&gt;
: '''Your reticule must be red''' for this to work on your gun when you switch to your sword (by pressing Y). You also don't have to be zoomed if if you don't want to, although in most cases you will be zoomed in.&lt;br /&gt;
Most people find it easier to sword fly with an Xbox 360 controller than with an Original Xbox controller. To sword fly with one hand, slide your thumb from Y to X, then press R. Alternatively, you can sword fly while clawing by rolling your index finger from Y to X, then pressing R with your middle finger. This allows you to aim while preparing to sword fly, but it can be very awkward or even uncomfortable to claw for a sword fly. It is highly recommended that you learn to sword fly one-handed. This will allow you to continue moving while preparing to do your sword fly.&lt;br /&gt;
&lt;br /&gt;
'''If an enemy is standing still, you will be able to swordfly over its head and past it.''' If the enemy moves horizontally by a substantial amount away from it's initial position, or if you are aiming too far to the left or right after executing the fly, the swordfly will abruptly stop at or above the enemy's original position.&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher is one of the most useful weapons to sword fly with because it has a large reticule, a 2x scope, and turns red at fairly long distances with minimal aiming and even without zooming in. The needler is nearly the same as the rocket in this regard, though you cannot zoom in for a sword fly with the needler.&lt;br /&gt;
&lt;br /&gt;
===Sword Canceling===&lt;br /&gt;
&lt;br /&gt;
Sword canceling is a movement technique. In its simplest form, sword canceling is the ability to &amp;quot;cancel&amp;quot; the effects of a sword lunge. If you press R to lunge, you can press X (Reload) to cancel the impact of the lunge any time before it hits.&lt;br /&gt;
&lt;br /&gt;
This can be utilized to travel long distances in tight quarters. To swordcancel past an enemy, press R+X+A simultaneously (Fire+Reload+Jump). R+X will perform the sword cancel, and jumping will make you rise in height as you lunge, thus letting you fly through the air.&lt;br /&gt;
&lt;br /&gt;
To swordcancel over an enemy's head, press A, then R+X+A simultaneously. The first jump gives you height to get over the enemy.&lt;br /&gt;
&lt;br /&gt;
===Butterflying===&lt;br /&gt;
&lt;br /&gt;
Butterflying is currently used in two levels in the speedrun and has different methods for either one. In it's simplest form it allows you to gain momentum upwards while underneath an enemy by using button combos. You're going to want to know the basic button combo method, as it is used in prison skip.&lt;br /&gt;
&lt;br /&gt;
To execute this trick, you simply switch between pressing A+B with your right hand and X with your left hand at a somewhat fast pace while looking upwards at the enemy above you. This allows you to jump and melee upwards at the same time without killing the enemy on top of your head.&lt;br /&gt;
&lt;br /&gt;
===Ghosting===&lt;br /&gt;
Ghosting (also referred to as box humping) is relatively new to the speedrun, and is used several times throughout the speedrun. It works by walking back and forth into an object in order to displace your hit box and walk through walls. This is similar to superbounces, just a different dance. The main visual cue you have in order to tell you are displacing properly is when you see a slight screenshake after hitting the object or wall your are displacing off of. It isn't the end of the world if you miss a couple screenshakes here and there, but it is definitely something you should practice.&lt;br /&gt;
&lt;br /&gt;
One major issue with ghosting is that if you do not get enough screenshakes, you risk dying when in solid space as the game is programmed to kill the player if they find themselves out of bounds. To avoid dying, it is recommended you attempt to get at least 10-14 or more screenshakes for any given ghost apart from Hangar 2 skip. The first ghost in the game on Cairo station is a major skip and is also one of the easiest ghosts in the game, it has no enemies and is a perfect place to start learning.&lt;br /&gt;
&lt;br /&gt;
===Superbouncing===&lt;br /&gt;
Superbouncing is a variation of a pressure launch. If the player model intersects with the geometry, the game will apply a large amount of force to try and push the player out. By going into auto-crouch, you can glitch the player model. Then when you jump on a polygon seam, you will intersect, and the game will push you out. Superbounces differ between PAL and NTSC, because different framerates means different intervals for collision detection.&lt;br /&gt;
&lt;br /&gt;
The only place superbouncing is useful is as a method to board the Scarab early in [[Metropolis]].&lt;br /&gt;
&lt;br /&gt;
===Melee Boost===&lt;br /&gt;
&lt;br /&gt;
Melee Boosting is similar to sword cancelling, however you can do it without a sword. The goal is to melee at an enemy, cancel the melee damage just like you would during a sword cancel and then keep your momentum and fly past the enemy. If you combine the melee and cancel with a jump timed well, you can get varying results. Elites are the easiest to melee boost off of because of their height.&lt;br /&gt;
&lt;br /&gt;
Button Combo: B-X and B-Y&lt;br /&gt;
&lt;br /&gt;
Keep your crosshair over the enemy so you fly past him (crouching helps a lot). It can be timed perfectly but it may be easier to spam the required buttons.&lt;br /&gt;
&lt;br /&gt;
===Ghost Wheelie/Quickturn===&lt;br /&gt;
While boosting in a Ghost, hold A to lean back and raise the nose of the Ghost. This allows you to turn more sharply while boosting, though it will slightly slow down your Ghost. It also makes you prone to flipping, so be careful.&lt;br /&gt;
&lt;br /&gt;
Holding A can also be useful for getting enough air on certain jumps and grenade launches.&lt;br /&gt;
&lt;br /&gt;
==Combat Techniques==&lt;br /&gt;
&lt;br /&gt;
===Double Shot===&lt;br /&gt;
&lt;br /&gt;
By pressing Fire twice and then Reload (RRX), you can fire two Battle Rifle bursts in quick succession. The timing of X is around when the last bullet of the first burst is fired. After the doubleshot, the BR will reload itself, unless you perform another doubleshot.&lt;br /&gt;
&lt;br /&gt;
You can chain together doubleshots by tapping YY to switch away and back to the BR. With the right timing, you can double shot until the clip is empty - RRX YY RRX YY etc.&lt;br /&gt;
&lt;br /&gt;
===Double Grenade===&lt;br /&gt;
Fire a plasma pistol overcharge. When the overheat bar is at halfway, quickly tap L twice. You should throw two grenades in quick succession. This is useful for some launches, such as the [[Delta Halo]] Ghost launch.&lt;br /&gt;
&lt;br /&gt;
You can also double nade with a beam rifle overheat, but the timing is different.&lt;br /&gt;
&lt;br /&gt;
===Double Melee===&lt;br /&gt;
In addition to the BLB method from Halo CE, you can also do BXB or BYB to melee twice in quick succession. It's not as useful for speedrunning due to the low melee damage of Halo 2 1.0.&lt;br /&gt;
&lt;br /&gt;
===Quick Reload===&lt;br /&gt;
After a certain point in the reload animation (usually after the clip is in the weapon), the weapon counts as reloaded. At this point, you can cancel the rest of the animation by pressing YY to quickly switch away and back to your main weapon. If you are only carrying one weapon, you can melee and hit X to cancel the melee. When using a scoped weapon, it can be faster to zoom out by pressing YY. You can press YY after a sword lunge as well.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
In Halo 2, there are some enemy types worth taking into consideration.&lt;br /&gt;
&lt;br /&gt;
===Elites===&lt;br /&gt;
'''Jetpack Elites''' are usually dual-wielding Plasma Rifles. Generally, you want to home in on them with a plasma pistol overcharge or snipe them with a ranged weapon. Their shields are weaker than normal Elites, a sword lunge will do them in if you can close the distance and one body shot from a snipe followed by a couple battle rifle shots will also do the trick.&lt;br /&gt;
&lt;br /&gt;
'''Stealth Elites''' have the weakest shields of any Elite but this is compensated for by their fast shield recharge rate, which makes them extremely durable. Like all cloaked enemies, they do not turn the reticule red. In all instances upon spawning, they will be briefly uncloaked so you can get a sword fly off of them. You can force them to uncloak by shooting them. A sniper weapon has enough stunning power to keep them immobilized. Melee attacks are also a good way of de-camoing enemies, as well as stunning them. A sword lunge will either kill them or remove their shield completely. Getting them caught in a grenade explosion can expose them. It should also be noted that the stealth elites in the camo room on Regret have an absurd amount of health. The sword elite in that area does not share this trait.&lt;br /&gt;
&lt;br /&gt;
'''Ultra Elites''' are known for their raw firepower and the highest elite shielding in the game. They will usually enrage when you close the distance or stand behind them, which causes them to pull out their energy sword, this is a good opportunity for a backsmack or grenade stick. However, be very careful of dual-wielding Ultras. They are some of the most dangerous enemies in the game.&lt;br /&gt;
&lt;br /&gt;
'''Zealots''' are rare in Halo 2, and only appear in a few locations, such as Hangar B in [[Cairo Station]], the tunnels on [[Metropolis]], and the last enemy on [[Gravemind]]. They always spawn with swords but their shield isn't different from a blue Elite.&lt;br /&gt;
&lt;br /&gt;
===Flood===&lt;br /&gt;
'''Infection Forms''' in Halo 2 do a lot of damage, especially against unshielded players. A good way to get rid of them is by using nades, sentinel beam, or your sword melee. Infection forms also avoid being nearby combat forms that are actively agrod to you, so they're not usually an issue during close quarters combat until the enemy dies. They can also glitch out and refuse to pop when they hit you. This wouldn't be a problem except for the fact that they do damage ''per frame'' - In short, they absolutely melt your shields and health, so it's advisable to keep your distance and take care of them as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
'''Carrier Forms''' are also very damaging, although their movement has been nerfed from Halo: Combat Evolved. Also, they deploy fewer Infection Forms than before. A fast killing method is to make it fall down and stick it with a plasma grenade, but there's a small window of time for the stick.&lt;br /&gt;
&lt;br /&gt;
'''Combat Forms''' have melees with weird hitboxes, so sometimes they can gain the ability to assassinate you at absurd angles. Again, keep your distance. You should also destroy dead combat Forms so they won't be re-animated by Infection Forms, this is a key factor in Oracle lab fight and Sacred Icon end fight.&lt;br /&gt;
&lt;br /&gt;
===Other Enemies===&lt;br /&gt;
'''Heretic Grunts''' almost always have Needlers. Their projectiles can easily hit you, even when you're behind cover, due to the large hitboxes.&lt;br /&gt;
&lt;br /&gt;
'''Fuel Rod Grunts''' can hit you through thin walls, again due to the hitboxes. Fuel rod rounds from enemies will also curve towards the player, though this is mainly only an issue during the final gondola ride on Regret. While there is no longer a kill switch on their weapons like in CE, it is common for them to sometimes shoot their fuel rod once they die. This can be fatal when killing them at close range.&lt;br /&gt;
&lt;br /&gt;
'''Jackal Snipers''' are very strong on Legendary. They can easily snipe you out of your seat when driving a Ghost or Hog. They do not miss very often.&lt;br /&gt;
&lt;br /&gt;
Most '''Brutes''' can tear through shields in an instant with their weapons. Best to keep your distance. Having a sword or brute shot can make a huge difference in close encounters. Stick them when you can, especially when they berserk. Dual-wielding Needlers is also efficient though rarely used.&lt;br /&gt;
&lt;br /&gt;
On Legendary, any encounter with a shotgun wielding enemy has an extremely high chance to prove fatal, they have extraordinary range with their shots.&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=22097</id>
		<title>Halo 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=22097"/>
				<updated>2018-06-07T16:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: Major/minor edits to movement and combat tech. Added butterflying and ghosting. Please review Butterflying as I feel it was poorly written.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Halo 2''' is one of the more technical speedruns in the series. With the discovery of glitches such as sword flying and sword canceling, movement in Halo 2 is much faster compared to other Halo titles. However, glitches can also work against you, as there are several run-killing glitches that can occur.&lt;br /&gt;
&lt;br /&gt;
Legendary is an absolutely brutal category. It is highly recommended that you be familiar with both the speedrunning tricks and the main route, as well as having a general knowledge of the game, before attempting to run it.&lt;br /&gt;
&lt;br /&gt;
Halo 2 has multiple versions, which include original, vista, and MCC. Given the amount of changes made in MCC and how different it is from the two, it is considered a different game by the community and thus has its own separate leaderboard. &lt;br /&gt;
&lt;br /&gt;
The differences between original and Vista are noteworthy, but not enough to call them different games. The faster version is the original. It is suggested you run this on version 1.0 on the Xbox 360 console, as this will allow swordflying and give you better overall performance compared to the Original Xbox console (if you are running patched, simply clear your consoles cache and it should revert to 1.0). Halo 2 Vista (the PC version) is slower due to sword flying being patched, the addition of loading screens between levels, and a slightly modified physics engine.  &lt;br /&gt;
&lt;br /&gt;
It's also worth noting that there are some slight differences across languages. Since certain events in-game are scripted to happen at the end of character dialogue, these events vary in duration. The Japanese version is currently considered the fastest, though the timesave compared to English is only around five to ten seconds across the whole run, which has the potential to get lower as skips are found.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=200 (click the timestamps for video links) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking for [[Halo_2_MCC|Halo 2 MCC]]?&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
