Difference between revisions of "Nightfall"

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==Mission Start==
 
==Mission Start==
Nightfall has a very simple route. No kills are necessary and there is no driving, except for a few secondsThere are a few grenade jumps, which can be seen in the IL record run.
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Nightfall has a very simple route with quite a lot of important mechanics that will be used throughout the remainder of the full game run. These mechanics include: grenade jumps, slide jumps, and sprint cycle managementAt the highest level, you will also be introduced to AI manipulations.
  
The highlight of this level is a skip called the Forklift Skip.  When you hear "negative, stick a remote detonator on it," head for the forklift and drive it to the gate that Jun would normally open.  Align your forklift with the gate so that it is on your left side, you are parallel to the gate, and 6 is as close to where the gate opens as possible. If youre in the right spot when you get out, you should clip through the gate when you get out of the forklift.  Once youve clipped, run to the end of the level, and you're done!
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===1st Grenade Jump===
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This first trick only saves about 1 second, and recommend that all runners learning this level learn this grenade jump.
  
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Follow the linked video [here], cut sprint while jumping and throw the grenade at about a 60 degree angle at the ground. Jump roughly around the time that the grenade blows up. Walk until your sprint fully fills back up.
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===Pebble Slide===
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===2nd Grenade Jump===
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==Guta Area==
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===Guta Boost===
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===Blazit Launch===
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===Pebble Slide===
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===Militia Slide===
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===Additional Slides===
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==Firefight==
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===Forklift clip===
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===Jun APL===
 
==Potential Strategies and Knowledge Base==
 
==Potential Strategies and Knowledge Base==
 
Throughout the development of this level, there have been many strat discoveries that have either been lost with time or have been proven too difficult to be executed consistently across runs. The following sections is for maintaining a list of potential developments that may be referenced for a future date, and will be listed with:
 
Throughout the development of this level, there have been many strat discoveries that have either been lost with time or have been proven too difficult to be executed consistently across runs. The following sections is for maintaining a list of potential developments that may be referenced for a future date, and will be listed with:

Revision as of 20:27, 11 December 2023

Nightfall
Nightfall.jpg"Move in behind enemy lines and evaluate the opposition."
Information
  • Game: Halo: Reach
  • Beginner Goals: Easy: ~ 3:30; Legendary: ~ 3:45

  • Intermediate Goals: Easy: ~ 3:12; Legendary: ~ 3:22

  • World Class Goals: Easy: ~ 3:04; Legendary: ~ 3:10

  • IL Records: Easy: ~ 2:44; Legendary: ~ 2:55

  • Segmented Times: Easy: ~ 1:55; Legendary: ~ 1:55

    Halo: Reach level navigation

    ONI: Sword Base - Nightfall - Tip of the Spear

Nightfall is the third playable level in Halo: Reach. See Halopedia for general information.

HaloRuns record page: https://haloruns.com/leaderboards/reach/solo/nightfall/Easy (click the timestamps for video links)

Video Examples

Examples of every trick mentioned here can be found on either the Individual Level or the Full Game Records page. There are also multiple video tutorials for some specific tricks indicated on this page. Be sure to check #reach-links in the Haloruns discord.

Mission Start

Nightfall has a very simple route with quite a lot of important mechanics that will be used throughout the remainder of the full game run. These mechanics include: grenade jumps, slide jumps, and sprint cycle management. At the highest level, you will also be introduced to AI manipulations.

1st Grenade Jump

This first trick only saves about 1 second, and recommend that all runners learning this level learn this grenade jump.

Follow the linked video [here], cut sprint while jumping and throw the grenade at about a 60 degree angle at the ground. Jump roughly around the time that the grenade blows up. Walk until your sprint fully fills back up.

Pebble Slide

2nd Grenade Jump

Guta Area

Guta Boost

Blazit Launch

Pebble Slide

Militia Slide

Additional Slides

Firefight

Forklift clip

Jun APL

Potential Strategies and Knowledge Base

Throughout the development of this level, there have been many strat discoveries that have either been lost with time or have been proven too difficult to be executed consistently across runs. The following sections is for maintaining a list of potential developments that may be referenced for a future date, and will be listed with:

  • Who discovered the trick, date of discovery, and various notes

Historical Strategies

Potential Strategies

Knowledge Base