Nightfall

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Revision as of 16:02, 13 December 2023 by VyPr Red (talk | contribs) (1st Grenade Jump: Added a link to the video)
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Nightfall
Nightfall.jpg"Move in behind enemy lines and evaluate the opposition."
Information
  • Game: Halo: Reach
  • Beginner Goals: Easy: ~ 3:30; Legendary: ~ 3:45

  • Intermediate Goals: Easy: ~ 3:12; Legendary: ~ 3:22

  • World Class Goals: Easy: ~ 3:04; Legendary: ~ 3:10

  • IL Records: Easy: ~ 2:44; Legendary: ~ 2:55

  • Segmented Times: Easy: ~ 1:55; Legendary: ~ 1:55

    Halo: Reach level navigation

    ONI: Sword Base - Nightfall - Tip of the Spear

Nightfall is the third playable level in Halo: Reach. See Halopedia for general information.

HaloRuns record page: https://haloruns.com/leaderboards/reach/solo/nightfall/Easy (click the timestamps for video links)

Video Examples

Examples of every trick mentioned here can be found on either the Individual Level or the Full Game Records page. There are also multiple video tutorials for some specific tricks indicated on this page. Be sure to check #reach-links in the Haloruns discord.

Mission Start

Nightfall has a very simple route with quite a lot of important mechanics that will be used throughout the remainder of the full game run. These mechanics include: grenade jumps, slide jumps, and sprint cycle management. At the highest level, you will also be introduced to AI manipulations.

1st Grenade Jump

This first trick only saves about 1 second, and recommend that all runners learning this level learn this grenade jump.

Follow the linked video here, cut sprint while jumping and throw the grenade at about a 60-degree angle at the ground. Jump roughly around the time that the grenade blows up. Walk until your sprint fully fills back up.

Rock Slide

2nd Grenade Jump

Guta Area

Guta Boost

Blazit Launch

Pebble Slide

Militia Slide

Additional Slides

Firefight

Forklift clip

Jun APL

Potential Strategies and Knowledge Base

Throughout the development of this level, there have been many strat discoveries that have either been lost with time or have been proven too difficult to be executed consistently across runs. The following sections is for maintaining a list of potential developments that may be referenced for a future date, and will be listed with:

  • Who discovered the trick, date of discovery, and various notes

Historical Strategies

Potential Strategies

Knowledge Base