&lt;br /&gt;
===Sword Flying===&lt;br /&gt;
{{#Widget:YouTube|id=GNLvuECAfbY|right|caption=Two handed sword flying demo, by scurty.}}&lt;br /&gt;
{{#Widget:YouTube|id=tj3Ls7-P2UM|right|caption=One handed sword flying demo, by MisterMonopoli.}}&lt;br /&gt;
Sword flying lets you lunge towards enemies across long distances. Unlike the normal limit on the sword's lunge distance, sword flying allows you to cover vast distances at high speed.&lt;br /&gt;
&lt;br /&gt;
via scurty:&lt;br /&gt;
: First off, you need to make sure you have two things: The Xbox Live update NOT installed and a sword with another weapon of your choice.&lt;br /&gt;
: Sword flying is a simple three button combination that is quick to master because it has a rhythm to it. '''The button combination goes in this order: (Y) (X) (Right Trigger)''' The first two are hit in rapid succession (usually by the sliding of your thumb) while the third button is hit slower than the first two are spaced apart. Watch the video to hear how it sounds.&lt;br /&gt;
: '''Your reticule must be red''' for this to work on your gun when you switch to your sword (by pressing Y). You also don't have to be zoomed if if you don't want to, although in most cases you will be zoomed in.&lt;br /&gt;
Most people find it easier to sword fly with an Xbox 360 controller than with an Original Xbox controller. To sword fly with one hand, slide your thumb from Y to X, then press R. Alternatively, you can sword fly while clawing by rolling your index finger from Y to X, then pressing R with your middle finger. This allows you to aim while preparing to sword fly, but it can be very awkward or even uncomfortable to claw for a sword fly. It is highly recommended that you learn to sword fly one-handed. This will allow you to continue moving while preparing to do your sword fly.&lt;br /&gt;
&lt;br /&gt;
'''If an enemy is standing still, you will be able to swordfly over its head and past it.''' If the enemy moves horizontally by a substantial amount away from it's initial position, or if you are aiming too far to the left or right after executing the fly, the swordfly will abruptly stop at or above the enemy's original position.&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher is one of the most useful weapons to sword fly with because it has a large reticule, a 2x scope, and turns red at fairly long distances with minimal aiming and even without zooming in. The needler is nearly the same as the rocket in this regard, though you cannot zoom in for a sword fly with the needler.&lt;br /&gt;
&lt;br /&gt;
===Sword Canceling===&lt;br /&gt;
&lt;br /&gt;
Sword canceling is a movement technique. In its simplest form, sword canceling is the ability to &amp;quot;cancel&amp;quot; the effects of a sword lunge. If you press R to lunge, you can press X (Reload) to cancel the impact of the lunge any time before it hits.&lt;br /&gt;
&lt;br /&gt;
This can be utilized to travel long distances in tight quarters. To swordcancel past an enemy, press R+X+A simultaneously (Fire+Reload+Jump). R+X will perform the sword cancel, and jumping will make you rise in height as you lunge, thus letting you fly through the air.&lt;br /&gt;
&lt;br /&gt;
To swordcancel over an enemy's head, press A, then R+X+A simultaneously. The first jump gives you height to get over the enemy.&lt;br /&gt;
&lt;br /&gt;
===Butterflying===&lt;br /&gt;
&lt;br /&gt;
Butterflying is currently used in two levels in the speedrun and has different methods for either one. In it's simplest form it allows you to gain momentum upwards while underneath an enemy by using button combos. You're going to want to know the basic button combo method, as it is used in prison skip.&lt;br /&gt;
&lt;br /&gt;
To execute this trick, you simply switch between pressing A+B with your right hand and X with your left hand at a somewhat fast pace while looking upwards at the enemy above you. This allows you to jump and melee upwards at the same time without killing the enemy on top of your head.&lt;br /&gt;
&lt;br /&gt;
===Ghosting===&lt;br /&gt;
Ghosting (also referred to as box humping) is relatively new to the speedrun, and is used several times throughout the speedrun. It works by walking back and forth into an object in order to displace your hit box and walk through walls. This is similar to superbounces, just a different dance. The main visual cue you have in order to tell you are displacing properly is when you see a slight screenshake after hitting the object or wall your are displacing off of. It isn't the end of the world if you miss a couple screenshakes here and there, but it is definitely something you should practice.&lt;br /&gt;
&lt;br /&gt;
One major issue with ghosting is that if you do not get enough screenshakes, you risk dying when in solid space as the game is programmed to kill the player if they find themselves out of bounds. To avoid dying, it is recommended you attempt to get at least 10-14 or more screenshakes for any given ghost apart from Hangar 2 skip. The first ghost in the game on Cairo station is a major skip and is also one of the easiest ghosts in the game, it has no enemies and is a perfect place to start learning.&lt;br /&gt;
&lt;br /&gt;
===Superbouncing===&lt;br /&gt;
Superbouncing is a variation of a pressure launch. If the player model intersects with the geometry, the game will apply a large amount of force to try and push the player out. By going into auto-crouch, you can glitch the player model. Then when you jump on a polygon seam, you will intersect, and the game will push you out. Superbounces differ between PAL and NTSC, because different framerates means different intervals for collision detection.&lt;br /&gt;
&lt;br /&gt;
The only place superbouncing is useful is as a method to board the Scarab early in [[Metropolis]].&lt;br /&gt;
&lt;br /&gt;
===Melee Boost===&lt;br /&gt;
&lt;br /&gt;
Melee Boosting is similar to sword cancelling, however you can do it without a sword. The goal is to melee at an enemy, cancel the melee damage just like you would during a sword cancel and then keep your momentum and fly past the enemy. If you combine the melee and cancel with a jump timed well, you can get varying results. Elites are the easiest to melee boost off of because of their height.&lt;br /&gt;
&lt;br /&gt;
Button Combo: B-X and B-Y&lt;br /&gt;
&lt;br /&gt;
Keep your crosshair over the enemy so you fly past him (crouching helps a lot). It can be timed perfectly but it may be easier to spam the required buttons.&lt;br /&gt;
&lt;br /&gt;
===Ghost Wheelie/Quickturn===&lt;br /&gt;
While boosting in a Ghost, hold A to lean back and raise the nose of the Ghost. This allows you to turn more sharply while boosting, though it will slightly slow down your Ghost. It also makes you prone to flipping, so be careful.&lt;br /&gt;
&lt;br /&gt;
Holding A can also be useful for getting enough air on certain jumps and grenade launches.&lt;br /&gt;
&lt;br /&gt;
==Combat Techniques==&lt;br /&gt;
&lt;br /&gt;
===Double Shot===&lt;br /&gt;
&lt;br /&gt;
By pressing Fire twice and then Reload (RRX), you can fire two Battle Rifle bursts in quick succession. The timing of X is around when the last bullet of the first burst is fired. After the doubleshot, the BR will reload itself, unless you perform another doubleshot.&lt;br /&gt;
&lt;br /&gt;
You can chain together doubleshots by tapping YY to switch away and back to the BR. With the right timing, you can double shot until the clip is empty - RRX YY RRX YY etc.&lt;br /&gt;
&lt;br /&gt;
===Double Grenade===&lt;br /&gt;
Fire a plasma pistol overcharge. When the overheat bar is at halfway, quickly tap L twice. You should throw two grenades in quick succession. This is useful for some launches, such as the [[Delta Halo]] Ghost launch.&lt;br /&gt;
&lt;br /&gt;
You can also double nade with a beam rifle overheat, but the timing is different.&lt;br /&gt;
&lt;br /&gt;
===Double Melee===&lt;br /&gt;
In addition to the BLB method from Halo CE, you can also do BXB or BYB to melee twice in quick succession. It's not as useful for speedrunning due to the low melee damage of Halo 2 1.0.&lt;br /&gt;
&lt;br /&gt;
===Quick Reload===&lt;br /&gt;
After a certain point in the reload animation (usually after the clip is in the weapon), the weapon counts as reloaded. At this point, you can cancel the rest of the animation by pressing YY to quickly switch away and back to your main weapon. If you are only carrying one weapon, you can melee and hit X to cancel the melee. When using a scoped weapon, it can be faster to zoom out by pressing YY. You can press YY after a sword lunge as well.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
In Halo 2, there are some enemy types worth taking into consideration.&lt;br /&gt;
&lt;br /&gt;
===Elites===&lt;br /&gt;
'''Jetpack Elites''' are usually dual-wielding Plasma Rifles. Generally, you want to home in on them with a plasma pistol overcharge or snipe them with a ranged weapon. Their shields are weaker than normal Elites, a sword lunge will do them in if you can close the distance and one body shot from a snipe followed by a couple battle rifle shots will also do the trick.&lt;br /&gt;
&lt;br /&gt;
'''Stealth Elites''' have the weakest shields of any Elite but this is compensated for by their fast shield recharge rate, which makes them extremely durable. Like all cloaked enemies, they do not turn the reticule red. In all instances upon spawning, they will be briefly uncloaked so you can get a sword fly off of them. You can force them to uncloak by shooting them. A sniper weapon has enough stunning power to keep them immobilized. Melee attacks are also a good way of de-camoing enemies, as well as stunning them. A sword lunge will either kill them or remove their shield completely. Getting them caught in a grenade explosion can expose them. It should also be noted that the stealth elites in the camo room on Regret have an absurd amount of health. The sword elite in that area does not share this trait.&lt;br /&gt;
&lt;br /&gt;
'''Ultra Elites''' are known for their raw firepower and the highest elite shielding in the game. They will usually enrage when you close the distance or stand behind them, which causes them to pull out their energy sword, this is a good opportunity for a backsmack or grenade stick. However, be very careful of dual-wielding Ultras. They are some of the most dangerous enemies in the game.&lt;br /&gt;
&lt;br /&gt;
'''Zealots''' are rare in Halo 2, and only appear in a few locations, such as Hangar B in [[Cairo Station]], the tunnels on [[Metropolis]], and the last enemy on [[Gravemind]]. They always spawn with swords but their shield isn't different from a blue Elite.&lt;br /&gt;
&lt;br /&gt;
===Flood===&lt;br /&gt;
'''Infection Forms''' in Halo 2 do a lot of damage, especially against unshielded players. A good way to get rid of them is by using nades, sentinel beam, or your sword melee. Infection forms also avoid being nearby combat forms that are actively agrod to you, so they're not usually an issue during close quarters combat until the enemy dies. They can also glitch out and refuse to pop when they hit you. This wouldn't be a problem except for the fact that they do damage ''per frame'' - In short, they absolutely melt your shields and health, so it's advisable to keep your distance and take care of them as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
'''Carrier Forms''' are also very damaging, although their movement has been nerfed from Halo: Combat Evolved. Also, they deploy fewer Infection Forms than before. A fast killing method is to make it fall down and stick it with a plasma grenade, but there's a small window of time for the stick.&lt;br /&gt;
&lt;br /&gt;
'''Combat Forms''' have melees with weird hitboxes, so sometimes they can gain the ability to assassinate you at absurd angles. Again, keep your distance. You should also destroy dead combat Forms so they won't be re-animated by Infection Forms, this is a key factor in Oracle lab fight and Sacred Icon end fight.&lt;br /&gt;
&lt;br /&gt;
===Other Enemies===&lt;br /&gt;
'''Heretic Grunts''' almost always have Needlers. Their projectiles can easily hit you, even when you're behind cover, due to the large hitboxes.&lt;br /&gt;
&lt;br /&gt;
'''Fuel Rod Grunts''' can hit you through thin walls, again due to the hitboxes. Fuel rod rounds from enemies will also curve towards the player, though this is mainly only an issue during the final gondola ride on Regret. While there is no longer a kill switch on their weapons like in CE, it is common for them to sometimes shoot their fuel rod once they die. This can be fatal when killing them at close range.&lt;br /&gt;
&lt;br /&gt;
'''Jackal Snipers''' are very strong on Legendary. They can easily snipe you out of your seat when driving a Ghost or Hog. They do not miss very often.&lt;br /&gt;
&lt;br /&gt;
Most '''Brutes''' can tear through shields in an instant with their weapons. Best to keep your distance. Having a sword or brute shot can make a huge difference in close encounters. Stick them when you can, especially when they berserk. Dual-wielding Needlers is also efficient though rarely used.&lt;br /&gt;
&lt;br /&gt;
On Legendary, any encounter with a shotgun wielding enemy has an extremely high chance to prove fatal, they have extraordinary range with their shots.&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=22096</id>
		<title>Halo 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=22096"/>
				<updated>2018-06-06T22:01:21Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Halo 2''' is one of the more technical speedruns in the series. With the discovery of glitches such as sword flying and sword canceling, movement in Halo 2 is much faster compared to other Halo titles. However, glitches can also work against you, as there are several run-killing glitches that can occur.&lt;br /&gt;
&lt;br /&gt;
Legendary is an absolutely brutal category. It is highly recommended that you be familiar with both the speedrunning tricks and the main route, as well as having a general knowledge of the game, before attempting to run it.&lt;br /&gt;
&lt;br /&gt;
Halo 2 has multiple versions, which include original, vista, and MCC. Given the amount of changes made in MCC and how different it is from the two, it is considered a different game by the community and thus has its own separate leaderboard. &lt;br /&gt;
&lt;br /&gt;
The differences between original and Vista are noteworthy, but not enough to call them different games. The faster version is the original. It is suggested you run this on version 1.0 on the Xbox 360 console, as this will allow swordflying and give you better overall performance compared to the Original Xbox console (if you are running patched, simply clear your consoles cache and it should revert to 1.0). Halo 2 Vista (the PC version) is slower due to sword flying being patched, the addition of loading screens between levels, and a slightly modified physics engine.  &lt;br /&gt;
&lt;br /&gt;
It's also worth noting that there are some slight differences across languages. Since certain events in-game are scripted to happen at the end of character dialogue, these events vary in duration. The Japanese version is currently considered the fastest, though the timesave compared to English is only around five to ten seconds across the whole run, which has the potential to get lower as skips are found.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=200 (click the timestamps for video links) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking for [[Halo_2_MCC|Halo 2 MCC]]?&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
&lt;br /&gt;
===Sword Flying===&lt;br /&gt;
{{#Widget:YouTube|id=GNLvuECAfbY|right|caption=Two handed sword flying demo, by scurty.}}&lt;br /&gt;
{{#Widget:YouTube|id=tj3Ls7-P2UM|right|caption=One handed sword flying demo, by MisterMonopoli.}}&lt;br /&gt;
Sword flying lets you lunge towards enemies across long distances. Unlike the normal limit on the sword's lunge distance, sword flying allows you to cover vast distances at high speed.&lt;br /&gt;
&lt;br /&gt;
via scurty:&lt;br /&gt;
: First off, you need to make sure you have two things: The Xbox Live update NOT installed and a sword with another weapon of your choice.&lt;br /&gt;
: Sword flying is a simple three button combination that is quick to master because it has a rhythm to it. '''The button combination goes in this order: (Y) (X) (Right Trigger)''' The first two are hit in rapid succession (usually by the sliding of your thumb) while the third button is hit slower than the first two are spaced apart. Watch the video to hear how it sounds.&lt;br /&gt;
: '''Your reticule must be red''' for this to work on your gun when you switch to your sword (by pressing Y). You also don't have to be zoomed if if you don't want to, although in most cases you will be zoomed in.&lt;br /&gt;
Most people find it easier to sword fly with an Xbox 360 controller than with an Xbox controller. To sword fly with one hand, slide your thumb from Y to X, then press R. Alternatively, you can sword fly while clawing by rolling your index finger from Y to X, then pressing R with your middle finger. This allows you to aim while preparing to sword fly. It is highly recommended that you learn to sword fly one-handed. This will allow you to continue moving while preparing to do your sword fly.&lt;br /&gt;
'''If an enemy is standing still, you will be able to swordfly over its head and past it.''' If it is moving, the swordfly will stop when it is above the enemy's original position.&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher is one of the most useful weapons to sword fly with, because it has a large reticule and 2x scope, and turns red at fairly long distances without much aiming.&lt;br /&gt;
&lt;br /&gt;
===Sword Canceling===&lt;br /&gt;
&lt;br /&gt;
Sword canceling is a movement technique. In its simplest form, sword canceling is the ability to &amp;quot;cancel&amp;quot; the effects of a sword lunge. If you press R to lunge, you can press X (Reload) to cancel the impact of the lunge any time before it hits.&lt;br /&gt;
&lt;br /&gt;
This can be utilized to travel long distances in tight quarters. To swordcancel past an enemy, press R+X+A simultaneously (Fire+Reload+Jump). R+X will perform the sword cancel, and jumping will make you rise in height as you lunge, thus letting you fly through the air.&lt;br /&gt;
&lt;br /&gt;
To swordcancel over an enemy's head, press A, then R+X+A simultaneously. The first jump gives you height to get over the enemy.&lt;br /&gt;
&lt;br /&gt;
===Ghost Wheelie/Quickturn===&lt;br /&gt;
While boosting in a Ghost, hold A to lean back and raise the nose of the Ghost. This lets you turn more sharply while maintaining your boost. It also makes you prone to flipping, so be careful.&lt;br /&gt;
&lt;br /&gt;
Holding A can also be useful for getting enough air on certain jumps.&lt;br /&gt;
&lt;br /&gt;
===Superbouncing===&lt;br /&gt;
Superbouncing is a variation of a pressure launch. If the player model intersects with the geometry, the game will apply a large amount of force to try and push the player out. By going into auto-crouch, you can glitch the player model. Then when you jump on a polygon seam, you will intersect, and the game will push you out. Superbounces differ between PAL and NTSC, because different framerates means different intervals for collision detection.&lt;br /&gt;
&lt;br /&gt;
The only place superbouncing is useful is as a method to board the Scarab early in [[Metropolis]].&lt;br /&gt;
&lt;br /&gt;
===Melee Boost===&lt;br /&gt;
&lt;br /&gt;
Melee Boosting is similar to sword cancelling, however you can do it without a sword. The goal is to melee at an enemy, cancel the melee damage just like you would during a sword cancel and then keep your momentum and fly past the enemy. If you combine the melee and cancel with a jump timed well, you can get varying results.&lt;br /&gt;
&lt;br /&gt;
Button Combo: B-X, X-B, Y-B, B-Y&lt;br /&gt;
&lt;br /&gt;
Keep your crosshair over the enemy so you fly past him (crouching helps a lot). It can be timed perfectly but it may be easier to spam the required buttons.&lt;br /&gt;
&lt;br /&gt;
==Combat Techniques==&lt;br /&gt;
&lt;br /&gt;
===Double Shot===&lt;br /&gt;
&lt;br /&gt;
By pressing Fire twice and then Reload (RRX), you can fire two Battle Rifle bursts in quick succession. The timing of X is around when the last bullet of the first burst is fired. After the doubleshot, the BR will reload itself, unless you perform another doubleshot.&lt;br /&gt;
&lt;br /&gt;
You can chain together doubleshots by tapping YY to switch away and back to the BR. With the right timing, you can double shot until the clip is empty - RRX YY RRX YY etc.&lt;br /&gt;
&lt;br /&gt;
===Double Grenade===&lt;br /&gt;
Fire a plasma pistol overcharge. When the overheat bar is at halfway, quickly tap L twice. You should throw two grenades in quick succession. This is useful for some launches, such as the [[Delta Halo]] Ghost launch.&lt;br /&gt;
&lt;br /&gt;
You can also double nade with a beam rifle overheat, but the timing is different.&lt;br /&gt;
&lt;br /&gt;
===Double Melee===&lt;br /&gt;
In addition to the BLB method from Halo CE, you can also do BXB or BYB to melee twice in quick succession. It's not as useful for speedrunning due to the low melee damage of Halo 2 1.0.&lt;br /&gt;
&lt;br /&gt;
===Quick Reload===&lt;br /&gt;
After a certain point in the reload animation (usually after the clip is in the weapon), the weapon counts as reloaded. At this point, you can cancel the rest of the animation by pressing YY to quickly switch away and back to your main weapon. If you are only carrying one weapon, you can melee and hit X to cancel the melee. When using a scoped weapon, it can be faster to zoom out by pressing YY. You can press YY after a sword lunge as well.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
In Halo 2, there are some enemy types worth taking into consideration.&lt;br /&gt;
&lt;br /&gt;
===Elites===&lt;br /&gt;
'''Jetpack Elites''' are usually dual-wielding Plasma Rifles. Generally, you want to home in on them with a plasma pistol overcharge or snipe them with a ranged weapon. Their shields are weaker than normal Elites, a sword lunge will do them in if you can close the distance and one body shot from a snipe followed by a couple battle rifle shots will also do the trick.&lt;br /&gt;
&lt;br /&gt;
'''Stealth Elites''' have the weakest shields of any Elite but this is compensated for by their fast shield recharge rate, which makes them extremely durable. Like all cloaked enemies, they do not turn the reticule red. In all instances upon spawning, they will be briefly uncloaked so you can get a sword fly off of them. You can force them to uncloak by shooting them. A sniper weapon has enough stunning power to keep them immobilized. Melee attacks are also a good way of de-camoing enemies, as well as stunning them. A sword lunge will either kill them or remove their shield completely. Getting them caught in a grenade explosion can expose them. It should also be noted that the stealth elites in the camo room on Regret have an absurd amount of health. The sword elite in that area does not share this trait.&lt;br /&gt;
&lt;br /&gt;
'''Ultra Elites''' are known for their raw firepower and the highest elite shielding in the game. They will usually enrage when you close the distance or stand behind them, which causes them to pull out their energy sword, this is a good opportunity for a backsmack or grenade stick. However, be very careful of dual-wielding Ultras. They are some of the most dangerous enemies in the game.&lt;br /&gt;
&lt;br /&gt;
'''Zealots''' are rare in Halo 2, and only appear in a few locations, such as Hangar B in [[Cairo Station]], the tunnels on [[Metropolis]], and the last enemy on [[Gravemind]]. They always spawn with swords but their shield isn't different from a blue Elite.&lt;br /&gt;
&lt;br /&gt;
===Flood===&lt;br /&gt;
'''Infection Forms''' in Halo 2 do a lot of damage, especially against unshielded players. A good way to get rid of them is by using nades, sentinel beam, or your sword melee. Infection forms also avoid being nearby combat forms that are actively agrod to you, so they're not usually an issue during close quarters combat until the enemy dies. They can also glitch out and refuse to pop when they hit you. This wouldn't be a problem except for the fact that they do damage ''per frame'' - In short, they absolutely melt your shields and health, so it's advisable to keep your distance and take care of them as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
'''Carrier Forms''' are also very damaging, although their movement has been nerfed from Halo: Combat Evolved. Also, they deploy fewer Infection Forms than before. A fast killing method is to make it fall down and stick it with a plasma grenade, but there's a small window of time for the stick.&lt;br /&gt;
&lt;br /&gt;
'''Combat Forms''' have melees with weird hitboxes, so sometimes they can gain the ability to assassinate you at absurd angles. Again, keep your distance. You should also destroy dead combat Forms so they won't be re-animated by Infection Forms, this is a key factor in Oracle lab fight and Sacred Icon end fight.&lt;br /&gt;
&lt;br /&gt;
===Other Enemies===&lt;br /&gt;
'''Heretic Grunts''' almost always have Needlers. Their projectiles can easily hit you, even when you're behind cover, due to the large hitboxes.&lt;br /&gt;
&lt;br /&gt;
'''Fuel Rod Grunts''' can hit you through thin walls, again due to the hitboxes. Fuel rod rounds from enemies will also curve towards the player, though this is mainly only an issue during the final gondola ride on Regret. While there is no longer a kill switch on their weapons like in CE, it is common for them to sometimes shoot their fuel rod once they die. This can be fatal when killing them at close range.&lt;br /&gt;
&lt;br /&gt;
'''Jackal Snipers''' are very strong on Legendary. They can easily snipe you out of your seat when driving a Ghost or Hog. They do not miss very often.&lt;br /&gt;
&lt;br /&gt;
Most '''Brutes''' can tear through shields in an instant with their weapons. Best to keep your distance. Having a sword or brute shot can make a huge difference in close encounters. Stick them when you can, especially when they berserk. Dual-wielding Needlers is also efficient though rarely used.&lt;br /&gt;
&lt;br /&gt;
On Legendary, any encounter with a shotgun wielding enemy has an extremely high chance to prove fatal, they have extraordinary range with their shots.&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=22095</id>
		<title>Halo 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=22095"/>
				<updated>2018-06-06T22:00:01Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: Major changes to the Enemies section, plus some minor edits I think&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Halo 2''' is one of the more technical speedruns in the series. With the discovery of glitches such as sword flying and sword canceling, movement in Halo 2 is much faster compared to other Halo titles. However, glitches can also work against you, as there are several run-killing glitches that can occur.&lt;br /&gt;
&lt;br /&gt;
Legendary is an absolutely brutal category. It is highly recommended that you be familiar with both the speedrunning tricks and the main route, as well as having a general knowledge of the game, before attempting to run it.&lt;br /&gt;
&lt;br /&gt;
Halo 2 has multiple versions, which include original, vista, and MCC. Given the amount of changes made in MCC and how different it is from the two, it is considered a different game by the community and thus has its own separate leaderboard. &lt;br /&gt;
&lt;br /&gt;
The differences between original and Vista are noteworthy, but not enough to call them different games. The faster version is the original. It is suggested you run this on version 1.0 on the Xbox 360 console, as this will allow swordflying and give you better overall performance compared to the Original Xbox console (if you are running patched, simply clear your consoles cache and it should revert to 1.0). Halo 2 Vista (the PC version) is slower due to sword flying being patched, the addition of loading screens between levels, and a slightly modified physics engine.  &lt;br /&gt;
&lt;br /&gt;
It's also worth noting that there are some slight differences across languages. Since certain events in-game are scripted to happen at the end of character dialogue, these events vary in duration. The Japanese version is currently considered the fastest, though the timesave compared to English is only around five to ten seconds across the whole run, which has the potential to get lower as skips are found.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=200 (click the timestamps for video links) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking for [[Halo_2_MCC|Halo 2 MCC]]?&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
&lt;br /&gt;
===Sword Flying===&lt;br /&gt;
{{#Widget:YouTube|id=GNLvuECAfbY|right|caption=Two handed sword flying demo, by scurty.}}&lt;br /&gt;
{{#Widget:YouTube|id=tj3Ls7-P2UM|right|caption=One handed sword flying demo, by MisterMonopoli.}}&lt;br /&gt;
Sword flying lets you lunge towards enemies across long distances. Unlike the normal limit on the sword's lunge distance, sword flying allows you to cover vast distances at high speed.&lt;br /&gt;
&lt;br /&gt;
via scurty:&lt;br /&gt;
: First off, you need to make sure you have two things: The Xbox Live update NOT installed and a sword with another weapon of your choice.&lt;br /&gt;
: Sword flying is a simple three button combination that is quick to master because it has a rhythm to it. '''The button combination goes in this order: (Y) (X) (Right Trigger)''' The first two are hit in rapid succession (usually by the sliding of your thumb) while the third button is hit slower than the first two are spaced apart. Watch the video to hear how it sounds.&lt;br /&gt;
: '''Your reticule must be red''' for this to work on your gun when you switch to your sword (by pressing Y). You also don't have to be zoomed if if you don't want to, although in most cases you will be zoomed in.&lt;br /&gt;
Most people find it easier to sword fly with an Xbox 360 controller than with an Xbox controller. To sword fly with one hand, slide your thumb from Y to X, then press R. Alternatively, you can sword fly while clawing by rolling your index finger from Y to X, then pressing R with your middle finger. This allows you to aim while preparing to sword fly. It is highly recommended that you learn to sword fly one-handed. This will allow you to continue moving while preparing to do your sword fly.&lt;br /&gt;
'''If an enemy is standing still, you will be able to swordfly over its head and past it.''' If it is moving, the swordfly will stop when it is above the enemy's original position.&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher is one of the most useful weapons to sword fly with, because it has a large reticule and 2x scope, and turns red at fairly long distances without much aiming.&lt;br /&gt;
&lt;br /&gt;
===Sword Canceling===&lt;br /&gt;
&lt;br /&gt;
Sword canceling is a movement technique. In its simplest form, sword canceling is the ability to &amp;quot;cancel&amp;quot; the effects of a sword lunge. If you press R to lunge, you can press X (Reload) to cancel the impact of the lunge any time before it hits.&lt;br /&gt;
&lt;br /&gt;
This can be utilized to travel long distances in tight quarters. To swordcancel past an enemy, press R+X+A simultaneously (Fire+Reload+Jump). R+X will perform the sword cancel, and jumping will make you rise in height as you lunge, thus letting you fly through the air.&lt;br /&gt;
&lt;br /&gt;
To swordcancel over an enemy's head, press A, then R+X+A simultaneously. The first jump gives you height to get over the enemy.&lt;br /&gt;
&lt;br /&gt;
===Ghost Wheelie/Quickturn===&lt;br /&gt;
While boosting in a Ghost, hold A to lean back and raise the nose of the Ghost. This lets you turn more sharply while maintaining your boost. It also makes you prone to flipping, so be careful.&lt;br /&gt;
&lt;br /&gt;
Holding A can also be useful for getting enough air on certain jumps.&lt;br /&gt;
&lt;br /&gt;
===Superbouncing===&lt;br /&gt;
Superbouncing is a variation of a pressure launch. If the player model intersects with the geometry, the game will apply a large amount of force to try and push the player out. By going into auto-crouch, you can glitch the player model. Then when you jump on a polygon seam, you will intersect, and the game will push you out. Superbounces differ between PAL and NTSC, because different framerates means different intervals for collision detection.&lt;br /&gt;
&lt;br /&gt;
The only place superbouncing is useful is as a method to board the Scarab early in [[Metropolis]].&lt;br /&gt;
&lt;br /&gt;
===Melee Boost===&lt;br /&gt;
&lt;br /&gt;
Melee Boosting is similar to sword cancelling, however you can do it without a sword. The goal is to melee at an enemy, cancel the melee damage just like you would during a sword cancel and then keep your momentum and fly past the enemy. If you combine the melee and cancel with a jump timed well, you can get varying results.&lt;br /&gt;
&lt;br /&gt;
Button Combo: B-X, X-B, Y-B, B-Y&lt;br /&gt;
&lt;br /&gt;
Keep your crosshair over the enemy so you fly past him (crouching helps a lot). It can be timed perfectly but it may be easier to spam the required buttons.&lt;br /&gt;
&lt;br /&gt;
==Combat Techniques==&lt;br /&gt;
&lt;br /&gt;
===Double Shot===&lt;br /&gt;
&lt;br /&gt;
By pressing Fire twice and then Reload (RRX), you can fire two Battle Rifle bursts in quick succession. The timing of X is around when the last bullet of the first burst is fired. After the doubleshot, the BR will reload itself, unless you perform another doubleshot.&lt;br /&gt;
&lt;br /&gt;
You can chain together doubleshots by tapping YY to switch away and back to the BR. With the right timing, you can double shot until the clip is empty - RRX YY RRX YY etc.&lt;br /&gt;
&lt;br /&gt;
===Double Grenade===&lt;br /&gt;
Fire a plasma pistol overcharge. When the overheat bar is at halfway, quickly tap L twice. You should throw two grenades in quick succession. This is useful for some launches, such as the [[Delta Halo]] Ghost launch.&lt;br /&gt;
&lt;br /&gt;
You can also double nade with a beam rifle overheat, but the timing is different.&lt;br /&gt;
&lt;br /&gt;
===Double Melee===&lt;br /&gt;
In addition to the BLB method from Halo CE, you can also do BXB or BYB to melee twice in quick succession. It's not as useful for speedrunning due to the low melee damage of Halo 2 1.0.&lt;br /&gt;
&lt;br /&gt;
===Quick Reload===&lt;br /&gt;
After a certain point in the reload animation (usually after the clip is in the weapon), the weapon counts as reloaded. At this point, you can cancel the rest of the animation by pressing YY to quickly switch away and back to your main weapon. If you are only carrying one weapon, you can melee and hit X to cancel the melee. When using a scoped weapon, it can be faster to zoom out by pressing YY. You can press YY after a sword lunge as well.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
In Halo 2, there are some enemy types worth taking into consideration.&lt;br /&gt;
&lt;br /&gt;
===Elites===&lt;br /&gt;
'''Ultra Elites''' are known for their raw firepower and the highest elite shielding in the game. They will usually enrage when you close the distance or stand behind them, which causes them to pull out their energy sword, this is a good opportunity for a backsmack or grenade stick. However, be very careful of dual-wielding Ultras. They are some of the most dangerous enemies in the game.&lt;br /&gt;
&lt;br /&gt;
'''Jetpack Elites''' are usually dual-wielding Plasma Rifles. Generally, you want to home in on them with a plasma pistol overcharge or snipe them with a ranged weapon. Their shields are weaker than normal Elites, a sword lunge will do them in if you can close the distance and one body shot from a snipe followed by a couple battle rifle shots will also do the trick.&lt;br /&gt;
&lt;br /&gt;
'''Stealth Elites''' have the weakest shields of any Elite but this is compensated for by their fast shield recharge rate, which makes them extremely durable. Like all cloaked enemies, they do not turn the reticule red. In all instances upon spawning, they will be briefly uncloaked so you can get a sword fly off of them. You can force them to uncloak by shooting them. A sniper weapon has enough stunning power to keep them immobilized. Melee attacks are also a good way of de-camoing enemies, as well as stunning them. A sword lunge will either kill them or remove their shield completely. Getting them caught in a grenade explosion can expose them. It should also be noted that the stealth elites in the camo room on Regret have an absurd amount of health. The sword elite in that area does not share this trait.&lt;br /&gt;
&lt;br /&gt;
'''Zealots''' are rare in Halo 2, and only appear in a few locations, such as Hangar B in [[Cairo Station]], the tunnels on [[Metropolis]], and the last enemy on [[Gravemind]]. They always spawn with swords but their shield isn't different from a blue Elite.&lt;br /&gt;
&lt;br /&gt;
===Flood===&lt;br /&gt;
'''Infection Forms''' in Halo 2 do a lot of damage, especially against unshielded players. A good way to get rid of them is by using nades, sentinel beam, or your sword melee. Infection forms also avoid being nearby combat forms that are actively agrod to you, so they're not usually an issue during close quarters combat until the enemy dies. They can also glitch out and refuse to pop when they hit you. This wouldn't be a problem except for the fact that they do damage ''per frame'' - In short, they absolutely melt your shields and health, so it's advisable to keep your distance and take care of them as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
'''Carrier Forms''' are also very damaging, although their movement has been nerfed from Halo: Combat Evolved. Also, they deploy fewer Infection Forms than before. A fast killing method is to make it fall down and stick it with a plasma grenade, but there's a small window of time for the stick.&lt;br /&gt;
&lt;br /&gt;
'''Combat Forms''' have melees with weird hitboxes, so sometimes they can gain the ability to assassinate you at absurd angles. Again, keep your distance. You should also destroy dead combat Forms so they won't be re-animated by Infection Forms, this is a key factor in Oracle lab fight and Sacred Icon end fight.&lt;br /&gt;
&lt;br /&gt;
===Other Enemies===&lt;br /&gt;
'''Heretic Grunts''' almost always have Needlers. Their projectiles can easily hit you, even when you're behind cover, due to the large hitboxes.&lt;br /&gt;
&lt;br /&gt;
'''Fuel Rod Grunts''' can hit you through thin walls, again due to the hitboxes. Fuel rod rounds from enemies will also curve towards the player, though this is mainly only an issue during the final gondola ride on Regret. While there is no longer a kill switch on their weapons like in CE, it is common for them to sometimes shoot their fuel rod once they die. This can be fatal when killing them at close range.&lt;br /&gt;
&lt;br /&gt;
'''Jackal Snipers''' are very strong on Legendary. They can easily snipe you out of your seat when driving a Ghost or Hog. They do not miss very often.&lt;br /&gt;
&lt;br /&gt;
Most '''Brutes''' can tear through shields in an instant with their weapons. Best to keep your distance. Having a sword or brute shot can make a huge difference in close encounters. Stick them when you can, especially when they berserk. Dual-wielding Needlers is also efficient though rarely used.&lt;br /&gt;
&lt;br /&gt;
On Legendary, any encounter with a shotgun wielding enemy has an extremely high chance to prove fatal, they have extraordinary range with their shots.&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=22094</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=22094"/>
				<updated>2018-06-06T21:06:36Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: Changed width of discord widget to remove gap between &amp;quot;level strategies&amp;quot; and the levels themself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HRLogoTransparent.png|link=http://haloruns.com|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbinner&amp;quot;&amp;gt;Checkout our HaloRuns Discord Server at &amp;lt;br /&amp;gt; https://discord.gg/rvdsjGw&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#widget:Discord&lt;br /&gt;
|id=83061848139632640&lt;br /&gt;
|theme=dark&lt;br /&gt;
|width=305&lt;br /&gt;
|height=800&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''HaloRuns Wiki''' is a wiki devoted to speedrunning the Halo series. It focuses on providing information for single-segment full-game speedruns.&lt;br /&gt;
&lt;br /&gt;
Recommended speedrun routes are listed below on the Tutorial page. For more details, go to pages dedicated to specific levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Tutorials&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tutorials|Full Game]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Timing Rules&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Timing Rules|Fullgame Timing Rules]]&lt;br /&gt;
*[[Timing Rules| Individual Level (IL) Timing Rules]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;HaloRuns Full-Game and IL Leaderboards&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check the list of [http://haloruns.com/records World Records]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Game Information&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[Tricks]]''' - Click here if you're new to Halo speedrunning!&lt;br /&gt;
&lt;br /&gt;
*'''''[[Halo: Combat Evolved]]'''''&lt;br /&gt;
*'''''[[Halo 2]]'''''&lt;br /&gt;
*'''''[[Halo 2 MCC]]'''''&lt;br /&gt;
*'''''[[Halo 3]]'''''&lt;br /&gt;
*'''''[[Halo 3: ODST]]'''''&lt;br /&gt;
*'''''[[Halo: Reach]]'''''&lt;br /&gt;
*'''''[[Halo 4]]'''''&lt;br /&gt;
*'''''[[Halo 5: Guardians]]'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Level Strategies&amp;lt;/span&amp;gt;&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Combat Evolved&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Pillar of Autumn (Halo CE)]]&lt;br /&gt;
*[[Halo (Halo CE)]]&lt;br /&gt;
*[[The Truth and Reconciliation]]&lt;br /&gt;
*[[The Silent Cartographer]]&lt;br /&gt;
*[[Assault on the Control Room]]&lt;br /&gt;
*[[343 Guilty Spark]]&lt;br /&gt;
*[[The Library]]&lt;br /&gt;
*[[Two Betrayals]]&lt;br /&gt;
*[[Keyes]]&lt;br /&gt;
*[[The Maw]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 2&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Sierra 117]]&lt;br /&gt;
*[[Crow's Nest]]&lt;br /&gt;
*[[Tsavo Highway]]&lt;br /&gt;
*[[The Storm]]&lt;br /&gt;
*[[Floodgate]]&lt;br /&gt;
*[[The Ark]]&lt;br /&gt;
*[[The Covenant]]&lt;br /&gt;
*[[Cortana]]&lt;br /&gt;
*[[Halo (Halo 3)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3: ODST&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Prepare to Drop]]&lt;br /&gt;
*[[Mombasa Streets]]&lt;br /&gt;
*[[Tayari Plaza]]&lt;br /&gt;
*[[Uplift Reserve]]&lt;br /&gt;
*[[Kizingo Boulevard]]&lt;br /&gt;
*[[ONI Alpha Site]]&lt;br /&gt;
*[[NMPD HQ]]&lt;br /&gt;
*[[Kikowani Station]]&lt;br /&gt;
*[[Data Hive]]&lt;br /&gt;
*[[Coastal Highway]]&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Reach&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Winter Contingency]]&lt;br /&gt;
*[[ONI: Sword Base]]&lt;br /&gt;
*[[Nightfall]]&lt;br /&gt;
*[[Tip of the Spear]]&lt;br /&gt;
*[[Long Night of Solace]]&lt;br /&gt;
*[[Exodus]]&lt;br /&gt;
*[[New Alexandria]]&lt;br /&gt;
*[[The Package]]&lt;br /&gt;
*[[The Pillar of Autumn (Halo: Reach)]]&lt;br /&gt;
*[[Lone Wolf]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 4&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Dawn]]&lt;br /&gt;
*[[Requiem]]&lt;br /&gt;
*[[Forerunner]]&lt;br /&gt;
*[[Infinity]]&lt;br /&gt;
*[[Reclaimer]]&lt;br /&gt;
*[[Shutdown]]&lt;br /&gt;
*[[Composer]]&lt;br /&gt;
*[[Midnight]]&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 5: Guardians&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Blue Team]]&lt;br /&gt;
*[[Glassed]]&lt;br /&gt;
*[[Unconfirmed]]&lt;br /&gt;
*[[Evacuation]]&lt;br /&gt;
*[[Reunion]]&lt;br /&gt;
*[[Swords of Sanghelios]]&lt;br /&gt;
*[[Enemy Lines]]&lt;br /&gt;
*[[Battle of Sunaion]]&lt;br /&gt;
*[[Genesis]]&lt;br /&gt;
*[[The Breaking]]&lt;br /&gt;
*[[Guardians]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wiki Progress'''&lt;br /&gt;
&lt;br /&gt;
[[To_do | To do]]&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=22074</id>
		<title>Halo 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=22074"/>
				<updated>2018-06-02T13:22:07Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halo 2 is one of the more technical speedruns in the series. With the discovery of glitches such as sword flying and sword canceling, movement in Halo 2 is much faster compared to other Halo titles. However, glitches can also work against you, as there are several run-killing glitches that can occur.&lt;br /&gt;
&lt;br /&gt;
Legendary is an absolutely brutal category. It is highly recommended that you be familiar with both the speedrunning tricks and the main route, as well as having a general knowledge of the game, before attempting to run it.&lt;br /&gt;
&lt;br /&gt;
Halo 2 has multiple versions, which include original, vista, and MCC. Given the amount of changes made in MCC and how different it is from the two, it is considered a different game by the community and thus has its own separate leaderboard. &lt;br /&gt;
&lt;br /&gt;
The differences between original and Vista are noteworthy, but not enough to call them different games. The faster version is the original. It is suggested you run this on version 1.0 on the Xbox 360 console, as this will allow swordflying and give you better overall performance compared to the Original Xbox console (if you are running patched, simply clear your consoles cache and it should revert to 1.0). Halo 2 Vista (the PC version) is slower due to sword flying being patched, the addition of loading screens between levels, and a slightly modified physics engine.  &lt;br /&gt;
&lt;br /&gt;
It's also worth noting that there are some slight differences across languages. Since certain events in-game are scripted to happen at the end of character dialogue, these events vary in duration. The Japanese version is currently considered the fastest, though the timesave compared to English is only around five to ten seconds across the whole run, which has the potential to get lower as skips are found.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=200 (click the timestamps for video links) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking for [[Halo_2_MCC|Halo 2 MCC]]?&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
&lt;br /&gt;
===Sword Flying===&lt;br /&gt;
{{#Widget:YouTube|id=GNLvuECAfbY|right|caption=Two handed sword flying demo, by scurty.}}&lt;br /&gt;
Sword flying lets you lunge towards enemies across long distances. Unlike the normal limit on the sword's lunge distance, sword flying allows you to cover vast distances at high speed.&lt;br /&gt;
&lt;br /&gt;
via scurty:&lt;br /&gt;
: First off, you need to make sure you have two things: The Xbox Live update NOT installed and a sword with another weapon of your choice.&lt;br /&gt;
: Sword flying is a simple three button combination that is quick to master because it has a rhythm to it. '''The button combination goes in this order: (Y) (X) (Right Trigger)''' The first two are hit in rapid succession (usually by the sliding of your thumb) while the third button is hit slower than the first two are spaced apart. Watch the video to hear how it sounds.&lt;br /&gt;
: '''Your reticule must be red''' for this to work on your gun when you switch to your sword (by pressing Y). You also don't have to be zoomed if if you don't want to, although in most cases you will be zoomed in.&lt;br /&gt;
Most people find it easier to swordfly with an Xbox 360 controller than with an Xbox controller. To swordfly with one hand, slide your thumb from Y to X, then press R. Alternatively, you can swordfly while clawing by rolling your index finger from Y to X, then pressing R with your middle finger. This allows you to aim while preparing to swordfly.&lt;br /&gt;
'''If an enemy is standing still, you will be able to swordfly over its head and past it.''' If it is moving, the swordfly will stop when it is above the enemy's original position.&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher is one of the most useful weapons to swordfly with, because it has a large reticule and 2x scope, and turns red at fairly long distances without much aiming.&lt;br /&gt;
&lt;br /&gt;
===Sword Canceling===&lt;br /&gt;
&lt;br /&gt;
Sword canceling is a movement technique. In its simplest form, sword canceling is the ability to &amp;quot;cancel&amp;quot; the effects of a sword lunge. If you press R to lunge, you can press X (Reload) to cancel the impact of the lunge any time before it hits.&lt;br /&gt;
&lt;br /&gt;
This can be utilized to travel long distances in tight quarters. To swordcancel past an enemy, press R+X+A simultaneously (Fire+Reload+Jump). R+X will perform the sword cancel, and jumping will make you rise in height as you lunge, thus letting you fly through the air.&lt;br /&gt;
&lt;br /&gt;
To swordcancel over an enemy's head, press A, then R+X+A simultaneously. The first jump gives you height to get over the enemy.&lt;br /&gt;
&lt;br /&gt;
===Ghost Wheelie/Quickturn===&lt;br /&gt;
While boosting in a Ghost, hold A to lean back and raise the nose of the Ghost. This lets you turn more sharply while maintaining your boost. It also makes you prone to flipping, so be careful.&lt;br /&gt;
&lt;br /&gt;
Holding A can also be useful for getting enough air on certain jumps.&lt;br /&gt;
&lt;br /&gt;
===Superbouncing===&lt;br /&gt;
Superbouncing is a variation of a pressure launch. If the player model intersects with the geometry, the game will apply a large amount of force to try and push the player out. By going into auto-crouch, you can glitch the player model. Then when you jump on a polygon seam, you will intersect, and the game will push you out. Superbounces differ between PAL and NTSC, because different framerates means different intervals for collision detection.&lt;br /&gt;
&lt;br /&gt;
The only place superbouncing is useful is as a method to board the Scarab early in [[Metropolis]].&lt;br /&gt;
&lt;br /&gt;
===Melee Boost===&lt;br /&gt;
http://www.twitch.tv/ranabundana/c/4491742&lt;br /&gt;
&lt;br /&gt;
Button Combo: B-X, X-B, Y-B, B-Y&lt;br /&gt;
Keep your crosshair over the enemy so you fly past him (crouching helps a lot). It can be timed perfectly but it may be easier to spam the required buttons.&lt;br /&gt;
&lt;br /&gt;
==Combat Techniques==&lt;br /&gt;
&lt;br /&gt;
===Double Shot===&lt;br /&gt;
&lt;br /&gt;
By pressing Fire twice and then Reload (RRX), you can fire two Battle Rifle bursts in quick succession. The timing of X is around when the last bullet of the first burst is fired. After the doubleshot, the BR will reload itself, unless you perform another doubleshot.&lt;br /&gt;
&lt;br /&gt;
You can chain together doubleshots by tapping YY to switch away and back to the BR. With the right timing, you can double shot until the clip is empty - RRX YY RRX YY etc.&lt;br /&gt;
&lt;br /&gt;
===Double Grenade===&lt;br /&gt;
Fire a plasma pistol overcharge. When the overheat bar is at halfway, quickly tap L twice. You should throw two grenades in quick succession. This is useful for some launches, such as the [[Delta Halo]] Ghost launch.&lt;br /&gt;
&lt;br /&gt;
You can also double nade with a beam rifle overheat, but the timing is different.&lt;br /&gt;
&lt;br /&gt;
===Double Melee===&lt;br /&gt;
In addition to the BLB method from Halo CE, you can also do BXB or BYB to melee twice in quick succession. It's not as useful for speedrunning due to the low melee damage of Halo 2 1.0.&lt;br /&gt;
&lt;br /&gt;
===Quick Reload===&lt;br /&gt;
After a certain point in the reload animation (usually after the clip is in the weapon), the weapon counts as reloaded. At this point, you can cancel the rest of the animation by pressing YY to quickly switch away and back to your main weapon. If you are only carrying one weapon, you can melee and hit X to cancel the melee. When using a scoped weapon, it can be faster to zoom out by pressing YY. You can press YY after a sword lunge as well.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
In Halo 2, some enemy types were added.&lt;br /&gt;
&lt;br /&gt;
===Elites===&lt;br /&gt;
Ultra Elites are known for their raw firepower and strong shielding. They will usually pull out a sword when you close the distance, this is a good opportunity for a backsmack or grenade stick. However, be very careful of dual-wielding Ultras. They are some of the most dangerous enemies in the game.&lt;br /&gt;
&lt;br /&gt;
Jetpack Elites are usually dual-wielding Plasma Rifles. Generally, you want to home in on them with a plasma pistol overcharge or snipe them with a ranged weapon.  Their shields are weaker than normal Elites, a sword lunge will do them in if you can close the distance.&lt;br /&gt;
&lt;br /&gt;
Stealth Elites have the weakest shields of any Elite but this is compensated for by their fast shield recharge rate, which makes them extremely durable. Like all cloaked enemies, they do not turn the reticule red. In all instances upon spawning, they will be briefly uncloaked so you can get a sword fly off of them. You can force them to uncloak by shooting them. A sniper weapon has enough stunning power to keep them immobilized. Melee attacks are also a good way of de-camoing enemies, as well as stunning them. A sword lunge will either kill them or remove their shield completely. Getting them caught in a grenade explosion can expose them.&lt;br /&gt;
&lt;br /&gt;
Zealots are rare in Halo 2, and only appear in a few locations, such as Hangar B in [[Cairo Station]], the tunnels on [[Metropolis]], and the last enemy on [[Gravemind]]. They always spawn with swords but their shield isn't different from a blue Elite.&lt;br /&gt;
&lt;br /&gt;
===Flood===&lt;br /&gt;
Infection Forms in Halo 2 do a lot of damage, especially against unshielded players. Don't try to melee them with anything but the sword, as your melee range is nerfed from Halo: Combat Evolved. They can glitch out and refuse to pop when they hit you. This wouldn't be a problem except for the fact that they do damage ''per frame'' - aka one-shot you. It's advisable to keep distance.&lt;br /&gt;
&lt;br /&gt;
Carrier Forms are also very damaging, although their movement has been nerfed from Halo: Combat Evolved. Also, they deploy fewer Infection Forms than before. A fast killing method is to make it fall down and stick it with a plasma grenade, but there's a small window of time for the stick.&lt;br /&gt;
&lt;br /&gt;
Combat Form whips have weird properties, sometimes they can gain the ability to assassinate you. Again, keep distance. You should destroy dead Combat Forms so they won't be re-animated by Infection Forms.&lt;br /&gt;
&lt;br /&gt;
===Other Enemies===&lt;br /&gt;
Heretic Grunts almost always have Needlers. Their projectiles can easily hit you, even when you're behind cover, due to the large hitboxes.&lt;br /&gt;
&lt;br /&gt;
Fuel Rod Grunts can hit you through thin walls, again due to the hitboxes. Fortunately, there is no longer a kill switch on their weapons.&lt;br /&gt;
&lt;br /&gt;
Jackal Snipers are MLG on Legendary. They can easily snipe you out of your seat when driving a Ghost or Hog.&lt;br /&gt;
&lt;br /&gt;
Most Brutes can tear through shields in an instant with their weapons. Best to keep your distance. Having a sword or brute shot can make a huge difference in close encounters. Stick them when you can, especially when they berserk. Dual-wielding Needlers is also efficient though rarely used.&lt;br /&gt;
&lt;br /&gt;
On Legendary, any encounter with a shotgun wielding enemy will prove fatal, they have extraordinary range with their shots.&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=The_Armory&amp;diff=22073</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=The_Armory&amp;diff=22073"/>
				<updated>2018-03-17T17:23:36Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: srs bsns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level Infobox&lt;br /&gt;
| title = The Armory&lt;br /&gt;
| image = [[File:TheArmory.jpg|300px]]&lt;br /&gt;
| caption = &amp;quot;Suit up, prepare for battle.&amp;quot;&lt;br /&gt;
| game = [[Halo 2]]&lt;br /&gt;
| time = sub-2:40&lt;br /&gt;
| previous = -&lt;br /&gt;
| next = [[Cairo Station]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Armory''' is the first playable level in [[Halo 2]]. See [http://halopedia.org/The_Armory Halopedia] for general information.&lt;br /&gt;
{{#Widget:YouTube|id=ihImaJ-lz8E|right|caption=A very good Armory tutorial}}&lt;br /&gt;
For full-game Halo 2 runs, RTA timing starts at the first frame of fade-in. Selecting &amp;quot;Heretic&amp;quot; in the level select menu is optional, but customary.&lt;br /&gt;
&lt;br /&gt;
==Pushing Strats==&lt;br /&gt;
You can waste time on this level by messing up the lights test, not looking at Master Guns right away for the shield test, not looking at him to trigger his closing dialogue, and not getting in the elevator right away. Don't do that stuff.&lt;br /&gt;
&lt;br /&gt;
The only strategy on this level is to push your allies. Pushing Master Guns to his location saves less than a second, but pushing Sgt. Johnson saves more time. Wait for him to finish walking out, then push him back into the elevator, near where he would walk back. This must be finished before Johnson finishes the line &amp;quot;Don't worry, I'll hold his hand.&amp;quot; If you push him too early, he will continue trying to walk out of the elevator. Too late, and you will glitch his pathfinding, making him walk into corners and wasting time. Once you're done pushing, look at Master Guns to trigger his dialogue immediately.&lt;br /&gt;
&lt;br /&gt;
If you get the famed &amp;quot;Chili Hole Skip&amp;quot; (Master Guns omits the line &amp;quot;so shut yer chili hole&amp;quot;), you save about a second. You also get +1000 Hype. TriHard&lt;br /&gt;
&lt;br /&gt;
When the elevator goes up and opens again, push him into the tram. You want him to start walking before you push, otherwise he will walk into the corner. You also want the dialogue &amp;quot;Earth... Haven't seen it in years&amp;quot; to trigger immediately, so stop pushing just before he gets to his spot. Otherwise he will spin around and look at you for a second.&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|2-01]]&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=22063</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=22063"/>
				<updated>2018-01-22T02:58:31Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HRLogoTransparent.png|link=http://haloruns.com|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbinner&amp;quot;&amp;gt;Checkout our HaloRuns Discord Server at &amp;lt;br /&amp;gt; https://discord.gg/rvdsjGw&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#widget:Discord&lt;br /&gt;
|id=83061848139632640&lt;br /&gt;
|theme=dark&lt;br /&gt;
|width=350&lt;br /&gt;
|height=800&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''HaloRuns Wiki''' is a wiki devoted to speedrunning the Halo series. It focuses on providing information for single-segment full-game speedruns.&lt;br /&gt;
&lt;br /&gt;
Recommended speedrun routes are listed below on the Tutorial page. For more details, go to pages dedicated to specific levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Tutorials&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tutorials|Full Game]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Timing Rules&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Timing Rules|Fullgame Timing Rules]]&lt;br /&gt;
*[[Timing Rules| Individual Level (IL) Timing Rules]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;HaloRuns Full-Game and IL Leaderboards&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check the list of [http://haloruns.com/records World Records]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Game Information&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[Tricks]]''' - Click here if you're new to Halo speedrunning!&lt;br /&gt;
&lt;br /&gt;
*'''''[[Halo: Combat Evolved]]'''''&lt;br /&gt;
*'''''[[Halo 2]]'''''&lt;br /&gt;
*'''''[[Halo 2 MCC]]'''''&lt;br /&gt;
*'''''[[Halo 3]]'''''&lt;br /&gt;
*'''''[[Halo 3: ODST]]'''''&lt;br /&gt;
*'''''[[Halo: Reach]]'''''&lt;br /&gt;
*'''''[[Halo 4]]'''''&lt;br /&gt;
*'''''[[Halo 5: Guardians]]'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Level Strategies&amp;lt;/span&amp;gt;&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Combat Evolved&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Pillar of Autumn (Halo CE)]]&lt;br /&gt;
*[[Halo (Halo CE)]]&lt;br /&gt;
*[[The Truth and Reconciliation]]&lt;br /&gt;
*[[The Silent Cartographer]]&lt;br /&gt;
*[[Assault on the Control Room]]&lt;br /&gt;
*[[343 Guilty Spark]]&lt;br /&gt;
*[[The Library]]&lt;br /&gt;
*[[Two Betrayals]]&lt;br /&gt;
*[[Keyes]]&lt;br /&gt;
*[[The Maw]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 2&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Sierra 117]]&lt;br /&gt;
*[[Crow's Nest]]&lt;br /&gt;
*[[Tsavo Highway]]&lt;br /&gt;
*[[The Storm]]&lt;br /&gt;
*[[Floodgate]]&lt;br /&gt;
*[[The Ark]]&lt;br /&gt;
*[[The Covenant]]&lt;br /&gt;
*[[Cortana]]&lt;br /&gt;
*[[Halo (Halo 3)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3: ODST&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Prepare to Drop]]&lt;br /&gt;
*[[Mombasa Streets]]&lt;br /&gt;
*[[Tayari Plaza]]&lt;br /&gt;
*[[Uplift Reserve]]&lt;br /&gt;
*[[Kizingo Boulevard]]&lt;br /&gt;
*[[ONI Alpha Site]]&lt;br /&gt;
*[[NMPD HQ]]&lt;br /&gt;
*[[Kikowani Station]]&lt;br /&gt;
*[[Data Hive]]&lt;br /&gt;
*[[Coastal Highway]]&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Reach&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Winter Contingency]]&lt;br /&gt;
*[[ONI: Sword Base]]&lt;br /&gt;
*[[Nightfall]]&lt;br /&gt;
*[[Tip of the Spear]]&lt;br /&gt;
*[[Long Night of Solace]]&lt;br /&gt;
*[[Exodus]]&lt;br /&gt;
*[[New Alexandria]]&lt;br /&gt;
*[[The Package]]&lt;br /&gt;
*[[The Pillar of Autumn (Halo: Reach)]]&lt;br /&gt;
*[[Lone Wolf]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 4&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Dawn]]&lt;br /&gt;
*[[Requiem]]&lt;br /&gt;
*[[Forerunner]]&lt;br /&gt;
*[[Infinity]]&lt;br /&gt;
*[[Reclaimer]]&lt;br /&gt;
*[[Shutdown]]&lt;br /&gt;
*[[Composer]]&lt;br /&gt;
*[[Midnight]]&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 5: Guardians&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Blue Team]]&lt;br /&gt;
*[[Glassed]]&lt;br /&gt;
*[[Unconfirmed]]&lt;br /&gt;
*[[Evacuation]]&lt;br /&gt;
*[[Reunion]]&lt;br /&gt;
*[[Swords of Sanghelios]]&lt;br /&gt;
*[[Enemy Lines]]&lt;br /&gt;
*[[Battle of Sunaion]]&lt;br /&gt;
*[[Genesis]]&lt;br /&gt;
*[[The Breaking]]&lt;br /&gt;
*[[Guardians]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wiki Progress'''&lt;br /&gt;
&lt;br /&gt;
[[To_do | To do]]&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=22062</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=22062"/>
				<updated>2018-01-22T02:58:00Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HRLogoTransparent.png|link=http://haloruns.com|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbinner&amp;quot;&amp;gt;Checkout our HaloRuns Discord Server at &amp;lt;br /&amp;gt; https://discord.gg/rvdsjGw&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#widget:Discord&lt;br /&gt;
|id=83061848139632640&lt;br /&gt;
|theme=dark&lt;br /&gt;
|width=350&lt;br /&gt;
|height=800&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''HaloRuns Wiki''' is a wiki devoted to speedrunning the Halo series. It focuses on providing information for single-segment full-game speedruns.&lt;br /&gt;
&lt;br /&gt;
Recommended speedrun routes are listed below on the Tutoral page. For more detail, go to pages dedicated to specific levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Tutorials&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tutorials|Full Game]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Timing Rules&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Timing Rules|Fullgame Timing Rules]]&lt;br /&gt;
*[[Timing Rules| Individual Level (IL) Timing Rules]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;HaloRuns Full-Game and IL Leaderboards&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check the list of [http://haloruns.com/records World Records]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Game Information&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[Tricks]]''' - Click here if you're new to Halo speedrunning!&lt;br /&gt;
&lt;br /&gt;
*'''''[[Halo: Combat Evolved]]'''''&lt;br /&gt;
*'''''[[Halo 2]]'''''&lt;br /&gt;
*'''''[[Halo 2 MCC]]'''''&lt;br /&gt;
*'''''[[Halo 3]]'''''&lt;br /&gt;
*'''''[[Halo 3: ODST]]'''''&lt;br /&gt;
*'''''[[Halo: Reach]]'''''&lt;br /&gt;
*'''''[[Halo 4]]'''''&lt;br /&gt;
*'''''[[Halo 5: Guardians]]'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Level Strategies&amp;lt;/span&amp;gt;&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Combat Evolved&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Pillar of Autumn (Halo CE)]]&lt;br /&gt;
*[[Halo (Halo CE)]]&lt;br /&gt;
*[[The Truth and Reconciliation]]&lt;br /&gt;
*[[The Silent Cartographer]]&lt;br /&gt;
*[[Assault on the Control Room]]&lt;br /&gt;
*[[343 Guilty Spark]]&lt;br /&gt;
*[[The Library]]&lt;br /&gt;
*[[Two Betrayals]]&lt;br /&gt;
*[[Keyes]]&lt;br /&gt;
*[[The Maw]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 2&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Sierra 117]]&lt;br /&gt;
*[[Crow's Nest]]&lt;br /&gt;
*[[Tsavo Highway]]&lt;br /&gt;
*[[The Storm]]&lt;br /&gt;
*[[Floodgate]]&lt;br /&gt;
*[[The Ark]]&lt;br /&gt;
*[[The Covenant]]&lt;br /&gt;
*[[Cortana]]&lt;br /&gt;
*[[Halo (Halo 3)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3: ODST&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Prepare to Drop]]&lt;br /&gt;
*[[Mombasa Streets]]&lt;br /&gt;
*[[Tayari Plaza]]&lt;br /&gt;
*[[Uplift Reserve]]&lt;br /&gt;
*[[Kizingo Boulevard]]&lt;br /&gt;
*[[ONI Alpha Site]]&lt;br /&gt;
*[[NMPD HQ]]&lt;br /&gt;
*[[Kikowani Station]]&lt;br /&gt;
*[[Data Hive]]&lt;br /&gt;
*[[Coastal Highway]]&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Reach&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Winter Contingency]]&lt;br /&gt;
*[[ONI: Sword Base]]&lt;br /&gt;
*[[Nightfall]]&lt;br /&gt;
*[[Tip of the Spear]]&lt;br /&gt;
*[[Long Night of Solace]]&lt;br /&gt;
*[[Exodus]]&lt;br /&gt;
*[[New Alexandria]]&lt;br /&gt;
*[[The Package]]&lt;br /&gt;
*[[The Pillar of Autumn (Halo: Reach)]]&lt;br /&gt;
*[[Lone Wolf]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 4&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Dawn]]&lt;br /&gt;
*[[Requiem]]&lt;br /&gt;
*[[Forerunner]]&lt;br /&gt;
*[[Infinity]]&lt;br /&gt;
*[[Reclaimer]]&lt;br /&gt;
*[[Shutdown]]&lt;br /&gt;
*[[Composer]]&lt;br /&gt;
*[[Midnight]]&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 5: Guardians&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Blue Team]]&lt;br /&gt;
*[[Glassed]]&lt;br /&gt;
*[[Unconfirmed]]&lt;br /&gt;
*[[Evacuation]]&lt;br /&gt;
*[[Reunion]]&lt;br /&gt;
*[[Swords of Sanghelios]]&lt;br /&gt;
*[[Enemy Lines]]&lt;br /&gt;
*[[Battle of Sunaion]]&lt;br /&gt;
*[[Genesis]]&lt;br /&gt;
*[[The Breaking]]&lt;br /&gt;
*[[Guardians]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wiki Progress'''&lt;br /&gt;
&lt;br /&gt;
[[To_do | To do]]&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Tutorials&amp;diff=22061</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Tutorials&amp;diff=22061"/>
				<updated>2018-01-22T02:27:51Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: Adding tutorials, removing tutorials with dead links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you need any tutorial for anything Halo Speed running, this is the place to look. Check out some of the tutorials below! (Some tutorals may be outdated, so use what you learn and watch some of the World Record videos over at Haloruns.com)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Halo: Combat Evolved= &lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
[https://www.youtube.com/watch?v=4sLL3cabgME ColdGrunter's Easy Tutorial (12-2015)]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1puq7SWrsMl88LS0UpA1qH7H4DR8sOkPWM6Dje8jOs5M/edit Goatrope's Tricklist]&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/tententoo20/v/8795486 tententoo20's Explaination of what you should be thinking as you run]&lt;br /&gt;
&lt;br /&gt;
==== Legendary ====&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL3oMwi1ObdCfJG5HpzLpY7rPNEvE_7Crc GarishGoblin's Legendary Tutorial Playlist]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=qQormBrJYGQ&amp;amp;list=PLgNwElmYp5cJQQUHeWKAf9zWKmUsJ17RJ&amp;amp;index=1 Scurty_'s Legendary Tutorial Playlist]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Halo 2=&lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/qSfuGSiv MisterMonopoli's Easy Text Document]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Halo 3=&lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLh3kxQL3OdwF8qscrugopmAobh46KolHD StuffedCrustFTW's Easy Tutorial]&lt;br /&gt;
&lt;br /&gt;
==== Legendary ====&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLY3qkA_3-TfWGVczNT24hlUZsgnyRN2Gy Paradoxxic's Legendary Tutorial Playlist]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Halo: Reach= &lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/rEYwRXvX Backflip9's Easy Text Document]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Halo 4=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/collections/07wom2nktBRl-w Egg92's Easy Tutorial Playlist]&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/lishoustv/v/13485502 LishousTV's Easy Basic Guidelines]&lt;br /&gt;
&lt;br /&gt;
==== Legendary ====&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xreu5fb3c-I ProAceJoker's Legendary Tutoral]&lt;br /&gt;
&lt;br /&gt;
=Halo 5: Guardians=&lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLSC0NoL_QI5ltrzwUeB-Fy-bD-EBBwyuJ Hoshka's Easy Tutorial Playlist]&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Tutorials&amp;diff=22060</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Tutorials&amp;diff=22060"/>
				<updated>2018-01-22T02:10:49Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: Adding tutorials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you need any tutorial for anything Halo Speed running, this is the place to look check out some of the tutorials below!(Some tutorals might be outdated so use what you learn and watch some of the World Record videos over at Haloruns.com)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Halo: Combat Evolved= &lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
[https://www.youtube.com/watch?v=4sLL3cabgME ColdGrunter's Easy Tutorial (12-2015)]&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/vetroxity/c/4757317 Vetroxity's Easy Tutoral]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1puq7SWrsMl88LS0UpA1qH7H4DR8sOkPWM6Dje8jOs5M/edit Goatrope's Tricklist]&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/tententoo20/v/8795486 tententoo20's Explaination of what you should be thinking as you run]&lt;br /&gt;
&lt;br /&gt;
==== Legendary ====&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL3oMwi1ObdCfJG5HpzLpY7rPNEvE_7Crc GarishGoblin's Legendary Tutorial Playlist]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=qQormBrJYGQ&amp;amp;list=PLgNwElmYp5cJQQUHeWKAf9zWKmUsJ17RJ&amp;amp;index=1 Scurty_'s Legendary Tutorial Playlist]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Halo 2=&lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/qSfuGSiv MisterMonopoli's Easy Text Document]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Halo 3=&lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/hiipfire/c/3797007 Hiipfire's Easy Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Halo: Reach= &lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/rEYwRXvX Backflip9's Easy Text Document]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Halo 4=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/collections/07wom2nktBRl-w Egg92's Easy Tutorial Playlist]&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/lishoustv/v/13485502 LishousTV's Easy Basic Guidelines]&lt;br /&gt;
&lt;br /&gt;
==== Legendary ====&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xreu5fb3c-I ProAceJoker's Legendary Tutoral]&lt;br /&gt;
&lt;br /&gt;
=Halo 5: Guardians=&lt;br /&gt;
&lt;br /&gt;
==== Easy ====&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLSC0NoL_QI5ltrzwUeB-Fy-bD-EBBwyuJ Hoshka's Easy Tutorial Playlist]&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=User:MrDustinEchoes&amp;diff=21742</id>
		<title>User:MrDustinEchoes</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=User:MrDustinEchoes&amp;diff=21742"/>
				<updated>2017-01-24T02:29:16Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: Created page with &amp;quot;Pretty cool guy.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pretty cool guy.&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=21626</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Main_Page&amp;diff=21626"/>
				<updated>2016-12-22T17:05:57Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HaloRunsLogo.png|link=http://haloruns.com|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbinner&amp;quot;&amp;gt;Checkout our new HaloRuns Discord Server at &amp;lt;br /&amp;gt; https://discord.gg/0SlU4lEF6alrCdop&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#widget:Discord&lt;br /&gt;
|id=83061848139632640&lt;br /&gt;
|theme=dark&lt;br /&gt;
|width=350&lt;br /&gt;
|height=800&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''HaloRuns Wiki''' is a wiki devoted to speedrunning the Halo series. It focuses on providing information for single-segment full-game speedruns.&lt;br /&gt;
&lt;br /&gt;
Recommended speedrun routes are listed below on the Tutoral page. For more detail, go to a level's dedicated level page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Tutorials&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tutorials|Full Game]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Timing Rules&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Timing Rules|Fullgame Timing Rules]]&lt;br /&gt;
*[[Timing Rules| Individual Level (IL) Timing Rules]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;HaloRuns Full-Game and IL Leaderboards&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check the list of [http://haloruns.com/records World Records]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Game Information&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[Tricks]]''' - Click here if you're new to Halo speedrunning!&lt;br /&gt;
&lt;br /&gt;
*'''''[[Halo: Combat Evolved]]'''''&lt;br /&gt;
*'''''[[Halo 2]]'''''&lt;br /&gt;
*'''''[[Halo 2 MCC]]'''''&lt;br /&gt;
*'''''[[Halo 3]]'''''&lt;br /&gt;
*'''''[[Halo 3: ODST]]'''''&lt;br /&gt;
*'''''[[Halo: Reach]]'''''&lt;br /&gt;
*'''''[[Halo 4]]'''''&lt;br /&gt;
*'''''[[Halo 5: Guardians]]'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Level Strategies&amp;lt;/span&amp;gt;&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Combat Evolved&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Pillar of Autumn (Halo CE)]]&lt;br /&gt;
*[[Halo (Halo CE)]]&lt;br /&gt;
*[[The Truth and Reconciliation]]&lt;br /&gt;
*[[The Silent Cartographer]]&lt;br /&gt;
*[[Assault on the Control Room]]&lt;br /&gt;
*[[343 Guilty Spark]]&lt;br /&gt;
*[[The Library]]&lt;br /&gt;
*[[Two Betrayals]]&lt;br /&gt;
*[[Keyes]]&lt;br /&gt;
*[[The Maw]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 2&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Sierra 117]]&lt;br /&gt;
*[[Crow's Nest]]&lt;br /&gt;
*[[Tsavo Highway]]&lt;br /&gt;
*[[The Storm]]&lt;br /&gt;
*[[Floodgate]]&lt;br /&gt;
*[[The Ark]]&lt;br /&gt;
*[[The Covenant]]&lt;br /&gt;
*[[Cortana]]&lt;br /&gt;
*[[Halo (Halo 3)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 3: ODST&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Prepare to Drop]]&lt;br /&gt;
*[[Mombasa Streets]]&lt;br /&gt;
*[[Tayari Plaza]]&lt;br /&gt;
*[[Uplift Reserve]]&lt;br /&gt;
*[[Kizingo Boulevard]]&lt;br /&gt;
*[[ONI Alpha Site]]&lt;br /&gt;
*[[NMPD HQ]]&lt;br /&gt;
*[[Kikowani Station]]&lt;br /&gt;
*[[Data Hive]]&lt;br /&gt;
*[[Coastal Highway]]&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo: Reach&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Winter Contingency]]&lt;br /&gt;
*[[ONI: Sword Base]]&lt;br /&gt;
*[[Nightfall]]&lt;br /&gt;
*[[Tip of the Spear]]&lt;br /&gt;
*[[Long Night of Solace]]&lt;br /&gt;
*[[Exodus]]&lt;br /&gt;
*[[New Alexandria]]&lt;br /&gt;
*[[The Package]]&lt;br /&gt;
*[[The Pillar of Autumn (Halo: Reach)]]&lt;br /&gt;
*[[Lone Wolf]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 4&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Dawn]]&lt;br /&gt;
*[[Requiem]]&lt;br /&gt;
*[[Forerunner]]&lt;br /&gt;
*[[Infinity]]&lt;br /&gt;
*[[Reclaimer]]&lt;br /&gt;
*[[Shutdown]]&lt;br /&gt;
*[[Composer]]&lt;br /&gt;
*[[Midnight]]&lt;br /&gt;
| width=&amp;quot;23.3%&amp;quot;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight:bold;font-size:12pt;&amp;quot;&amp;gt;Halo 5: Guardians&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Blue Team]]&lt;br /&gt;
*[[Glassed]]&lt;br /&gt;
*[[Unconfirmed]]&lt;br /&gt;
*[[Evacuation]]&lt;br /&gt;
*[[Reunion]]&lt;br /&gt;
*[[Swords of Sanghelios]]&lt;br /&gt;
*[[Enemy Lines]]&lt;br /&gt;
*[[Battle of Sunaion]]&lt;br /&gt;
*[[Genesis]]&lt;br /&gt;
*[[The Breaking]]&lt;br /&gt;
*[[Guardians]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wiki Progress'''&lt;br /&gt;
&lt;br /&gt;
[[To_do | To do]]&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=21625</id>
		<title>Halo 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=21625"/>
				<updated>2016-12-22T16:20:30Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: Cleaning things up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halo 2 is one of the more technical speedruns in the series. With the discovery of glitches such as sword flying and sword canceling, movement in Halo 2 is much faster compared to other Halo titles. However, glitches can also work against you, as there are several run-killing glitches that can occur.&lt;br /&gt;
&lt;br /&gt;
Legendary is an absolutely brutal category. It is highly recommended that you be familiar with both the speedrunning tricks and the main route, as well as having a general knowledge of the game, before attempting to run it.&lt;br /&gt;
&lt;br /&gt;
Halo 2 has multiple versions, which include original, vista, and MCC. Given the amount of changes made in MCC and how different it is from the two, it is considered a different game by the community and thus has its own separate category. &lt;br /&gt;
&lt;br /&gt;
The differences between original and Vista are noteworthy, but not enough to call them different games. The faster version is the original. It is suggested you run this on version 1.0 on the Xbox 360 console, as this will allow swordflying and give you better overall performance compared to the Original Xbox console (if you are running patched, simply clear your consoles cache and it should revert to 1.0). Halo 2 Vista (the PC version) is slower due to sword flying being patched, the addition of loading screens between levels, and a slightly modified physics engine.  &lt;br /&gt;
&lt;br /&gt;
It's also worth noting that there are some slight differences across languages. Since certain events in-game are scripted to happen at the end of character dialogue, these events vary in duration.The Japanese version is currently considered the fastest, though the timesave compared to English is only around ten to fifteen seconds across the whole run.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=200 (click the timestamps for video links) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking for [[Halo_2_MCC|Halo 2 MCC]]?&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
&lt;br /&gt;
===Sword Flying===&lt;br /&gt;
{{#ev:youtube|GNLvuECAfbY|300|right|Two handed sword flying demo, by scurty.}}&lt;br /&gt;
Sword flying lets you lunge towards enemies across long distances. Unlike the normal limit on the sword's lunge distance, sword flying allows you to cover vast distances at high speed.&lt;br /&gt;
&lt;br /&gt;
via scurty:&lt;br /&gt;
: First off, you need to make sure you have two things: The Xbox Live update NOT installed and a sword with another weapon of your choice.&lt;br /&gt;
: Sword flying is a simple three button combination that is quick to master because it has a rhythm to it. '''The button combination goes in this order: (Y) (X) (Right Trigger)''' The first two are hit in rapid succession (usually by the sliding of your thumb) while the third button is hit slower than the first two are spaced apart. Watch the video to hear how it sounds.&lt;br /&gt;
: '''Your reticule must be red''' for this to work on your gun when you switch to your sword (by pressing Y). You also don't have to be zoomed if if you don't want to, although in most cases you will be zoomed in.&lt;br /&gt;
Most people find it easier to swordfly with an Xbox 360 controller than with an Xbox controller. To swordfly with one hand, slide your thumb from Y to X, then press R. Alternatively, you can swordfly while clawing by rolling your index finger from Y to X, then pressing R with your middle finger. This allows you to aim while preparing to swordfly.&lt;br /&gt;
'''If an enemy is standing still, you will be able to swordfly over its head and past it.''' If it is moving, the swordfly will stop when it is above the enemy's original position.&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher is one of the most useful weapons to swordfly with, because it has a large reticule and 2x scope, and turns red at fairly long distances without much aiming.&lt;br /&gt;
&lt;br /&gt;
===Sword Canceling===&lt;br /&gt;
&lt;br /&gt;
Sword canceling is a movement technique. In its simplest form, sword canceling is the ability to &amp;quot;cancel&amp;quot; the effects of a sword lunge. If you press R to lunge, you can press X (Reload) to cancel the impact of the lunge any time before it hits.&lt;br /&gt;
&lt;br /&gt;
This can be utilized to travel long distances in tight quarters. To swordcancel past an enemy, press R+X+A simultaneously (Fire+Reload+Jump). R+X will perform the sword cancel, and jumping will make you rise in height as you lunge, thus letting you fly through the air.&lt;br /&gt;
&lt;br /&gt;
To swordcancel over an enemy's head, press A, then R+X+A simultaneously. The first jump gives you height to get over the enemy.&lt;br /&gt;
&lt;br /&gt;
===Ghost Wheelie/Quickturn===&lt;br /&gt;
While boosting in a Ghost, hold A to lean back and raise the nose of the Ghost. This lets you turn more sharply while maintaining your boost. It also makes you prone to flipping, so be careful.&lt;br /&gt;
&lt;br /&gt;
Holding A can also be useful for getting enough air on certain jumps.&lt;br /&gt;
&lt;br /&gt;
===Superbouncing===&lt;br /&gt;
Superbouncing is a variation of a pressure launch. If the player model intersects with the geometry, the game will apply a large amount of force to try and push the player out. By going into auto-crouch, you can glitch the player model. Then when you jump on a polygon seam, you will intersect, and the game will push you out. Superbounces differ between PAL and NTSC, because different framerates means different intervals for collision detection.&lt;br /&gt;
&lt;br /&gt;
The only place superbouncing is useful is as a method to board the Scarab early in [[Metropolis]].&lt;br /&gt;
&lt;br /&gt;
===Melee Boost===&lt;br /&gt;
http://www.twitch.tv/ranabundana/c/4491742&lt;br /&gt;
&lt;br /&gt;
Button Combo: B-X, X-B, Y-B, B-Y&lt;br /&gt;
Keep your crosshair over the enemy so you fly past him (crouching helps a lot). It can be timed perfectly but it may be easier to spam the required buttons.&lt;br /&gt;
&lt;br /&gt;
==Combat Techniques==&lt;br /&gt;
&lt;br /&gt;
===Double Shot===&lt;br /&gt;
&lt;br /&gt;
By pressing Fire twice and then Reload (RRX), you can fire two Battle Rifle bursts in quick succession. The timing of X is around when the last bullet of the first burst is fired. After the doubleshot, the BR will reload itself, unless you perform another doubleshot.&lt;br /&gt;
&lt;br /&gt;
You can chain together doubleshots by tapping YY to switch away and back to the BR. With the right timing, you can double shot until the clip is empty - RRX YY RRX YY etc.&lt;br /&gt;
&lt;br /&gt;
===Double Grenade===&lt;br /&gt;
Fire a plasma pistol overcharge. When the overheat bar is at halfway, quickly tap L twice. You should throw two grenades in quick succession. This is useful for some launches, such as the [[Delta Halo]] Ghost launch.&lt;br /&gt;
&lt;br /&gt;
You can also double nade with a beam rifle overheat, but the timing is different.&lt;br /&gt;
&lt;br /&gt;
===Double Melee===&lt;br /&gt;
In addition to the BLB method from Halo CE, you can also do BXB or BYB to melee twice in quick succession. It's not as useful for speedrunning due to the low melee damage of Halo 2 1.0.&lt;br /&gt;
&lt;br /&gt;
===Quick Reload===&lt;br /&gt;
After a certain point in the reload animation (usually after the clip is in the weapon), the weapon counts as reloaded. At this point, you can cancel the rest of the animation by pressing YY to quickly switch away and back to your main weapon. If you are only carrying one weapon, you can melee and hit X to cancel the melee. When using a scoped weapon, it can be faster to zoom out by pressing YY. You can press YY after a sword lunge as well.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
In Halo 2, some enemy types were added.&lt;br /&gt;
&lt;br /&gt;
===Elites===&lt;br /&gt;
Ultra Elites are known for their raw firepower and strong shielding. They will usually pull out a sword when you close the distance, this is a good opportunity for a backsmack or grenade stick. However, be very careful of dual-wielding Ultras. They are some of the most dangerous enemies in the game.&lt;br /&gt;
&lt;br /&gt;
Jetpack Elites are usually dual-wielding Plasma Rifles. Generally, you want to home in on them with a plasma pistol overcharge or snipe them with a ranged weapon.  Their shields are weaker than normal Elites, a sword lunge will do them in if you can close the distance.&lt;br /&gt;
&lt;br /&gt;
Stealth Elites have the weakest shields of any Elite but this is compensated for by their fast shield recharge rate, which makes them extremely durable. Like all cloaked enemies, they do not turn the reticule red. In all instances upon spawning, they will be briefly uncloaked so you can get a sword fly off of them. You can force them to uncloak by shooting them. A sniper weapon has enough stunning power to keep them immobilized. Melee attacks are also a good way of de-camoing enemies, as well as stunning them. A sword lunge will either kill them or remove their shield completely. Getting them caught in a grenade explosion can expose them.&lt;br /&gt;
&lt;br /&gt;
Zealots are rare in Halo 2, and only appear in a few locations, such as Hangar B in [[Cairo Station]], the tunnels on [[Metropolis]], and the last enemy on [[Gravemind]]. They always spawn with swords but their shield isn't different from a blue Elite.&lt;br /&gt;
&lt;br /&gt;
===Flood===&lt;br /&gt;
Infection Forms in Halo 2 do a lot of damage, especially against unshielded players. Don't try to melee them with anything but the sword, as your melee range is nerfed from Halo: Combat Evolved. They can glitch out and refuse to pop when they hit you. This wouldn't be a problem except for the fact that they do damage ''per frame'' - aka one-shot you. It's advisable to keep distance.&lt;br /&gt;
&lt;br /&gt;
Carrier Forms are also very damaging, although their movement has been nerfed from Halo: Combat Evolved. Also, they deploy fewer Infection Forms than before. A fast killing method is to make it fall down and stick it with a plasma grenade, but there's a small window of time for the stick.&lt;br /&gt;
&lt;br /&gt;
Combat Form whips have weird properties, sometimes they can gain the ability to assassinate you. Again, keep distance. You should destroy dead Combat Forms so they won't be re-animated by Infection Forms.&lt;br /&gt;
&lt;br /&gt;
===Other Enemies===&lt;br /&gt;
Heretic Grunts almost always have Needlers. Their projectiles can easily hit you, even when you're behind cover, due to the large hitboxes.&lt;br /&gt;
&lt;br /&gt;
Fuel Rod Grunts can hit you through thin walls, again due to the hitboxes. Fortunately, there is no longer a kill switch on their weapons.&lt;br /&gt;
&lt;br /&gt;
Jackal Snipers are MLG on Legendary. They can easily snipe you out of your seat when driving a Ghost or Hog.&lt;br /&gt;
&lt;br /&gt;
Most Brutes can tear through shields in an instant with their weapons. Best to keep your distance. Having a sword or brute shot can make a huge difference in close encounters. Stick them when you can, especially when they berserk. Dual-wielding Needlers is also efficient though rarely used.&lt;br /&gt;
&lt;br /&gt;
On Legendary, any encounter with a shotgun wielding enemy will prove fatal, they have extraordinary range with their shots.&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

	<entry>
		<id>https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=21624</id>
		<title>Halo 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.haloruns.com/index.php?title=Halo_2&amp;diff=21624"/>
				<updated>2016-12-22T15:57:00Z</updated>
		
		<summary type="html">&lt;p&gt;MrDustinEchoes: Rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halo 2 is one of the more technical speedruns in the series. With the discovery of glitches such as sword flying and sword canceling, movement in Halo 2 is much faster compared to other Halo titles. However, glitches can also work against you, as there are several run-killing glitches that can occur.&lt;br /&gt;
&lt;br /&gt;
Halo 2 legendary is an absolutely brutal category. It is highly recommended that you be familiar with both the speedrunning tricks and the main route, as well as having a general knowledge of the game, before attempting to run it.&lt;br /&gt;
&lt;br /&gt;
Halo 2 is mostly identical between NTSC and PAL, with the exception of one clip on Arbiter that saves about 10 seconds on PAL. You should run the 1.0 version on 360 to reduce lag, and for the smaller controller (helps swordflying). Halo 2 Vista (the PC version) is slower due to sword flying being patched, and the addition of loading screens between levels. However, it should still be possible to get a sub-1:35&lt;br /&gt;
&lt;br /&gt;
It's also worth noting that there are some slight differences across languages. Since certain events in-game are scripted to happen at the end of character dialogue, these events vary in duration.The Japanese version is currently considered the fastest, though the timesave compared to English is only around ten to fifteen seconds across the whole run.&lt;br /&gt;
&lt;br /&gt;
Halo Runs record page: http://www.haloruns.com/records?lb=200 (click the timestamps for video links) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking for [[Halo_2_MCC|Halo 2 MCC]]?&lt;br /&gt;
&lt;br /&gt;
==Level Strategies==&lt;br /&gt;
*[[The Armory]]&lt;br /&gt;
*[[Cairo Station]]&lt;br /&gt;
*[[Outskirts]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[The Arbiter]]&lt;br /&gt;
*[[Oracle]]&lt;br /&gt;
*[[Delta Halo]]&lt;br /&gt;
*[[Regret]]&lt;br /&gt;
*[[Sacred Icon]]&lt;br /&gt;
*[[Quarantine Zone]]&lt;br /&gt;
*[[Gravemind]]&lt;br /&gt;
*[[Uprising]]&lt;br /&gt;
*[[High Charity]]&lt;br /&gt;
*[[The Great Journey]]&lt;br /&gt;
&lt;br /&gt;
==Movement Techniques==&lt;br /&gt;
&lt;br /&gt;
===Sword Flying===&lt;br /&gt;
{{#ev:youtube|GNLvuECAfbY|300|right|Two handed sword flying demo, by scurty.}}&lt;br /&gt;
Sword flying lets you lunge towards enemies across long distances. Unlike the normal limit on the sword's lunge distance, sword flying allows you to cover vast distances at high speed.&lt;br /&gt;
&lt;br /&gt;
via scurty:&lt;br /&gt;
: First off, you need to make sure you have two things: The Xbox Live update NOT installed and a sword with another weapon of your choice.&lt;br /&gt;
: Sword flying is a simple three button combination that is quick to master because it has a rhythm to it. '''The button combination goes in this order: (Y) (X) (Right Trigger)''' The first two are hit in rapid succession (usually by the sliding of your thumb) while the third button is hit slower than the first two are spaced apart. Watch the video to hear how it sounds.&lt;br /&gt;
: '''Your reticule must be red''' for this to work on your gun when you switch to your sword (by pressing Y). You also don't have to be zoomed if if you don't want to, although in most cases you will be zoomed in.&lt;br /&gt;
Most people find it easier to swordfly with an Xbox 360 controller than with an Xbox controller. To swordfly with one hand, slide your thumb from Y to X, then press R. Alternatively, you can swordfly while clawing by rolling your index finger from Y to X, then pressing R with your middle finger. This allows you to aim while preparing to swordfly.&lt;br /&gt;
'''If an enemy is standing still, you will be able to swordfly over its head and past it.''' If it is moving, the swordfly will stop when it is above the enemy's original position.&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher is one of the most useful weapons to swordfly with, because it has a large reticule and 2x scope, and turns red at fairly long distances without much aiming.&lt;br /&gt;
&lt;br /&gt;
===Sword Canceling===&lt;br /&gt;
&lt;br /&gt;
Sword canceling is a movement technique. In its simplest form, sword canceling is the ability to &amp;quot;cancel&amp;quot; the effects of a sword lunge. If you press R to lunge, you can press X (Reload) to cancel the impact of the lunge any time before it hits.&lt;br /&gt;
&lt;br /&gt;
This can be utilized to travel long distances in tight quarters. To swordcancel past an enemy, press R+X+A simultaneously (Fire+Reload+Jump). R+X will perform the sword cancel, and jumping will make you rise in height as you lunge, thus letting you fly through the air.&lt;br /&gt;
&lt;br /&gt;
To swordcancel over an enemy's head, press A, then R+X+A simultaneously. The first jump gives you height to get over the enemy.&lt;br /&gt;
&lt;br /&gt;
===Ghost Wheelie/Quickturn===&lt;br /&gt;
While boosting in a Ghost, hold A to lean back and raise the nose of the Ghost. This lets you turn more sharply while maintaining your boost. It also makes you prone to flipping, so be careful.&lt;br /&gt;
&lt;br /&gt;
Holding A can also be useful for getting enough air on certain jumps.&lt;br /&gt;
&lt;br /&gt;
===Superbouncing===&lt;br /&gt;
Superbouncing is a variation of a pressure launch. If the player model intersects with the geometry, the game will apply a large amount of force to try and push the player out. By going into auto-crouch, you can glitch the player model. Then when you jump on a polygon seam, you will intersect, and the game will push you out. Superbounces differ between PAL and NTSC, because different framerates means different intervals for collision detection.&lt;br /&gt;
&lt;br /&gt;
The only place superbouncing is useful is as a method to board the Scarab early in [[Metropolis]].&lt;br /&gt;
&lt;br /&gt;
===Melee Boost===&lt;br /&gt;
http://www.twitch.tv/ranabundana/c/4491742&lt;br /&gt;
&lt;br /&gt;
Button Combo: B-X, X-B, Y-B, B-Y&lt;br /&gt;
Keep your crosshair over the enemy so you fly past him (crouching helps a lot). It can be timed perfectly but it may be easier to spam the required buttons.&lt;br /&gt;
&lt;br /&gt;
==Combat Techniques==&lt;br /&gt;
&lt;br /&gt;
===Double Shot===&lt;br /&gt;
&lt;br /&gt;
By pressing Fire twice and then Reload (RRX), you can fire two Battle Rifle bursts in quick succession. The timing of X is around when the last bullet of the first burst is fired. After the doubleshot, the BR will reload itself, unless you perform another doubleshot.&lt;br /&gt;
&lt;br /&gt;
You can chain together doubleshots by tapping YY to switch away and back to the BR. With the right timing, you can double shot until the clip is empty - RRX YY RRX YY etc.&lt;br /&gt;
&lt;br /&gt;
===Double Grenade===&lt;br /&gt;
Fire a plasma pistol overcharge. When the overheat bar is at halfway, quickly tap L twice. You should throw two grenades in quick succession. This is useful for some launches, such as the [[Delta Halo]] Ghost launch.&lt;br /&gt;
&lt;br /&gt;
You can also double nade with a beam rifle overheat, but the timing is different.&lt;br /&gt;
&lt;br /&gt;
===Double Melee===&lt;br /&gt;
In addition to the BLB method from Halo CE, you can also do BXB or BYB to melee twice in quick succession. It's not as useful for speedrunning due to the low melee damage of Halo 2 1.0.&lt;br /&gt;
&lt;br /&gt;
===Quick Reload===&lt;br /&gt;
After a certain point in the reload animation (usually after the clip is in the weapon), the weapon counts as reloaded. At this point, you can cancel the rest of the animation by pressing YY to quickly switch away and back to your main weapon. If you are only carrying one weapon, you can melee and hit X to cancel the melee. When using a scoped weapon, it can be faster to zoom out by pressing YY. You can press YY after a sword lunge as well.&lt;br /&gt;
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==Enemies==&lt;br /&gt;
In Halo 2, some enemy types were added.&lt;br /&gt;
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===Elites===&lt;br /&gt;
Ultra Elites are known for their raw firepower and strong shielding. They will usually pull out a sword when you close the distance, this is a good opportunity for a backsmack or grenade stick. However, be very careful of dual-wielding Ultras. They are some of the most dangerous enemies in the game.&lt;br /&gt;
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Jetpack Elites are usually dual-wielding Plasma Rifles. Generally, you want to home in on them with a plasma pistol overcharge or snipe them with a ranged weapon.  Their shields are weaker than normal Elites, a sword lunge will do them in if you can close the distance.&lt;br /&gt;
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Stealth Elites have the weakest shields of any Elite but this is compensated for by their fast shield recharge rate, which makes them extremely durable. Like all cloaked enemies, they do not turn the reticule red. In all instances upon spawning, they will be briefly uncloaked so you can get a sword fly off of them. You can force them to uncloak by shooting them. A sniper weapon has enough stunning power to keep them immobilized. Melee attacks are also a good way of de-camoing enemies, as well as stunning them. A sword lunge will either kill them or remove their shield completely. Getting them caught in a grenade explosion can expose them.&lt;br /&gt;
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Zealots are rare in Halo 2, and only appear in a few locations, such as Hangar B in [[Cairo Station]], the tunnels on [[Metropolis]], and the last enemy on [[Gravemind]]. They always spawn with swords but their shield isn't different from a blue Elite.&lt;br /&gt;
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===Flood===&lt;br /&gt;
Infection Forms in Halo 2 do a lot of damage, especially against unshielded players. Don't try to melee them with anything but the sword, as your melee range is nerfed from Halo: Combat Evolved. They can glitch out and refuse to pop when they hit you. This wouldn't be a problem except for the fact that they do damage ''per frame'' - aka one-shot you. It's advisable to keep distance.&lt;br /&gt;
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Carrier Forms are also very damaging, although their movement has been nerfed from Halo: Combat Evolved. Also, they deploy fewer Infection Forms than before. A fast killing method is to make it fall down and stick it with a plasma grenade, but there's a small window of time for the stick.&lt;br /&gt;
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Combat Form whips have weird properties, sometimes they can gain the ability to assassinate you. Again, keep distance. You should destroy dead Combat Forms so they won't be re-animated by Infection Forms.&lt;br /&gt;
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===Other Enemies===&lt;br /&gt;
Heretic Grunts almost always have Needlers. Their projectiles can easily hit you, even when you're behind cover, due to the large hitboxes.&lt;br /&gt;
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Fuel Rod Grunts can hit you through thin walls, again due to the hitboxes. Fortunately, there is no longer a kill switch on their weapons.&lt;br /&gt;
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Jackal Snipers are MLG on Legendary. They can easily snipe you out of your seat when driving a Ghost or Hog.&lt;br /&gt;
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Most Brutes can tear through shields in an instant with their weapons. Best to keep your distance. Having a sword or brute shot can make a huge difference in close encounters. Stick them when you can, especially when they berserk. Dual-wielding Needlers is also efficient though rarely used.&lt;br /&gt;
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On Legendary, any encounter with a shotgun wielding enemy will prove fatal, they have extraordinary range with their shots.&lt;/div&gt;</summary>
		<author><name>MrDustinEchoes</name></author>	</entry>

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